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Main - Gaming - My Simple Megaman Engine - Version 1.3 Released | New thread | New reply |
RetroRain |
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Fuzz Ball Level: 66 Posts: 796/994 EXP: 2438796 Next: 23055 Since: 09-30-07 Last post: 1938 days Last view: 960 days |
If you're like me, you probably don't like using other people's game engines. Not because they are bad or anything, but because it can be a hassle to have to study the whole thing, and modify it to suit your needs. If you happen to be one of those people that wants to make a Megaman game yourself from scratch, but had a hard time setting up the very basics of Megaman's movement, like myself, then this engine is for you. It is the bare bones, and nothing more. The code is simple and easy to read. And I have included a readme file in the zip.
Feel free to use this as a base for your Megaman games. Credit is appreciated, but not necessary. Made in GameMaker v8.1. Download Link (Updated to Version 1.1): http://acmlm.kafuka.org/uploader/get.php?id=4710 Please see readme for full details. ____________________ My YouTube Channel |
RetroRain |
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Fuzz Ball Level: 66 Posts: 797/994 EXP: 2438796 Next: 23055 Since: 09-30-07 Last post: 1938 days Last view: 960 days |
Version 1.1 fixes 3 bugs.
Download Link: http://acmlm.kafuka.org/uploader/get.php?id=4710 Change Log included. ____________________ My YouTube Channel |
ShaneM |
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Snifit Compromised account. Please contact an admin to restore access. Level: 36 Posts: 147/285 EXP: 293595 Next: 14515 Since: 02-17-14 Last post: 3140 days Last view: 2656 days |
Very impressive work, RetroRain. ____________________ At the end, when the day is over, the only one left to face is yourself. Have you been true to yourself and made the most of your day? |
EggplantPimp |
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Buzzy Beetle Level: 44 Posts: 166/378 EXP: 579114 Next: 32171 Since: 04-30-07 From: Boo York, Home Of The Big Pumpkin Last post: 1255 days Last view: 1255 days |
This is very nice, but you're better off making an original game. If you'd did that that'll be real cool, and maybe if a lot of people were to see it you probably make money off of it, that what people are doing these days...
ijs ____________________ - Nikki |
RetroRain |
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Fuzz Ball Level: 66 Posts: 798/994 EXP: 2438796 Next: 23055 Since: 09-30-07 Last post: 1938 days Last view: 960 days |
Thanks guys. Yeah, one day I want to make an original game. By the way, after talking with my fellow co-worker/programmer, I decided to pseudo-code the whole Megaman movement engine. Even in Version 1.1, there are still 3 more bugs. I already fixed one of them, but what I'm thinking of doing is re-doing all of the code, now that I have pseud-coded the whole thing. The pseudo code is more efficient.
I simply wanted to make a base that anyone, including myself, can use if they want to make a Megaman game from scratch. There aren't reallly any good engines out there that are just simple Megaman movement engines, that do it right. The ones I have come across are just thrown together, and don't mimmick Megaman's movements precisely like in the original games (such as being able to turn when sliding between two walls). I'm even thinking about coding this in C++ as well. Both GameMaker and C++. So we'll see. ____________________ My YouTube Channel |
DurfarC |
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Shyguy Level: 24 Posts: 64/97 EXP: 71919 Next: 6206 Since: 10-23-08 From: Norway Last post: 1960 days Last view: 358 days |
Awesome! I have been using GameMaker a lot during the years, and I considered making a Mega Man fan game multiple times, but didn't because I figured I would be too lazy to replicate Mega Man's moving, jumping and sliding 100% accurate. And here you come and eliminate that problem for us!
If I ever manage to finish my MM4 hack before I get too old for this stuff, I will make sure to check this one out and play around with it, possibly even finish something. In that case, of course credit will be given. Thanks again and again. |
RetroRain |
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Fuzz Ball Level: 66 Posts: 810/994 EXP: 2438796 Next: 23055 Since: 09-30-07 Last post: 1938 days Last view: 960 days |
Version 1.2 Released
Get this version. It's much better. Download I may still be releasing another version with the Megaman sprites incorporated, and the ability to shoot. But, if you don't want Megaman as your main character, and just the bare bones of an engine, this is the engine to use. Have fun! ____________________ My YouTube Channel |
RetroRain |
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Fuzz Ball Level: 66 Posts: 811/994 EXP: 2438796 Next: 23055 Since: 09-30-07 Last post: 1938 days Last view: 960 days |
Version 1.3 Coming Soon...
____________________ My YouTube Channel |
RetroRain |
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Fuzz Ball Level: 66 Posts: 812/994 EXP: 2438796 Next: 23055 Since: 09-30-07 Last post: 1938 days Last view: 960 days |
Version 1.3 Released
The engine isn't perfect, and I didn't include the charging sound effects and the X5 boss theme. But the engine is pretty good and stable enough to use. You can make your own Megaman game with this! Download ____________________ My YouTube Channel |
Vanya |
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Red Koopa Level: 27 Posts: 127/139 EXP: 105126 Next: 11033 Since: 01-22-13 Last post: 3296 days Last view: 3295 days |
I just gave it a try and perused your code.
Not bad. Could use some tidying up and optimization, but not bad. I tried making a Megaman engine a few years ago that didn't turn out so good. However, I think I finally have a really good understanding of why I was having so much trouble before. You've inspired me to give it another shot as soon as I finish my current project. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Main - Gaming - My Simple Megaman Engine - Version 1.3 Released | New thread | New reply |
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