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Main - Gaming - My Simple Megaman Engine - Version 1.3 Released New thread | New reply


RetroRain
Posted on 09-20-14 03:23 PM (rev. 2 of 09-23-14 12:28 AM) Link | Quote | ID: 158454


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If you're like me, you probably don't like using other people's game engines. Not because they are bad or anything, but because it can be a hassle to have to study the whole thing, and modify it to suit your needs. If you happen to be one of those people that wants to make a Megaman game yourself from scratch, but had a hard time setting up the very basics of Megaman's movement, like myself, then this engine is for you. It is the bare bones, and nothing more. The code is simple and easy to read. And I have included a readme file in the zip.



Feel free to use this as a base for your Megaman games. Credit is appreciated, but not necessary.

Made in GameMaker v8.1.

Download Link (Updated to Version 1.1):
http://acmlm.kafuka.org/uploader/get.php?id=4710

Please see readme for full details.

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RetroRain
Posted on 09-23-14 12:08 AM Link | Quote | ID: 158489


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Version 1.1 fixes 3 bugs.

Download Link:
http://acmlm.kafuka.org/uploader/get.php?id=4710

Change Log included.

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ShaneM
Posted on 09-26-14 10:04 AM Link | Quote | ID: 158525


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Very impressive work, RetroRain.

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EggplantPimp
Posted on 09-26-14 06:40 PM Link | Quote | ID: 158529


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This is very nice, but you're better off making an original game. If you'd did that that'll be real cool, and maybe if a lot of people were to see it you probably make money off of it, that what people are doing these days...

ijs

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RetroRain
Posted on 09-27-14 07:34 PM Link | Quote | ID: 158538


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Thanks guys. Yeah, one day I want to make an original game. By the way, after talking with my fellow co-worker/programmer, I decided to pseudo-code the whole Megaman movement engine. Even in Version 1.1, there are still 3 more bugs. I already fixed one of them, but what I'm thinking of doing is re-doing all of the code, now that I have pseud-coded the whole thing. The pseudo code is more efficient.

I simply wanted to make a base that anyone, including myself, can use if they want to make a Megaman game from scratch. There aren't reallly any good engines out there that are just simple Megaman movement engines, that do it right. The ones I have come across are just thrown together, and don't mimmick Megaman's movements precisely like in the original games (such as being able to turn when sliding between two walls).

I'm even thinking about coding this in C++ as well. Both GameMaker and C++.

So we'll see.

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DurfarC
Posted on 09-28-14 01:13 PM Link | Quote | ID: 158546


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Awesome! I have been using GameMaker a lot during the years, and I considered making a Mega Man fan game multiple times, but didn't because I figured I would be too lazy to replicate Mega Man's moving, jumping and sliding 100% accurate. And here you come and eliminate that problem for us!

If I ever manage to finish my MM4 hack before I get too old for this stuff, I will make sure to check this one out and play around with it, possibly even finish something. In that case, of course credit will be given.

Thanks again and again.

RetroRain
Posted on 12-27-14 10:35 PM Link | Quote | ID: 159206


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Version 1.2 Released



Get this version. It's much better.

Download

I may still be releasing another version with the Megaman sprites incorporated, and the ability to shoot. But, if you don't want Megaman as your main character, and just the bare bones of an engine, this is the engine to use. Have fun!

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RetroRain
Posted on 01-02-15 03:19 AM Link | Quote | ID: 159244


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Version 1.3 Coming Soon...



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RetroRain
Posted on 01-07-15 05:00 AM (rev. 2 of 01-07-15 05:02 AM) Link | Quote | ID: 159294


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Version 1.3 Released



The engine isn't perfect, and I didn't include the charging sound effects and the X5 boss theme. But the engine is pretty good and stable enough to use. You can make your own Megaman game with this!

Download

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Vanya
Posted on 01-08-15 05:56 AM Link | Quote | ID: 159300


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I just gave it a try and perused your code.
Not bad.
Could use some tidying up and optimization, but not bad.

I tried making a Megaman engine a few years ago that didn't turn out so good.
However, I think I finally have a really good understanding of why I was having so much trouble before. You've inspired me to give it another shot as soon as I finish my current project.

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Main - Gaming - My Simple Megaman Engine - Version 1.3 Released New thread | New reply

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