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Main - ROM Hacking - Mega Man 5 Protoman hack | New thread | New reply |
Vanya |
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Red Koopa Level: 27 Posts: 102/139 EXP: 105086 Next: 11073 Since: 01-22-13 Last post: 3293 days Last view: 3292 days |
Posted by Thanatos-ZeroPosted by Vanya I wasn't judging, I was stating a fact. I meant no offense, but I stand by my observation. Grammar is important and not caring about it will cause confusion. MMKB does mention all the information you mentioned along with sources and give you a breakdown of all of his appearances. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Chaobomr |
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Buster Beetle Banned: Spammer takeover? Level: 45 Posts: 395/467 EXP: 638784 Next: 21380 Since: 05-07-13 From: The dirty south Last post: 3480 days Last view: 3478 days |
Posted by Thanatos-ZeroSo, he's pretty much screwed? ____________________ Sorry for the stupidity. That jerk will be dealt with in the most insane way possible. |
Vanya |
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Red Koopa Level: 27 Posts: 103/139 EXP: 105086 Next: 11073 Since: 01-22-13 Last post: 3293 days Last view: 3292 days |
Yes. Protoman has a lifespan.
He doesn't trust Dr. Light to fix him because he fears loosing his individuality. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Insectduel |
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Hammer Brother Level: 68 Posts: 892/1069 EXP: 2687737 Next: 41063 Since: 02-16-08 From: Insectduel's office Last post: 1257 days Last view: 1256 days |
Posted by caesur4 Both FCE Ultra and Nestopia emulators have the option to turn on more than 8 sprites per scanline. When it comes to people playing games on reproductive carts, then there's an issue. |
caesur4 |
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Red Goomba Level: 16 Posts: 38/47 EXP: 19409 Next: 847 Since: 05-20-14 From: Iowa Last post: 1759 days Last view: 663 days |
Hey, so one year later I'm back into it. I figured it'd be better to keep all of my thoughts in one necro'd thread than to make a new one.
So, as far as story goes--If I ever get to finishing the gameplay part of the game, then I'll work on the story. I like the title screen ideas, but it's one of my lower priorities, and I won't be acting on any ideas any time soon. My main goal is making the shield work. I want it to work like MM9/MM10. What I have now is a ways away from perfect, but I think I'm on the right track still. I'm also working on a dash-jump routine similar to MMX. sidenote: Posted by Insectduel I like the authenticity of flicker and scanlines, but I very well might upgrade to MMC5 Mapper and figure out some bonus stuff to add in. My ultimate goal would be to take a cart and flash the game to it, and I had heard the MMC5 Mapper was harder to find a compatible cart for than other mappers. I appreciate all the support and comments so far. I look forward to more, and hopefully I'll have something to show soon. |
kuja killer |
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Level: 55 Posts: 437/628 EXP: 1243862 Next: 70327 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 282 days Last view: 7 days |
http://www.romhacking.net/hacks/1387/
I did this a few years ago if any romhack authors wanted to use it for the "base" of their hack. But. unfortantely i only did it for the japanese Rockman 5 though. i never actually did one for english megaman 5. :| |
caesur4 |
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Red Goomba Level: 16 Posts: 39/47 EXP: 19409 Next: 847 Since: 05-20-14 From: Iowa Last post: 1759 days Last view: 663 days |
Posted by kuja killer Oh, I did a bit of testing on that actually; somewhere on the General Megaman Hacking board I mentioned it worked for MegaMan 5--some title screen stuff got mixed up, or something though. Nothing game breaking. There was an IRQ error on the Big Pets boss, IIRC. But that's exactly the patch I was planning on using if/when I decide to expand the rom. Thanks! |
caesur4 |
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Red Goomba Level: 16 Posts: 40/47 EXP: 19409 Next: 847 Since: 05-20-14 From: Iowa Last post: 1759 days Last view: 663 days |
I've uploaded a patch of my progress so far. Apply to a clean MM5 (US) rom.
Proto Man Sprite has been implemented for most of the playable game Proto Buster charge shot resembles MM4 Charge Kick animation changed Airslide code borrowed and manipulated (used with Charge Kick) Bullet reflect is 'somewhat implemented'. It's more like, when hit while jumping, don't take damage, and automatically shoot a bullet--there are graphic, bullet speed, knockback bugs associated with this. ProtoMan 0.0043 If anyone would be able to help me figure out how to only allow one airslide per jump... I can't seem to get it right. Let me know what you think so far. |
amarcum81 |
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Rope Level: 25 Posts: 110/110 EXP: 84529 Next: 5091 Since: 08-14-09 From: Cincinnati, OH Last post: 3292 days Last view: 2069 days |
I'm really hoping this get's finished. One of the reason's I haven't released my Proto Man hack of MM2 is because of the same issues... more or less anyway. I could never get the Proto Shield to deflect certain projectiles and thus made my hack feel like nothing more than a simple sprite change.
I often thought of moving my hack over to Mega Man 5 due to the game revolving around Proto Man so much already. There are so many ways you could go in terms of the story. Any way, great job so far! This is a great start. Hope to see it get completed! |
caesur4 |
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Red Goomba Level: 16 Posts: 45/47 EXP: 19409 Next: 847 Since: 05-20-14 From: Iowa Last post: 1759 days Last view: 663 days |
I appreciate all the support everyone put forward on this one a while back.
Like my last attempt at this, the project's dead. I had some pretty big plans, and never got past my inability to code the bullet reflect... So, yeah. Nothing from me. But hey! Someone did make a SOLID protoman hack of MM5, and it's freaking awesome: https://www.romhacking.net/hacks/3638/ Huge thanks to MetHy/Ness. If I ever get back into this, I may pull some ideas (with permission) |
Main - ROM Hacking - Mega Man 5 Protoman hack | New thread | New reply |
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