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Main - ROM Hacking - Super Mario Raccoon (Full SMB3 Hack) | New thread | New reply |
AlanJacobs |
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Goomba Level: 13 Posts: 6/29 EXP: 9778 Next: 489 Since: 08-01-13 Last post: 1828 days Last view: 683 days |
I've been working on this project on and off for 2 1/2 years and plan to release it sometime before the new year. I've always dreamed of creating an SMB3 game (or Hack if you will) and my dream is slowly becoming a reality.
I consider myself a conservative hacker. My goal is to stay true to the SMB3 game while creating new and intriguing worlds to explore. This project includes... 1) 8 New Worlds 2) Custom Music for each Overworld 3) Modified sprites to make them more challenging 4) Custom Graphics 5) Bonus 'Club' games in the overworld 6) Modified Texts (Princess Letters) 7) Rearranged Spade Match Game and more... I'm using a variety of programs to do this, including SMB3 Workshop I'll share some of my work so far. World 1: Fungi Marsh (6 Levels, 1 Castle, Airship) Fungi Marsh Overworld Little custom graphics with modified Boomerang Brother. The Boomerang hovers above his head for a second to avoid easy kills. Fungi Marsh: Level 1-6 World 2: Native Ruins (5 Levels, 2 Native Temples, 1 Castle, Airship) The end of Level 2-5 Inside one of the Native Temples filled with traps and treasures. World 3: Crystal Valley (10 Levels, 2 Castles, Airship) Princess Letter before entering World 3 Dodging Bullet Bills in Level 3-10 Crystal Valley Overworld I thought it would be neat to use the Bonus Area graphics to create a fairly challenging level!! World 4: Boulder Islands (8 Levels, 2 Castles, Airship) Lots of water in this world, good news for Boss Bass!! Boulder Islands Overworld This game includes more challenging airship levels, including this one in World 4. World 5: Golden Plains (9 Levels, 2 Castles, 1 Golden Temple, Airship) 1st Fortress in World 5 Golden bricks Mario can shoot into coins with a fire flower. These are similar to the frozen coin blocks except they're not slick. Golden Plains Overworld Screen Scrolling Level 5-9 World 6: Piranha Forest (10 Levels, 3 Castles, Airship) Level 6-1 All-Bricks Level 6-3 Forest Maze, Level 6-9 Piranha Forest Overworld I'll keep Worlds 7 and 8 for those willing to play through the game! Worlds 1 through 7 are done but they still need to be polished. I'm starting on World 8. The Club Games are nothing more than bonus levels (much like the Switch Palaces in Super Mario World) with a prize at the end. I plan to release this before the new year. If enough people are interested, I may take the time to create a demo. In the meantime, let me know your thoughts and/or suggestions! Thank you! Alan Jacobs |
Synthetekh |
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Ninji Level: 35 Posts: 126/239 EXP: 261335 Next: 18601 Since: 08-15-10 From: New Mexico, USA Last post: 94 days Last view: 5 days |
Looks very interesting. I like the way the overworld maps are themed and layed out. Something about it arouses some very curious feelings in me (and are familiar to elements in other games that I really like), not sure what words to use to explain it, but yeah it's got a kind of dreamy feeling of some sort lol.
I really like the graphics of those crystally looking blocks 3-10. I also really like the Leaf BG in 6-1. The palette in the World 4 Airship isn't terrible but isn't great on the eyes either, but I'm not sure if the NES gives you anything better to work with for it, so meh. I could comment on more, but I'm too tired lol. The whole game looks great really. |
Chaobomr |
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Buster Beetle Banned: Spammer takeover? Level: 45 Posts: 379/467 EXP: 638766 Next: 21398 Since: 05-07-13 From: The dirty south Last post: 3480 days Last view: 3478 days |
There are custom palettes available for that issue. Honestly, I can't wait to play this hack. One question is: how did you get all those leaves in the forest? ____________________ Sorry for the stupidity. That jerk will be dealt with in the most insane way possible. |
Malachi Constant |
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Micro-Goomba Level: 11 Posts: 8/19 EXP: 4974 Next: 1011 Since: 06-10-14 Last post: 3490 days Last view: 3362 days |
I love the look of this hack. Those purple fungi in the first picture are amazing.
I like the name of the hack too. Any particular reason behind it? |
AlanJacobs |
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Goomba Level: 13 Posts: 7/29 EXP: 9778 Next: 489 Since: 08-01-13 Last post: 1828 days Last view: 683 days |
Well, I want to let people know this is a continuation of Super Mario Bros. 3 without calling it Mario 4 or 3.5 or anything like that. Super Mario Raccoon is based off of the Raccoon Mario power-up. I think it gets the point across while still sounding somewhat original.
I'll play around with it. I won't use a custom palette tool unless I absolutely have to. Chances are I'll stick with what the game offers.
The NES version includes clouds in shape of power ups in the game (Mushroom, Flower, Star). I thought it would be fitting to use the leaf graphics to create the background for the forest. The leaves are part of the background and nothing more in that picture. Thanks for the feedback, guys! I'm hoping to wrap this thing up sooner than later. |
Main - ROM Hacking - Super Mario Raccoon (Full SMB3 Hack) | New thread | New reply |
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