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Main - ROM Hacking - Where can I find MM10 stage graphics? New thread | New reply


32x1000
Posted on 07-29-14 11:54 PM Link | Quote | ID: 157572


Koopa
Level: 24

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Since: 12-27-13
From: Florida

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I've seen a lot of romhacks that use mm10 graphics. Where do I get them?

DurfarC
Posted on 07-30-14 03:56 AM Link | Quote | ID: 157573


Shyguy
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Since: 10-23-08
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They import them from screenshots of MM10. For your ease, you could rip the tiles from vgmaps.com, follow this link.

Synthetekh
Posted on 08-22-14 12:07 PM (rev. 4 of 08-23-14 06:54 AM) Link | Quote | ID: 157871


Ninji
Level: 35

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Since: 08-15-10
From: New Mexico, USA

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I don't know if this can be useful to you a few weeks later, but:

I've hacked some of MegaMan 9 (pretty simple overall - the data is structured similar to other MegaMan Games), and I figure MM9 and MM10 will probably be about the same.

Would you like me to share the notes that I have so far with you (plus info on how to unpack & repack the Wad file)?
Otherwise I will wait until they are more complete to give to the world (very much in a WIP state currently), but I don't mind one bit either way.

Btw, the Gfx in MM9 is in GBA 4bbp format (16 Color Palette Lines, though they only use the first 4 Colors to simulate the NES).

I've found the Level Palette Data as well amongst some other things: 16x16 Tile Structures, 16x16 Collision Properties, Room data (16x16 Tile placement in the Level), Level Matrix (just for Room placement in the Map so far, but not screen lengths and such yet), and I've learned the formats. I also found the Music (though I won't understand the Music data until I learn more about Music in general, but I can find the Channels for each song (I've done a couple so far), as they are separated).


Edit: I also just discovered some Sprite Mappings, and am working on the format for that right now.

infidelity
Posted on 08-22-14 11:39 PM Link | Quote | ID: 157875


Fuzz Ball
Level: 66

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Impressive!

Trinitronity
Posted on 08-24-14 05:01 PM Link | Quote | ID: 157884


Porcupo
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Since: 02-04-13

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Indeed.
Who knows, maybe some day, we can do MegaMan 9 hacks as well.
That would be totes fun.

Synthetekh
Posted on 08-25-14 12:52 AM (rev. 5 of 08-25-14 04:15 AM) Link | Quote | ID: 157888


Ninji
Level: 35

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Since: 08-15-10
From: New Mexico, USA

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I'm actually kinda surprised at how simple this is overall, though I suppose it makes sense since it's like a NES game (I just hate when compression or encryption are used, but fortunately none of that shit found thus far).

It took me a day to research how to unpack the Wad data, or really find a program to do it (not much info out there... about 3 webpages or so with some info and programs (somewhat hard to find downloads for most) with little info on how to use them, but very simple to use once you figure out what's what with the Wad formats), and a day to collect most of the info I have so far on the game data itself, and I've spend 2 more days collecting a little more.

So I could actually very realistically see editing for MM9 and MM10 happen.

I'd love to do it all myself, but my health is making it so I can rarely do much (not sure how long it'll take me to recover), so I'll keep gathering notes as I can here and there, but until I'm well the possibility of an Editor will be up to someone else (which is very much why I've basically stopped working on Wily Wars stuff D: ).


--- Wad related info ---
Btw, I've been using Sharpii (command prompt program, but easy to use) for Wad packing/unpacking (can quickly repack the game with 2 pretty simple commands); use the 'wad' command for the Wad itself, and 'u8' for the .app files inside ("00000002.app" contains all of the Game Data, except in the DLC Wad); the program will give you more info when you type them in.

- Also Dolphin these days can easily run both the games (if your video card doesn't support DX10, DX11, or the later OpenGL versions, but will do DX9, Dolphin v3.5 will work great).

Synthetekh
Posted on 08-28-14 05:19 AM (rev. 3 of 08-28-14 05:27 AM) Link | Quote | ID: 157929


Ninji
Level: 35

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Since: 08-15-10
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Alright, I've done all I can do for now; I must rest. So, I'm just going to release what I have so far.

I'll include Sharpii for wad and u8 file packing and unpacking (less hassle for ya).

MegaMan 9 Hacking Notes (WIP)

Sharpii v1.7.2

Btw, I peeked inside MegaMan 10 and it does indeed look to be the same when it comes to most of the files and data structures etc.


Edit:
Also the .tpl files in these games are non NES-like images (like for the DLC download screen etc.), but if you want to open them up use ImageTool.exe inside of CTools.

CTools (I had a hard time finding a download for this, so I'll put this here too)

Main - ROM Hacking - Where can I find MM10 stage graphics? New thread | New reply

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