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Main - Gaming - Super Mario Bros. The Wrath of Bowser - Development Blog New thread | New reply


RetroRain
Posted on 04-19-14 07:55 PM Link | Quote | ID: 156409


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I have decided to start a video development blog for my game. Whether I fail at talking or not is completely up to you!



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Googie
Posted on 04-22-14 04:35 AM Link | Quote | ID: 156419


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How much programming know how you need to have to mess with Game Maker?

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RetroRain
Posted on 04-22-14 06:33 AM Link | Quote | ID: 156422


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Game Maker uses both Drag n' Drop and Code. You can use either one, or both. But I prefer using code, since it is easier to manage, you have more control over your program, and there are only some things you can do with code. So code is the better option. But starting out, Drag n' Drop will help you.

You really don't need a lot of programming experience to program in Game Maker. Just a basic understanding of programming in general. Simply knowing that programming is logical and the code is executed sequentially, with a basic understanding of how variables and if-statements work, anybody can program with Game Maker. It really is that easy.

But bear in mind I've been messing with Game Maker 8.1 for a few years now, so I've gotten very good at working with it, and now that I'm so good at it, I honestly love it! I had to make a ton of mistakes, and went through a lot of frustration and difficulty. But it was worth it. So don't be too hard on yourself if you mess up a lot in the program. And there is a forum where the people are very helpful!

The language you use in Game Maker is called GML (Game Maker Language). And it is very similar to C++.

You can get away with not putting semi-colons at the end of a a line of code, or not putting the brackets at the beginning and end of a code block, but it is better practice to do it incase you wish to program in C++ in the future.

But truthfully, GML is simpler than C++. It doesn't use a lot of what C++ uses, but the language structure is very similar.

I might make my own tutorial videos in the future. Oh, and you don't need to register for the full version of Game Maker to really get the most out of the program. I plan on registering Game Maker only when I complete a game, that way I don't have to deal with annoying logos.

But if you happen to make an original game with Game Maker, and you register Game Maker, you are allowed to sell your games!

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Chaobomr
Posted on 04-22-14 11:19 PM Link | Quote | ID: 156425


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So GML's more like C#?

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RetroRain
Posted on 04-24-14 07:05 AM Link | Quote | ID: 156430


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I'm not familiar with C#, so I can't really answer that.

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Chaobomr
Posted on 04-24-14 08:25 PM Link | Quote | ID: 156433


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You can call it a more streamlined version of C++. As far as I can tell, you don't need to deal with those headers all that much.

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RetroRain
Posted on 04-28-14 10:16 AM Link | Quote | ID: 156451


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Development Blog #2



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Googie
Posted on 04-30-14 04:17 AM Link | Quote | ID: 156460


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Sometimes I wish we could make a game based off my cartoons, with my drawings & your knowing your way around GM we can come off with something hot! I know a music producer that's a friend of mine on facebook that maybe, just maybe if I can talk to him he would probably make music for a game if one was made, his beat are really good!

Looking for a spriter would probably be difficult to find though...

I'll have to really look into this program while my domain is being transferred from one host to another... Can you gimme a link to Game Maker?

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RetroRain
Posted on 05-03-14 04:38 AM Link | Quote | ID: 156475


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Here is the link. I would recommend downloading 8.1 Lite. It is free, you don't have to pay for it. You don't get access to all of the features, but you get access to MOST of them. I'd say 90% of the features can still be used, and when you get down to it, those 90% features are all you really need to make a platform, overhead, or NES-style game. Download it, practice with it, if you like it, or you complete an original game and wish to release it or sell it, then buy the full version. Full version allows support for 3D games. I haven't ventured there yet.

http://www.yoyogames.com/legacy

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Googie
Posted on 05-04-14 04:39 PM Link | Quote | ID: 156482


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Thanks, I'll try to see what I can do with this, I'm sure they have tutorials on You Tube. I remember another program that you can make 2D games and also phone games, but I forgot the name.

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Chaobomr
Posted on 05-05-14 04:29 PM Link | Quote | ID: 156488


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Posted by Googie
I remember another program that you can make 2D games and also phone games, but I forgot the name.
ADT Eclipse?

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Googie
Posted on 05-06-14 04:55 AM Link | Quote | ID: 156491


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No that's not the one, I never heard of that one... The name starts with Multi something...

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RetroRain
Posted on 05-12-14 10:58 AM (rev. 2 of 05-12-14 08:29 PM) Link | Quote | ID: 156529


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Development Blog #3





If anyone wants to help with music and graphics, feel free to send me a message. Thanks.

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Main - Gaming - Super Mario Bros. The Wrath of Bowser - Development Blog New thread | New reply

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