| |||
Views: 88,490,432 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-27-24 12:55 AM |
|
Guest: Register | Login |
0 users currently in ROM Hacking | 2 guests | 1 bot |
Main - ROM Hacking - Super Mario Bros: The Wrath of Bowser (Hack Cancelled, Project Still Alive) | New thread | Thread closed |
RetroRain |
| ||
Fuzz Ball Level: 66 Posts: 718/994 EXP: 2438306 Next: 23545 Since: 09-30-07 Last post: 1935 days Last view: 958 days |
What's in the package:
ROM has been converted to Mapper 4: MMC3. I converted this myself from scratch. No patches were used to convert this (no offense to infidelity, who made a MMC3 patch for this game. I just wanted all of the work in this hack to be my own). ROM has been prepped completely. This ROM has been set up completely. It will run on real hardware, and it has been set up to enable CHR-ROM swapping on the fly. ROM now uses SaveRAM. At the moment, the game can save your completed levels and lives for Player 1. New title screen to be coming. A new title screen is planned, which will be independent of the levels (not being displayed on the level and doing a demo play). Also what will be included is an option to erase the saved data. Erasing saved data erases data for both players, since a 2-Player game requires both players to be preesnt in order to play. New Levels Levels will be brand new or remixed, or both. Music I plan on a special music change for the Castle levels. Graphics Original graphics will be left alone to preserve the classic retro feel. However, there will be some palette changes. New Boss Graphics Bowser will be the final boss, but you will not be fighting him for every Castle level. Instead, thanks to the CHR-ROM swapping I programmed, I will be using Koopa Kids or new characters to replace the Bowser sprites. This makes the game more unique, as you will only face Bowser at the very end of the game. So there will be 8 unique Bosses. I may try make the final boss, Bowser, challenging in some way. SaveRAM Video Don't mind the incorrect World numbers. This will be correctly very soon. Screenshots (Showcasing what I thought were cool palette changes) ____________________ My YouTube Channel |
32x1000 |
| ||
Koopa Level: 24 Posts: 30/116 EXP: 76750 Next: 1375 Since: 12-27-13 From: Florida Last post: 2039 days Last view: 1484 days |
Looks really nice, I like the new palettes |
Dracula X |
| ||
Red Paragoomba Level: 19 Posts: 2/64 EXP: 31139 Next: 4638 Since: 03-11-14 From: Dracula's Castle Last post: 1737 days Last view: 700 days |
Nice hack! Can't wait to try this! |
..RetroHelix |
| ||
Micro-Goomba Level: 11 Posts: 2/18 EXP: 4646 Next: 1339 Since: 03-09-14 Last post: 2702 days Last view: 2859 days |
Would be nice if the powerups are saved as well.
Good luck with your project. |
infidelity |
| ||
Fuzz Ball Level: 66 Posts: 518/968 EXP: 2368165 Next: 93686 Since: 05-24-07 Last post: 959 days Last view: 815 days |
Posted by RetroRain How DARE you try something on your own! :-p j/k lol! Great work! |
RetroRain |
| ||
Fuzz Ball Level: 66 Posts: 720/994 EXP: 2438306 Next: 23545 Since: 09-30-07 Last post: 1935 days Last view: 958 days |
I appreciate the feedback guys, but I'm sorry to say that the "hack" version of this project has been cancelled. Super Mario Bros. is a very difficult ROM to work with, and even then I can't do the things that I really want to do. I will be porting this project over as a Game Maker homebrew. However, I am releasing the enhanced Super Mario Bros. ROM I made, which I used as a base for this hack. You can get it in the other thread. ____________________ My YouTube Channel |
Chaobomr |
| ||
Buster Beetle Banned: Spammer takeover? Level: 45 Posts: 288/467 EXP: 638841 Next: 21323 Since: 05-07-13 From: The dirty south Last post: 3480 days Last view: 3479 days |
Sorry to hear you canned the hack part, Retro. I'll give the Game Maker version and check out the hack when my computer gets out of the shop. ____________________ Sorry for the stupidity. That jerk will be dealt with in the most insane way possible. |
RetroRain |
| ||
Fuzz Ball Level: 66 Posts: 721/994 EXP: 2438306 Next: 23545 Since: 09-30-07 Last post: 1935 days Last view: 958 days |
Super Mario Bros. is a very difficult ROM to work with. There is no free space, so any time I run out, I have to re-locate original game code over to the expanded free space with a bankswitch, and the SRAM hacking was very difficult too. I actually struggled to get the lives, levels, and worlds saved/loaded. And some of the new powerups I want to do, I simply can't do because of the limitations of the NES, and the ROM itself. So, it is much easier to just make my game from scratch.
I'm not going to post anymore about this project in this thread, but here is a video of the new titlescreen/intro I wanted. In the final version, you will see the lava balls swooping up and down, and the fire-rods. This is from the actual homebrew I started. And also, I'm trying to make it true to the NES-style as possible. For instance, when you startup the game, you will see the grey, black, and blue screens before reaching the title (similar to how the original SMB gets booted up on the NES). ____________________ My YouTube Channel |
tephanieario |
|
Main - ROM Hacking - Super Mario Bros: The Wrath of Bowser (Hack Cancelled, Project Still Alive) | New thread | Thread closed |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 73, rows: 102/102, time: 0.017 seconds. |