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Main - ROM Hacking - Super Mario Doomsday New thread | New reply

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Chaobomr
Posted on 04-04-14 08:59 PM (rev. 2 of 04-04-14 09:00 PM) Link | Quote | ID: 156276


Buster Beetle
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Turns out now that it might take a little longer for me to get my computer back. Originally, they thought it was just something wrong with the CPU, judging by the flashing leds. Now they think it's something wrong with the mobo, which makes me think that a connection has gotten faulty. Found out about this earlier this week, so... It's gonna be rather freakin' expensive, too.

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Chaobomr
Posted on 04-08-14 05:59 AM Link | Quote | ID: 156305


Buster Beetle
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Well, it turns out my computer has been fixed. Will get it back ASAP. Hopefully, a rush of inspiration will flood my brain.

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Chaobomr
Posted on 04-12-14 01:23 AM Link | Quote | ID: 156338


Buster Beetle
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I finally have my computer back. Still waiting for that flood of inspiration.

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Chaobomr
Posted on 04-24-14 06:16 PM (rev. 2 of 04-24-14 06:17 PM) Link | Quote | ID: 156432


Buster Beetle
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I'm going to release the "full" version. Bear in mind that it's still considered WIP, and as such is still mostly a texture hack. This way, you can see the progress I have made.

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Chaobomr
Posted on 07-28-14 08:44 PM Link | Quote | ID: 157555


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Looks like I'm a little stuck at the moment. I cannot figure out how to create the map for Magnus Valley.

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ShaneM
Posted on 10-11-14 01:04 AM (rev. 5 of 10-11-14 01:06 AM) Link | Quote | ID: 158738


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Chaobomr PM'd me with a good question. So I'm also posting the response for the general public, too.

When using the the SMB3 disassembly by Southbird, whenever you run across an ADD, it's another way of saying CLC then ADC with an immediate value. BLT is another way of saying BCC. So if you run across these treat them as such.

Example:
 
ADD #$05 ;=CLC, ADC #$05 (3 bytes total $18, $69, $05)
BLT $0d ;=BCC $0D (2 bytes total $90, $0D)


--ShaneM



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Main - ROM Hacking - Super Mario Doomsday New thread | New reply

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