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Main - ROM Hacking - Mega Man X1 Hacking! New thread | New reply


MiniCompute
Posted on 02-05-14 12:10 PM Link | Quote | ID: 155620


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Those of you that are not aware of it, there is a rom hacki tool called MegaED X.
http://digitalwork.altervista.org/digitalwork/files/download.php?file=megaedx

Yes the utility is pretty much functional, it does "NOT" support mega man x2 yet.
Here a few screenshots I've held back for a year to show you what its capable of doing.
Lets see what you regular mega man hackers will do with this utility this year.
I don't plan on releasing my hack of MMX until late this summer.







infidelity
Posted on 02-06-14 03:29 PM Link | Quote | ID: 155636


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Does this editor actually allow you to alter a levels layout, like change tsa blocks, reposition enemies/bosses? Cause from the looks of the screenshots, all I see is palette changes.

MiniCompute
Posted on 02-07-14 01:29 AM Link | Quote | ID: 155640


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Posted by infidelity
Does this editor actually allow you to alter a levels layout, like change tsa blocks, reposition enemies/bosses? Cause from the looks of the screenshots, all I see is palette changes.


Yes it does, if you ever used lunar magic 1.63, its just like that.
Tile editor, palette picker and chooser, mind you some palettes are hard coded.
Music wise I really havent ventured that far, but I think you maybe able to change the tracks.

The reason why I am hosting this up, I noticed the mega man community here was looking pretty good.
Even the author of this program has not been heard from since 2010 in november.
It would be great if he noticed more users using the program and he could update it.

Read his main page about the editor, he said megaman x2 was disabled from being used.

If i have recommend which rom to use, try .sfc revision.
When I used the original version of megaman .sfc and change somethings it would crash and give me a weapon on if hit a wall.


amarcum81
Posted on 02-07-14 08:13 AM Link | Quote | ID: 155642


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I wasn't aware this program was actually functional as it's been awhile since I've read up on it. I would love to see Mega Man X get a full rework. Have you made any level edits yet other than switching palettes around? I think I remember seeing someone over on the RHDN forums posting about a MMX hack they were working on. I believe they had posted some images in the "screenshots" thread. Was that you or someone else? Either way, nice to know this is actually capable of making real edits. I'm going to have to mess around with this as well. Thanks for the info.

infidelity
Posted on 02-07-14 04:09 PM Link | Quote | ID: 155645


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I really wish someone would develop a debug system for one of the snes emulators, like the one for FCEUX.

I already know of the one for snesx, im not that into it, but if the one from FCEUX was built within an snes emu, id be alllllll over that!

MiniCompute
Posted on 02-08-14 03:41 AM Link | Quote | ID: 155648


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Posted by amarcum81
I wasn't aware this program was actually functional as it's been awhile since I've read up on it. I would love to see Mega Man X get a full rework. Have you made any level edits yet other than switching palettes around?


No I havent really tried to level edit it yet, but since you like to see that happen..
I may work with sting chameleons stage for a sample level.

@infidelt: there are some snes debugger editors out there
1.
http://nocash.emubase.de/sns.htm
I prefer this first, just like visualboy advanced debugger and I feel right at home trying to find god knows what in metroid 3 or megaman soccer.

My second choice if nocash emulator isn't enough for me.
2.Zsnes also has a hidden feature fpr the debugger, my only gripe is the way how it is in window frame mode.
Hitting escape to pause or unpause the emulation to load up a feature or rom isn't my cup of tea. :/
Also there is snes9x like you mentioned which is probably best for you since your experienced with using a debugger asm hacking and reprogramming.


If i had to recommend someone you speak to about snes debugging and assembly..
Speak with smallhacker at smwcentral, when I first started debugging he explained some stuff to me while using zsnes.
I didn't understand 80% of what he told me in 2008, but after time had passed abit I understood much more better.

mickevincent
Posted on 02-08-14 04:23 PM Link | Quote | ID: 155652


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I doubt that editor is ever gonna be more finnished. I remember years ago I spoke to the guy who made it. He was gonna finnish it but then it just .. I dont know what happened.

MiniCompute
Posted on 02-08-14 07:05 PM Link | Quote | ID: 155655


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Posted by mickevincent
I doubt that editor is ever gonna be more finished. I remember years ago I spoke to the guy who made it. He was gonna finish it but then it just .. I dont know what happened.


Heh, why the hell wouldn't you hack a game, even if the editor is completed or not.
I had a feeling that some of you might be hesitant to touch this editor.
Just go ahead and open it and rip into mega man x, if you still want this editor.
Ask the author if he ever resurfaces again to make it open source to the general hacking communitys.

justin3009
Posted on 02-08-14 09:56 PM Link | Quote | ID: 155656


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He's actually refused to open source it once because he believed his code was too messy. He hasn't worked on it for awhile either as he's doing various other things.

I wouldn't count on any X editor happening from him for ages, if ever again.

MiniCompute
Posted on 02-09-14 05:11 AM Link | Quote | ID: 155658


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Posted by justin3009
He's actually refused to open source it once because he believed his code was too messy. He hasn't worked on it for awhile either as he's doing various other things.

I wouldn't count on any X editor happening from him for ages, if ever again.


So I've heard, I read his blog and a few sites of his, sounds like it became too many projects for him to handle.
Eitherway the editor works pretty good, load it up soon and see what he has done.

I may just open this up with visual basic and scan his program to see what might be the problem.
It has no problems in windows vista-windows 8, doesn't take much memory to keep loaded all day or a whole week.

Also I've read about your posts at romhacking.net last year I see why you would doubt him abit.

Drakon
Posted on 02-17-14 02:25 PM (rev. 4 of 02-17-14 02:36 PM) Link | Quote | ID: 155703


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This looks fantastic. I don't understand what you mean by "some palettes are hard coded". I recently did a castlevania hack using revamp to edit palettes and there was a lot of palette data I had to edit manually because the editor didn't include it for some reason. Do people who make editors just like to only allow you to edit some palette data and not all of it? Or did they just not get around to adding everything?

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Chaobomr
Posted on 02-17-14 05:57 PM Link | Quote | ID: 155707


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I think the editor programmers just don't get around to it for whatever reason. Could be not a high enough demand for what you're looking for. For example, I had to manually edit Hammer Mario to get the skin color I wanted; no tool at my disposal allowed for that.

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Sorry for the stupidity. That jerk will be dealt with in the most insane way possible.

MiniCompute
Posted on 02-19-14 06:18 PM Link | Quote | ID: 155726


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Posted by Drakon
This looks fantastic. I don't understand what you mean by "some palettes are hard coded". I recently did a castlevania hack using revamp to edit palettes and there was a lot of palette data I had to edit manually because the editor didn't include it for some reason. Do people who make editors just like to only allow you to edit some palette data and not all of it? Or did they just not get around to adding everything?


What I meant by that, some levels palettes like white, black, red or etc can't be changed.
Just like super mario world lunar magic and super metroid smiles.
There are somethings that can't be changed to something diffferent not unless he program finds information to modify it.

View my video here and you'll see why:


Main - ROM Hacking - Mega Man X1 Hacking! New thread | New reply

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