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Main - ROM Hacking - Mega Man X1 Hacking! | New thread | New reply |
MiniCompute |
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Bubble Level: 66 Posts: 506/981 EXP: 2421583 Next: 40268 Since: 04-25-07 Last post: 490 days Last view: 698 days |
Those of you that are not aware of it, there is a rom hacki tool called MegaED X.
http://digitalwork.altervista.org/digitalwork/files/download.php?file=megaedx Yes the utility is pretty much functional, it does "NOT" support mega man x2 yet. Here a few screenshots I've held back for a year to show you what its capable of doing. Lets see what you regular mega man hackers will do with this utility this year. I don't plan on releasing my hack of MMX until late this summer. |
infidelity |
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Fuzz Ball Level: 66 Posts: 491/968 EXP: 2368173 Next: 93678 Since: 05-24-07 Last post: 959 days Last view: 815 days |
Does this editor actually allow you to alter a levels layout, like change tsa blocks, reposition enemies/bosses? Cause from the looks of the screenshots, all I see is palette changes. |
MiniCompute |
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Bubble Level: 66 Posts: 509/981 EXP: 2421583 Next: 40268 Since: 04-25-07 Last post: 490 days Last view: 698 days |
Posted by infidelity Yes it does, if you ever used lunar magic 1.63, its just like that. Tile editor, palette picker and chooser, mind you some palettes are hard coded. Music wise I really havent ventured that far, but I think you maybe able to change the tracks. The reason why I am hosting this up, I noticed the mega man community here was looking pretty good. Even the author of this program has not been heard from since 2010 in november. It would be great if he noticed more users using the program and he could update it. Read his main page about the editor, he said megaman x2 was disabled from being used. If i have recommend which rom to use, try .sfc revision. When I used the original version of megaman .sfc and change somethings it would crash and give me a weapon on if hit a wall. |
amarcum81 |
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Rope Level: 25 Posts: 92/110 EXP: 84535 Next: 5085 Since: 08-14-09 From: Cincinnati, OH Last post: 3292 days Last view: 2069 days |
I wasn't aware this program was actually functional as it's been awhile since I've read up on it. I would love to see Mega Man X get a full rework. Have you made any level edits yet other than switching palettes around? I think I remember seeing someone over on the RHDN forums posting about a MMX hack they were working on. I believe they had posted some images in the "screenshots" thread. Was that you or someone else? Either way, nice to know this is actually capable of making real edits. I'm going to have to mess around with this as well. Thanks for the info. |
infidelity |
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Fuzz Ball Level: 66 Posts: 492/968 EXP: 2368173 Next: 93678 Since: 05-24-07 Last post: 959 days Last view: 815 days |
I really wish someone would develop a debug system for one of the snes emulators, like the one for FCEUX.
I already know of the one for snesx, im not that into it, but if the one from FCEUX was built within an snes emu, id be alllllll over that! |
MiniCompute |
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Bubble Level: 66 Posts: 510/981 EXP: 2421583 Next: 40268 Since: 04-25-07 Last post: 490 days Last view: 698 days |
Posted by amarcum81 No I havent really tried to level edit it yet, but since you like to see that happen.. I may work with sting chameleons stage for a sample level. @infidelt: there are some snes debugger editors out there 1. http://nocash.emubase.de/sns.htm I prefer this first, just like visualboy advanced debugger and I feel right at home trying to find god knows what in metroid 3 or megaman soccer. My second choice if nocash emulator isn't enough for me. 2.Zsnes also has a hidden feature fpr the debugger, my only gripe is the way how it is in window frame mode. Hitting escape to pause or unpause the emulation to load up a feature or rom isn't my cup of tea. :/ Also there is snes9x like you mentioned which is probably best for you since your experienced with using a debugger asm hacking and reprogramming. If i had to recommend someone you speak to about snes debugging and assembly.. Speak with smallhacker at smwcentral, when I first started debugging he explained some stuff to me while using zsnes. I didn't understand 80% of what he told me in 2008, but after time had passed abit I understood much more better. |
mickevincent |
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Leever Level: 32 Posts: 189/193 EXP: 206022 Next: 420 Since: 02-26-08 Last post: 3358 days Last view: 971 days |
I doubt that editor is ever gonna be more finnished. I remember years ago I spoke to the guy who made it. He was gonna finnish it but then it just .. I dont know what happened. |
MiniCompute |
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Bubble Level: 66 Posts: 511/981 EXP: 2421583 Next: 40268 Since: 04-25-07 Last post: 490 days Last view: 698 days |
Posted by mickevincent Heh, why the hell wouldn't you hack a game, even if the editor is completed or not. I had a feeling that some of you might be hesitant to touch this editor. Just go ahead and open it and rip into mega man x, if you still want this editor. Ask the author if he ever resurfaces again to make it open source to the general hacking communitys. |
justin3009 |
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Tektite Level: 18 Posts: 40/56 EXP: 29571 Next: 326 Since: 09-08-10 From: Wisconsin Last post: 2936 days Last view: 886 days |
He's actually refused to open source it once because he believed his code was too messy. He hasn't worked on it for awhile either as he's doing various other things.
I wouldn't count on any X editor happening from him for ages, if ever again. |
MiniCompute |
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Bubble Level: 66 Posts: 512/981 EXP: 2421583 Next: 40268 Since: 04-25-07 Last post: 490 days Last view: 698 days |
Posted by justin3009 So I've heard, I read his blog and a few sites of his, sounds like it became too many projects for him to handle. Eitherway the editor works pretty good, load it up soon and see what he has done. I may just open this up with visual basic and scan his program to see what might be the problem. It has no problems in windows vista-windows 8, doesn't take much memory to keep loaded all day or a whole week. Also I've read about your posts at romhacking.net last year I see why you would doubt him abit. |
Drakon |
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Red Paragoomba Compromised account. Please contact staff for a password reset. Level: 18 Posts: 3/62 EXP: 29870 Next: 27 Since: 01-26-14 From: Toronto Canada Last post: 3705 days Last view: 3388 days |
This looks fantastic. I don't understand what you mean by "some palettes are hard coded". I recently did a castlevania hack using revamp to edit palettes and there was a lot of palette data I had to edit manually because the editor didn't include it for some reason. Do people who make editors just like to only allow you to edit some palette data and not all of it? Or did they just not get around to adding everything? ____________________ http://16bitgamer.forumotion.ca/ |
Chaobomr |
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Buster Beetle Banned: Spammer takeover? Level: 45 Posts: 223/467 EXP: 638844 Next: 21320 Since: 05-07-13 From: The dirty south Last post: 3481 days Last view: 3479 days |
I think the editor programmers just don't get around to it for whatever reason. Could be not a high enough demand for what you're looking for. For example, I had to manually edit Hammer Mario to get the skin color I wanted; no tool at my disposal allowed for that. ____________________ Sorry for the stupidity. That jerk will be dealt with in the most insane way possible. |
MiniCompute |
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Bubble Level: 66 Posts: 513/981 EXP: 2421583 Next: 40268 Since: 04-25-07 Last post: 490 days Last view: 698 days |
Posted by Drakon What I meant by that, some levels palettes like white, black, red or etc can't be changed. Just like super mario world lunar magic and super metroid smiles. There are somethings that can't be changed to something diffferent not unless he program finds information to modify it. View my video here and you'll see why: |
Main - ROM Hacking - Mega Man X1 Hacking! | New thread | New reply |
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