Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,488,677
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-26-24 05:28 PM
Guest: Register | Login

0 users currently in ROM Hacking | 1 guest | 1 bot

Main - ROM Hacking - The hookshot is not on top over all objects (hyrule magic) New thread | New reply


Jandazekon
Posted on 07-13-13 07:51 AM Link | Quote | ID: 154299


Level: 13

Posts: 24/26
EXP: 9406
Next: 861

Since: 07-15-10

Last post: 2702 days
Last view: 2005 days
When i use the hookshot in a room i designed. The hookshot gets blocked by objects in front of it.

The objects i use in (·) (1) are:
003
095

The objects i use in (·) (2) are:
007
0C2
008

The objects i use in (·) (3) are:
0C6

puzzledude
Posted on 07-13-13 04:20 PM Link | Quote | ID: 154300


Porcupo
Level: 39

Posts: 265/302
EXP: 371179
Next: 33592

Since: 08-16-10

Last post: 2274 days
Last view: 2274 days
I don't know exactly what types did you assign to the tiles, but by default the hookshot will not go through object 095 (jar), but will rather hook onto it. It should go through object 003 (bg2 wall) though (but this can be relative, since sometimes you can throw bomb into bg2, sometimes not, same with hookshot).

It should go through objects 0C2, 0C6 (normal pit), as well as 007, 008 (going into the pit perspective tile = has same properties as pit).

Jandazekon
Posted on 07-18-13 11:28 AM Link | Quote | ID: 154339


Level: 13

Posts: 25/26
EXP: 9406
Next: 861

Since: 07-15-10

Last post: 2702 days
Last view: 2005 days
Impossible.

Main - ROM Hacking - The hookshot is not on top over all objects (hyrule magic) New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.018 seconds. (339KB of memory used)
MySQL - queries: 37, rows: 60/60, time: 0.015 seconds.