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Main - ROM Hacking - Changing the map music in SMB3 New thread | New reply


Chaobomr
Posted on 07-08-13 04:21 PM Link | Quote | ID: 154260


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Sorry for all the questions, but I was wondering: How do you keep the song the same on the map screens? I've edited the locations at 0x3C424-0x3C42D, but it changes back after you complete a level

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GeneralGuy_123
Posted on 07-09-13 04:50 AM Link | Quote | ID: 154270

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Shy Guys! CHARGE!!!!! /\
What is this guy talking about!?!?!?!?!

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Chaobomr
Posted on 07-09-13 03:09 PM (rev. 2 of 07-09-13 06:34 PM) Link | Quote | ID: 154273


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Posted by GeneralGuy_123

What is this guy talking about!?!?!?!?!



Have you played Super Mario Bros. Chaos Control? Most of the songs on the map screens are different from the original ROM. I've changed the values at 0x3C424-0x3C42D, but the result wasn't permanent. It switched back to the map's original song.

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Insectduel
Posted on 07-09-13 08:52 PM Link | Quote | ID: 154277


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It relies on the ram of the sound engine.

$4F1 - $4F5 uses different music and sound effects in SMB3. But yeah onward to the question.

There is a second set of music on the map screen after death and level cleared too.

Chaobomr
Posted on 07-09-13 10:47 PM Link | Quote | ID: 154279


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Posted by Insectduel
There is a second set of music on the map screen after death and level cleared too.


Where's the location?

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Insectduel
Posted on 07-10-13 11:15 PM (rev. 2 of 07-10-13 11:16 PM) Link | Quote | ID: 154291


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If you edited the locations at 0x3C424-0x3C42D, then you should copy the original values of the unedited SMB3 and paste it on your search. If is Translhextion then use the find option and paste these as text.

Only then you find the second set that contains after death/level cleared.

Chaobomr
Posted on 07-11-13 01:15 AM Link | Quote | ID: 154292


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Didn't think of that. Thanks

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Chaobomr
Posted on 07-12-13 03:09 AM (rev. 2 of 07-12-13 03:52 AM) Link | Quote | ID: 154296


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Well, what do you know? It worked! I've recorded the offsets in my ROM map for future reference.

Now, if someone could point how to change the music of the second half of the Sky World, that'd be greatly appreciated

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Insectduel
Posted on 07-12-13 04:09 PM Link | Quote | ID: 154297


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Good question, I should take a research on it today since I know so well about music. It shouldn't take long to find it by my FCEU X emulator.

Insectduel
Posted on 07-13-13 04:57 PM Link | Quote | ID: 154301


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Found it, go to rom offset x143EF. That's the music ID value for World 5 map music for the cloud world.

Chaobomr
Posted on 07-13-13 07:04 PM (rev. 2 of 07-13-13 07:11 PM) Link | Quote | ID: 154302


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On it... Thanks

And... It worked!

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Chaobomr
Posted on 08-04-13 05:04 AM Link | Quote | ID: 154529


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Now, if we could be able to do something similar to the levels themselves. They seem to run off of a different set of pointers.

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Main - ROM Hacking - Changing the map music in SMB3 New thread | New reply

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