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Main - ROM Hacking - MegaMan hack venture/Progress Thread New thread | New reply

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Zieldak
Posted on 09-26-12 12:42 PM (rev. 2 of 09-26-12 12:53 PM) Link | Quote | ID: 152476


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Hmm... I don't see the "21.png" image (the second)...
Head to the Backups folder and you will find previous ROMs in the zip files. Their names are the date when the games were saved and backuped. For now, try to test out some backup ROMs.
If you disabled backuping, I can't say anything until I see the video or the screenshot.

EDIT: Oh, and... Editing room ID #20 and above is not a great idea. I tend to do that yesterday, and... Umm... My TSA setting on Cut Man's stage was totally screwed up, and the game froze on some screens.
In short, NEVER edit ID #20 and any rooms above that! Hopefully, I made a backup before I edited that room, so no progress was lost.

I prefer to do this, if you do something you didn't do before. Backups can save you from big troubles.

Googie
Posted on 09-26-12 04:55 PM Link | Quote | ID: 152478


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That's the whole thing, when I got this hack in 2007 all the gfx after the first screen are all garbled, even the boss rooms. Also the wily levels are a mess, I really hope this doesn't affect the hack in a bad way as I go through 'em.

I also unchecked the backup option, I'd lose track that way for some reason. ^__^

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Zieldak
Posted on 09-26-12 05:52 PM Link | Quote | ID: 152480


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Posted by Googie
When I made it to Elecman's room this is what I see in the game...



And this is what I see in the editor...



I'm like, okay this might be a TSA prollem but even though I added special like in the original game it still comes out like the pic on top. Is it because I moved the level around with the scrolling?
So, that happens when you encounter Elec Man the first time, right? You deleted the Special Object 02s (Guts Block) from there, and after that you added them back, and it still occurs. That's what do you mean? And when does the game freeze? After the first scroll or it freezes at the second scroll when you go back to Elec Man?
The video would be a great help this time, this haven't happened for me before.

Googie
Posted on 09-26-12 10:48 PM Link | Quote | ID: 152484


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Okay I uploaded the video, I gotta get in contact with You Tube. I can't embedded videos like I used to, maybe the site can fix that.

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Zieldak
Posted on 09-26-12 10:58 PM Link | Quote | ID: 152487


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Well, those two Guts Blocks... They block the only way to the boss... What if a players hasn't got the Super Arm?
Anyway, have you fixed the freeze and white block problems?

Googie
Posted on 09-26-12 11:22 PM Link | Quote | ID: 152489


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I did a quick fix, now you don't need the super arm to go through the Guts Blocks. I haven't gotten around to fixin' the other prollems yet, I'll try to fix the white graphic blocks in the boss room later.

I really hope it's a TSA issue & I hope it doesn't get ridda the stars that are in there.

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NetSplit
Posted on 09-27-12 06:21 AM Link | Quote | ID: 152491


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For the gutsblock thing, I'm not really sure what's going on there, but Rock n Roll probably messed up that data somehow when you tried to delete the blocks. If you post the special object data for your stage, located from $10E10-10EAF, I can take a look at it. I may also need to know what screen the boss room is on (how far into the stage it is, not its unique ID).

As for your issue with the game crashing when you're climbing the ladder after a checkpoint, that implies that one of your checkpoint settings is done incorrectly. My guess is that you changed the number of sprites before and after the boss checkpoint and the game is trying to use an invalid sprite whose AI causes a crash. When you do things like change the length of corridors, add or remove corridors, or change the number of sprites before the end of the screen a checkpoint occurs on, you absolutely must change the data that I describe in this post (which has all the data) and this post (which has further explanation).

Checkpoint bugs are one of the most common bugs I see in Mega Man 1 hacks and it's because people never ever update that data to work with their changes. Even if you're just editing enemies and keeping the same number in the stage overall, it's very likely you still need to update checkpoint data. If the bug only occurs after you start at a checkpoint, that's a pretty solid sign that this data isn't right.


Zieldak: The level data region is only long enough to hold 32 unique screens, so editing beyond that will overwrite other data used by the same level. I'm a little perplexed by the chunk of data immediately after the level data region, though; it's 64 bytes (enough for one full screen) that I don't see used in Bisqwit's disassembly, and I don't have it in my notes, either. There's something there, but whether it's used for anything is a total mystery to me.

Zieldak
Posted on 12-16-12 02:13 PM Link | Quote | ID: 153084


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What happened to the project Googie? I haven't seen any progress on the hack for a very long time. Have you cancelled it or you just don't have time to work on it?
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