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Main - Gaming - Infinite Mario Bros! | New thread | New reply |
Xeon |
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Red Paratroopa Level: 31 Posts: 60/174 EXP: 181660 Next: 3703 Since: 03-09-07 Last post: 6026 days Last view: 3228 days |
Infinite Mario Bros
I stumbled across this gem while looking for open source Mario engines. It actually randomly generates the overworld and levels. Pretty amazing if you ask me. This has to be one of the best coded engines i've ever seen.... it's really almost like playing the real game despite having a few things off. The mushrooms comes up too fast from the block....and it runs a little fast. |
setz |
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Spike fuck~ Level: 58 Posts: 219/722 EXP: 1537627 Next: 39919 Since: 02-19-07 From: Pittsburgh, PA Last post: 5296 days Last view: 2583 days |
hm..
also fireball collision is abit off. if you hit a wall you come to a dead halt. the music is terrible. the walk->stop drags you on a few pixels more than it should. ____________________ |
Acmlm |
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Flurry Level: 37 Posts: 179/251 EXP: 315185 Next: 23068 Since: 02-19-07 From: Mirabel, Québec, Canada Last post: 6186 days Last view: 1819 days |
Flurry #&postrank& Spiny can't be killed by fireballs, and I even saw a flying one It also gives a lot of mushrooms/flowers sometimes (I've gotten 3 in the same block row), quite a few levels can be skipped, the score doesn't work, but the music is mostly fine (MIDI?) ...
While it's fairly obvious the levels are randomly generated (they have some sort of pattern and all feel the same) and they aren't as good as real level design, it's still nice and the difficulty even goes up ____________________ |
Dwedit |
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Red Paratroopa Level: 30 Posts: 21/162 EXP: 163218 Next: 2651 Since: 03-07-07 From: Chicago Last post: 3524 days Last view: 1619 days |
I actually tried to do this a while ago. I had started a random mario level generator, and never got anywhere with it. ____________________ |
MaxKnight |
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Bullet Bill Level: 50 Posts: 183/502 EXP: 891400 Next: 55917 Since: 02-20-07 From: Springfield, Ohio Last post: 6104 days Last view: 6081 days |
The game's controls are screwed up. I know it's an internet Java game, but still, lack of controller for playing sucks balls.
Basically, a really random, Mario-like simulation. Try once and move on. ____________________ My current complication: Girl's name who gets no more than 10 minutes of screen time in the actual game. |
Koitenshin -∞ |
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Happy Hour! Level: 81 Posts: 151/1556 EXP: 4851617 Next: 141232 Since: 03-25-07 Last post: 2682 days Last view: 2680 days |
I like it but the Psyhics needs work. Doesn't actually move like a Mario game. Late control, doesn't always detect button presses, and lack of controller support makes it awful. If someone on this board could pull something like this off it'd be cool. Because we all know we're perfectionists on the inside ____________________ What FF7: Advent Children Character Are You? |
Kernal |
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Gone Level: 88 Posts: 1068/1881 EXP: 6465248 Next: 185416 Since: 02-20-07 Last post: 6152 days Last view: 6143 days |
Yeah, the physics do seem to be off. Also, if there are no points to be scored, why is there that fake score counter in the corner?
I thought the level design was pretty boring, being used to hand-crafted (ok, hacking tool-crafted) romhacks. |
Kles |
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Level: 75 Posts: 840/1301 EXP: 3719191 Next: 107713 Since: 02-19-07 From: Canada |
Note that that guy made it as a side project.
As a project, it's awesome, but as a functional, practical game... nah. |
Drag |
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Spike Dragon Level: 57 Posts: 206/705 EXP: 1483675 Next: 2253 Since: 02-19-07 From: Last post: 3934 days Last view: 3934 days |
Well duh, the physics are off... you can wall-jump. Did anyone notice that? It seems intentional, because you make dust as you slide down the wall.
And yeah, It's pretty cool, but it got really repetitive. I think I might know how the levels were done. Imagine a bunch of pieces of paper each with a level fragment on them. Then randomly assemble the pieces of paper. So basically the level is just a big string of level-fragments. The problem is the lack of variety, and the levels all seem the same, and really basic. Better levels would be nice. ____________________ |
Higsby |
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Pokey Level: 57 Posts: 353/681 EXP: 1408483 Next: 77445 Since: 02-19-07 From: Canada Last post: 6125 days Last view: 5920 days |
It was fun for a while. I'd prefer to just go to SMW Central and play a hack from their data base then play this though. |
Shadic |
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Buzzy Beetle Level: 44 Posts: 81/376 EXP: 577873 Next: 33412 Since: 02-19-07 From: Washington Last post: 5958 days Last view: 5749 days |
Main - Gaming - Infinite Mario Bros! | New thread | New reply |
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