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Main - Gaming - Infinite Mario Bros! New thread | New reply


Xeon
Posted on 03-30-07 08:29 AM (rev. 2 of 03-30-07 08:34 AM) Link | Quote | ID: 21012


Red Paratroopa
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Infinite Mario Bros

I stumbled across this gem while looking for open source Mario engines. It actually randomly generates the overworld and levels. Pretty amazing if you ask me. This has to be one of the best coded engines i've ever seen.... it's really almost like playing the real game despite having a few things off. The mushrooms comes up too fast from the block....and it runs a little fast.

setz
Posted on 03-30-07 08:40 AM Link | Quote | ID: 21014


Spike
fuck~
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Since: 02-19-07
From: Pittsburgh, PA

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hm..

also

fireball collision is abit off.
if you hit a wall you come to a dead halt.
the music is terrible.
the walk->stop drags you on a few pixels more than it should.

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Acmlm
Posted on 03-30-07 09:12 AM Link | Quote | ID: 21016


Flurry
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Flurry
#&postrank&
Spiny can't be killed by fireballs, and I even saw a flying one It also gives a lot of mushrooms/flowers sometimes (I've gotten 3 in the same block row), quite a few levels can be skipped, the score doesn't work, but the music is mostly fine (MIDI?) ...

While it's fairly obvious the levels are randomly generated (they have some sort of pattern and all feel the same) and they aren't as good as real level design, it's still nice and the difficulty even goes up

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Dwedit
Posted on 03-30-07 09:22 AM Link | Quote | ID: 21018


Red Paratroopa
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Since: 03-07-07
From: Chicago

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I actually tried to do this a while ago. I had started a random mario level generator, and never got anywhere with it.

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MaxKnight
Posted on 03-30-07 09:24 AM Link | Quote | ID: 21019


Bullet Bill
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Since: 02-20-07
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The game's controls are screwed up. I know it's an internet Java game, but still, lack of controller for playing sucks balls.

Basically, a really random, Mario-like simulation. Try once and move on.

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Koitenshin -∞
Posted on 03-30-07 09:38 AM Link | Quote | ID: 21020

Happy Hour!
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I like it but the Psyhics needs work. Doesn't actually move like a Mario game. Late control, doesn't always detect button presses, and lack of controller support makes it awful. If someone on this board could pull something like this off it'd be cool. Because we all know we're perfectionists on the inside

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Kernal
Posted on 03-30-07 01:56 PM (rev. 2 of 04-02-07 03:43 AM) Link | Quote | ID: 21049

Gone
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Yeah, the physics do seem to be off. Also, if there are no points to be scored, why is there that fake score counter in the corner?

I thought the level design was pretty boring, being used to hand-crafted (ok, hacking tool-crafted) romhacks.

Kles
Posted on 03-30-07 03:51 PM Link | Quote | ID: 21057


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Since: 02-19-07
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Note that that guy made it as a side project.

As a project, it's awesome, but as a functional, practical game... nah.

Drag
Posted on 04-02-07 02:24 AM Link | Quote | ID: 22204


Spike
Dragon
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Well duh, the physics are off... you can wall-jump. Did anyone notice that? It seems intentional, because you make dust as you slide down the wall.

And yeah, It's pretty cool, but it got really repetitive.

I think I might know how the levels were done. Imagine a bunch of pieces of paper each with a level fragment on them. Then randomly assemble the pieces of paper. So basically the level is just a big string of level-fragments. The problem is the lack of variety, and the levels all seem the same, and really basic. Better levels would be nice.

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Higsby
Posted on 04-02-07 02:31 AM (rev. 2 of 04-02-07 02:32 AM) Link | Quote | ID: 22208


Pokey
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It was fun for a while. I'd prefer to just go to SMW Central and play a hack from their data base then play this though.

Shadic
Posted on 04-02-07 03:32 AM Link | Quote | ID: 22224


Buzzy Beetle
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Main - Gaming - Infinite Mario Bros! New thread | New reply

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