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Main - Super Mario RPG Hacking - switching animations New thread | New reply


Tom112089
Posted on 08-09-12 07:56 PM Link | Quote | ID: 151902


Goomba
Level: 12

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Since: 07-04-12
From: Philadelphia pa

Last post: 4251 days
Last view: 4174 days
im trying to replace geno blast with aurora flash. not the whole thing just the rainbow blast part. i already changed the script for the sounds and all the effects up to the actual blast. where it says "[35bc73] play back sound ignition from geno blast" right underneath that is "[35bc75] screen effect: geno blast." that can not be changed but im pretty sure thats the only thing related to it. theres nothing else to change involving actual visual effects. i mean i want to keep the animations exactly the same as geno blast except for the actual blast. is there a way to change the blast to the aurora flash animation?

Yakibomb
Posted on 08-10-12 03:54 AM (rev. 4 of 08-10-12 04:44 AM) Link | Quote | ID: 151916


Level: 28

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Since: 03-21-08

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Edit: Hey, apparently I found that you CAN do this! It'll need a little bit of work, but the animation plays just fine from testing it once.
Alright, get that animation editor open and get ready to change some things:

1. Find exactly where "[35BC75] Screen effect: Geno Blast" is.

2. Delete the following commands after [35BC38] (but NOT [35BC38] itself):
[35BC73] Playback sound: {63} ignition from Geno Blast
[35BC75] Screen effect: Geno Blast
[35BC77] A8-02-00

3. Now you should have just enough room to put in the Aurora Flash subroutine. In the empty {NOOP} spaces, put the following in:
21 0 12 0
10 75 24

It should read
[35BC73] AMEM (16-bit) $60 = 18
[35BC77] Jump to subroutine $352475


You might be wondering, what does this do? The subroutine you replaced with Geno Blast jumps to different animation packet. If you check line [35BC38], you will notice it says "packet = AMEM $60". Just below that line, it reads "AMEM (16-bit) $60 = 18".
In math terms, the packet = AMEM $60, therefore packet = 18.

To be frank, I don't know how all the AMEM and OMEM memory things work,
so there might be glitches (and it might freeze if used too much), but that needs to be tested.
(By the way, the $ symbol is read as "address.")

Good luck!

____________________
Peace!Layout by Erik557 & LDA.
Thank you!









Tom112089
Posted on 08-10-12 08:40 PM (rev. 2 of 08-11-12 04:44 AM) Link | Quote | ID: 151927


Goomba
Level: 12

Posts: 11/22
EXP: 6782
Next: 1139

Since: 07-04-12
From: Philadelphia pa

Last post: 4251 days
Last view: 4174 days
Thanks I will try it when I get home from work. But what about the subroutine after that? I noticed that after the stuff you told me to delete and replace there is another sound and stuff which I thought was the actuall blast.

edit: ok well i went home and tried it and to no avail i can not actually delete commands. all it will let me do is delete the hex on the bottom of the screen but then it just goes right back to the original value when i click something els.

Main - Super Mario RPG Hacking - switching animations New thread | New reply

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