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Main - SMW Hacking - Super Maria Sisters New thread | New reply

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icegoom
Posted on 04-24-07 12:44 AM Link | Quote | ID: 29320


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It's basically just inputting a string of numbers into a hex editor. Figuring out how to do the pointers can be a bit tricky, though. If you can't figure it out, I'd be happy to help.

Techokami
Posted on 04-25-07 10:26 PM Link | Quote | ID: 30093


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On the subject of giving Luisa her own GFX:
Go here and get SmallHacker's Separate Luigi GFX patch. =)

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Sgraff87
Posted on 04-25-07 11:05 PM Link | Quote | ID: 30095


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Posted by Techokami
On the subject of giving Luisa her own GFX:
Go here and get SmallHacker's Separate Luigi GFX patch. =)


Tried it. Screws up the game.

Techokami
Posted on 04-26-07 04:28 AM Link | Quote | ID: 30229


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Posted by Sgraff87
Posted by Techokami
On the subject of giving Luisa her own GFX:
Go here and get SmallHacker's Separate Luigi GFX patch. =)


Tried it. Screws up the game.
You probably have data in the way, or you need to expand your ROM.

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Smallhacker
Posted on 04-26-07 07:02 AM Link | Quote | ID: 30281


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Like it says in the readme (it's called "readme" for a reason, you know?), the patch should be applied to a clean ROM.

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Sgraff87
Posted on 04-26-07 07:06 AM Link | Quote | ID: 30282


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Posted by Smallhacker
Like it says in the readme (it's called "readme" for a reason, you know?), the patch should be applied to a clean ROM.


I see.... that makes things more difficult.

Techokami
Posted on 04-26-07 07:35 PM Link | Quote | ID: 30344


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Not entirely. Just export all graphics/ExGFX/levels/palletes/Map16/etc from your hack, then put them back into a clean ROM (after applying smallhacker's patch). Sure it is tedious, but this way you don't have to start all over again =P

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Sgraff87
Posted on 04-26-07 08:43 PM Link | Quote | ID: 30353


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Posted by Techokami
Not entirely. Just export all graphics/ExGFX/levels/palletes/Map16/etc from your hack, then put them back into a clean ROM (after applying smallhacker's patch). Sure it is tedious, but this way you don't have to start all over again =P


Another question. Will the Luigi patch and the raccoon patch work together?

Techokami
Posted on 04-26-07 10:14 PM Link | Quote | ID: 30379


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Well, in theory yes, but it will require a good amount of manual labor, mainly with Mario/Luigi tilemap editing (which, IIRC, is just copy and paste with a hex editor).

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Sgraff87
Posted on 07-03-07 07:58 AM Link | Quote | ID: 51809


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Because of how hard ASM/HEX is to me and how limited hacking feels with this game, I am going to try creating the game through Multimedia Fusion 2. That will allow me limitless possibilities such as more beautiful graphics (and more in general), custom music, enemies, power-ups/costumes, etc. Unless I do it wrong, the downfall is that it will no longer be a hack. I would be making a totally different game.

This, of course, is if I am able to teach myself MMF2 well. And in case anyone asks, I have not worked on this hack at all since last update (usually got overwhelmed by the limits and/or the ASM is needed).

icegoom
Posted on 07-03-07 10:00 AM Link | Quote | ID: 51846


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Aww... sorry to hear it, but yeah, it'd been a while since we'd heard anything out of this project and I feared you'd given up on it. I'm glad it's going to continue in another form, at least. While it won't really be a SMW hack anymore, keep us posted on the new game if possible.

Sgraff87
Posted on 07-03-07 10:27 AM (rev. 2 of 07-03-07 10:28 AM) Link | Quote | ID: 51853


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Here is a perfect example why hacking SMW was getting frustrating. I was so limited in size for Maria, that I was not able to put the detail and stylization that I wanted. Mostly with her arms and hands. The parts in the purple/pink section was not possible to draw in SMW and her arms would have been shrunken and mashed against her body.



Now I might be thinking about shrinking her hands. But on the other side, it is very distinct in style. I took reference from the main character in Monster World IV to make things easier on myself and because she was quite expressive. But yeah, if I learn to use MMF2 well, I will feel much more free to make this game.

Sure this board does not have a normal game making section, but I suppose even though this is not a hack, I will post updates on this game.

icegoom
Posted on 07-03-07 11:01 AM Link | Quote | ID: 51862


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Ugh, tell me about it. The lack of horizontal space makes spriting for this game way more difficult than it ought to be. I've done, what, six main character sprites for SMW?, and every one of them has ended up with their arms mashed unnaturally to the sides, which just does not make for a natural walkcycle. Really, name a (non RPG) 16-bit game with stricter size limitations on its main character sprite than SMW. It's a really primitive engine. But hell, it does have a great editor.

You went and made me google Monster World IV, and yeah, that style would work great with Maria. I say keep the hands that size if it's at all workable.

Sgraff87
Posted on 07-03-07 11:05 AM Link | Quote | ID: 51864


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Posted by icegoom

You went and made me google Monster World IV, and yeah, that style would work great with Maria. I say keep the hands that size if it's at all workable.


Thanks. I have ripped all (most) of the sprites from the game in the past so it should make things much easier. I do like the hands, but a lot of other people think they are large. I will go with this for a bit until there possibility that I would change the style.

Sonicandfails
Posted on 07-03-07 06:42 PM Link | Quote | ID: 51926


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Couldn't someone ASM hack it so Mario could have a bigger sprite?

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Lordlazer
Posted on 07-03-07 07:08 PM Link | Quote | ID: 51932


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Posted by Sgraff87
Posted by icegoom

You went and made me google Monster World IV, and yeah, that style would work great with Maria. I say keep the hands that size if it's at all workable.


Thanks. I have ripped all (most) of the sprites from the game in the past so it should make things much easier. I do like the hands, but a lot of other people think they are large. I will go with this for a bit until there possibility that I would change the style.

Although I personally am more inspired and think higher (no offense) of such people that endeavor to create 100% custom graphics, I can still appreciate the artistic talent that is offered in both the custom and the choice of placement of ripped-graphics. I guess, in a way, it is an art to place ripped-graphics in a manner that feels natural, as if it belongs there. But still, I think original graphics, regardless of where the inspiration comes from, is more admirable; however, Sgraff, my offer still stands (from the PM). <3

Xkeeper
Posted on 07-03-07 07:12 PM Link | Quote | ID: 51933


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LL, I think he's only using those sprites as a refrence. Having rips handy is much easier than trying to view them during the game

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Sgraff87
Posted on 07-03-07 07:17 PM (rev. 3 of 07-03-07 07:18 PM) Link | Quote | ID: 51935


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Posted by Lordlazer

Although I personally am more inspired and think higher (no offense) of such people that endeavor to create 100% custom graphics, I can still appreciate the artistic talent that is offered in both the custom and the choice of placement of ripped-graphics. I guess, in a way, it is an art to place ripped-graphics in a manner that feels natural, as if it belongs there. But still, I think original graphics, regardless of where the inspiration comes from, is more admirable; however, Sgraff, my offer still stands (from the PM). <3


As Xkeeper mentioned, they are custom. I just used the sprites from the game as reference as to how I should tackle proportions in movement and facial expressions. Sure I could work without them, but that will take way too much time and I hate to get sick or tired of the game.

Lordlazer
Posted on 07-03-07 07:25 PM (rev. 2 of 07-03-07 07:26 PM) Link | Quote | ID: 51937


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References are all good...! I know how hard it is to draw without them and usually one can tell if they used a reference or not (be it another art piece or an actual object). But yea, I really like your planned design for Maria. <3

Posted by Sgraff87



Edit: With such hand designs, you can be really expressive, if you want.

Sgraff87
Posted on 07-14-07 10:35 AM Link | Quote | ID: 54927


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And here is my first take on her walking animations.



I really want to make her head move with her body back and forth for more dimension, but that will take a lot of effort. So I will get to that eventually. I mostly was focusing on he body for now. Striped socks and skirts are amazingly hard to sprite.

If anyone sees any flaws or places to improve on, please tell me.
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Main - SMW Hacking - Super Maria Sisters New thread | New reply

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