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Main - ROM Hacking - Mario Adventure 3 - Demo 2 is out! | New thread | New reply |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 396/417 EXP: 674471 Next: 37303 Since: 02-22-07 Last post: 3487 days Last view: 3407 days |
Well, don't get me wrong, there's only 6 levels in world 1 (plus one challenge levels), and they're not complicated at all. I'm estimating roughly 20 minutes of content. It's meant to be soley an introductory world to introduce a lot of new concepts. As you can see from the world 2 screenshot, things are going to get a bit more non-linear |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 397/417 EXP: 674471 Next: 37303 Since: 02-22-07 Last post: 3487 days Last view: 3407 days |
I decided to start a development blog for Mario Adventure 3: http://marioadventure3.tumblr.com/ |
Superjustinbros |
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Koopa Level: 24 Posts: 21/105 EXP: 74977 Next: 3148 Since: 01-09-11 From: United States Last post: 3199 days Last view: 2446 days |
I do like the whole "attempt to slide through tiles crush" idea. if you perhaps wanted to do better justice (just a suggestion), you could cause Mario to force-duck whenever he's in a space only one tile in height, then while force ducking, left and right can maneuver Mario while still crouching, like in the Wario Land games.
Though I think that'd be difficult to program into the game. |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 403/417 EXP: 674471 Next: 37303 Since: 02-22-07 Last post: 3487 days Last view: 3407 days |
The hack is still going strong...
A few of the changes so far: New enemy types: -Beached Cheep Cheep -Koopa Kids will attack with powers related to Mario's own power ups (see Ice fired by Larry) I said fuck it and ramped up the difficulty. The game was getting boring to create for so I decided to hell with people who will whine, I want this game to be harder than typical Nintendo fare. The game now revolves around open hubs: Worlds are completely open, play any level at any time. Howver, worlds are initially inaccessible. There is a "hub" stage that has 8 pipes, but in order to reach each pipe, you must use a power up that gives you the ability to reach it, such as flying, swimming for long periods or building ice bridges. You must play levels in your initial World (World 0) and collect stars. World 0 lacks all power ups. Once you collect enough Stars you can access the boss hub. Defeat a boss here and you'll immediately unlock a new power up. Go to the world transition level and use the new power up to gain access to a new world. The new world will test your skill to use whatever power up you used to access it. Once you collect enough stars in that world and defeat its boss, you'll get to go back to the Boss hub and defeat another boss. Once you gain all 8 power ups, you can use them in conjunction to fully get out of World 0 and go to the next part of the game... |
Superjustinbros |
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Koopa Level: 24 Posts: 43/105 EXP: 74977 Next: 3148 Since: 01-09-11 From: United States Last post: 3199 days Last view: 2446 days |
Good to see more progress on this hack. Whatever state it reaches once development is finished is good enough for me. |
XTTX |
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Flurry Level: 36 Posts: 142/251 EXP: 304324 Next: 3786 Since: 04-14-08 From: DTOWN Last post: 2391 days Last view: 67 days |
this is awesome! Cant wait to play this or try it out! Great work! |
CKY-9K |
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Pokey Level: 57 Posts: 678/693 EXP: 1430511 Next: 55417 Since: 06-27-07 From: cKy Last post: 210 days Last view: 118 days |
Seriously amazing stuff! ____________________ |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 406/417 EXP: 674471 Next: 37303 Since: 02-22-07 Last post: 3487 days Last view: 3407 days |
IPS Patch for PRG0 SMB3
IPS Patch for PRG1 SMB3 |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 950/1407 EXP: 4181217 Next: 9912 Since: 02-19-07 From: Brooklyn, NY Last post: 9 days Last view: 9 days |
You know me, I gotta try this... The pics look sweet too... ____________________ My Linktree |
MiniCompute |
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Bubble Level: 66 Posts: 383/981 EXP: 2421531 Next: 40320 Since: 04-25-07 Last post: 490 days Last view: 698 days |
Posted by DahrkDaiz Dahrk, I tested your demo hack, this hack is breath taking. I've never seen so much work put into a hack besides infidelt and a few other oldbies here. I will make a one note though the level where you have the bombs coming out to blow up the floor. Make sure small mario doesnt catch one while falling down to the bottom of the screen. Sometimes he will get stuck inside a wall and can't move. Please for me, do something about the star man timer, 15 seconds of invincibility is not enough for me. I rather you just leave it at 30 seconds let it wear off also since you have it limited the music goes on forever. My rating is 9.0 its a very good hack I hope you feel motivated enough to finish it by late august. |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 407/417 EXP: 674471 Next: 37303 Since: 02-22-07 Last post: 3487 days Last view: 3407 days |
Posted by MikeTechnoPosted by DahrkDaiz Thanks for the feedback Mike! I will certainly consider extending the time of the Starman and the other things you mentioned. As for an August release, that's not going to happen. Currently my plan is to have it completed by January 2014. |
MiniCompute |
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Bubble Level: 66 Posts: 386/981 EXP: 2421531 Next: 40320 Since: 04-25-07 Last post: 490 days Last view: 698 days |
Posted by DahrkDaizPosted by MikeTechnoPosted by DahrkDaiz |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 3997/4196 EXP: 21533557 Next: 303044 Since: 02-19-07 From: Ithaca, NY, US Last post: 471 days Last view: 84 days |
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DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 408/417 EXP: 674471 Next: 37303 Since: 02-22-07 Last post: 3487 days Last view: 3407 days |
Posted by blackhole89 Thanks foe the report. The power up changing when coming back to the world wasn't intentional and a bug. I've add this to my bug list. The tile issue I am not able to reproduce in my build. It might be possible that the bug was fixed by the time you reported on it. As for the BGM, this was unintentional and mostly a result of me playing without sound on. The end product will have music set for all levels. Thanks for giving it a try! |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 3998/4196 EXP: 21533557 Next: 303044 Since: 02-19-07 From: Ithaca, NY, US Last post: 471 days Last view: 84 days |
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MiniCompute |
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Bubble Level: 66 Posts: 389/981 EXP: 2421531 Next: 40320 Since: 04-25-07 Last post: 490 days Last view: 698 days |
Posted by blackhole89 Heh, you notice that as well black, funny as I had discovered what you mentioned on my ds nesds 1.2b cart test ear;y last week. :| None the less I am still impressed with what dahrk has done, I understand why he was reluctant to bring out to the public in a short amount of time. About the shop items, try make some items abit more cheap. If you ever placed princess peach on the ds, visit toads shop to get a good idea for pricing normal items to specialty ones. |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 409/417 EXP: 674471 Next: 37303 Since: 02-22-07 Last post: 3487 days Last view: 3407 days |
I'm actually going to do a few test runs with a few beta testers and see how many coins they collect all together and base prices of items off those numbers. The same will be done for the experience points required to level up. |
Yakibomb |
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Level: 28 Posts: 94/137 EXP: 122961 Next: 8377 Since: 03-21-08 Last post: 772 days Last view: 772 days |
Pretty good stuff, I can't wait to see the full game! (Or at least another demo..?) Among other things I especially like the new graphics and the extra HUD, they're nice touches.
Here are some bugs:
Ice Mario:
Fire Fox:
Overall with some more polish and more additions I can see it becoming as successful as Mario Adventure was! Exactly how much of this game are you rewriting? ____________________ Layout by Erik557 & LDA.
Thank you! |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 410/417 EXP: 674471 Next: 37303 Since: 02-22-07 Last post: 3487 days Last view: 3407 days |
Posted by Yakibomb This was intentional. The idea is that hammers break bricks and stone based blocks where as the Dash attack will break spinner blocks since "normal" means simply spin them. The point of this is allow Firefox Mario the ability to access areas no other power up can. I appreciate you playing the demo and the bug reports! As for how much of the game has been rewritten? I'll attempt to enumerate the changes: -Completely rewritten solidity engine -Completely rewritten tile interaction engine -New air system that depletes based on being in water or being on other types of tiles (like space) -New experience system that will allow you to level up and gain abilities -Level names for individual levels -Game timer -Day/night timer -Day night real type palette changes -Abilities include: item reservation, defeating enemies gains coins, ability to not be harmed by spikes, slick interaction deactivated, etc. -Brand new level format -Brand new enemy format -Brand new palette format, one palette per level is allowed -Up to 256 levels supported -Brand new pointer format allowing pointers to go to any stage, up to 8 per stage, even exit to the map and any world -Brand new power ups as seen -Ice Mario turns enemies into ice blocks. Ice blocks can be carried, stood upon and they float in water -Firefox Mario can perform a dash attack that breaks spinner blocks and defeats some enemies -Frog Mario can breathe under water, can go into a "poison" state that renders him temporarily invulnerable. -Koopa Suit allows Mario to go into a shelled state. Shelled state allows you to defeat enemies and break bricks/activate blocks. -Boo Suit allows Mario to go through walls -Hammer suit's hammers break bricks and stones -Ninja Suit allows Mario to wall jump and throw stars in multiple directions. -Brand new item shop -Ability to spend coins on items -Boom Booms have different attacks/methods per world -New Exploding Koopa Troopas -New Pirate Brothers and Ice Brothers -New Pluto Ice Traps -Ice freezes Mario, doesn't harm -New weather effects, rain and snow and wind -New cheep cheep interactions that cause them to bounce when they hit land -New sea mines that explode when you are near them or when they hit something solid. -Explosions will break stones and bricks -Secret stars in every level -Brand new rotate fire and ice bars, similar to SMB1's fire bars. Ice bars freeze Mario and toss him in the direction they are moving. -New Hyper Thwomp enemy. -"floating" platforms in SMB3 have been modified to obey solidity rules, floating in water/lava, as seen in the dungeon level. -new foreground property allowing for some tiles to act as foreground -New current tile interactions -New treasure tiles that give 10 coins when the player presses B when they are on over the tile. -Enemy fire balls and ice balls interact with the world, such as melting ice blocks -Brand new Bully enemies -Brand new Pirate Boos that rob you of your coins -New blue Spinies that obey like Red Koopa Troopas -Ability to kick shells upward. Better than previous attempts as the upward motion will activate ? blocks and bust bricks. -Ability to jump from the climbing position -Small Mario's jumps differentiate from big Mario's jumps -New Invincibility effect - Rainbow rotating palette -Enemies can become invincible -In game odometer And that's all I can think of for now. |
XTTX |
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Flurry Level: 36 Posts: 159/251 EXP: 304324 Next: 3786 Since: 04-14-08 From: DTOWN Last post: 2391 days Last view: 67 days |
Thats quit the extensive list there dark. This hack is ranking up there for me in terms of how bad i want to play it like rockman 2 hacks.
Seriously, Nintendo should have hired you back in the day instead and your hacks always feel like a nice welcome addition and its pretty obvious you have insane skills. Hopefully soon we see another beta or something because this project absolutely rocks sir! |
Main - ROM Hacking - Mario Adventure 3 - Demo 2 is out! | New thread | New reply |
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