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Main - SMW Hacking - Fire HP ASM hack released | New thread | New reply |
Bio |
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Red Paragoomba Level: 19 Posts: 11/58 EXP: 34994 Next: 783 Since: 02-19-07 Last post: 5834 days Last view: 5697 days |
This is a simple ASM hack I created yesterday to allow each sprite to have their own fire HP insted of 5 when enabling the 'takes 5 fireballs to kill' bit in tweaker
how to use it: 1. download the .asm file here. Open it in a text editor and scroll down until you find a list of sprite with each entry looking like this: .00_Green_Koopa_no_shell db $01 the $01 is the fire HP for the sprite, you can change it to any value between $01 to $FF 2. get Xkas here and use it to apply the patch to your ROM (if you're one of those who hate command line, create a text file with: xkas HP.asm yourrom.smc @pause and save it as a .bat file then put your ROM xkas and hp.asm in the same folder and double click on the .bat file) |
Ice Man |
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Cheep-cheep Level: 33 Posts: 24/197 EXP: 219033 Next: 10146 Since: 02-20-07 From: Germany Last post: 2382 days Last view: 933 days |
Pretty cool thing there. I might use it for my hack. |
icegoom |
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Cheep-cheep Level: 33 Posts: 47/195 EXP: 215631 Next: 13548 Since: 02-25-07 From: United States Last post: 6047 days Last view: 6049 days |
Ooh, could be useful. I don't suppose there's any way to apply this to custom sprites, is there? |
Bio |
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Red Paragoomba Level: 19 Posts: 12/58 EXP: 34994 Next: 783 Since: 02-19-07 Last post: 5834 days Last view: 5697 days |
Posted by icegoom yeah, I forgot to specify, custom sprite will use the same value as the sprite number they've been inserted at (so, if you insert the hammer bros. on sprite 01 and set sprite 01 fire hp to 3, both the hammer bros. and sprite 01 will have 3 fire hp |
Ice Man |
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Cheep-cheep Level: 33 Posts: 25/197 EXP: 219033 Next: 10146 Since: 02-20-07 From: Germany Last post: 2382 days Last view: 933 days |
Hmm, it does absolutely nothing for me. I changed all db $01 values to db $03 just to see if it works. Well, the enemies still die after one shot and yes, I did apply it right. |
C:\ |
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Newcomer Level: 6 Posts: 1/4 EXP: 633 Next: 274 Since: 02-20-07 From: usa Last post: 5989 days Last view: 5918 days |
i'm getting the samething as iceman |
Bio |
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Red Paragoomba Level: 19 Posts: 13/58 EXP: 34994 Next: 783 Since: 02-19-07 Last post: 5834 days Last view: 5697 days |
did you enabled the 'takes 5 fireball to kill' bit in tweaker for the sprites? |
Ice Man |
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Cheep-cheep Level: 33 Posts: 26/197 EXP: 219033 Next: 10146 Since: 02-20-07 From: Germany Last post: 2382 days Last view: 933 days |
Nope, I don't even use Tweaker. |
Madman200 |
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Level: 58 Posts: 192/726 EXP: 1549672 Next: 27874 Since: 02-20-07 Last post: 4452 days Last view: 4452 days |
There it is. The "5 hits to kill" option in Tweaker is changed to a "Creature has Fire HP" option or something like that. Without it, it's still an instant kill. Turn it on to allow for 15 HP or whatever you want. |
Zerodius |
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Newcomer Level: 8 Posts: 2/7 EXP: 1462 Next: 725 Since: 03-31-07 Last post: 6213 days Last view: 2498 days |
Very useful hack.
I wonder if it could be used to fix the bug regarding the fireball HP for Roy (default world 5 boss). ... I also wonder if this might make a jump HP ASM hack... for exemple, for making some enemies able to endure more than one jump, making the HP for bosses different (from each others, not just making every boss ultra-tough or one/two-hits killable)... But well, excellent hack. I'm sure many people (including myself) will find an use for it... |
Main - SMW Hacking - Fire HP ASM hack released | New thread | New reply |
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