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Main - SMW Hacking - Fire HP ASM hack released New thread | New reply


Bio
Posted on 03-28-07 11:55 PM Link | Quote | ID: 20395


Red Paragoomba
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This is a simple ASM hack I created yesterday to allow each sprite to have their own fire HP insted of 5 when enabling the 'takes 5 fireballs to kill' bit in tweaker

how to use it:

1. download the .asm file here. Open it in a text editor and scroll down until you find a list of sprite with each entry looking like this:

.00_Green_Koopa_no_shell
db $01

the $01 is the fire HP for the sprite, you can change it to any value between $01 to $FF

2. get Xkas here and use it to apply the patch to your ROM (if you're one of those who hate command line, create a text file with:
xkas HP.asm yourrom.smc
@pause

and save it as a .bat file then put your ROM xkas and hp.asm in the same folder and double click on the .bat file)

Ice Man
Posted on 03-29-07 01:23 AM Link | Quote | ID: 20458


Cheep-cheep
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Pretty cool thing there. I might use it for my hack.

icegoom
Posted on 03-29-07 08:10 AM Link | Quote | ID: 20652


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Ooh, could be useful. I don't suppose there's any way to apply this to custom sprites, is there?

Bio
Posted on 03-29-07 10:18 PM Link | Quote | ID: 20825


Red Paragoomba
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Posted by icegoom
Ooh, could be useful. I don't suppose there's any way to apply this to custom sprites, is there?

yeah, I forgot to specify, custom sprite will use the same value as the sprite number they've been inserted at (so, if you insert the hammer bros. on sprite 01 and set sprite 01 fire hp to 3, both the hammer bros. and sprite 01 will have 3 fire hp

Ice Man
Posted on 03-29-07 11:41 PM Link | Quote | ID: 20854


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Hmm, it does absolutely nothing for me. I changed all db $01 values to db $03 just to see if it works. Well, the enemies still die after one shot and yes, I did apply it right.

C:\
Posted on 03-29-07 11:57 PM Link | Quote | ID: 20860

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i'm getting the samething as iceman

Bio
Posted on 03-30-07 01:09 AM (rev. 2 of 03-30-07 01:09 AM) Link | Quote | ID: 20907


Red Paragoomba
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did you enabled the 'takes 5 fireball to kill' bit in tweaker for the sprites?

Ice Man
Posted on 03-30-07 01:11 AM Link | Quote | ID: 20908


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Nope, I don't even use Tweaker.

Madman200
Posted on 03-30-07 01:14 AM Link | Quote | ID: 20914


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There it is. The "5 hits to kill" option in Tweaker is changed to a "Creature has Fire HP" option or something like that. Without it, it's still an instant kill. Turn it on to allow for 15 HP or whatever you want.

Zerodius
Posted on 03-31-07 04:57 AM Link | Quote | ID: 21247

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Very useful hack.

I wonder if it could be used to fix the bug regarding the fireball HP for Roy (default world 5 boss).

... I also wonder if this might make a jump HP ASM hack... for exemple, for making some enemies able to endure more than one jump, making the HP for bosses different (from each others, not just making every boss ultra-tough or one/two-hits killable)...

But well, excellent hack. I'm sure many people (including myself) will find an use for it...

Main - SMW Hacking - Fire HP ASM hack released New thread | New reply

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