| |||
Views: 88,496,006 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-28-24 10:10 AM |
|
Guest: Register | Login |
0 users currently in ROM Hacking | 2 guests | 1 bot |
Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released | New thread | New reply |
infidelity |
| ||
Fuzz Ball Level: 66 Posts: 323/968 EXP: 2368430 Next: 93421 Since: 05-24-07 Last post: 960 days Last view: 816 days |
Great, thank you! Im also running into issues with pushing boulders. I have to check and see if my custom asm got overwritten somehow, but the stairs do not appear where they are supposed tp, when using infedit.
I also experienced an issue where if I save my cave designs, the rom will no longer load in an emulator. I tried saving my work while in the outworld editing portion of infedit, and it seemed to work. And I also see some weird things when highlighting some of the uupper screens. The boulder yellow placement block will appear outside the grids? @snarfblam. I sent you a pm of v166. :-) |
s_ryo |
| ||
Goomba Level: 14 Posts: 8/32 EXP: 12686 Next: 385 Since: 11-16-10 Last post: 2831 days Last view: 1469 days |
Posted by Googie I use FCEUX2.2.0 and found some garbled like this too. I use original rom Legend of Zelda, The (U) (PRG0) [!] |
infidelity |
| ||
Fuzz Ball Level: 66 Posts: 324/968 EXP: 2368430 Next: 93421 Since: 05-24-07 Last post: 960 days Last view: 816 days |
Could you please be specific on how this is being triggered? If you could take an .avi within fceux, thay would help too. |
s_ryo |
| ||
Goomba Level: 14 Posts: 9/32 EXP: 12686 Next: 385 Since: 11-16-10 Last post: 2831 days Last view: 1469 days |
http://www.youtube.com/watch?v=OhpUtDWb7IY&feature=youtu.be |
infidelity |
| ||
Fuzz Ball Level: 66 Posts: 325/968 EXP: 2368430 Next: 93421 Since: 05-24-07 Last post: 960 days Last view: 816 days |
I watched your video, and I didn't see any garbage sprites of any kind? Are you sure you have glitched sprites? If you are refering to just the backgrounds and text, yes thays all screwed up, cause texy and caves need to be fixed.
If its EXACTLY sprite related like Googie posted, then I need to knoe, cause that means my CHR routine is not refreshing properly. |
eternaldragonx |
| ||
Goomba Level: 13 Posts: 26/28 EXP: 9935 Next: 332 Since: 01-05-12 Last post: 4026 days Last view: 3986 days |
I didn't notice any garbage sprites either. I did however see a nightmare difficulty with all those enemies that you may want to reconsider so this game doesn't fall into the same trap that parallel worlds fell into.....people not even bothering to play for more than a few minutes because it was too hard. Great hack like this you want people to enjoy it and most of all see the whole game and all the hard work and effort put into it. Great stuff so far keep it up this hack will be epic. |
infidelity |
| ||
Fuzz Ball Level: 66 Posts: 326/968 EXP: 2368430 Next: 93421 Since: 05-24-07 Last post: 960 days Last view: 816 days |
The enemy arrangement is default from how the original roms screen ids are setup. This is going to be changed obviously. This release is not meant to be a full on experience, this is to just let players see the outworld, and tinker with whatever they may find. This is FAR from a finished product.Theres still many things left to do. Thank you for trying it out and commenting. :-)
|
koala_knight |
| ||
Buzzy Beetle Level: 44 Posts: 383/384 EXP: 591333 Next: 19952 Since: 06-01-07 From: Miami Last post: 4128 days Last view: 4115 days |
A thought occurred to me. Is this going to be a remake of LoZ1? If so, since the map of LoZ1 is sort of incorporated into LoZ2 have you thought of using that map as a reference since the map in this project is so much larger? |
infidelity |
| ||
Fuzz Ball Level: 66 Posts: 327/968 EXP: 2368430 Next: 93421 Since: 05-24-07 Last post: 960 days Last view: 816 days |
Im not sure yet on what im going to about the map. I would like yo trmove the pause feature, and create an entire new routine thay loads the entire outworld/darkworld map. But thry may prove impossible, since im running out of ex/ram. Im already facing an issue rehatding all of the upper and lower screen ids for both ligjt/dark worlds, sharing just 1 set of 80 byte registers, that determine if you found a secret on that scteem id. |
infidelity |
| ||
Fuzz Ball Level: 66 Posts: 328/968 EXP: 2368430 Next: 93421 Since: 05-24-07 Last post: 960 days Last view: 816 days |
@snarfblam. I sent you a pm regarding v167 & The Armos. |
infidelity |
| ||
Fuzz Ball Level: 66 Posts: 329/968 EXP: 2368430 Next: 93421 Since: 05-24-07 Last post: 960 days Last view: 816 days |
I went back and rearranged my text gfx so that all the original dilogs are back to normal.
I also fixed my major pain in the ass with the hookshot, when it deals with latching onto a solid objects left corners when coming either down or up. So far things are just about as normal as they were in the last mmc3 version before converted to mmc5. The shovel is the only current glitched weapon. I still need to add additional features, such as link walking slow through blades of grass, link swimming through deep water, etc. Ill have another update soon, so people can read the dialog. |
snarfblam |
| ||
Tektite Level: 18 Posts: 33/54 EXP: 26418 Next: 3479 Since: 03-10-12 Last post: 3872 days Last view: 2822 days |
Posted by infidelity Yep. Sorry to be slow to get back to you. I'm gonna get on that tonight. |
infidelity |
| ||
Fuzz Ball Level: 66 Posts: 330/968 EXP: 2368430 Next: 93421 Since: 05-24-07 Last post: 960 days Last view: 816 days |
Oh no worries at all! Whenever you are able to get to things when you can is totally fine! :-)
EDIT 1-10-13 ALPHA v0.3 RELEASED http://acmlm.kafuka.org/uploader/get.php?id=4364 From readme. 1/10/13 Alpha 0.3 This version has all the caves looking like they're original ways. 99% of all original dialog and markings are restored. Changed all enemy counts throughout the light world from 5 or 6, to 4, so i can limit the slowdown that occurs. Oh, and Link runs in place on the registration screen. :-p |
Atari1128 |
| ||
Mini Octorok Level: 9 Posts: 11/12 EXP: 2973 Next: 189 Since: 04-24-10 From: Subcon Valley (MMU2 REFRENCE) Last post: 4117 days Last view: 4122 days |
http://www.youtube.com/watch?v=VcGFHeCvI7g
this is the issue im having with my hack. watch the vid.So wut-a bout dat Megaman Ultra 2 ? Did it die or what ? All that work people did to help and for what ? Was it too much ? What was the point of restarting ? Why did you make promises you knew you couldn't keep ? Why did you start all these side projects ? Do you just not care ? Please don't take offense, i'm a concerned fan. |
MiniCompute |
| ||
Bubble Level: 66 Posts: 312/981 EXP: 2421845 Next: 40006 Since: 04-25-07 Last post: 491 days Last view: 700 days |
Posted by Atari1128 Buddy, you may have the wrong versions of his hack, did you download one of his betas by chance ? I have his official release and wood mans stage was a hell of alot more different than that. Also infidelt has finished his side projects as far as I know. |
infidelity |
| ||
Fuzz Ball Level: 66 Posts: 331/968 EXP: 2368430 Next: 93421 Since: 05-24-07 Last post: 960 days Last view: 816 days |
I dont want this thread to get off topic regarding other past projects, I will simply say that the project took a toll on my personal life, and stopped me from hacking for some time. It took some time for me to get back into doing what I enjoy. Im not saying ill never revisit Ultra 2, but when the time comes for me to go back to it, thats when that will be. People can get mad at me all they want, ive received from nasty comments regarding Ultra 2, and it just pushes me further feom releasing to anyone a finished product. Things happen in our lives that are just out of our control, and Ultra 2 haf a big part in what happened to me. If no one wants to respect my feelings and wishes on that, idk ehat ekse to tell you. Thats all I have to say about Ultr2.
|
MiniCompute |
| ||
Bubble Level: 66 Posts: 315/981 EXP: 2421845 Next: 40006 Since: 04-25-07 Last post: 491 days Last view: 700 days |
Posted by infidelity No, you shall continue to hack and love it, and flip the haters a finger. :| I'll email him a website to get the updated rom from. Mega Man 2 (USA) [Hack by Infidelity v1.0] (~Mega Man Ultra) When I saw his video I knew he had a old demo on his computer. Speaking of such, I need to finish recording a play through of your hack. For some reason the emulator I have hates me for the past month. |
Thanatos-Zero |
| ||
Nipper Plant Level: 45 Posts: 297/423 EXP: 652958 Next: 7206 Since: 11-25-08 From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25 Last post: 1093 days Last view: 1055 days |
Posted by infidelity Do not let you influence by those fools, as they apparently have no idea what it takes to create a game and how time consuming it is. You do not owe them anything. Let the unthankful scream, as we will ignore them. We are doing our projects at our own pace and they have to accept it, with or without their approval. When you come across another fool, just show them the middle finger and tell them to piss off. ____________________ I was a prisoner enclosed in the void, were everything might end up just as myself. There I was called the death in the void, but after a long sleep my drill was ready to pierce the void. I came back... to guide those who are in doubt and to crush any corrupted mind. "Just who in the hell do you think I am?!". |
Googie |
| ||
Giant Red Paratroopa Level: 77 Posts: 935/1407 EXP: 4181753 Next: 9376 Since: 02-19-07 From: Brooklyn, NY Last post: 11 days Last view: 11 days |
Can someone please lemme know where the hookshot is at? I wanna get the lantern from the other side of the screen, thanks. ____________________ My Linktree |
infidelity |
| ||
Fuzz Ball Level: 66 Posts: 332/968 EXP: 2368430 Next: 93421 Since: 05-24-07 Last post: 960 days Last view: 816 days |
I apologize to all of those who are trying to obtain the items within the game. I shouldve done a better job with item placements throughot the game.
For anyone that does venture to plces and you experience a game crash, I would appreciate it if you uploaf a screenshot of the screen that crashes the rom. Im working on yet another public update, v0.4. |
Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 132, rows: 172/172, time: 0.039 seconds. |