Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,498,862
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-29-24 02:30 AM
Guest: Register | Login

0 users currently in ROM Hacking | 4 guests

Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released New thread | New reply

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53

Proveaux
Posted on 07-29-16 02:53 AM (rev. 3 of 07-29-16 05:57 AM) Link | Quote | ID: 163627


Red Goomba
Level: 16

Posts: 31/42
EXP: 16827
Next: 3429

Since: 11-11-13

Last post: 2452 days
Last view: 648 days
Posted by Chris Miller
how do you get the Master Sword?

Spoiler:
Top right corner Light World

(112 bytes collapsed: )


Chris Miller
Posted on 07-29-16 12:19 PM (rev. 4 of 07-29-16 12:34 PM) Link | Quote | ID: 163628

Newcomer
Level: 4

Posts: 2/3
EXP: 276
Next: 3

Since: 07-29-16

Last post: 2830 days
Last view: 1286 days
You mean this sword? That's the tempered sword. And it won't let me have that one either.


I'm trying to grab this one, but no matter what I press, nothing happens. I've seen a couple of video walkthroughs, and they just grab it after beating three or four dungeons. And they don't have any equipment that I don't have. But I wasn't able to do that. Maybe it's a bug in the latest release?


Here's everything I have:

Proveaux
Posted on 07-29-16 02:22 PM (rev. 4 of 07-29-16 02:48 PM) Link | Quote | ID: 163629


Red Goomba
Level: 16

Posts: 32/42
EXP: 16827
Next: 3429

Since: 11-11-13

Last post: 2452 days
Last view: 648 days
I haven't played through the latest release. The only things I see you are missing are...

(76 bytes collapsed: )


(69 bytes collapsed: )


(64 bytes collapsed: )

and the 4 hearts.

infidelity
Posted on 07-29-16 04:32 PM Link | Quote | ID: 163631


Fuzz Ball
Level: 66

Posts: 793/968
EXP: 2368561
Next: 93290

Since: 05-24-07

Last post: 961 days
Last view: 817 days
The minimum to pull the master sword is to have 6 heart containers. I'll take a look tonight to see of there's an issue. There shouldn't be since I never touched that code.

Chris Miller
Posted on 07-30-16 12:20 AM (rev. 3 of 07-30-16 12:22 AM) Link | Quote | ID: 163632

Newcomer
Level: 4

Posts: 3/3
EXP: 276
Next: 3

Since: 07-29-16

Last post: 2830 days
Last view: 1286 days
I went ahead and beat the game with the wooden sword since I was already so far along. The Ganon fight was interesting to say the least. :3

Just to see if I could duplicate the bug, I started a new save file, and as soon as I beat the first three dungeons, I went for the master sword. This time, I could grab it, no problem. Maybe it just didn't like me the first time. Or maybe if you have too much equipment, it spazzes out or something.

rideordie71
Posted on 08-04-16 07:32 AM Link | Quote | ID: 163679

Newcomer
Level: 4

Posts: 1/2
EXP: 150
Next: 129

Since: 08-04-16

Last post: 2824 days
Last view: 2822 days
New to the board but have been following your projects (and putting them on carts) on romhacking. Tonight I have updated one of my carts to this new update with the star and the save. I am not able to access the save files for file 2 and file 3 on my cart. My cart is made from Romance of the three Kingdoms 2 (famicom). I am using a Gyromite 60-to-72 joint to play on my front loader official NES. I had my M27C801 chips in sockets so I could easily change as new MMC5 games were created by you to test/play.
My problem is that when I press LEFT or RIGHT to access the files other than FILE 1 the game will freeze and also I will get a steady audible tone. It stays like this until I reset. When I try the patched rom in FCEUX 2.2.2 there is not a problem accesing the other files though. What could be the problem?

The previous version worked great.

Thank you in advance.

kuja killer
Posted on 08-04-16 09:15 AM Link | Quote | ID: 163680


Level: 55

Posts: 525/628
EXP: 1244139
Next: 70050

Since: 03-20-07
From: Lake Havasu City, Arizona

Last post: 284 days
Last view: 1 day
might be cause your SaveRAM chip is not large enough. if it's a normal regular 8 KB save chip ...thing, then that's likely why. need one of those 32 KB chips, or a 2nd one i think ( i dont know how it works with actual real carts)

I do the same thing with my game Megaman Odyssey -- not save files, but i store alot of data in the 2nd and 3rd "saveram" pages which means you need a battery larger than 8 KB. ($5113 reg is 01 and 02)

zolwikwkurwik
Posted on 08-04-16 11:22 AM Link | Quote | ID: 163681

Newcomer
Level: 4

Posts: 2/2
EXP: 160
Next: 119

Since: 06-28-15

Last post: 2824 days
Last view: 2811 days
The issue is not directly connected with SRAM size. I tried the new patch on few mmc5 boards (famicom) with single 32kb SRAM chip and the issue is present on all of them. Maybe it needs some kind of erasing option for all sram data at the begining?

MathUser2929
Posted on 08-04-16 07:51 PM Link | Quote | ID: 163691


Rat
Level: 23

Posts: 76/99
EXP: 63570
Next: 4153

Since: 12-03-12

Last post: 2611 days
Last view: 2561 days
Yup, must be cause it has a old save on it. That's why infedelity tells you to erase your save when you use the patch.

rideordie71
Posted on 08-05-16 01:59 AM Link | Quote | ID: 163695

Newcomer
Level: 4

Posts: 2/2
EXP: 150
Next: 129

Since: 08-04-16

Last post: 2824 days
Last view: 2822 days
Old saves or erasing the save is not the problem and does not solve the issue by erasing them. it must be the SRAM. What famicom donors would work then?

I know it cannot be the save because my battery is in a holder; I can pop it out and wipe the save file easily. I can even leave the battery out so that it cannot save and I still cannot access file 2 or 3- it freezes without the battery present (no old save file present at all). Romance of the three kingdoms 2 (Sangokushi II) is EWROM and is capable of 32kB ram. This is my donor cart for this new patch.

Proveaux
Posted on 08-05-16 11:45 PM Link | Quote | ID: 163702


Red Goomba
Level: 16

Posts: 33/42
EXP: 16827
Next: 3429

Since: 11-11-13

Last post: 2452 days
Last view: 648 days
Pulling the battery does not solve the issue with crashing when selecting the second save slot. If you load a save from an emu it will. This is what worked for me.

infidelity
Posted on 08-06-16 03:11 AM (rev. 4 of 11-05-16 12:55 PM) Link | Quote | ID: 163703


Fuzz Ball
Level: 66

Posts: 794/968
EXP: 2368561
Next: 93290

Since: 05-24-07

Last post: 961 days
Last view: 817 days
I wish I had the magical answer for this. It is confirmed that this works on an mmc5 cart, I had one shipped to me. I believe the board is an EWROM mmc5 board. I apologize for people having such a difficult time getting this to boot on real hardware, but it is possible.

More in depth with my sram setup. You want to start the game for the first time completely fresh, no sram at all. $5113 by default is page 00. When the registration screen pops on, the default file is always file 1, because that occupies page 00 of $5113. When you go to either file 2 or file 3, what a happens is the following. I swap out page 00 from $5113, and have it insert either page 01 or page 02, I then check a specific register to see if this page has been properly constructed (because more than 3 quarters of S6000-$7FFF is occupied with PRG-RAM), if there is data on this page, I do nothing, if there is no data on here, what I do then is load page 00 back, and I load each individual byte from $6000-$7FFF, one at a time that is, I'll store it to ram, swap back to the either page 01 or page 02, store the byte, then I reload page 00, and I do this process until the PRG-RAM is copied. Because if the PRG-RAM is not present in either page 01 or page 02, the game will crash.

I have tested this extensively on FCEUX, and the most accurate and pickiest emulators Nintendulator & Nestopia. All 3 major PC emulators deliver the correct results I set out to accomplish. I personally have zero idea how carts are made and designed and setup, that's out of my league. All I can tell you, is that my code is correct, my design in the way I want it to function is correct. It has to be a hardware issue, and it seems absolutely related to sram, because again, The Legend of Zelda heavily uses $6000-$7FFF for PRG-RAM. If the MMC5 $5113 is swapping, and nothing has been written to the new page by the time it is swapped into $6000-$7FFF, then the game will crash.

Also I just want to say how appreciative I am, to how badly people want this to work on real hardware. It means alot to see the lengths you all go to. I've seen many youtube videos from various people, and I'm honored and humbled at all the dedication and work it takes to pull it off.

erpster2
Posted on 09-25-16 08:13 PM Link | Quote | ID: 164368


Red Goomba
Level: 17

Posts: 12/48
EXP: 24269
Next: 474

Since: 09-29-09

Last post: 20 days
Last view: 20 days
hi infidelity.

It's great that you posted a new version of the Legend of Link game that has a 3-game file save system - I had been wondering for a few years why only 1 file save was available in previous versions and not 3 like in the original Zelda1 game.

If there was a way to make the game work on the higan multi-emulator that would be nice too.
There was a discussion about it almost a year ago in these forums.

Termingamer2-JD
Posted on 09-26-16 08:06 PM Link | Quote | ID: 164393


Ropa
Banned: repeat sockpuppeting
Level: 53

Posts: 725/739
EXP: 1134343
Next: 22776

Since: 08-06-15
From: England

Last post: 2678 days
Last view: 684 days
Why would you use higan for NES emulation, just to ask? Pretty sure it's in a premature state compared to other, more developed NES emulators.

Also, puNES is the most accurate NES emulator available, I believe.

____________________
Jamie Dignam

infidelity
Posted on 10-04-16 08:20 PM (rev. 2 of 10-04-16 08:24 PM) Link | Quote | ID: 164459


Fuzz Ball
Level: 66

Posts: 797/968
EXP: 2368561
Next: 93290

Since: 05-24-07

Last post: 961 days
Last view: 817 days
Posted by erpster2
hi infidelity.

It's great that you posted a new version of the Legend of Link game that has a 3-game file save system - I had been wondering for a few years why only 1 file save was available in previous versions and not 3 like in the original Zelda1 game.


From my re-release notes on the 1st page.

"2: 3 Save Game File System 
I destroyed the original $6000-$7FFF sram when designing my game, because I tried using more space for things, the sound engine ram registers are located within there. The original Zelda HEAVILY uses the sram for PRG, because 3 quarters of the HW bank are occupied with DPCM data. When I converted my rom to MMC5, I wasn't that fully experienced with register $5113, which allows you to swap out 4 pages (2000 bytes each) of sram. It wasn't until my Super Mario All-Stars NES project, that I fully understood how to take advantage of that.  

So just a few days ago, I went back to see if I could pull it off within Legend of Link. I'll spare getting into details, but I was able to make it so just before the registration screen kicks on, I simply copy a byte at a time from the 1st sram page, then i'll swap the page, and paste that byte into the new sram page, and I do that for the rest of the pages. And I added a safety check, so that my routine doesn't overwrite saved data once it's created. Then it was just a cosmetic issue for me to come up with, in order to use the File system on the registration screen. So glad I got that working! It always upset me when players would defeat the game, and were faced with having to delete all that they did to start over fresh. I'm sorry it took almost two years, but this has finally been resolved."

mrrichard999
Posted on 10-05-16 06:59 AM Link | Quote | ID: 164461


Shyguy
Level: 21

Posts: 80/85
EXP: 47821
Next: 2122

Since: 02-17-14
From: East Coast of the States

Last post: 2288 days
Last view: 2765 days
Hey Infidelity, just curious on what you have planned for next? Anything you can share?

____________________
Current & Finished Projects -----------> http://www.romhacking.net/community/131/
Metroid Blast Hack in the works ----> http://forum.metroidconstruction.com/index.php/topic,3103.0.html

See if you might have lost money or checks in your state!! http://www.missingmoney.com

retrorgb
Posted on 12-06-16 01:36 AM (rev. 3 of 12-06-16 02:03 AM) Link | Quote | ID: 164636

Newcomer
Level: 6

Posts: 1/5
EXP: 581
Next: 326

Since: 12-06-16

Last post: 2670 days
Last view: 2614 days
This game is amazing and I'm really enjoying it. Is there a walkthrough or something though? I found the entrance to the 3rd level, but can't figure out how to get in...I feel like I must be missing something simple.

Proveaux
Posted on 12-06-16 03:03 AM Link | Quote | ID: 164637


Red Goomba
Level: 16

Posts: 36/42
EXP: 16827
Next: 3429

Since: 11-11-13

Last post: 2452 days
Last view: 648 days
Posted by retrorgb
This game is amazing and I'm really enjoying it. Is there a walkthrough or something though? I found the entrance to the 3rd level, but can't figure out how to get in...I feel like I must be missing something simple.


http://acmlm.kafuka.org/board/thread.php?pid=160857#160857

retrorgb
Posted on 12-06-16 02:29 PM Link | Quote | ID: 164638

Newcomer
Level: 6

Posts: 2/5
EXP: 581
Next: 326

Since: 12-06-16

Last post: 2670 days
Last view: 2614 days
I saw those - Excellent maps! Doesn't really help for level 3 though. Anyone want to drop me a hint on how to get in? The front door looks like it just requires a key (like with level 1), but it won't open no matter how many keys I have.

Proveaux
Posted on 12-07-16 02:08 AM Link | Quote | ID: 164641


Red Goomba
Level: 16

Posts: 37/42
EXP: 16827
Next: 3429

Since: 11-11-13

Last post: 2452 days
Last view: 648 days
(153 bytes collapsed: )
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53


Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.056 seconds. (344KB of memory used)
MySQL - queries: 127, rows: 166/167, time: 0.041 seconds.