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Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released New thread | New reply

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RetroRain
Posted on 10-26-14 05:18 AM Link | Quote | ID: 158870


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I didn't download or play 4.0 yet, because I thought 3.2 was the final version, and I got too far into it to just start all over again in 4.0. I will eventually download 4.0, but I found this minor overworld error in 3.2. Can someone confirm if this still exists in 4.0?

I came across this today when I was playing in the Dark World. You can jump off the ledge there, but the screen below it has a staircase. Very minor overworld error, but I wanted to point it out anyway. For all I know infidelity already fixed this in 4.0.





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Vanya
Posted on 10-26-14 06:06 PM Link | Quote | ID: 158872


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I have to check this to be sure, but almost 100% sure it was never changed.
Also, I've had the same thing happen in the Light World, too.

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grimlock
Posted on 10-27-14 09:32 PM Link | Quote | ID: 158885


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Infidelity, I just wanted to post here to personally thank you for all your countless efforts, long hours and vast creativity placed into this game modification. As someone who likewise has a passion for creating gaming content of a variety of sorts I know it can sometimes be a thankless endeavor. I just finished v4.0 and I thoroughly enjoyed the whole experience. Your efforts and those of your team will be admired and enjoyed for years to come. Congratulations on a fantastic release, truly a gift to those who have a passion and love for the classic NES genres of games!




Dracula X
(post deleted) ID: 158899

soundjunky
Posted on 11-18-14 04:26 AM Link | Quote | ID: 159014

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Infidelity, and to all parties who might read this and benefit from it;
I am a vintage NES & SNES games fan;
When the N64 came out I sensed a loss of the magic of the pure fun that video games were supposed to be - forget 3D, forget a more virtual experience - As I see it video games are escapism like a 'sword & sorcery' novel...

I am a self professed jack of all trades, but I know my own limits ~ maybe it's partially because for me, figuring it out takes away from some of that magic...

In years bygone when emulators first started coming out I jumped on board, but playing an NES game on anything other than an actual NES just doesn't feel right.

I created an account here to speak up for the people like me who love this trend of homebrew games, but probably won't play any of them if they can't play on an actual cartridge, on the actual system.

I hope to play this, and some other games on my systems - but I don't care about the hoopla surrounding the likes of that over the top Flashback release of TLOL.
(Although I totally missed the boat, I thought that the Timewalk offerings were cool because they replicated actually buying a game from years bygone.)

I read the off tangent stuff against these games being created into cartridges;
But as I've understood it, since these aren't actually being created for retail production - none of you should fear 'the man' coming down on you;
if anything a company like Flashback might be the only ones actually opening themselves to copyright infringement because they are selling unofficial/copyrighted games...
But it seems to me even if a company like Flashback is making a couple bucks it sure can't be too much ~ look at how expensive the 'donor' cartridges for TLOL are currently going for;
With a donor cartridge trending at roughly $70, and the expense of all the other stuff, I'd wager the margins are low enough, that you would have to be a fan to do it.

I appreciate that so many of you work together to make a game like this happen, but I would hope that some of you would reconsider taking the stance of going out of your way to do homebrew games that specifically cannot be put on a cartridge.

grimlock
Posted on 11-18-14 02:57 PM Link | Quote | ID: 159016


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Soundjunky, no offense but I think it would be more appropriate to start a new thread on the topic of "repros". This thread has been dirtied up enough. A lot of the drama seen should have been handled through PM. This topic should have remained about the game and it's development not derailing into what people are doing with this and various other roms outside of development. There are strong opinions on both sides of the "repro" debate, I too wouldn't mind an open honest debate on the topic but it should take place in a thread designated for that purpose.

ShaneM
Posted on 11-18-14 05:47 PM (rev. 3 of 11-19-14 06:52 AM) Link | Quote | ID: 159017


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infidelity hasn't posted here in almost 2 months and from what I can see development on this game is complete. Like every good thing that has a beginning there also must be an end. I'm closing this thread to avoid unnecessary posts. If infidelity asks me to open this for a new build, I will. --ShaneM

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Quick Curly
Posted on 07-19-16 05:09 PM Link | Quote | ID: 163519


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Reopened at the request of infidelity due to a new update. I apologize for the delayed course of action.

For the other temporary thread and its posts before this thread's revival, please view the following link:
Zelda - The Legend of Link 2016 update released

Let's please try to remain on topic this time, too. Thank you.

frsj8112
Posted on 07-19-16 10:38 PM Link | Quote | ID: 163522


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I've just remade my cart of LoL

Here's a vid: https://youtu.be/o1Dx1Rg9MsM

One note, just as infidelity wrote in the other thread, you need to delete your saved games, otherwise the game will crash upon loading.

infidelity
Posted on 07-21-16 03:28 PM Link | Quote | ID: 163533


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Posted by frsj8112
I've just remade my cart of LoL

Here's a vid: https://youtu.be/o1Dx1Rg9MsM


Excellent to see thanks for posting!

And thank you Quick Curly!

MathUser2929
Posted on 07-21-16 11:26 PM (rev. 2 of 07-21-16 11:28 PM) Link | Quote | ID: 163571


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Posted by infidelity
I'm going to put this update here.


YOU MUST DELETE ANY PREVIOUSLY CREATED IN-GAME SAVES FROM WHICH EVER EMULATOR. THIS NEW UPDATE NEEDS TO START FRESH, SINCE THE SRAM HAS BEEN ALTERED. YOU WILL GET A GREY SCREEN UPON BOOTUP IF YOU DONT.


Zelda - The Legend of Link (7-18-2016)
This patch contains a small edit from the 2016 version. When you defeat the game, the file that you used will now have a flashing star.
http://acmlm.kafuka.org/uploader/get.php?id=5092

I honestly never thought i'd go back to this game, once it was released. But there was a significant issue that had me upset a lot, and it was the slowdown issue with the sound engine. That sole reason, was why I went back with the limited time I had, and tried to decipher how to either fix completely, or make it considerably better. Then I started implementing things that I personally wished I did before, but didn't have the time, nor the rom space. So i'll list the following as to what I did.

1: Slowdown of Sound Engine Cut Down ALOT
Back when this was released in 2014, I was talking with members at NESDEV, on how to solve the slowdown issue with my sound engine. The majority of responses, was that I should've had my sound engine as one of the last routines to be loaded within the end of the NMI. So I rearranged my asm, and placed that sound engine at the end. But every time I would get significant crashes, and I couldn't figure out a solution, so I left it as it was.

Fast forward almost two years, I was going to literally step into every bit of code within the sound engine, to figure why it was crashing at the end of the NMI. While I was stepping, an interrupt would occur and then finish and then go back into the sound engine. I kept getting frustrated saying, why wont you stop interrupting! I'm trying to rea...... wait a minute...... So it was then, that I located an unused register, and I performed the following. When the sound engine is about to be initiated, I set the free register to not equal (01) Now here's the part of success, After the beginning of my NMI when the A,X,Y are pushed to the stack, I do a check of the register that was set at the beginning of the sound engine, if it's not equal, I jump to the pull stack at the very end of the NMI. I couldn't believe it when I restarted the game, it didn't crash, and there was no slowdown at Link's house with the octorocks, and links sprite shield!

That's not to say that it is totally fixed, there is still slowdown here and there, but it is NOTHING like my last version. I also placed Link's sprite shield asm at the end of the NMI, because that uses a lot of cpu since I do lots of checks and repositionings of it. I went to various places that I know horrific slowdown takes place, and it was either normal, or a slight slowdown! This is something that stopped me from enjoying my own work, and has been the subject of displeasure ive read throughout the internet. So I'm very happy with just this one fix, which is why I feel this worthy of a re-release. But then after that, I wanted to add things for me personally.
END

2: 3 Save Game File System
I destroyed the original $6000-$7FFF sram when designing my game, because I tried using more space for things, the sound engine ram registers are located within there. The original Zelda HEAVILY uses the sram for PRG, because 3 quarters of the HW bank are occupied with DPCM data. When I converted my rom to MMC5, I wasn't that fully experienced with register $5113, which allows you to swap out 4 pages (2000 bytes each) of sram. It wasn't until my Super Mario All-Stars NES project, that I fully understood how to take advantage of that.

So just a few days ago, I went back to see if I could pull it off within Legend of Link. I'll spare getting into details, but I was able to make it so just before the registration screen kicks on, I simply copy a byte at a time from the 1st sram page, then i'll swap the page, and paste that byte into the new sram page, and I do that for the rest of the pages. And I added a safety check, so that my routine doesn't overwrite saved data once it's created. Then it was just a cosmetic issue for me to come up with, in order to use the File system on the registration screen. So glad I got that working! It always upset me when players would defeat the game, and were faced with having to delete all that they did to start over fresh. I'm sorry it took almost two years, but this has finally been resolved.
END

3: Inventory Items In The 3 Boxes & Current B Button Item Now Saved & Restored
This one was just for kicks. I could've cared less about having this. But I discovered I had just a slither of free sram that I could utilize for this idea. It was an incredibly easy thing to perform, so I'm glad I added it in.
END

So that's everything. I will no longer be updating or adding anything new to this. The only time is if there is a significant game crashing issue. I have no time to debug or test this out. I have tested on all 3 major PC emualtors. FCEUX, Nestopia, Nintendulator. The game boots, plays, saves, loads, etc. The only thing I'm waiting on, is to test this on my actual front loader Nintendo. I hope you all enjoy the upgrades and fixes. Idk when i'll be back, but I really wanted to get this out to everyone, I just hope it's not buggy as hell with this 3 file save system.

Also if anyone here knows how to contact moderators at romhacking.net, would you please do so, so they can be directed here to the .ips file, and obtain it themselves so they can update their thread they made for Legend of Link, to include the 2016 patch. Thank you!

-infidelity

p.s. I'm pretty amazed no one has discovered my hidden features in almost two years, heh heh heh. :-D

frsj8112
Posted on 07-22-16 10:06 PM Link | Quote | ID: 163586


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Posted by infidelity
Posted by frsj8112
I've just remade my cart of LoL

Here's a vid: https://youtu.be/o1Dx1Rg9MsM


Excellent to see thanks for posting!

And thank you Quick Curly!


No problem, I'm going to take my first real go at this game, I've been waiting to play for a long time, so a new patch to minimize lag is awesome. Many thanks again for your hard work!! :-D

infidelity
Posted on 07-23-16 09:06 PM (rev. 2 of 07-23-16 10:51 PM) Link | Quote | ID: 163597


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Thanks for the kind words! :-)

EggplantPimp
Posted on 07-26-16 01:24 AM Link | Quote | ID: 163601


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infidelity: Ooh cool, thanks for this, man. You're awesome!

I really wish you would finish your old Mega Man 4 hack, that was really great and people would love you for finishing it. *crosses fingers*

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infidelity
Posted on 07-27-16 12:45 PM Link | Quote | ID: 163607


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Thanks Stufid!

Idk if I'll ever do another Megaman project, back in 2010 I lost pretty much everything in regards to it, then I had a small hint of excitement with Evolution & Melee, but they all fizzled. When I've seen the projects of "Forever" "Odyssey" "-infinity" I've felt I can't top any of those. Those 3 to me are the pinnacle of Megaman romhacking.

However with all of that said, what I was doing was trying to tell a story back in 2005 with Ultra in regards to X. I may not have the skills of the authors of the 3 previously mentioned hacks, but there parts of me that want to go back and finish my story, but there is just no time in my life like I used to have before. I don't like disappointing anyone, and am truely happy that there were so many that cared about Ultra 2, but alot of personal stuff popped up then and even now. I even tried divulging into snes, to think of an idea for Ultra 2, but again it's all about time, and I just don't have it anymore. I would love to this full time, making games, but it doesn't pay the bills unfortunately.

s_ryo
Posted on 07-27-16 06:03 PM Link | Quote | ID: 163612


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Very cool.

You are my idol of romhacking. You're very cool in my eyes and I wish you finish megaman hack ( melee and evolution) like Stufid said.

XTTX
Posted on 07-28-16 03:57 AM Link | Quote | ID: 163618


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this is friggin awesome infidelity! Keep up the great work man! This is by far, the best legend of zelda i have ever seen or played for that matter!

zolwikwkurwik
Posted on 07-28-16 06:30 PM Link | Quote | ID: 163624

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More real hardware tests anyone?
2/3 people have issues with freezing when selecting 2nd and 3rd save slot.

infidelity
Posted on 07-28-16 07:45 PM Link | Quote | ID: 163625


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The sram chip on the MMC5 board, must be 32kb in size.

If the sram chip on the MMC5 board is not 32kb, then the game will crash. Not every mmc5 board has a 32kb sram chip. That's why there are sporadic results with the cartridges. I don't know anything about them, I don't have the materials or the know how to perform the tests myself.

But that's why the game either crashes, or just reuses file 1 over the other 2. My game swaps out $6000-$7FFF of the nes sram, when you cycle through the files on the registration screen.

Chris Miller
Posted on 07-29-16 02:13 AM (rev. 5 of 07-29-16 02:56 AM) Link | Quote | ID: 163626

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I've searched every board I can find and haven't found the answer. Maybe I'm just dumb.

But how do you get the Master Sword? I've beaten 1-6 and gotten every possible item and 12 heart containers, but it still won't let me take it. Nobody else seems to have any trouble grabbing it.

Tried to skip straight to the tempered sword, that didn't work either. Though I don't know what the requirements are for that.


I used a rom with the correct CRC32 as specified on the romhacking.net page. I've tried it under FCEUX and BizHawk with the same results.
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Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released New thread | New reply

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