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Main - ROM Hacking - Zelda - The Legend of Link (v10-23-17) Released New thread | New reply

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math
Posted on 10-04-14 12:10 PM (rev. 2 of 10-04-14 12:12 PM) Link | Quote | ID: 158637

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flashback is asking $145 for this game?! wtf... way overpriced

The donorboard must be a EWROM based game, there are only 4 (http://bootgod.dyndns.org:7777/search.php?pcb_op=LIKE+%60%25%40%25%60&pcb=EWROM).

The 2 27C080 / 27C801 EPROMs are expensive, but that would only be $10 or something. These guys are making more then $90 for a label and a box.


thesubcon3
Posted on 10-04-14 01:52 PM Link | Quote | ID: 158638

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Yep it was expensive but it was the easiest way for me to play it on a real NES as I don't have the time to do it myself.

So now that I've progressed with the "solution" in the skull dungeon are there two items or just one? I found Ganon before I searched the top left of the dungeon so I might have missed whatever item was there and now cannot back track. Anybody know?

ifightdragons
Posted on 10-04-14 03:36 PM (rev. 2 of 10-04-14 03:37 PM) Link | Quote | ID: 158639

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Posted by infidelity
If you are able to re-create those issues more than once, and can submit video evidence so I can see how this was triggered, i'll take a look when I can, but I'm pretty much burnt out with rom hacking and this particular project in general. I do apologize for any inconveniences during gameplay, but v3.2 is pretty much the final version of my work, and it's the most stable.


Look, Infidelity. Your hack is simply amazing, but it is also a full-on glitchfest at this point. It is painstaklingly obvious that this hack was extremely rushed in the last few weeks. The fact that ShopFlashback is selling this rushed and bugged version for the literally crazy high amount of around 150 dollars is also extremely dodgy. At least the game should be ironed out and rid of all these bugs. They may not be game-breaking, but they are really telling of a rush job, and that's not very cool for something that's going to stay on the internet for pretty much forever.

The bug testing phase should have been extended, and still needs to be for this to be considered a good, final release. I would only say this if I cared about the game and thought it had amazing potential. If not, I wouldn't even bother registering just to post this.

Kind regards, keep up the great work. Hope to see more from you in the future.

puzzledude
Posted on 10-04-14 04:06 PM Link | Quote | ID: 158640


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Your hack is simply amazing, but it is also a full-on glitchfest at this point. It is painstaklingly obvious that this hack was extremely rushed in the last few weeks. The fact that ShopFlashback is selling this rushed and bugged version for the literally crazy high amount of around 150 dollars is also extremely dodgy. At least the game should be ironed out and rid of all these bugs. They may not be game-breaking, but they are really telling of a rush job, and that's not very cool for something that's going to stay on the internet for pretty much forever.

The bug testing phase should have been extended, and still needs to be for this to be considered a good, final release. I would only say this if I cared about the game and thought it had amazing potential. If not, I wouldn't even bother registering just to post this.

Kind regards, keep up the great work. Hope to see more from you in the future.




I'll requote myself here.


Regarding the real harware being better than emulation. Despite the fact, that this is true, the difference is minimal and becomes irrelevant, because we all know, that the hacker (even if he has beta testers) can never produce a flawless game. All hacks have bugs (take a look at Parallel Worlds, great hack, but has some game-crashing bugs even). So how can a game crash bug be compared to minimal difference in perfomance.

Hacks are and will be partly bugged and unofficial. They were not designed with real hardware in mind.

So carting the game makes no sence. If someone carts a romhack then he has achieved:
-that a partially bugged game runs better (irony).


I know you meant no harm, but for us, romhackers, the debugging and testing is hell and can be close to impossible, specially if the bug is ASM based and no ASM person around.

Don't be surprized if Infidelity doesn't want to fix this further (since I know he has been debugging his game from v1.0 to v3.2) and the numerous testing...

PS
You usually don't tell the author that you are playing his game on a cart. Romhacks are freeware to play on emulators (the way it should be).

Playing any hack on a cart is dodgy, since half of SMW hacks don't run, due to special Asm or other things that the system doesn't support. You can not expect from any hack to run on real hardware (those are unofficial games and can thus be partially bugged or simply incompatible to it).

Some hacks are so difficult (Zelda Parallel Worlds) that they even require save states, that the hardware doesn't have. So why even make and sell a cart, that 95 percent of all players will surely never finish. Getting past the Guardhouse on a real system is close to impossible.

The cart seller of course doesn't care about that.


Insectduel
Posted on 10-04-14 04:38 PM (rev. 2 of 10-04-14 04:38 PM) Link | Quote | ID: 158641


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Posted by puzzledude

Some hacks are so difficult (Zelda Parallel Worlds) that they even require save states, that the hardware doesn't have. So why even make and sell a cart, that 95 percent of all players will surely never finish. Getting past the Guardhouse on a real system is close to impossible.

The cart seller of course doesn't care about that.



That game makes me SO mad after I played it and I couldn't even pass the guardhouse without savestates and the Water Dungeon is more Insane. I hope AVGN grabs a copy because I want him to review the game, not Mike Matei. Zelda Parallel Worlds is like dog shit on a curry sauce mixed with rotten apples.

SePH and Euclid could have done better so why begin to make a AttP mod which uses INSANE difficulty and not to mention I have to master from the original game.

If people actually brought carts of the game after they played it for the first time, they may think it's a fuck load of shit.

Arseen
Posted on 10-04-14 05:09 PM Link | Quote | ID: 158642


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Been reading this conversation and I undersand both relevant sides of the talk (Modders and the ones who like to play real carts).

There is just somethin cool about owning the cart.

I have few, but I only buy from persons who can be considered to charge only for the parts (30 bucks including world wide shipping I think is that).

Posted by puzzledude

Getting past the Guardhouse on a real system is close to impossible.



Then I must be hyper player as I have tried the certed version of the original LoZ PW and I only died 3 times before beating the Guardhouse.


puzzledude
Posted on 10-04-14 06:47 PM Link | Quote | ID: 158643


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SePH and Euclid could have done better so why begin to make a AttP mod which uses INSANE difficulty and not to mention I have to master from the original game.

If people actually brought carts of the game after they played it for the first time, they may think it's a fuck load of shit.

That's I've decided to make a Remodel of it a while back and Parallel Remodel was released. Since it was also quite debbuged and is compatible with real hardware, this might be much more logical to have a cart of, although I don't like the idea.



Then I must be hyper player as I have tried the certed version of the original LoZ PW and I only died 3 times before beating the Guardhouse.

Are you sure you don't have the remodel. Note the Remodel is difficult to see, since the Title screen is unchanged. You can test it like so: the very first cave (south of the Church) you enter must have 1 Armos knight (original). If no such knight, then it is Remodel.


If however you are sure of it, then you definitely are one of that 5 percent. By the way, what did you do, when 4 armed soldiers (which run faster as in Alttp) attacked you and you had no sword. It must have been some super stealth/dodge method.

I know players who quit PW before the Guardhouse (they never managed to come pass that big cave with shooters).

I hope Legend of Link is not that difficult.

Another thing for us modders, try to make game without the use of save states. But if such a game would be played on emus (with save states) it would be to easy then.

B.B.Link
Posted on 10-04-14 10:55 PM Link | Quote | ID: 158645


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The Guardhouse wasn't that darn difficult in the original. Geez

Beat it in 3-4 tries, tops.

Also, please let go of your "carters is the devil" mentality, PLEASE? People are going to cart hacks, no matter how difficult the hack gameplay is. Get over it.

Dracula X
Posted on 10-04-14 11:00 PM Link | Quote | ID: 158646


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I had lots of fun playing this hack. I'm at the end, but I'm not going to beat it yet until I find the shovel on my own. Great hack!

Malachi Constant
Posted on 10-04-14 11:21 PM (rev. 3 of 10-04-14 11:40 PM) Link | Quote | ID: 158647


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Posted by puzzledude
You usually don't tell the author that you are playing his game on a cart. Romhacks are freeware to play on emulators (the way it should be).


Keep ignoring it all you want, but Infidelity gave them permission to make that cart. There's even an interview with him in the manual where he talks about the hack. Why do you constantly have to hijack the thread and steer the discussion back towards repro making?

Anyway, I just came in here to say that I've been playing Legend of Link for a few days now (on original hardware, as it were) and I absolutely love it. Thank you so much for this wonderful thing, Infidelity. Best NES hack of all time.

Arseen
Posted on 10-05-14 12:20 AM Link | Quote | ID: 158648


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Posted by puzzledude

Are you sure you don't have the remodel. Note the Remodel is difficult to see, since the Title screen is unchanged. You can test it like so: the very first cave (south of the Church) you enter must have 1 Armos knight (original). If no such knight, then it is Remodel.

If however you are sure of it, then you definitely are one of that 5 percent. By the way, what did you do, when 4 armed soldiers (which run faster as in Alttp) attacked you and you had no sword. It must have been some super stealth/dodge method.

I know players who quit PW before the Guardhouse (they never managed to come pass that big cave with shooters).



Definitely the orinal.

Guardhouse basement spiked as hell.
Blue boomerang at church basement.

Stopped playing at Water Temple whem met armos Knights and got bored of whacking them when they seemed invincible. Temple had the Huge water area that you easied in the Remodel.

Posted by puzzledude

I hope Legend of Link is not that difficult.



Been watching Play thru on Youtube and it seems same or easier than original NES Zelda.

thesubcon3
Posted on 10-05-14 03:10 AM Link | Quote | ID: 158650

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Posted by puzzledude

SePH and Euclid could have done better so why begin to make a AttP mod which uses INSANE difficulty and not to mention I have to master from the original game.

If people actually brought carts of the game after they played it for the first time, they may think it's a fuck load of shit.

That's I've decided to make a Remodel of it a while back and Parallel Remodel was released. Since it was also quite debbuged and is compatible with real hardware, this might be much more logical to have a cart of, although I don't like the idea.



Then I must be hyper player as I have tried the certed version of the original LoZ PW and I only died 3 times before beating the Guardhouse.

Are you sure you don't have the remodel. Note the Remodel is difficult to see, since the Title screen is unchanged. You can test it like so: the very first cave (south of the Church) you enter must have 1 Armos knight (original). If no such knight, then it is Remodel.


If however you are sure of it, then you definitely are one of that 5 percent. By the way, what did you do, when 4 armed soldiers (which run faster as in Alttp) attacked you and you had no sword. It must have been some super stealth/dodge method.

I know players who quit PW before the Guardhouse (they never managed to come pass that big cave with shooters).

I hope Legend of Link is not that difficult.

Another thing for us modders, try to make game without the use of save states. But if such a game would be played on emus (with save states) it would be to easy then.



I have the non-puzzledude remodel and did not have a problem with the Guardhouse, although I did die a ton. That Armos Knight level was probably the hardest part by far. I ended up giving up in the Parallel Tower when I would get up multiple levels only to fall. The remodel makes it much more enjoyable and I applaude the extra work put in to make it that way!

As for Legend of Link, are there 1 or 2 items in the first Skull dungeon?

Vanya
Posted on 10-05-14 07:12 AM (rev. 2 of 10-05-14 07:12 AM) Link | Quote | ID: 158651


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I spoke to Infidelity and he provided me with the means to make some changes to the game's maps.
I'm planning to do a complete overhaul of the overworld at some point, but in the mean time I went ahead and fixed a couple of issues with the layout that were mentioned.

Apply to Zelda: The Legend of Link v3.2

v1.0 Fixes:
- The cliff on the upper right of the waterfall area was modified to prevent walking into a solid block.
- Row of white boulders on the far right side of the mountains were moved to prevent walking down into them.
- Fixed a few wrong tiles in the mountains.
- Changed that room in Level 9 with the three bubbles to have an open doorway in the south wall to avoid getting trapped if you run out of keys.

Please try it out and let me know if I broke anything.

Get it here: http://www.mediafire.com/download/kbh876n4pxjhwr7/Zelda_-_The_Legend_of_Link_Addendum_(Map_Fixes)_[v1.0].zip

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puzzledude
Posted on 10-05-14 05:18 PM (rev. 2 of 10-05-14 05:20 PM) Link | Quote | ID: 158655


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Also, please let go of your "carters is the devil" mentality, PLEASE? People are going to cart hacks, no matter how difficult the hack gameplay is.

I'm not going to change my oppinion and you are not going to change yours. Let's leave it that way. You should also know, that ignoring the wishes of those modders who don't prefer carts, can have a consequence of them building real hardware blocades or simply don't release their work or simply stop modding. This can mean less romhacks in the future or less of them compatible to real hardware (so the theory "you can't do anything about it, so accept it" will not work).


Keep ignoring it all you want, but Infidelity gave them permission to make that cart. There's even an interview with him in the manual where he talks about the hack.

Despite that, the cart is far from having the actual permission. Thanatos-Zero, who was the main spriter, said no. And most of the code belongs to original authors, who are also saying no. So Infidelity's permission, makes it around 40 percent for the cart and 60 against. Only the original authors with the permission of all modders can bring this into an official cart release. And what would happen if Infidelity would say no - the game would still get carted.



Why do you constantly have to hijack the thread and steer the discussion back towards repro making?

Let's end it here then.
And the thread was not really hijacked (off topic) since Legend of Link was carted, despite the fact that Thanatos zero was against it. It was he, who made that original post here and even on Romhacking.net, to really make his point (otherwise he would not have made the same post on 2 sites). It was his post (the post of the person who was co-working on this very game), that led to that.

Malachi Constant
Posted on 10-05-14 06:22 PM Link | Quote | ID: 158656


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Posted by puzzledude
Despite that, the cart is far from having the actual permission. Thanatos-Zero, who was the main spriter, said no. And most of the code belongs to original authors, who are also saying no. So Infidelity's permission, makes it around 40 percent for the cart and 60 against.


No, it simply means that the guy who's responsible for the hack thought it was okay. I don't know what went down between Thanatos-Zero and Infidelity and I don't care. That's for them to sort out. The hack as such is still every bit non-legal as it was before; that's not what we are discussing here. There is no such thing as "40 percent legal".

But yes, let's end it here. I'm sure there are better places to have this discussion.

infidelity
Posted on 10-05-14 07:00 PM Link | Quote | ID: 158657


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UPDATE

v4.0 Final released

Direct Link
http://acmlm.kafuka.org/uploader/get.php?id=4725

Front Page For Revision List
http://acmlm.kafuka.org/board/thread.php?id=7308

Vanya
Posted on 10-05-14 11:24 PM (rev. 2 of 10-05-14 11:25 PM) Link | Quote | ID: 158659


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Here's another addendum patch. This one is for 4.0 of course.


Map update By Vanya for Zelda: the Legend of Link v4.0 By Infedelity

Fixes:

v1.0
- Added 2 white boulders to the upper right screen to prevent the player from walking down into solid blocks on the next screen to the left.
- Fixed a wrong tile in the mountains.
- Added missing tiles around one of the log entrances in the Dry Forest Area.



Get it here.

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ifightdragons
Posted on 10-06-14 01:59 PM (rev. 7 of 10-06-14 07:49 PM) Link | Quote | ID: 158661

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Posted by Vanya
Here's another addendum patch. This one is for 4.0 of course.


Map update By Vanya for Zelda: the Legend of Link v4.0 By Infedelity

Fixes:

v1.0
- Added 2 white boulders to the upper right screen to prevent the player from walking down into solid blocks on the next screen to the left.
- Fixed a wrong tile in the mountains.
- Added missing tiles around one of the log entrances in the Dry Forest Area.



Get it here.



Love this stuff! Is there any chance you can release a version that works with the PRG1 version as well? Kinda like they did here: https://www.retro5.net/viewtopic.php?f=14&t=35

ShaneM
Posted on 10-06-14 06:32 PM (rev. 5 of 10-06-14 06:39 PM) Link | Quote | ID: 158662


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Posted by ifightdragons



https://www.retro5.net/viewtopic.php?f=14&t=35


Please use "url" with brackets and end the link with the same to save users time of having to paste the full url. End it with a "/" and bracketed "url" at the end (have the "/" within the brackets and before "url" at the end). So... https://www.retro5.net/viewtopic.php?f=14&t=35


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ifightdragons
Posted on 10-06-14 07:06 PM Link | Quote | ID: 158663

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I'm slightly autistic and have a hard time understanding stuff like that. Your explanation was a bit convoluted for my idiot brain. I tried to fix it, but only messed it up even more. Thanks for providing a link though!

I still hope a patch could me made for both PRG versions. My point was that they seemed to be able to do it over on the retro5.net forums, so it would be really cool if something similar could be done here.
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Main - ROM Hacking - Zelda - The Legend of Link (v10-23-17) Released New thread | New reply

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