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Main - ROM Hacking - Zelda - The Legend of Link (v12-23-18) Released New thread | New reply

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Vanya
Posted on 09-14-14 01:52 AM Link | Quote | ID: 158377


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Posted by Chaobomr
Oy, it's amazing at all the problems one missing line can cause.


It's even worse when you forget small pieces or put a + where a * should go.
Logic errors are the bane of all programmers.

____________________
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LordVanya, my art page.
FundamentalEssence, my game development page.

infidelity
Posted on 09-14-14 02:01 AM Link | Quote | ID: 158378


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Rupee glitch? The counters were all working fine for me when I built the .ips

Chpexo
Posted on 09-14-14 03:36 AM (rev. 3 of 09-14-14 04:28 AM) Link | Quote | ID: 158381

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I found this bug by tapping B for the lantern constantly near a blasted hole. If done correctly, you should be sent back a layer. It acts similarly to that Kirby's Dreamland glitch; you are free to walk around while being behind the background. This may take a few tries but I had to walk up and down near the hole while constantly pressing B. Also, you haven't fixed the bug where you can walk over shop keepers or buy items multiple times that you already have (like the blue lantern, the map, ect.)



I also found a bug while using Roc's Feather. I was jumping where a tree and a pit was in front of me and I happened to get stuck in between them. When I went up to get unstuck, I fell through the ground. :|

infidelity
Posted on 09-14-14 03:37 PM (rev. 2 of 09-14-14 03:39 PM) Link | Quote | ID: 158389


Fuzz Ball
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Posted by Chpexo


I found this bug by tapping B for the lantern constantly near a blasted hole. If done correctly, you should be sent back a layer. It acts similarly to that Kirby's Dreamland glitch; you are free to walk around while being behind the background. This may take a few tries but I had to walk up and down near the hole while constantly pressing B. Also, you haven't fixed the bug where you can walk over shop keepers or buy items multiple times that you already have (like the blue lantern, the map, ect.)


I've fixed the issue with the Blue Lantern in v3.2. Hopefully there will be no issues with Link's tiles.

There is NO bug when it comes to walking over the shopkeep or other characters. That's just how it is.

The reason for the purchasing of multiple items, is because I hated how when you purchase 1 item, they all disappear, forcing you to re-enter the shop to purchase another item, if you needed to do so originally. So I removed that function that removes them all.

Also, you should not be able to purchase the Blue Lantern once you have that one or the Red one, please make sure you are using the most up-to-date patch, and not using any previously created .fcs's or .sav's.

update

v3.2 released.

Direct Link
http://acmlm.kafuka.org/uploader/get.php?id=4706

Front Page For Revision List
http://acmlm.kafuka.org/board/thread.php?id=7308

linkmon
Posted on 09-14-14 09:16 PM Link | Quote | ID: 158391

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Hi, I patched the rom and when I opened it in jnes it wouldn't run?

infidelity
Posted on 09-14-14 10:28 PM Link | Quote | ID: 158393


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Please read the front page for emulators that play my game. Its an advanced mmc5 game, so you need to use current updated emulators.

Chaobomr
Posted on 09-14-14 11:01 PM Link | Quote | ID: 158396


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Posted by Vanya
It's even worse when you forget small pieces or put a + where a * should go.
Logic errors are the bane of all programmers.
How's about a missing semicolon? Just doing that unleashed a plethora of errors in C!
Posted by infidelity
Rupee glitch? The counters were all working fine for me when I built the .ips
Happened to me with the last two updates. Is it because we keep patching the same ROM over and over?

____________________
Sorry for the stupidity. That jerk will be dealt with in the most insane way possible.

kuja killer
Posted on 09-14-14 11:23 PM (rev. 2 of 09-14-14 11:24 PM) Link | Quote | ID: 158400


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why would a person even think to use a new IPS patch update on the "same" rom used with previous ips patches ??

that's always a very bad idea.

Chaobomr
Posted on 09-14-14 11:48 PM (rev. 2 of 09-14-14 11:55 PM) Link | Quote | ID: 158401


Buster Beetle
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Posted by kuja killer
why would a person even think to use a new IPS patch update on the "same" rom used with previous ips patches ??

that's always a very bad idea.
Heh heh. Look at my sig. Derka durr!

ADDON: HO-LEE!


____________________
Sorry for the stupidity. That jerk will be dealt with in the most insane way possible.

EggplantPimp
Posted on 09-15-14 09:51 PM Link | Quote | ID: 158405


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Sweet, a new update! Thanks a lot infidelity for this!

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- Nikki




infidelity
Posted on 09-16-14 02:04 AM Link | Quote | ID: 158406


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Your welcome! Thanks for playing!

v3.2 is most likely the final update I'll be releasing.

So thank you to everyone who has downloaded/played/commented/tested/reported!

Just shy of 3 years of development. Done!

daltone
Posted on 09-16-14 03:57 AM Link | Quote | ID: 158407

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If you hold your sword out with the blue lantern and release the lantern it will stay lit and your magic wont drain. it will also keep the room kinda lit if you swing just as you release the lantern.

LeviathanMist
Posted on 09-16-14 04:05 AM Link | Quote | ID: 158408


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Posted by infidelity
Your welcome! Thanks for playing!

v3.2 is most likely the final update I'll be releasing.

So thank you to everyone who has downloaded/played/commented/tested/reported!

Just shy of 3 years of development. Done!


I've been holding off on testing, I needed a break from playing the same hack over and over again too but I'll do a final run through later this week

Chaobomr
Posted on 09-16-14 09:26 PM (rev. 2 of 09-16-14 11:41 PM) Link | Quote | ID: 158412


Buster Beetle
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Posted by daltone
If you hold your sword out with the blue lantern and release the lantern it will stay lit and your magic wont drain. it will also keep the room kinda lit if you swing just as you release the lantern.
Rapidly tapping the "B" button also does that. Gives off a nice strobe effect, as well.
ADDON: Alright, where's the hammer?

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Sorry for the stupidity. That jerk will be dealt with in the most insane way possible.

caesur4
Posted on 09-17-14 01:51 AM Link | Quote | ID: 158416


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Congratulations on your finished project!

eric.of.troy
Posted on 09-17-14 05:56 AM Link | Quote | ID: 158421

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Posted by daltone
If you hold your sword out with the blue lantern and release the lantern it will stay lit and your magic wont drain. it will also keep the room kinda lit if you swing just as you release the lantern.


He said thats gonna stay. A little "trick" if you will =0) lol

Vanya
Posted on 09-17-14 12:11 PM (rev. 6 of 09-19-14 10:36 AM) Link | Quote | ID: 158427


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Yeah, I actually like that "feature", every good game has at least one wonky little thing in it.



I have a handful of remaining graphical issues.
Assuming the bottom, left most screen is 1,1...

At 15,15 you should probably remove the boulders along the top right of the screen since I can simply pass down into them from 15,16.

At 10,9 the cave under this screen is laid out like a normal NPC room, but I can walk anywhere in the room as normal. (I'm guessing that this is due to there not actually being an NPC in the room.)

The cave under 4,4 still has two tiles that are using the wall palette instead of the floor palette.

The cave under 4,6 is laid out like a normal cave room, but it has an NPC in it. I guess the lay out of 10,9 should be swapped with 4,6.

The cave under 7,4 has a single discolored tile.

Wrong tile:


And I have a suggestion for the Level 9 entrance.





Second version to reduce the feel of claustrophobia:


____________________
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LordVanya, my art page.
FundamentalEssence, my game development page.

Chaobomr
Posted on 09-19-14 12:25 AM Link | Quote | ID: 158438


Buster Beetle
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Posted by Chaobomr
Alright, where's the hammer?
Nevermind. I can progress now.

____________________
Sorry for the stupidity. That jerk will be dealt with in the most insane way possible.

Thanatos-Zero
Posted on 09-20-14 03:49 PM (rev. 5 of 09-20-14 05:28 PM) Link | Quote | ID: 158455


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Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

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Most recently I have got this message.
Click me!(Disabled)
I once felt proud to have worked on this game, but no longer.

As long things do not change, I want myself to be removed from the credits.
Also I will no longer see my work as my own, but Infidelity's. Thus I will remove my entire work on that project from my dropbox and my pc.

Infidelity may profit from this game as he wishes, but I won't be any part of this, because I do not accept any valueables from outright breaking the law.
--------------------------------------------------------------------------------------------------------------------
Edit: I must take back my claims. Infidelity never accepted money from them in the first place.
They did all those things on their own. As such I will not give up my work.

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

B.B.Link
Posted on 09-20-14 09:00 PM Link | Quote | ID: 158459


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Posted by Thanatos-Zero
Most recently I have got this message.
Click me!(Disabled)
I once felt proud to have worked on this game, but no longer.

As long things do not change, I want myself to be removed from the credits.
Also I will no longer see my work as my own, but Infidelity's. Thus I will remove my entire work on that project from my dropbox and my pc.

Infidelity may profit from this game as he wishes, but I won't be any part of this, because I do not accept any valueables from outright breaking the law.
--------------------------------------------------------------------------------------------------------------------
Edit: I must take back my claims. Infidelity never accepted money from them in the first place.
They did all those things on their own. As such I will not give up my work.


WTF?
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Main - ROM Hacking - Zelda - The Legend of Link (v12-23-18) Released New thread | New reply

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