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Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released New thread | New reply

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LeviathanMist
Posted on 09-11-14 06:21 PM Link | Quote | ID: 158281


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Posted by infidelity
I haven't experienced any with my playthrough from versions ago. Idk what else to do if they are present. I don't have time to do a personal playthrough with no crash's glitches happening. Idk, I'm getting pretty burnt out with the SRAM, I'm working right now, idk when I can check to make absolute certain that the SRAM is fine.


I've experienced the exact same issues in two playthroughs, one in 1.4 and one in 1.5. That 10-minute video I PM'd to you of the 1.5 game shows some of the most glaring issues, mostly involving heart pieces respawning. At the end of the video, I have gotten 24 heart pieces out of 20, and the save file has a glitched-out number.

infidelity
Posted on 09-11-14 06:24 PM (rev. 2 of 09-11-14 09:31 PM) Link | Quote | ID: 158282


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I'll look into it.

edit

Found the issue. When saving & quitting, I back up my upper/lower world id in preparation for restarting the lower light/dark world.

The special forced save and quit after defeating ganon lacks that routine, and I watched a specific portion of the SRAM change when it shouldn't have. So now that is all set. There are no more resetting treasures or other things.

Malachi Constant
Posted on 09-11-14 09:43 PM Link | Quote | ID: 158288


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Does this mean that items no longer disappear if you reset without saving?

infidelity
Posted on 09-11-14 10:00 PM Link | Quote | ID: 158289


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No that will still happen. You cannot reset before saving. If you want to quit, you must save via death or two player up*A in inventory.

Malachi Constant
Posted on 09-11-14 10:43 PM (rev. 2 of 09-11-14 10:48 PM) Link | Quote | ID: 158290


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Two player up*A... Sorry for being slow here, please bear with me. You mean push up and A on the second controller if you're playing on original hardware? Will that bring up a save menu?

Just curious since I grabbed one of those physical releases from Flashback. I intend to play this on a real NES.

infidelity
Posted on 09-11-14 10:55 PM Link | Quote | ID: 158291


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The game has a hidden save feature within the inventory menu. This has always been the case for The Legend of Zelda.

So when you are in the inventory menu, use player two's controls, press up and A together. Then use player one controls to save your progress. :-)

Malachi Constant
Posted on 09-11-14 10:59 PM Link | Quote | ID: 158292


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I had no idea. Cheers for the clarification. I'll make sure to remember it.

infidelity
Posted on 09-11-14 11:02 PM Link | Quote | ID: 158293


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Your welcome! :-)


Vanya
Posted on 09-12-14 12:49 AM Link | Quote | ID: 158297


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That is a really good thing to know.

One question, though. Is my bomb counter supposed to not be working?

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hossbags2
Posted on 09-12-14 01:38 AM Link | Quote | ID: 158299


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I just stated playing this game....awesome hack....any chance of adding a way to steal from the shops like in Links Awakening...and when you get caught you get zapped

Chpexo
Posted on 09-12-14 01:46 AM (rev. 2 of 09-12-14 02:02 AM) Link | Quote | ID: 158300

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This is pretty good hack; however I noticed some minor errors while running in PAL mode.



On the save screen you can see some tiles at the top. This was unnoticed as as NTSC screens cut this out.




Same thing here, you just need to shift the camera down by one pixel.

Despite these nitpicks, this is still a good hack. I'm impressed.

LeviathanMist
Posted on 09-12-14 02:42 AM (rev. 2 of 09-12-14 02:45 AM) Link | Quote | ID: 158303


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Posted by infidelity
I'll look into it.

edit

Found the issue. When saving & quitting, I back up my upper/lower world id in preparation for restarting the lower light/dark world.

The special forced save and quit after defeating ganon lacks that routine, and I watched a specific portion of the SRAM change when it shouldn't have. So now that is all set. There are no more resetting treasures or other things.


So was this fix added to 2.0 with a reupload, or will it be available upon the next release?

Also confirmed that the bomb counter is no longer working - I imagine this has something to do with the key counter fix.

infidelity
Posted on 09-12-14 04:32 AM (rev. 4 of 09-12-14 05:06 AM) Link | Quote | ID: 158306


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Posted by Chpexo
This is pretty good hack; however I noticed some minor errors while running in PAL mode.



On the save screen you can see some tiles at the top. This was unnoticed as as NTSC screens cut this out.




Same thing here, you just need to shift the camera down by one pixel.

Despite these nitpicks, this is still a good hack. I'm impressed.


The title screen one cant be fixed. That's just how PAL is. You can also clearly view this within Nintendulator, as it displays all of the vertical tiles in the $2000ppu range and the $23A0ppu range.

However, I did fix the Save & Continue ppu garbage up top.

Thanks for playing! :-D

Posted by hossbags2
I just stated playing this game....awesome hack....any chance of adding a way to steal from the shops like in Links Awakening...and when you get caught you get zapped


I've honestly never played through LA, I just used it's gfx and world as a template for my hack, cause im no good at designing an entire world. But thank you for playing! :-D

Posted by Vanya
That is a really good thing to know.

One question, though. Is my bomb counter supposed to not be working?


D'oh... This was done by poor bankswapping for the Key counter. I'm trying to stay away from using the HW bank to perform my swaps, cause the additional asm I'm adding is carving within the DPCM sfx... But, the bombs are now registering.

ALSO, there was an sram issue after you defeat Final Ganon. It is now fixed.

AND, I've also created a new function.




UPDATE

v2.1 released

Direct Link
http://acmlm.kafuka.org/uploader/get.php?id=4699

Front Page For Revision List
http://acmlm.kafuka.org/board/thread.php?pid=150457#150457

LeviathanMist
Posted on 09-12-14 05:09 AM Link | Quote | ID: 158309


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Hey thanks! I'm expecting very few bugs in this release.

Also, thanks for making a .nsf file of the music!

I noticed on the first post of this thread, that the Pendant of Quake isn't listed.

infidelity
Posted on 09-12-14 05:12 AM Link | Quote | ID: 158310


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Posted by LeviathanMist
Hey thanks! I'm expecting very few bugs in this release.

Also, thanks for making a .nsf file of the music!

I noticed on the first post of this thread, that the Pendant of Quake isn't listed.


I'm pretty much done with this, as long as there are no more crashes/freezes. I'll double check the front page, maybe the link is broken or something.

And you are welcome on the .nsf. :-)

RetroRain
Posted on 09-12-14 07:03 AM Link | Quote | ID: 158312


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Is Mapper 5 the latest, most advanced NES mapper? In other words, is it the most superior mapper to use in a NES game? I'm assuming it is, since you used it.

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infidelity
Posted on 09-12-14 12:31 PM Link | Quote | ID: 158314


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Its one of the most superior, yes. I used mmc5, so I could have 1mb of prg-chr rom.

RetroRain
Posted on 09-12-14 07:45 PM Link | Quote | ID: 158317


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In regards to the saving issue, what if you wrote a routine to have the game automatically save your progress whenever you pick up an inventory item or complete a dungeon, incase the player forgets to save themself? Do you have anymore free space to do that? I'm assuming not, or you may have done that already.

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LeviathanMist
Posted on 09-12-14 08:21 PM Link | Quote | ID: 158318


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Finally got a chance to test 2.1, and I only got a minute in before I realized the bomb counter still isn't fixed. I'm still not gaining the bombs I pick up, which makes it futile to keep playing this version.

Also, I second RetroRain's SRAM idea, if that's possible.

infidelity
Posted on 09-12-14 08:21 PM Link | Quote | ID: 158319


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No thats too much of a hassle, and I can't cram that in or alter the asm further.

I'm sorry if people forget to save, but I've went out of my way to add that extra feature in the inventory menu, to make it more easier to save on your quest. That would really be overkill on adding SRAM to every obtainable item, along with dungeons too. I've given enough disclaimers, that people old and new to playing this hack, should know by now the importance of saving your progress. I appreciate your input, but I'm totally done with the SRAM.
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Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released New thread | New reply

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