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Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released New thread | New reply

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Dwedit
Posted on 09-07-14 07:13 AM Link | Quote | ID: 158166


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Just wanted to mention that it repeatedly plays the sound effect for a charging sword when it shouldn't be.

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infidelity
Posted on 09-07-14 12:45 PM Link | Quote | ID: 158171


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Posted by Proveaux

Just finished and it was so worth it! Thanks for all the work you put into this!

Guess it's time to go back and see what all I missed.


Thank you for playing, glad it worked! :-)

@Dwedit: Can you be more specific? There is a known issue where the sword spin sfx, depending on conditions, will get stuck on one note and constantly play.

kuja killer
Posted on 09-07-14 12:57 PM (rev. 2 of 09-07-14 12:59 PM) Link | Quote | ID: 158172


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whats the number mean on the save file status window there ??

the giant number.
like times saved, or game overs ??

I've gotten like 30 game overs already (always picking "save continue") and only beat 2 dungeons so far

...but the number on the save screen only says 004

I dont understand, just wondered

infidelity
Posted on 09-07-14 01:08 PM (rev. 6 of 09-07-14 03:41 PM) Link | Quote | ID: 158173


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Oh, the number is for how many times you have died. :-)

oh, I re-read it, it's only at 4?

I'm purposely killing link, and the counter seems to be working, as well as writing the correct number on the File menu.

$630 is the register that keeps how many times you have died. I'll keep looking at to make sure nothing is going on. And thanks for playing! :-)

edit
ok, I see whats going on. Save & Continue is not storing the death counter at $630 into sram, only Save & Quit is storing it to sram. So when you are either resetting the rom, or just saving & continuing over and over, and then decide to do Save & Quit, then that's when you notice the file menu showing the incorrect death count.

Thanks for reporting that, i'll get right on it!

UPDATE

v1.4 released

Direct Link
http://acmlm.kafuka.org/uploader/get.php?id=4690
Front Page For Revision List
http://acmlm.kafuka.org/board/forum.php?id=19

Dwedit
Posted on 09-07-14 05:04 PM (rev. 3 of 09-07-14 05:07 PM) Link | Quote | ID: 158176


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I meant that it constantly plays the sword charge sound effect (C, D#) repeatedly until you release the button. If you move to a different screen, it plays the rest of the sound effect until it finishes, and that's the only time I ever hear it play correctly.

Using FCEUX 2.2.2, but I also see it happen on Nintendulator.

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infidelity
Posted on 09-07-14 05:20 PM Link | Quote | ID: 158177


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The charge sfx is supposed to constantly loop when A is held, I coded it that way.

heyboots
Posted on 09-07-14 06:49 PM (rev. 2 of 09-07-14 06:59 PM) Link | Quote | ID: 158180

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Can anyone tell me what I'm missing here?



I've been walking around the overworld trying to figure out how to get into the boss dungeon for like three hours. I've beaten all three dungeons, gotten all the items I can think to find (the hammer doesn't seem to be anywhere in the Light world) and the castle gate is in the way and I can't get past these columns here. I don't think there's a single spot in the overworld that I can get to that I haven't walked through yet.

I kept getting excited thinking I finally found something new but it seems like every cave that is somewhat difficult to get to ends up being a money making game. Those old men are everywhere.

infidelity
Posted on 09-07-14 07:41 PM Link | Quote | ID: 158181


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The only way to enter is being in between those 2 giant blue pillars.

heyboots
Posted on 09-07-14 07:56 PM Link | Quote | ID: 158182

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So then what am I missing? Do I need to trigger something with Error there on the bridge in front of the gate that will open it, or am I missing an item that lets me either destroy or bypass the gate entirely?

I'm starting to get kinda frustrated, the overworld is fairly large but it feels like a lot of it is just devoid of anything important and I don't really feel like I have any indication of where I need to go next.

infidelity
Posted on 09-07-14 11:15 PM Link | Quote | ID: 158184


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Have you checked your map in the dungeons, have you been in every room of the 3 dungeons?

SandNinja
Posted on 09-08-14 04:54 AM Link | Quote | ID: 158186

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Wow what an amazing hack. I am thoroughly enjoying it so far. Thanks for this infidelity. I love how you've reached a good balance on difficulty and that hand holding is at a minimum. On that point, on my first play through, I find myself on the map a lot. Would it be possible to add going tothe outworld map from the pause menu? Perhaps using the code for the roc feather sword switch with the up arrow.

One other question: I find some slow down in nestopia when there are projectiles on screen. Is that an emulator issue or just because there's so much awesome stuff going on with this hack?

Congratulations on a superb accomplishment

Chaobomr
Posted on 09-08-14 05:10 AM (rev. 2 of 09-08-14 05:12 AM) Link | Quote | ID: 158188


Buster Beetle
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Call me late if this isn't in 1.4, but...

It's in the shop next to all of those bushes. I just started, by the way.
Oops... wrong shot...


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Sorry for the stupidity. That jerk will be dealt with in the most insane way possible.

LeviathanMist
Posted on 09-08-14 05:26 AM Link | Quote | ID: 158189


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Posted by Chaobomr
Call me late if this isn't in 1.4, but...

It's in the shop next to all of those bushes. I just started, by the way.
Oops... wrong shot...



It looks like you're either using an out-of-date emulator, or patched over the wrong ROM. Make sure you're using an updated emulator, such as one listed on the first post of this thread, and to patch over the PRG0 version of the US ROM.

Chaobomr
Posted on 09-08-14 05:43 AM (rev. 2 of 09-08-14 05:54 AM) Link | Quote | ID: 158190


Buster Beetle
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Posted by LeviathanMist
It looks like you're either using an out-of-date emulator, or patched over the wrong ROM. Make sure you're using an updated emulator, such as one listed on the first post of this thread, and to patch over the PRG0 version of the US ROM.
Or maybe I just patched the same file one too many times...
Speaking of which, the bomb counter no longer seems to work. I am using the most recent version of FCEUX SD, by the way.

____________________
Sorry for the stupidity. That jerk will be dealt with in the most insane way possible.

LeviathanMist
Posted on 09-08-14 06:11 AM Link | Quote | ID: 158192


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I'm happy to say that, as of 1.4, I have finally completed a full playthrough without a game-breaking crash! I found 19 of the 20 heart pieces (though one of them didn't count due to a glitch mentioned below, so the save file says I got 18) I still encountered bugs, but none bad enough to ruin my save file, which is great. Here's a list of bugs/oddities for 1.4 - I listed times for Infidelity, the video I've sent to you in PM as to not spoil anything for others.

That one piece of heart I mentioned before can still be obtained in the light world. As you can see at 26:44, all you need to get to that staircase is Roc's feather and the Titan's Mitt, both obtainable in the first two dungeons. Perhaps if you change the rock to a hammer block, it would fix it?

Not in my video (it was in the light world portion which I didn't upload) but the money-making game requires you to have at least 30 rupees to play, instead of 10 like it should. I have a feeling this has something to do with the archery game costing 30 rupees to play.

At 54:55, I use the ocarina, and then fall down a hole in the same screen. The game puts me in the lower-left corner of the screen. While not a problem in this particular screen, I can see some areas where this would cause the player to get stuck and have to up+A out of the game.

At 1:58:08, I manage to use the ocarina on ice, and then use it immediately again, before I fall into the water, to teleport back to the dark world. I'm able to move for a second, but then I get permanently stuck (No matter which direction I push, I can't move anywhere) and need to Up+A to reset. Even after I reload my game, the effects linger until I use the ocarina once (Check at 2:00:23 to see it happen again. It fixes itself once I use the ocarina at 2:00:43). I have no idea what might have caused this, but it didn't crash the game, luckily.

At 2:38:00, I pause the game and you can clearly see I have 1/4 heart pieces. I get a heart piece at 2:38:20. The next time I pause the game at 2:39:12, I'm still at 1/4 heart pieces. That heart piece didn't seem to register.

The next two are not glitches, but low-priority suggestions.

At 2:43:54, I accidentally buy the blue lantern thinking it's the other shop with a key in the middle. Since I had just saved it, I went ahead and closed out without saving to get my red lantern back, without any side effects. However, there's no way to get the red lantern back if one were to accidentally buy a blue lantern over it, other than reloading without saving (which will corrupt your save if you haven't saved in a long time). Would it be possible to make it so buying a blue lantern will put the red lantern back in its original chest?

And one last suggestion: Once in the dark world, close off the gate opened by Error in the light world. That way, you have to have the longshot or hover boots to even make it across that huge row of pits, and can't just go through in the light world and use the ocarina. Not that it matters since you can't enter the final dungeon without all the triforce pieces anyway, I just figure what's the point of having those holes there if they don't stop you from getting across?

sjdswanlund
Posted on 09-08-14 08:01 AM Link | Quote | ID: 158193

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Pretty impressive. Just beat the first dungeon, or at least most of it. Can't figure out how to get to the very western area on the map.

infidelity
Posted on 09-08-14 02:17 PM (rev. 2 of 09-08-14 03:11 PM) Link | Quote | ID: 158194


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@LeviathanMist: Well I'm glad you got through it!

So the ocarina worked on ice? Thats not supposed to happen. And on the heart piece, I'll have to watch the video and see if I can recreate that glitch.

Also, you wouldn't happen to have a save state before the heart piece glitch would you?

LeviathanMist
Posted on 09-08-14 04:52 PM (rev. 3 of 09-08-14 05:09 PM) Link | Quote | ID: 158195


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Posted by infidelity
@LeviathanMist: Well I'm glad you got through it!

So the ocarina worked on ice? Thats not supposed to happen. And on the heart piece, I'll have to watch the video and see if I can recreate that glitch.

Also, you wouldn't happen to have a save state before the heart piece glitch would you?


Nope, sorry... I don't use savestates in my playthroughs I was so happy to be able to play through a stable game though without having to resort to savestates

Also, I've been wondering...would you release the soundtrack to this in NSF form? I love to listen to the music in all its 8-bit glory, but late in the game, it seems to lag almost everywhere, so some of the tracks are hard to get to play at normal speed.

I've been trying to figure out where all the music in the game comes from, and I recognized all the tunes except for the one from dungeon 2, and the final dungeon.

infidelity
Posted on 09-08-14 05:13 PM Link | Quote | ID: 158196


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Thank you liking my compositions! I tried my best with all the music and sfx!

I've never known how to build an .nsf file. If someone is willing to do so, that'd be awesome!

But be warned, the intro song loops infinitely with the drum track. I never canceled that out with "17" for the 6C80.

LeviathanMist
Posted on 09-08-14 05:21 PM Link | Quote | ID: 158197


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Posted by infidelity
Thank you liking my compositions! I tried my best with all the music and sfx!

I've never known how to build an .nsf file. If someone is willing to do so, that'd be awesome!

But be warned, the intro song loops infinitely with the drum track. I never canceled that out with "17" for the 6C80.


Pretty sure an NSF file is just a direct rip of the sound engine and music bytes, with a short header to let the emulator/program know it's a NSF file. I haven't made one from scratch, but I've used an already-existing NSF file for Final Fantasy to create and insert custom music into the game. The only thing different are the pointer values, obviously.
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Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released New thread | New reply

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