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Main - ROM Hacking - Zelda - The Legend of Link (v10-23-17) Released New thread | New reply

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LeviathanMist
Posted on 09-01-14 01:51 PM (rev. 2 of 09-01-14 02:08 PM) Link | Quote | ID: 158060


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I've made it through about half the game on 1.6.1.

Couple key things:
1. at 1:09:56 - I transition screens while running. I get teleported to the other side of the next screen, and get stuck, having to Up+A out of it.
2. At 2:24:58, I encounter the guy in the dark world who is looking for a book, something listed as removed/fixed on the update list.

All in all, the game looks pretty solid. However, I'd like to make some suggestions as well.

1. Shop prices. They should be consistent. There's no excuse for being able to buy a big shield for 60 rupees, when rupees are so easy to come by. The big shield should cost 160 rupees in every shop. Or even better, you should start the game without a shield, and have to buy the little shield at the shop. Then find the big shield later, or buy it from a secret shop.

This goes for keys as well - they should cost 100 rupees in every shop.

2. Bombs and arrows should also be available via the shop, at a rate of 4 per 20 rupees.

3. I know you added the hover boots, but holes in the game are still an extreme headache. It seems to suck me in at times when it really shouldn't. They should be there, but they shouldn't be so "hungry"

4. I still say the skull dungeon in the light world is too much of a difficulty spike. I had to leave and come back multiple times, and I was 1 hit away from death even going in with a full red potion. Also, I think it may be possible to get stuck in the dungeon if you don't have enough keys with you. Luckily for me, I had used as few keys as possible from the previous dungeons up until that point. The fourth and fifth dungeons were a breeze in comparison, and I even expect the final dungeon to be a cakewalk with so many heart pieces by then.

The main issue that makes the skull dungeon too hard is the fact that Ganon and Patra do too much damage. You have to go in and fight a Patra before you can get the blue ring, and then even when you get to Ganon, it only takes a maximum of 3 hits to kill you, and you can't see where he is. At the very least, Ganon's body should only take one full heart away with the blue ring. You could probably get away with leaving the Patra's damage the same if you took away that one Patra from the room close to where you get the blue ring, or moved it to another room.

EDIT: One other thing I noticed, the music changes to the music from dungeon 3 when Ganon is defeated, instead of the music from the skull dungeon. Not sure if this was intentional.

infidelity
Posted on 09-01-14 02:10 PM Link | Quote | ID: 158061


Boo
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Ahh I completely forgot about that issue with the Pegasus Boots. Thank you for that one! I'll get right on that.

The old man is back?? I'll put an end to that. Idk why he's back, I swear I removed him.

I apologize for the difficulty, but there is some what of a learning curve in how to attack and evade specific things to keep Link mostly alive. Don't forget, bombs can help you when trying to attack the baby Patra's, and also, most importantly, Roc's Feather is extremely useful in evading projectilves and hurdling over enemies and their projectiles.

update

v1.7b will hopefully be out today. I was finally able to get to the end of the game on my WiiU, and took care of some very important glitches which are present in 1.6.1b. But this next beta today will pretty much be it, now that I can play all the way through the game. I also tested the final part of the game on both Nestopia & Nintendulator, and it works correctly.

Proveaux
Posted on 09-01-14 02:39 PM Link | Quote | ID: 158062


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For Android device users NES.emu Free seems to work great. I've played through the first level with no problems. Really enjoying playing!

LeviathanMist
Posted on 09-01-14 02:42 PM Link | Quote | ID: 158063


Red Paragoomba
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I just encountered a major bug.

Start a new game, then Up+A to save it before you do anything. Now load your game, get the sword, rupee, and boomerang, then leave the house. Go find a treasure chest anywhere (such as one with a key in it), and get it. Now close the ROM without saving, open the ROM again and reload your game. The sword and everything is not there, and you're permanently stuck in your yard.

If you happen to get your sword and stuff, and THEN save it, then go grab a treasure chest and close the ROM without saving it, then whatever was in that treasure chest will be gone. I found this out by accident when I got a heart piece from a treasure chest, then closed my game without saving. I lost that heart piece for good.

I feel like the game is saving events to the .sav file when you open chests, but not actually saving the items you receive from those chests.

infidelity
Posted on 09-01-14 06:08 PM Link | Quote | ID: 158064


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Ugh I'm so fed up...

its not wise to just shut down or reset before saving, cause undesired results will definitely present themselves. This game has very intricate SRAM swapping taking place, cause the out world only houses 80 bytes of ram to jot down what you've done on those screen ids . I have 200 bytes of outworld screen ids, and I have to swap the ram to SRAM and load whatever upper/loweer portion of whatever world you are on, and insert it from SRAM to ram.

so if people go reseting or powering down before saving, then this kind of stuff is going to happen.

I'll take a look at what you described.

LeviathanMist
Posted on 09-01-14 06:29 PM Link | Quote | ID: 158065


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Well the reason I did it was because I was playing a bit without recording it, but wanted to go back and do it again while recording, so I shut off the game and reloaded my file. Then when I went to start recording, those chests I had gotten while not recording were already opened, including the heart piece. I didn't do it just to annoy you with bug reports. Would keeping regular .sav backups help, or would reloading an old .sav just confuse the game even more?

infidelity
Posted on 09-01-14 06:34 PM Link | Quote | ID: 158066


Boo
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Oh no no your not bugging me! I've just had it with the SRAM in this game, making it do shit it was never intended to do. If saved properly, then everything works properly. I'm sorry about the videos, maybe just .fcs then if your doing videos for checking purposes?

I have 1 issue left, don't know when I can get to it, but it looks like thats it after that, and 1.7b will be released, and its looking to be the last beta.

Mike-Tech
Posted on 09-01-14 10:33 PM Link | Quote | ID: 158069

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Posted by LeviathanMist
Well the reason I did it was because I was playing a bit without recording it, but wanted to go back and do it again while recording, so I shut off the game and reloaded my file. Then when I went to start recording, those chests I had gotten while not recording were already opened, including the heart piece. I didn't do it just to annoy you with bug reports. Would keeping regular .sav backups help, or would reloading an old .sav just confuse the game even more?


:/ Long story short use fraps and make sure the emulator window is an overlay mode.
If you don't see the fraps yellow icon on the bottom don't bother recording from a hack like this.
Also make sure you play with a good controller that has accurate control on the axis..
If not its like zsnes, if you play to fast 9 times out of 10 the emulator may miss your input user movement.
And that epic recording will be a pile of **** with your man standing there looking stupid. :|
With that said good luck with recording...
Hypercam 3.0 may do also but be sure to use a good mpeg4 codec mainly ffdshow from K-lit codec pack mega or ultra.

infidelity
Posted on 09-02-14 12:38 AM Link | Quote | ID: 158072


Boo
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Damn....

I have one last bug, and it's at the very end of the game. I'm hoping someone from nesdev can help me out on it.

My mmc5 irq split screen works obviously, but its crucial for the end of the game. And I just noticed something.

When I shoot the sword zap, or any other DPCM sfx kick on while the mmc5 split screen is going on, the scanline goes haywire.

Idk how to have my DPCM sfx and mmc5 split coexist. This is a huge problem. Ill keep trying on my own, but I hope I can get some answers on this.

Mike-Tech
Posted on 09-02-14 01:20 AM Link | Quote | ID: 158073

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Posted by infidelity
Damn....

I have one last bug, and it's at the very end of the game. I'm hoping someone from nesdev can help me out on it.

My mmc5 irq split screen works obviously, but its crucial for the end of the game. And I just noticed something.

When I shoot the sword zap, or any other DPCM sfx kick on while the mmc5 split screen is going on, the scanline goes haywire.

Idk how to have my DPCM sfx and mmc5 split coexist. This is a huge problem. Ill keep trying on my own, but I hope I can get some answers on this.


Don't worry yourself too much about it till you find a solution to this the hack turned out nicely.
What is your nexy hacking journey I enjoyed your last mega man 2 hack..
Personally I like to see your hands at MM3, I working on my first mm3 hack still too over my head..
Luckily I understand the editor enough and do some weird stuff to it.

infidelity
Posted on 09-02-14 02:36 PM Link | Quote | ID: 158080


Boo
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I fixed it! I was simply missing a routine, idk how it happened. I have an AD0063, but the AD was missing, but it wasn't in my other 2 hw banks.

Anyway, just tried this on nestopia on my wiiu, flawless final battle, flawless everything!

I'm mst likely going to release this as the first major release 1.0.

I'll be back.

LeviathanMist
Posted on 09-02-14 03:03 PM Link | Quote | ID: 158081


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Good stuff! I'll try to stream a full playthrough of it when it's ready.

infidelity
Posted on 09-02-14 04:12 PM (rev. 3 of 09-02-14 07:26 PM) Link | Quote | ID: 158082


Boo
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Posted by Proveaux
For Android device users NES.emu Free seems to work great. I've played through the first level with no problems. Really enjoying playing!


Thank you for linking me to that file, and thank you for playing! :-D I added the link to my list of working emulators. I just tried that emu out on my wifes Samsung Galaxy 5, works amazing, lol!

UPDATE

The final version, 1.0 has been released.
Direct Link
http://acmlm.kafuka.org/uploader/get.php?id=4680
Front Page
http://acmlm.kafuka.org/board/thread.php?pid=150457#150457

UPDATE

I've finally completed a full playthrough on my WiiU via RetroArch using the Nestopia core.

There are zero crashes/freezes! :-) Played through the entire game, got all heart pieces, all side quests work, all dungeons work, all versions of Ganon work, all SRAM is working as well.

Very happy right now. :-)

Malachi Constant
Posted on 09-02-14 07:40 PM Link | Quote | ID: 158086


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Congrats, infidelity! This is easily one of the greatest rom hacks of all time. You should feel proud.

infidelity
Posted on 09-02-14 09:08 PM Link | Quote | ID: 158087


Boo
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Thank you very much! :-)

eric.of.troy
Posted on 09-02-14 11:21 PM Link | Quote | ID: 158089

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Posted by Malachi Constant
Congrats, infidelity! This is easily one of the greatest rom hacks of all time. You should feel proud.


I echo this statement ten fold!

justin3009
Posted on 09-02-14 11:27 PM Link | Quote | ID: 158090


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I completely agree! I'm honestly not much of an NES player but I have been following the updates on this project the entire time and I love how much you've done. This is an inspiration for other hackers and the like! Congratulations! You've truly done an amazing job

LeviathanMist
Posted on 09-03-14 05:19 AM Link | Quote | ID: 158096


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My latest playthrough, where I ALMOST finished the game. (This is with version 1.0)


Bug reports!

1:21:20 - after inserting the key to open the fourth dungeon, the game glitches out and repeats the same screen when I go left, with glitchy graphics. I'm able to get out of this loop by going right, then down.

1:42:05 - A treasure chest opens by itself, and I get nothing from it. I assume it's one of the chests with a heart piece in it. It's in an area with falling rocks.

3:16:22 - The big glitch. I'm looking for how to get into the final dungeon, so I'm trying multiple things. I first try the Quake spell, then I try using the map to see if I'm on the right square. Then I use the ocarina to switch to the light world, and the whole game crashes. I think this has something to do with using quake and the ocarina on the same screen - or possibly some variables got messed up during earlier glitches.

I thought for sure there was another moment where the game glitched out, but I can't find it. Anyway, my save file is now corrupted after the crash, and I'm unable to beat the game. I'll start a new file when these glitches are addressed.

I have one suggestion as well. Could you make it so blowing the ocarina in a dungeon (in a room that's not a Digdogger room) warps you back to the beginning of a dungeon? If that would be too much work, then don't worry about it

All in all, it's looking a lot better, but still feels volatile.

infidelity
Posted on 09-03-14 03:01 PM Link | Quote | ID: 158101


Boo
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Crud. :-(

Well thank you yet again for such a thorough video! It really did help!

I fixed all 3 issues reported.

Unfortunately the ocarina warping back is removed from the game. It was giving very bad results in regards to the palettes with the lantern asm. I spend along time years ago trying to have them coexist, but it just wasn't working, so I scraped that asm.

I hope to have v1.1 out some time this week, before Saturday.

Thank you again!

LeviathanMist
Posted on 09-03-14 03:28 PM Link | Quote | ID: 158102


Red Paragoomba
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UPDATE: I found the other bug I couldn't find in the video! it's at 1:43:26 - it seems the wrong graphics are drawn on the screen, but the screen acts as it normally would in terms of movability. This happens on just one screen, and shortly after the the randomly-opened treasure chest event.

Posted by infidelity
Crud. :-(

Well thank you yet again for such a thorough video! It really did help!

I fixed all 3 issues reported.

Unfortunately the ocarina warping back is removed from the game. It was giving very bad results in regards to the palettes with the lantern asm. I spend along time years ago trying to have them coexist, but it just wasn't working, so I scraped that asm.

I hope to have v1.1 out some time this week, before Saturday.

Thank you again!


No problem! As much as I point out the bugs, it's still a marvel in NES programming - it truly feels like a game rivaling that of A Link to the Past. I look forward to another playthrough once 1.1 is out.
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Main - ROM Hacking - Zelda - The Legend of Link (v10-23-17) Released New thread | New reply

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