Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,499,399
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-29-24 05:05 AM
Guest: Register | Login

0 users currently in ROM Hacking | 1 guest | 1 bot

Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released New thread | New reply

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53

eternaldragonx
Posted on 06-01-12 02:08 PM Link | Quote | ID: 151164


Goomba
Level: 13

Posts: 8/28
EXP: 9936
Next: 331

Since: 01-05-12

Last post: 4027 days
Last view: 3987 days
This is some really amazing stuff. Every now and then a hacker comes along and blows the mind of the whole community with his/her stuff. Your in a short list my friend, and in good company. Keep up the asm work its obviously your forte. I can't wait to see more from you. As an old school gamer this really impresses me and I look foward to what can be done with it.

Thank you.

infidelity
Posted on 06-04-12 04:57 PM Link | Quote | ID: 151230


Fuzz Ball
Level: 66

Posts: 227/968
EXP: 2368581
Next: 93270

Since: 05-24-07

Last post: 961 days
Last view: 817 days
Thank you eternaldragonx! I extremely appreciate that comment! :-)

infidelity
Posted on 06-06-12 04:01 PM Link | Quote | ID: 151257


Fuzz Ball
Level: 66

Posts: 229/968
EXP: 2368581
Next: 93270

Since: 05-24-07

Last post: 961 days
Last view: 817 days
Update. Getting side tracked from my items for the time being. Ive written some asm yesterday, to replace the combo system, and create individual TSA blocks for all screen ids! *what never-obsolete accomplised :-)* Im excited i pulled it off! :-)

MetroidCloud16
Posted on 06-06-12 04:43 PM Link | Quote | ID: 151258

Newcomer
Level: 6

Posts: 2/5
EXP: 736
Next: 171

Since: 06-05-12

Last post: 4239 days
Last view: 4239 days
Love what you have so far as ASM goes. What items do you think your going to use for your hack the most? I would love to see the arrow counter the most, but that's just my opinion. Keep up the good work!

____________________



infidelity
Posted on 06-07-12 07:23 PM Link | Quote | ID: 151269


Fuzz Ball
Level: 66

Posts: 230/968
EXP: 2368581
Next: 93270

Since: 05-24-07

Last post: 961 days
Last view: 817 days
Thank You MetroidCloud16! Over the weekend im going to begin coding in the asm i wrote, to allow ALL 9 worlds that have 00-7F screens, they're own individual tilesets. Screen designs wont be until my asm for the game is complete.

Googie
Posted on 06-09-12 11:40 PM Link | Quote | ID: 151278


Giant Red Paratroopa
Level: 77

Posts: 845/1407
EXP: 4182016
Next: 9113

Since: 02-19-07
From: Brooklyn, NY

Last post: 12 days
Last view: 12 days
Posted by infidelity
Been awhile since I've been on here, so I figured i'd upload yet another goodie I just worked on yesterday/today! Please enjoy! :-D

The Magic Meter


The random disappearing acts in the B Button box, are by me editing the register with the hex viewer open, (sorry, don't want to show too much of my stuff by opening the inventory) :-p

Hope you all like it! :-)


This is really really cool, I was like wow! Awesome progress!

____________________
My Linktree

infidelity
Posted on 06-13-12 10:58 PM Link | Quote | ID: 151359


Fuzz Ball
Level: 66

Posts: 231/968
EXP: 2368581
Next: 93270

Since: 05-24-07

Last post: 961 days
Last view: 817 days
Thanks Googie! :-) Update: I've upgraded the rom yet again. First, the rom was capable of containing all individual tsas. But i ran into size problems when working on my tsa individual palettes. Over the weekend, i successfully upgraed from MMC3 to MMC5!!

Kiokuffiib11
Posted on 06-14-12 06:30 PM Link | Quote | ID: 151366


Porcupo
Level: 40

Posts: 292/313
EXP: 407160
Next: 34149

Since: 07-10-09
From: Marquette, Michigan

Last post: 3315 days
Last view: 1937 days
Looking forward to this hack.

Do you have any samples yet, or will soon?

____________________
セシル

infidelity
Posted on 06-14-12 10:28 PM Link | Quote | ID: 151371


Fuzz Ball
Level: 66

Posts: 232/968
EXP: 2368581
Next: 93270

Since: 05-24-07

Last post: 961 days
Last view: 817 days
Thank you for looking forward to my work! No samples at this time. Right now i just fixed 99% of the glitches, due to my removal of the combos, and the asm i wrote to give me complete freedom of individual screen designs. I plan to make a video soon.

infidelity
Posted on 06-18-12 10:23 PM Link | Quote | ID: 151415


Fuzz Ball
Level: 66

Posts: 237/968
EXP: 2368581
Next: 93270

Since: 05-24-07

Last post: 961 days
Last view: 817 days
Update. Spent 7 hours this morning writing/fine tuning my palette asm. Im now able to assign an individual palette, to an individual tsa block, for EVERY screen id. No more of the outer/inner palette boarders!

infidelity
Posted on 06-21-12 03:00 PM Link | Quote | ID: 151422


Fuzz Ball
Level: 66

Posts: 239/968
EXP: 2368581
Next: 93270

Since: 05-24-07

Last post: 961 days
Last view: 817 days
Description From Video

It may not look like much, but what this video demonstrates, is a quick view of how my hack can load all of the 9 worlds. I randomly inserted TSA'S\s, to show my ability to create any design I want, no longer stuck with using the pre-made original combos. I also randomly gave all the individual TSA's, they're own palette, to show that my ability to assign tsa any palette, no longer stuck with the inner/outter palette boarders the original game uses. :-)

Custom TSA & Palette Demonstration

Kiokuffiib11
Posted on 06-21-12 05:36 PM Link | Quote | ID: 151425


Porcupo
Level: 40

Posts: 293/313
EXP: 407160
Next: 34149

Since: 07-10-09
From: Marquette, Michigan

Last post: 3315 days
Last view: 1937 days
It's looking good. I like the space like feel walls on that one (I think it was 7).

____________________
セシル

infidelity
Posted on 06-22-12 02:16 PM Link | Quote | ID: 151427


Fuzz Ball
Level: 66

Posts: 240/968
EXP: 2368581
Next: 93270

Since: 05-24-07

Last post: 961 days
Last view: 817 days
Testing ripping gfx....




Googie
Posted on 06-23-12 04:20 AM Link | Quote | ID: 151430


Giant Red Paratroopa
Level: 77

Posts: 855/1407
EXP: 4182016
Next: 9113

Since: 02-19-07
From: Brooklyn, NY

Last post: 12 days
Last view: 12 days
This is kick ass right here, I like how this is comin' along man... >8D

____________________
My Linktree

infidelity
Posted on 06-23-12 11:01 AM Link | Quote | ID: 151434


Fuzz Ball
Level: 66

Posts: 241/968
EXP: 2368581
Next: 93270

Since: 05-24-07

Last post: 961 days
Last view: 817 days
Thank You Kiokuffiib11 & Googie! :-D

XTTX
Posted on 06-23-12 09:00 PM Link | Quote | ID: 151444


Flurry
Level: 36

Posts: 123/251
EXP: 304386
Next: 3724

Since: 04-14-08
From: DTOWN

Last post: 2394 days
Last view: 69 days
looking forward to this man! Great work on everything!

I check this thread at least once a day hoping to see an update!

eternaldragonx
Posted on 06-24-12 07:50 PM Link | Quote | ID: 151458


Goomba
Level: 13

Posts: 11/28
EXP: 9936
Next: 331

Since: 01-05-12

Last post: 4027 days
Last view: 3987 days
Grafix rip looks sick. I can't belive I'm seeing this on the nes zelda. I can't wait to see what becomes of it. Great work keep it up.

infidelity
Posted on 06-25-12 05:15 PM Link | Quote | ID: 151467


Fuzz Ball
Level: 66

Posts: 242/968
EXP: 2368581
Next: 93270

Since: 05-24-07

Last post: 961 days
Last view: 817 days
Thank You XTTX & eternaldragonx! :-D

I'm looking forward to seeing what gfx I can throw in this game! I'm seriously considering Link's Awakening after what I did in the test screen.

I may also consider into looking in using the ExRAM that MMC5 uses. I was messing around with making 1 8x8 tile have it's own attribute, instead of 16x16. Getting tooooo fancy with that, plus idk how i would make that work for all areas in the game.

But i did sure like how the trees looked when i tested the ExRAM! :-p

Thanatos-Zero
Posted on 06-25-12 09:09 PM Link | Quote | ID: 151468


Nipper Plant
Level: 45

Posts: 258/423
EXP: 653004
Next: 7160

Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

Last post: 1094 days
Last view: 1056 days
Posted by infidelity
Thank You XTTX & eternaldragonx! :-D

I'm looking forward to seeing what gfx I can throw in this game! I'm seriously considering Link's Awakening after what I did in the test screen.

I may also consider into looking in using the ExRAM that MMC5 uses. I was messing around with making 1 8x8 tile have it's own attribute, instead of 16x16. Getting tooooo fancy with that, plus idk how i would make that work for all areas in the game.

But i did sure like how the trees looked when i tested the ExRAM! :-p


Just do not the same mistake as you worked back on Megaman Ultra 2, okay? If you lose interrest make a break of two weeks and so, but please do not force yourself that much.
I do not wish that a project of us here, dies again.
First Ultra 2, then Forever and then after many struggles Odyssey (on which I haven't given up yet, because there is still a chance to collaburate with Puresabre. The chances are small but still I want to do it for Kuja Killer).

Infidelity, if you need help do not be afraid to ask. Since I have regained motivation and enough time, make graphic requests if you wish. Thanks to KK I can work just fine with the colour limitations on tiles and sprites alike.

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

infidelity
Posted on 06-25-12 10:57 PM Link | Quote | ID: 151471


Fuzz Ball
Level: 66

Posts: 243/968
EXP: 2368581
Next: 93270

Since: 05-24-07

Last post: 961 days
Last view: 817 days
No worries, ive learned from the past. With Ultra 2, it felt like a job, and i was unmotivated by the task and seeing vast asm skilled hacks of MM being released. Ive been in constant joy with Zelda, and i have set limits for myself, no worries my friend!
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53


Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.054 seconds. (342KB of memory used)
MySQL - queries: 132, rows: 172/172, time: 0.039 seconds.