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Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released | New thread | New reply |
eternaldragonx |
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Goomba Level: 13 Posts: 8/28 EXP: 9936 Next: 331 Since: 01-05-12 Last post: 4027 days Last view: 3987 days |
This is some really amazing stuff. Every now and then a hacker comes along and blows the mind of the whole community with his/her stuff. Your in a short list my friend, and in good company. Keep up the asm work its obviously your forte. I can't wait to see more from you. As an old school gamer this really impresses me and I look foward to what can be done with it.
Thank you. |
infidelity |
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Fuzz Ball Level: 66 Posts: 227/968 EXP: 2368581 Next: 93270 Since: 05-24-07 Last post: 961 days Last view: 817 days |
Thank you eternaldragonx! I extremely appreciate that comment! :-) |
infidelity |
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Fuzz Ball Level: 66 Posts: 229/968 EXP: 2368581 Next: 93270 Since: 05-24-07 Last post: 961 days Last view: 817 days |
Update. Getting side tracked from my items for the time being. Ive written some asm yesterday, to replace the combo system, and create individual TSA blocks for all screen ids! *what never-obsolete accomplised :-)* Im excited i pulled it off! :-) |
MetroidCloud16 |
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Newcomer Level: 6 Posts: 2/5 EXP: 736 Next: 171 Since: 06-05-12 Last post: 4239 days Last view: 4239 days |
Love what you have so far as ASM goes. What items do you think your going to use for your hack the most? I would love to see the arrow counter the most, but that's just my opinion. Keep up the good work! ____________________ |
infidelity |
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Fuzz Ball Level: 66 Posts: 230/968 EXP: 2368581 Next: 93270 Since: 05-24-07 Last post: 961 days Last view: 817 days |
Thank You MetroidCloud16! Over the weekend im going to begin coding in the asm i wrote, to allow ALL 9 worlds that have 00-7F screens, they're own individual tilesets. Screen designs wont be until my asm for the game is complete. |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 845/1407 EXP: 4182016 Next: 9113 Since: 02-19-07 From: Brooklyn, NY Last post: 12 days Last view: 12 days |
Posted by infidelity This is really really cool, I was like wow! Awesome progress! ____________________ My Linktree |
infidelity |
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Fuzz Ball Level: 66 Posts: 231/968 EXP: 2368581 Next: 93270 Since: 05-24-07 Last post: 961 days Last view: 817 days |
Thanks Googie! :-) Update: I've upgraded the rom yet again. First, the rom was capable of containing all individual tsas. But i ran into size problems when working on my tsa individual palettes. Over the weekend, i successfully upgraed from MMC3 to MMC5!! |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 292/313 EXP: 407160 Next: 34149 Since: 07-10-09 From: Marquette, Michigan Last post: 3315 days Last view: 1937 days |
Looking forward to this hack.
Do you have any samples yet, or will soon? ____________________ セシル |
infidelity |
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Fuzz Ball Level: 66 Posts: 232/968 EXP: 2368581 Next: 93270 Since: 05-24-07 Last post: 961 days Last view: 817 days |
Thank you for looking forward to my work! No samples at this time. Right now i just fixed 99% of the glitches, due to my removal of the combos, and the asm i wrote to give me complete freedom of individual screen designs. I plan to make a video soon. |
infidelity |
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Fuzz Ball Level: 66 Posts: 237/968 EXP: 2368581 Next: 93270 Since: 05-24-07 Last post: 961 days Last view: 817 days |
Update. Spent 7 hours this morning writing/fine tuning my palette asm. Im now able to assign an individual palette, to an individual tsa block, for EVERY screen id. No more of the outer/inner palette boarders! |
infidelity |
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Fuzz Ball Level: 66 Posts: 239/968 EXP: 2368581 Next: 93270 Since: 05-24-07 Last post: 961 days Last view: 817 days |
Description From Video
It may not look like much, but what this video demonstrates, is a quick view of how my hack can load all of the 9 worlds. I randomly inserted TSA'S\s, to show my ability to create any design I want, no longer stuck with using the pre-made original combos. I also randomly gave all the individual TSA's, they're own palette, to show that my ability to assign tsa any palette, no longer stuck with the inner/outter palette boarders the original game uses. :-) Custom TSA & Palette Demonstration |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 293/313 EXP: 407160 Next: 34149 Since: 07-10-09 From: Marquette, Michigan Last post: 3315 days Last view: 1937 days |
It's looking good. I like the space like feel walls on that one (I think it was 7). ____________________ セシル |
infidelity |
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Fuzz Ball Level: 66 Posts: 240/968 EXP: 2368581 Next: 93270 Since: 05-24-07 Last post: 961 days Last view: 817 days |
Testing ripping gfx....
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Googie |
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Giant Red Paratroopa Level: 77 Posts: 855/1407 EXP: 4182016 Next: 9113 Since: 02-19-07 From: Brooklyn, NY Last post: 12 days Last view: 12 days |
This is kick ass right here, I like how this is comin' along man... >8D ____________________ My Linktree |
infidelity |
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Fuzz Ball Level: 66 Posts: 241/968 EXP: 2368581 Next: 93270 Since: 05-24-07 Last post: 961 days Last view: 817 days |
Thank You Kiokuffiib11 & Googie! :-D |
XTTX |
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Flurry Level: 36 Posts: 123/251 EXP: 304386 Next: 3724 Since: 04-14-08 From: DTOWN Last post: 2394 days Last view: 69 days |
looking forward to this man! Great work on everything!
I check this thread at least once a day hoping to see an update! |
eternaldragonx |
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Goomba Level: 13 Posts: 11/28 EXP: 9936 Next: 331 Since: 01-05-12 Last post: 4027 days Last view: 3987 days |
Grafix rip looks sick. I can't belive I'm seeing this on the nes zelda. I can't wait to see what becomes of it. Great work keep it up. |
infidelity |
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Fuzz Ball Level: 66 Posts: 242/968 EXP: 2368581 Next: 93270 Since: 05-24-07 Last post: 961 days Last view: 817 days |
Thank You XTTX & eternaldragonx! :-D
I'm looking forward to seeing what gfx I can throw in this game! I'm seriously considering Link's Awakening after what I did in the test screen. I may also consider into looking in using the ExRAM that MMC5 uses. I was messing around with making 1 8x8 tile have it's own attribute, instead of 16x16. Getting tooooo fancy with that, plus idk how i would make that work for all areas in the game. But i did sure like how the trees looked when i tested the ExRAM! :-p |
Thanatos-Zero |
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Nipper Plant Level: 45 Posts: 258/423 EXP: 653004 Next: 7160 Since: 11-25-08 From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25 Last post: 1094 days Last view: 1056 days |
Posted by infidelity Just do not the same mistake as you worked back on Megaman Ultra 2, okay? If you lose interrest make a break of two weeks and so, but please do not force yourself that much. I do not wish that a project of us here, dies again. First Ultra 2, then Forever and then after many struggles Odyssey (on which I haven't given up yet, because there is still a chance to collaburate with Puresabre. The chances are small but still I want to do it for Kuja Killer). Infidelity, if you need help do not be afraid to ask. Since I have regained motivation and enough time, make graphic requests if you wish. Thanks to KK I can work just fine with the colour limitations on tiles and sprites alike. ____________________ I was a prisoner enclosed in the void, were everything might end up just as myself. There I was called the death in the void, but after a long sleep my drill was ready to pierce the void. I came back... to guide those who are in doubt and to crush any corrupted mind. "Just who in the hell do you think I am?!". |
infidelity |
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Fuzz Ball Level: 66 Posts: 243/968 EXP: 2368581 Next: 93270 Since: 05-24-07 Last post: 961 days Last view: 817 days |
No worries, ive learned from the past. With Ultra 2, it felt like a job, and i was unmotivated by the task and seeing vast asm skilled hacks of MM being released. Ive been in constant joy with Zelda, and i have set limits for myself, no worries my friend! |
Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released | New thread | New reply |
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