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Main - ROM Hacking - Zelda - The Legend of Link (v10-23-17) Released New thread | New reply

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eternaldragonx
Posted on 06-01-12 02:08 PM Link | Quote | ID: 151164


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This is some really amazing stuff. Every now and then a hacker comes along and blows the mind of the whole community with his/her stuff. Your in a short list my friend, and in good company. Keep up the asm work its obviously your forte. I can't wait to see more from you. As an old school gamer this really impresses me and I look foward to what can be done with it.

Thank you.

infidelity
Posted on 06-04-12 04:57 PM Link | Quote | ID: 151230


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Thank you eternaldragonx! I extremely appreciate that comment! :-)

infidelity
Posted on 06-06-12 04:01 PM Link | Quote | ID: 151257


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Update. Getting side tracked from my items for the time being. Ive written some asm yesterday, to replace the combo system, and create individual TSA blocks for all screen ids! *what never-obsolete accomplised :-)* Im excited i pulled it off! :-)

MetroidCloud16
Posted on 06-06-12 04:43 PM Link | Quote | ID: 151258

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Love what you have so far as ASM goes. What items do you think your going to use for your hack the most? I would love to see the arrow counter the most, but that's just my opinion. Keep up the good work!

____________________



infidelity
Posted on 06-07-12 07:23 PM Link | Quote | ID: 151269


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Thank You MetroidCloud16! Over the weekend im going to begin coding in the asm i wrote, to allow ALL 9 worlds that have 00-7F screens, they're own individual tilesets. Screen designs wont be until my asm for the game is complete.

Googie
Posted on 06-09-12 11:40 PM Link | Quote | ID: 151278


Giant Red Koopa
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Posted by infidelity
Been awhile since I've been on here, so I figured i'd upload yet another goodie I just worked on yesterday/today! Please enjoy! :-D

The Magic Meter


The random disappearing acts in the B Button box, are by me editing the register with the hex viewer open, (sorry, don't want to show too much of my stuff by opening the inventory) :-p

Hope you all like it! :-)


This is really really cool, I was like wow! Awesome progress!

infidelity
Posted on 06-13-12 10:58 PM Link | Quote | ID: 151359


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Thanks Googie! :-) Update: I've upgraded the rom yet again. First, the rom was capable of containing all individual tsas. But i ran into size problems when working on my tsa individual palettes. Over the weekend, i successfully upgraed from MMC3 to MMC5!!

Kiokuffiib11
Posted on 06-14-12 06:30 PM Link | Quote | ID: 151366


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Looking forward to this hack.

Do you have any samples yet, or will soon?

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infidelity
Posted on 06-14-12 10:28 PM Link | Quote | ID: 151371


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Thank you for looking forward to my work! No samples at this time. Right now i just fixed 99% of the glitches, due to my removal of the combos, and the asm i wrote to give me complete freedom of individual screen designs. I plan to make a video soon.

infidelity
Posted on 06-18-12 10:23 PM Link | Quote | ID: 151415


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Update. Spent 7 hours this morning writing/fine tuning my palette asm. Im now able to assign an individual palette, to an individual tsa block, for EVERY screen id. No more of the outer/inner palette boarders!

infidelity
Posted on 06-21-12 03:00 PM Link | Quote | ID: 151422


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Description From Video

It may not look like much, but what this video demonstrates, is a quick view of how my hack can load all of the 9 worlds. I randomly inserted TSA'S\s, to show my ability to create any design I want, no longer stuck with using the pre-made original combos. I also randomly gave all the individual TSA's, they're own palette, to show that my ability to assign tsa any palette, no longer stuck with the inner/outter palette boarders the original game uses. :-)

Custom TSA & Palette Demonstration

Kiokuffiib11
Posted on 06-21-12 05:36 PM Link | Quote | ID: 151425


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It's looking good. I like the space like feel walls on that one (I think it was 7).

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infidelity
Posted on 06-22-12 02:16 PM Link | Quote | ID: 151427


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Testing ripping gfx....




Googie
Posted on 06-23-12 04:20 AM Link | Quote | ID: 151430


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This is kick ass right here, I like how this is comin' along man... >8D

infidelity
Posted on 06-23-12 11:01 AM Link | Quote | ID: 151434


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Thank You Kiokuffiib11 & Googie! :-D

XTTX
Posted on 06-23-12 09:00 PM Link | Quote | ID: 151444


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looking forward to this man! Great work on everything!

I check this thread at least once a day hoping to see an update!

eternaldragonx
Posted on 06-24-12 07:50 PM Link | Quote | ID: 151458


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Grafix rip looks sick. I can't belive I'm seeing this on the nes zelda. I can't wait to see what becomes of it. Great work keep it up.

infidelity
Posted on 06-25-12 05:15 PM Link | Quote | ID: 151467


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Thank You XTTX & eternaldragonx! :-D

I'm looking forward to seeing what gfx I can throw in this game! I'm seriously considering Link's Awakening after what I did in the test screen.

I may also consider into looking in using the ExRAM that MMC5 uses. I was messing around with making 1 8x8 tile have it's own attribute, instead of 16x16. Getting tooooo fancy with that, plus idk how i would make that work for all areas in the game.

But i did sure like how the trees looked when i tested the ExRAM! :-p

Thanatos-Zero
Posted on 06-25-12 09:09 PM Link | Quote | ID: 151468


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Posted by infidelity
Thank You XTTX & eternaldragonx! :-D

I'm looking forward to seeing what gfx I can throw in this game! I'm seriously considering Link's Awakening after what I did in the test screen.

I may also consider into looking in using the ExRAM that MMC5 uses. I was messing around with making 1 8x8 tile have it's own attribute, instead of 16x16. Getting tooooo fancy with that, plus idk how i would make that work for all areas in the game.

But i did sure like how the trees looked when i tested the ExRAM! :-p


Just do not the same mistake as you worked back on Megaman Ultra 2, okay? If you lose interrest make a break of two weeks and so, but please do not force yourself that much.
I do not wish that a project of us here, dies again.
First Ultra 2, then Forever and then after many struggles Odyssey (on which I haven't given up yet, because there is still a chance to collaburate with Puresabre. The chances are small but still I want to do it for Kuja Killer).

Infidelity, if you need help do not be afraid to ask. Since I have regained motivation and enough time, make graphic requests if you wish. Thanks to KK I can work just fine with the colour limitations on tiles and sprites alike.

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

infidelity
Posted on 06-25-12 10:57 PM Link | Quote | ID: 151471


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No worries, ive learned from the past. With Ultra 2, it felt like a job, and i was unmotivated by the task and seeing vast asm skilled hacks of MM being released. Ive been in constant joy with Zelda, and i have set limits for myself, no worries my friend!
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Main - ROM Hacking - Zelda - The Legend of Link (v10-23-17) Released New thread | New reply

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