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Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released New thread | New reply

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infidelity
Posted on 08-08-14 07:39 PM (rev. 3 of 08-08-14 09:14 PM) Link | Quote | ID: 157734


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Thanks lobsang2!

I appreciate it! Congrats on beating it btw!

I will say this, that 1.3 will need to be played from scratch. Its significantly different now. So when 1.3 is released, all previous save states and .sav files must be deleted.

And people need to be very careful using savestates with a battery backed game. You might have saved earlier in the game via sram, but progressed further and have been saving your progress with save states, the you go to reload your game from power off and notice your missing a bunch of shit. I'm away for the weekend so I can do much of anything until Tuesday.

EggplantPimp
Posted on 08-10-14 04:44 AM Link | Quote | ID: 157741


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Posted by MikeTechno
I appreciate it if you stay out of this misunderstanding between me and infidelt.


Don't tell me what to do, I can say what I feel! And it's pronounce "infidelity" not "infidelt" you almost sound like a terrorist!

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MiniCompute
Posted on 08-10-14 07:15 AM Link | Quote | ID: 157742


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Posted by Stufid
Posted by MikeTechno
I appreciate it if you stay out of this misunderstanding between me and infidelt.


Don't tell me what to do, I can say what I feel! And it's pronounce "infidelity" not "infidelt" you almost sound like a terrorist!


Is that a challenge, so your saying if you notice a disagreement between 2 people.
You can't have enough consideration to let them handle their own problems ?
If thats the case expect me not to listen to you at all.
Not unless your willing to seem reasonable to talk to and deal with.

No I'm not a terrorist there are people in the world that are or wannabe terrorist.
Also I call infidelt that by short, since I consider him a friend I always went by that and for a few laughs.

d-ace
Posted on 08-10-14 02:10 PM Link | Quote | ID: 157743


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Great news!

Altough huiminghao (maintainer of nesDS) claimed to have neither interest nor time to fix so that 'Zelda - Legend of Link' would run on nesDS - he bloody did it anyway!!

If you get the latest source and compile it - you can run this great hack on your DS.

Just thought I'll let you know.

/d-ace

MiniCompute
Posted on 08-10-14 02:14 PM Link | Quote | ID: 157744


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Posted by d-ace
Great news!

Altough huiminghao (maintainer of nesDS) claimed to have neither interest nor time to fix so that 'Zelda - Legend of Link' would run on nesDS - he bloody did it anyway!!

If you get the latest source and compile it - you can run this great hack on your DS.

Just thought I'll let you know.

/d-ace


..... hmm I'll check his official site, but just in case can you forward me his download link ?
If that is indeed true I'll do a new recording of infildelts hack.
Least that way I can help him out further in his next releases.


d-ace
Posted on 08-10-14 03:06 PM Link | Quote | ID: 157745


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As I said - there is NO official release that can play the hack yet YOU have to compile it YOURSELF.

Here are the stuff you need to do this:

- The source of nesDS is available here:
http://sourceforge.net/p/nesds/code/ci/master/tree/

- The complete environment for building the source of nesDS is availble here:
http://sourceforge.net/projects/devkitpro/files/Automated%20Installer/

- The latest by nesDS supported version of devKitARM is availble here:
http://sourceforge.net/projects/devkitpro/files/devkitARM/previous/devkitARM_r39-win32.exe/download

If you feel that this is to complicated - then you will have to wait for an official release.

/d-ace

EggplantPimp
Posted on 08-10-14 05:40 PM Link | Quote | ID: 157751


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Posted by MikeTechno
Is that a challenge, so your saying if you notice a disagreement between 2 people.

Not unless your willing to seem reasonable to talk to and deal with.


I'm done...



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infidelity
Posted on 08-11-14 02:31 PM Link | Quote | ID: 157758


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Ok I'm back.

I'm hoping v1.3 will be released this week. The change log is enormous.

Currently in working on a new method for the enemies in connected caves. I hope to have it finished by tomorrow.

The remarks towards The Hammer. I'll see if I can do something to give Link a swing animation of the hammer, instead of a poke/thrust motion. However, if I have to make significant changes to its xy hit detection, I'm going to pass on it.

@d-ace, thank you for getting the author of the nes emu for the DS, to update the emulator. If an official binary release is made, please inform me, and I'll update the front page here with the link. Its too bad the N8 Everdrive will never be updated.

RetroRain
Posted on 08-11-14 05:32 PM Link | Quote | ID: 157759


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There is another alternative to fixing the hammer animation, without adding frames of animation to Link. Simply change the sprite of the hammer, to something like this:



That way when Link pushes the hammer forward, like he does now, what you are really looking at, is the back-end of the hammer, instead of the side view of the hammer.

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infidelity
Posted on 08-11-14 07:04 PM Link | Quote | ID: 157761


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I'll inform Thanatos-Zero. I like the idea.

Thanatos-Zero
Posted on 08-11-14 07:05 PM Link | Quote | ID: 157762


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You know I wouldn't mind to create additional frames for to imitate the execution of the hammer from Alttp, but I am okay with everything as long it doesn't wreck Lloyd's ASM or goes above the sprite limits.

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I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

infidelity
Posted on 08-11-14 07:12 PM Link | Quote | ID: 157763


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Well what I would need is 2 animations for each direction link faces.

Facing Up and Down: Top view of hammer head only. Then, top view of hammer with handle.

Facing Left and Right: Can just use already created hammer, unless you do a redesign.

Thanatos-Zero
Posted on 08-11-14 07:17 PM Link | Quote | ID: 157764


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So the hammer attack can be done. Good... I will start with it when I feel like it.

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

infidelity
Posted on 08-12-14 04:28 AM (rev. 2 of 08-12-14 04:44 PM) Link | Quote | ID: 157772


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Well all that's left for me to do is work on The Hammer a bit. Once that's done, and 1 other final design idea to work out, i'll be releasing v1.3b.

EDIT
Ahhhh, just found a major screw up on my end, in regards to SRAM.

When you select SAVE AND CONTINUE, then decided to reset the rom whenever, then the SRAM gets wiped regardless of that selection. I just noticed that, and saw that I forgot to set up my SRAM wipe/not wipe register. This only happened with only SAVE AND CONTINUE. So this has been fixed, and I hope that was the sram issue was.

MiniCompute
Posted on 08-12-14 08:33 PM Link | Quote | ID: 157774


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Posted by infidelity

When you select SAVE AND CONTINUE, then decided to reset the rom whenever, then the SRAM gets wiped regardless of that selection. I just noticed that, and saw that I forgot to set up my SRAM wipe/not wipe register. This only happened with only SAVE AND CONTINUE. So this has been fixed, and I hope that was the sram issue was.



I figured the save feature was messed up abit thanks for looking into the matter.

infidelity
Posted on 08-13-14 01:46 AM Link | Quote | ID: 157776


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K well I lack the free space for updates to the hammers asm.

so I'll need an update to hammers gfx by someone, I'll try myself when I get the chance. Still need 1 thing to finish, then most likely, the final beta 1.3 will come out this week.

MiniCompute
Posted on 08-13-14 05:02 AM Link | Quote | ID: 157777


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Posted by infidelity

so I'll need an update to hammers gfx by someone, I'll try myself when I get the chance.


I think this should be enogh and it will look good in your hack.
When you copy the gfx into your hack adjust the palette a tad bit if you use yy-chr.

http://www.mediafire.com/download/qpr44ifbpy5693p/donkeykongvsmari_hammer.bin

infidelity
Posted on 08-13-14 01:23 PM Link | Quote | ID: 157780


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inserted. thank you.

infidelity
Posted on 08-16-14 10:15 PM (rev. 5 of 08-17-14 05:19 AM) Link | Quote | ID: 157815


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UPDATE

Annnnnnnd, here we go!

v1.3.3b
List of all changes/fixes within v1.3.2b
http://acmlm.kafuka.org/board/thread.php?pid=150457#150457

IPS
http://acmlm.kafuka.org/uploader/get.php?id=4671

ALSO, PLEASE DELETE ANY PREVOUSLY CREATED (.sav or .fcs save states!) THIS ROM IS VASTLY DIFFERENT FROM THE PREVIOUS BETAS! PLEASE START THIS NEW BETA FRESH!

The reason for 1.3.3b, is all on the front page.

RetroRain
Posted on 08-19-14 05:35 AM Link | Quote | ID: 157823


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I'm in Level 1 dungeon right now, and although I'm near the end of it, there are still a few more rooms I want to check, so I can cross them off the map there, but I ran out of the magic meter. Is there anyway to replenish it other than defeating the dungeon?

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Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released New thread | New reply

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