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Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released New thread | New reply

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infidelity
Posted on 08-06-14 11:01 PM Link | Quote | ID: 157709


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I can't view your video. I need to how this got triggered. A video would really help me out, so I can see everything.

lobsang2
Posted on 08-06-14 11:59 PM Link | Quote | ID: 157710


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Try this link instead: http://youtu.be/iQOfS_XGh0U.

infidelity
Posted on 08-07-14 02:57 AM Link | Quote | ID: 157711


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Hmm, is this using the v1.2 beta .ips? I've had people get no errors there. I'll see if I can recreate the glitch, he not stop until he touches the ocarina. Also, what emulator are you using?

lobsang2
Posted on 08-07-14 03:27 AM Link | Quote | ID: 157712


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Yes, this is using 1.2 .ips. I am running on Nestopia 1.42.4 on a mac.

infidelity
Posted on 08-07-14 03:41 AM Link | Quote | ID: 157713


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Ok, I'll try to recreate it.

lobsang2
Posted on 08-07-14 04:29 AM (rev. 2 of 08-07-14 07:14 AM) Link | Quote | ID: 157714


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After some more testing, I think it could've been the rom. FCEUX 2.2.2 had no problems with it, but when I tried using a different version on Nestopia, it worked fine.

The issue is most likely my fault. I couldn't get Legend of Zelda, The (PRG 0) (U).nes to work at first so I used Legend of Zelda, The (USA).nes. The PRG 0 had no issues, the USA version had issues on Nestopia as I mentioned.

Sorry for being noob.

Also, just found that beating L6 in the darkworld warps me to the Epona house.

RetroRain
Posted on 08-07-14 07:34 AM (rev. 6 of 08-07-14 08:23 AM) Link | Quote | ID: 157715


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Posted by d-ace
You have a better idea how to make revisiting the same 9 Dungeons interesting?
Re-arranging all of the enemies is about the best thing I can think of. However, if there really isn't enough space to do much, I would make the light world have 3 dungeons, and the dark world have 6 dungeons, that way it is almost similar to A Link to the Past. That would be more fitting than replaying the same 9 dungeons in a second world.
Posted by infidelity
Finally created custom asm for my expanded inventory. Now you have complete freedom in movement of the cursor, even if all or no items are present.
That's good! I bet it feels so much better to move in the inventory now right?
Posted by Thanatos-Zero
There is a sollution to that problem, the sprite gets replaced with a customised sprite for frozen enemies. Kirby used the same ice cube for any enemy, but if we want to make it unique we would need a frozen enemy sprite for each individual enemy which Alttp did. I rather go for the the same ice cube method. However I would make said ice sprite look like spikey chrystalised ice boulder.
Yes, but you would still need a blue and light blue palette to go with the frozen-enemy sprite. You can use the palette that is meant for the ice rod/ice particle, but it would need to be at least 2 palette bytes (blue and light blue) to look decent. And if the player decides to switch out his weapon while the enemy is still frozen, naturally the palette would change, and the frozen sprite wouldn't look right anymore. That is one of the problems of the NES, is that the palette space is just too damn limited. Other than that, the system is very easy to work with.

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infidelity
Posted on 08-07-14 01:39 PM Link | Quote | ID: 157716


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Posted by lobsang2
After some more testing, I think it could've been the rom. FCEUX 2.2.2 had no problems with it, but when I tried using a different version on Nestopia, it worked fine.

The issue is most likely my fault. I couldn't get Legend of Zelda, The (PRG 0) (U).nes to work at first so I used Legend of Zelda, The (USA).nes. The PRG 0 had no issues, the USA version had issues on Nestopia as I mentioned.

Sorry for being noob.

Also, just found that beating L6 in the darkworld warps me to the Epona house.


Great news thank you! You saved me from wasting time on that one! The level 6 issue is an issue with every dungeon that has secret stairs or item rooms. This has been resolved and will be fixed in the v1.3 beta.

I'm in the process of figuring a method of different dungeons in the dark world.

Vanya
Posted on 08-07-14 03:30 PM (rev. 2 of 08-07-14 03:41 PM) Link | Quote | ID: 157718


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Posted by infidelity
Without spoiling/revealing anything, the game was entirely constructed around the concept of 2 worlds with 9 dungeons in each world. I lack free space for custom dungeons within the dark world. Vast amounts of asm revolve around the foundation I laied out years ago. The game would essentially have to be scrapped of I were to change how things progress.

This is how the game is.


I have to play farther into the game to see what you mean, but what I was thinking is that it wouldn't take any resources to simply block off the entrances to certain dungeons in one world and not in the other. No?

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infidelity
Posted on 08-07-14 03:58 PM (rev. 2 of 08-07-14 04:49 PM) Link | Quote | ID: 157719


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To progress into the dark world, you need all 8 pieces of the triforce. You can't have a portion of it, and get the remaining portion in the dark world. If you do progress further, (thank you btw, :-)) you will see why this can't happen.

I'm brainstorming an idea, but it need to do more tests.

edit
Wait, wait, wait....

This idea of 3 in light, and 5 in dark.....

I got an idea! But its going to take time. This is my new goal, if there are anymore glitches/bugs/crashes, please report them. At this time, I feel I have them all ironed out with my upcoming v1.3 beta .ips.

So I'm going to devote all my further work specifically on the dungeon progression.

Thank you so much for playing/testing/reporting!

Vanya
Posted on 08-08-14 01:28 AM Link | Quote | ID: 157720


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Glad I could help in some small way.
I don't remember if you replied to this before, but the constant need to use the Lantern is kind of annoying. Although it does keep you on your toes.
Might be more tolerable if using it was a toggle instead of a momentary switch.

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infidelity
Posted on 08-08-14 03:17 AM Link | Quote | ID: 157721


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There is a worthy alternative to the blue lantern. You need to find it. If you can't, I highly suggest paying the old woman to talk, and have at least 1 key in your possession. Pay close attention to the words she speaks.

MiniCompute
Posted on 08-08-14 03:52 AM Link | Quote | ID: 157723


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Posted by infidelity
There is a worthy alternative to the blue lantern. You need to find it. If you can't, I highly suggest paying the old woman to talk, and have at least 1 key in your possession. Pay close attention to the words she speaks.



Sorry it took me so long to reply, infidelt you have done a good job on this.
There are somethings that disappoint me about your hack but I'll speak with you privately about that.

I will say this before you make another update, for the love of god fix the save feature. :|
I don't like how the way you setup the save feature, make some progress in the game.
Die and save, hit reset and power off, only to come back and find my progress gone ? x_X

When you were making your hack demo was their a issue with sram file ?
Bush cutting, did you know I can cut down houses too ?
If link swings downward on the side out of the house and east and west he can take out a chunk of house gfx.
The bombs are weak, takes 5 bombs to take out a weak enemie ?
The swords cuts them down faster than the bombs could tinker the damage settings so 2 hits from a bomb can take out ow enemies ?
Also about the bombs the knock back sucks, if you bomb them they land in front of you ? o0
I don't need to catch ganons minions in my hands and get torn apart if they attack me upon impact.
Have them fly back away from the player or not at all if possible.

I think everyone else covered somethings I ran into.
The ow is nice go to any dungeon you feel like, you beat it you get the trforce piece.
Like I mention to you a while back I think some items players get should allow them to gain access to a dungeon just like zelda 4 and up.
The shops are nice but limit a shop to 2 towns, you got shops all over the place.
Make it old school where if the player needs a lantern.
They can go all the way back to such said town and get it.
Reason why I said that, for newer generations of gamers they need to learn how to back track and collect items along the road.
You could be out of bombs and arrows in a dungeon, come back out go to the field and farm the enemies for "free" refills.

With that said I'll be speaking with you soon, looking forward to your next update.

infidelity
Posted on 08-08-14 04:33 AM Link | Quote | ID: 157724


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I don't think I've ever used the word "disappointed" to anyone here, in regards to years of work on their projects, infact I've never used that term for your princess peach game you had me try out.

I'm not out to please every single person in the world. I'm not out to spend years of my time doing what other people think my works direction to head towards.

I have stated numerous times on the bushes/sword asm. Its not perfect. Its not like I could borrow code anywhere. I wrote all of that from scratch. I've tweaked various times, trying to make it tighter. I'm no expert at asm, I can get things done pretty well, but that's about it.

If people don't like the way my work is heading, they don't have to play it. Doesn't bother me one bit. I bring my work here, cause I'd like to share what I've done, and see what people think. But to say disappointed? That just rubs me the wrong way.

I'm not from Nintendo, I'm a mediocre asm writer, this game will never be perfect. I do the best I can with the knowledge I have.

Anyway, rant over I'm going to bed. As for the SRAM issue, I haven't got a clue, I'll add it to the list of things to check. Your the first I believe that is having SRAM issues. If anyone else can recreate it, let me know. Bye.

MiniCompute
Posted on 08-08-14 04:46 AM Link | Quote | ID: 157725


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Posted by infidelity
I don't think I've ever used the word "disappointed" to anyone here, in regards to years of work on their projects, infact I've never used that term for your princess peach game you had me try out.

I'm not out to please every single person in the world. I'm not out to spend years of my time doing what other people think my works direction to head towards.

I have stated numerous times on the bushes/sword asm. Its not perfect. Its not like I could borrow code anywhere. I wrote all of that from scratch. I've tweaked various times, trying to make it tighter. I'm no expert at asm, I can get things done pretty well, but that's about it.



Whatever makes you happy just giving you my opinion of what I see.
Not saying the hack is bad in fact it is good "YES" I understand its a demo.
But the issues I ran into some of them need to be addressed.
Also I'm not here to make you feel bad if that were the case I would go at it at a much direct upfront and personal attack on you. :/

Next time I won't say anything about it.
Have a good one man.

infidelity
Posted on 08-08-14 02:05 PM (rev. 3 of 08-08-14 02:18 PM) Link | Quote | ID: 157728


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Has anyone experienced saving issues? If so can you please recreate it? I may remove the warning message that I installed at save screen (it was only present in the prg1 rom, so I designed it into the prg0 rom)

you should be able to just shut down once the registration screen pops up.

also, the game has been changed. The light world now only has 3 dungeons with triforce pieces, and the dark world has 5 dungeons with triforce pieces. Each world (light/dark) has a Level-9 dungeon. I've altered my registration screen for the correct values to he displayed. I've also altered the triforce bits register, to show the proper pieces obtained, since its now different from the original.

All I have left on this new idea, is to update the out world map. This time, it will show numbers for the dungeons, not just skulls.

RetroRain
Posted on 08-08-14 05:36 PM Link | Quote | ID: 157729


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How about calling the Level-9 dungeons the Master Dungeon? When you get done tackling the main dungeons in both worlds, the final dungeon (Level 9) is the Master Dungeon. What do you think?

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EggplantPimp
Posted on 08-08-14 06:04 PM (rev. 2 of 08-08-14 06:14 PM) Link | Quote | ID: 157730


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Posted by MikeTechno
There are somethings that disappoint me about your hack


The man spent a little of over two years of his life he's never gonna get back making this hack possible and this is what you say? What a dick move, really...





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MiniCompute
Posted on 08-08-14 07:14 PM Link | Quote | ID: 157732


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Posted by Stufid
Posted by MikeTechno
There are somethings that disappoint me about your hack


The man spent a little of over two years of his life he's never gonna get back making this hack possible and this is what you say? What a dick move, really...




So what are you getting at again....?
I appreciate it if you stay out of this misunderstanding between me and infidelt.
In case you haven't realized it yet, I know how long infidelt worked on this.
He even sent me a few things before he gave you all public.
I'll explain my reply to him later on, once things have mellowed out for abit.
In the mean time why don't you just enjoy his hack and wait for a next public release ?

Thanks for understanding stufid.

lobsang2
Posted on 08-08-14 07:22 PM Link | Quote | ID: 157733


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Had another issue with Nestopia soft locking after killing dark world ganon (love the ending BTW). Switched back to FCEUX and finished the game no problem.

I did have some save issues, but I attributed that to moving my .sav file between emulators. I don't know what caused the issues, but I can say I had completed all dark world dungeons did a S+Q using the 2nd player controller method and then loaded up that sav file in FCEUX (the save was made on Nestopia). When I loaded the file, I had all the heart pieces I'd collected, but none of the dark world triforce pieces and L2 master sword was gone (had L1). I also noticed a bunch of chests I never opened were open. Again, this could have been because I was moving the save file around. Will try to do a clean play through on 1.3 and will definitely let you know if I experience anything similar (going to use FCEUX all the way through).
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Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released New thread | New reply

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