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Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released New thread | New reply

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Da_GPer
Posted on 08-02-14 09:16 AM Link | Quote | ID: 157631


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The story after the title screen shows is nothing but random changing graphics.

infidelity
Posted on 08-02-14 10:45 AM Link | Quote | ID: 157632


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That means the emulator you are using has faulty MMC5 emulation. Please check the very first post, to see which emulators play my work correctly.

Da_GPer
Posted on 08-02-14 11:49 AM (rev. 7 of 08-02-14 02:15 PM) Link | Quote | ID: 157635


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Thanks for telling me that my emulator was out of date. LOL! Anyways, I found that in this cave located near the lower left hand corner of the light map, theres a fairy that will give a glitched heart cycle when healing and leave behind two fires, which can hurt you. The cave is located in 13,2 if you consider the upper left corner of the map to be 1,1. Also, there are times that those types of caves stop playing music while traveling in them.

EDIT: I also found that if your magic is empty and you enter a dungeon, you can fool the magic into going negative, giving you unlimited magic. Also, if your holding the B button to use your magic and then hold down A to raise your swords power, if you let go of B while still holding A, the room will not go dark or will remain the level of darkness it is until you either let go of A, hit an enemy, or leave the room. You can do this an unlimited amount of times, giving you almost unlimited magic.

EDIT 2: The shovel doesnt work right and doesnt do anything other then once in a while giving a "digged up" look. The holes and anything that can cause Link to fall also act like a vacuum, sucking him in. A good example would be in the first dungeon, on the way to the feather. Theres a room that has narrow pathways with a bottomless pit below it. I fell many times there due to a "vacuum". Also, as it appears that the dungeons seem to be mostly unchanged, from what Ive seen so far, I cant access the old man in the first dungeon as the room before it is different and has no moveable block. Are the dungeons suppose to be almost unchanged or do they just start out this way?

EDIT 3: In 3,10 on the light map, theres a staircase. If you enter it, youll be in the wall in the cave. If you head down, youll end up in a room where a glitch happens. Exit and youll be at a fairy outside. Now, if you head left or right instead of down while in the wall, youll end up not in the wall anymore, but once you exit the cave, the graphics will be glitched until you leave the screen.

EDIT 4: In 8,11 on the light map, if you push the rock up, youll glitch into a cave with just a enemy and a room where you can walk into a huge black area which looks like a giant pit but isnt. Pushing the rock down will show an entrance, but it will lead to the same cave as before.

EDIT 5: In 5,10 on the light map, if you head right on the upper path but walking on the lower part of that path, youll end up stuck in the trees and can only head back left to free yourself.

infidelity
Posted on 08-02-14 06:06 PM Link | Quote | ID: 157641


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I have received a vast amount of negative feedback regarding the shovel.

After much thought, I'm going to scrap the shovel, and redo the concept. I have informed Thanatos-Zero about my idea, and he is onboard.

My idea sounds very possible asm wise for me. Its a way better concept.

d-ace
Posted on 08-02-14 06:16 PM (rev. 3 of 08-02-14 06:17 PM) Link | Quote | ID: 157642


Red Goomba
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I don't know what you have planned...but couldn't you treat the Shovel the same way as the Hammer? Special 'soft soil tiles' that can be digged - just like the pegs can be hammered?

/d-ace

EggplantPimp
Posted on 08-02-14 07:03 PM Link | Quote | ID: 157643


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I'm in love with this hack, it blows Zelda Challenge Outlands out of the water! I know I'm going to enjoy this, thanks to you & everyone that made this hack possible! One question... Where is the world map? I'm trying to find the first dungeon...

____________________
- Nikki

infidelity
Posted on 08-02-14 07:09 PM Link | Quote | ID: 157644


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The shovel and hammer share the same asm concept. The problem is the way the game mechanics work for sprite movement. Its based off of link being positioned directly towards an 8x8 metatile. You will notice if you link around slightly, and then go into another direction, the game will adjust links position to make him leveled off with the same zone ad the 8x8 field.

Links y position is always #5/#D that's every 8 bytes.

The hit detection asm I'm borrowing from, I've had difficulty trying to get the proper hit detection. It was alot of trial and error. Its not perfect, doing things the game never intended to do. I'm not an asm master, but I got things working to an extent. But the shovel mechanics, which I agree on, is the worst out of the mechanics than the sword/bush and the hammer.

Trust me, the idea I have for the replacement of the shovel, had even got me excited. The new idea will do justice for the shovel.

Thanks again to everyone that has enjoyed my work, and submitting errors. And for compliments on the sprite designs, please do not hesitate to thank Thanatos-Zero.

Malachi Constant
Posted on 08-02-14 07:24 PM (rev. 2 of 08-02-14 07:26 PM) Link | Quote | ID: 157647


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Posted by infidelity
Trust me, the idea I have for the replacement of the shovel, had even got me excited. The new idea will do justice for the shovel.


Is it the Lens of Truth?

I've downloaded the patch but I haven't decided whether to play it yet. Part of me just doesn't want to ruin the first impression. I've been following this hack for so long, and it looks impossibly good. You and Thanatos-Zero have done a fantastic job. This one's gonna detonate like a bomb once the full release hits the scene.

infidelity
Posted on 08-02-14 07:35 PM Link | Quote | ID: 157648


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Lol, no not the lens of truth, which WAS in my original concepts. No this is wayyyy better. Just waiting on the gfx from Thanatos before I begin the asm work.

The outworld map is for sale just below links house. When you view the map, press/hold A to see where all 9 dungeons are located.

EggplantPimp
Posted on 08-02-14 11:34 PM Link | Quote | ID: 157649


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Posted by infidelity
When you view the map, press/hold A to see where all 9 dungeons are located.


Okay I got the map, how do I know which dungeon is which? it's not like I can move the cursor to go to the skull to check which dungeon I need to go to.

____________________
- Nikki

Insectduel
Posted on 08-03-14 12:21 AM Link | Quote | ID: 157651


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Posted by Stufid

Okay I got the map, how do I know which dungeon is which? it's not like I can move the cursor to go to the skull to check which dungeon I need to go to.


There are skulls on the map that indicates the dungeon but each dungeon requires items to get through. It's much like in traditional Zelda 3 games.

Infidelity, you did an amazing job on this! Although it's on the beta stages and hopefully the game should be bug-free.

EggplantPimp
Posted on 08-03-14 03:27 AM Link | Quote | ID: 157654


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Gee, thanks...

____________________
- Nikki

Chaobomr
Posted on 08-03-14 05:10 PM (rev. 2 of 08-03-14 05:11 PM) Link | Quote | ID: 157657


Buster Beetle
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Okay, this is weird. I can only play this when the Game Genie is running, otherwise I end up with a gray screen (FCEUX, if it helps. I haven't tried on Nestopia, yet.).

____________________
Sorry for the stupidity. That jerk will be dealt with in the most insane way possible.

TCgamerboy2002
Posted on 08-03-14 08:33 PM Link | Quote | ID: 157658


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Posted by Chaobomr
Okay, this is weird. I can only play this when the Game Genie is running, otherwise I end up with a gray screen (FCEUX, if it helps. I haven't tried on Nestopia, yet.).


Have you tried the latest version of FCEUX?

infidelity
Posted on 08-03-14 11:18 PM Link | Quote | ID: 157661


Fuzz Ball
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I have removed the shovel, and created it's replacement in 2 days! :-D

It will be within the next beta release, whenever that may be.

I hope you'll like, I sure as hell do, lol.

d-ace
Posted on 08-04-14 02:19 PM Link | Quote | ID: 157667


Red Goomba
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Hi,

So I have been looking into why 'Zelda - The Legend of Link' does NOT run properly on the DS emulator nesDS. It seems as if it fit the profile of what is described in page one:

'...the emulator you are using, is not utilizing the MMC5 register $5130 correctly.'

Since the emulator FCEUX does handle the register in question correctly, I did a comparison of the source-code between the two.


Here is a screen-shot of the file mmc5.cpp from the source of FCEUX (http://sourceforge.net/p/fceultra/code/HEAD/tree/fceu/trunk/src/boards/mmc5.cpp):



And here is the corresponding code of map5.s from the source of nesDS (http://sourceforge.net/p/nesds/code/ci/master/tree/arm9/source/mappers/map5.s):




So, if I understand it correctly, it is a matter of translating the C-code below into Assembler, in a way that fit the rest of the Assembler code for nesDS:

'CHRBanksA[A & 7] = V | ((MMC50x5130 & 0x3) << 8);'


Is anybody skilled enough in Assembler to 'fix' nesDS?


/d-ace

Chaobomr
Posted on 08-05-14 02:29 AM Link | Quote | ID: 157671


Buster Beetle
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Posted by TCgamerboy2002
Have you tried the latest version of FCEUX?
Last time I checked, yeah. Then again, I haven't updated FCEUX in months.

____________________
Sorry for the stupidity. That jerk will be dealt with in the most insane way possible.

EggplantPimp
Posted on 08-05-14 03:01 AM Link | Quote | ID: 157672


Buzzy Beetle
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Here you go...

____________________
- Nikki

Chaobomr
Posted on 08-05-14 05:51 AM Link | Quote | ID: 157676


Buster Beetle
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Posted by Stufid
Here you go...
Updating wasn't as much of a pain in the ass as I remember. Maybe it was because I saved the config file first?

____________________
Sorry for the stupidity. That jerk will be dealt with in the most insane way possible.

Da_GPer
Posted on 08-05-14 08:52 AM (rev. 3 of 08-05-14 09:38 AM) Link | Quote | ID: 157677


Goomba
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In Level 5, from the beginning, if you head right and up, the Old Man there will be messed up. Also, Link will have the words "magic" showing on his sprite when walking left and right.

EDIT: Level 6 is almost impossible due to the lantern. The lantern was a nasty problem in the other levels, but with those evil wizards always shooting at you and stuff, its almost impossible to work with them and the lantern. I highly suggest removing the lantern or making it for one level only or limited use like maybe a few rooms here and there.
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Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released New thread | New reply

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