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Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released | New thread | New reply |
d-ace |
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Red Goomba Level: 14 Posts: 8/35 EXP: 12452 Next: 619 Since: 06-04-14 Last post: 3489 days Last view: 3540 days |
So how do I use it to lift rocks? I tried every button...
Here are some more bugs/opinions: Bugs: - Messed up Gfx of old-man in dungeon 5 giving the advice 'DIGDOGGER HATES CERTAIN KIND OF SOUND.' - When entering the beach from the west, by hammering two poles down, the poled down gfx appear in the wrong position - half a tile to the left of the pole. - The air-meter when link is submerged starts from top of the screen rather than top in the B-box. Notes: - Pressing lantern button when falling down a pit, in a dungeon, causes the wierdest strob-ligtht effect - try it! Improvement: - Possibility to see which rooms one visited on the dungeon map. /d-ace |
..RetroHelix |
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Micro-Goomba Level: 11 Posts: 12/18 EXP: 4647 Next: 1338 Since: 03-09-14 Last post: 2704 days Last view: 2861 days |
Thanks for finishing this up.
Ill try it out tomorrow. |
d-ace |
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Red Goomba Level: 14 Posts: 9/35 EXP: 12452 Next: 619 Since: 06-04-14 Last post: 3489 days Last view: 3540 days |
Critical Bug encountered:
When using the 'tunnel-system' from the little island with two living statues on it (coordinates X:3 - Y:10) the entire game freezes when exiting. /d-ace |
infidelity |
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Fuzz Ball Level: 66 Posts: 551/968 EXP: 2368585 Next: 93266 Since: 05-24-07 Last post: 961 days Last view: 817 days |
Crap, that's exactly what I hoped wouldn't happen. I'll be stopping home shortly, and take a look asap, you've been very helpful!
EDIT Critical error resolved. Please obtain v1.1 .ips from the first page. |
d-ace |
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Red Goomba Level: 14 Posts: 10/35 EXP: 12452 Next: 619 Since: 06-04-14 Last post: 3489 days Last view: 3540 days |
Another game breaking bug:
- When entering the 'tunnel-system' from the cave at coordinates x:8 - y:2, you will end up stuck when exiting on the other end. You can't hit the peg (if you have the hammer at all) and you can't turn back into the cave - game over! EDIT: Checked this again and if you have the hammer - you can proceed - without it: GAME OVER - you are stuck. I found the chest I mentioned earlier - with the faulty gfx: - Faulty open-chest gfx at coordinates X:6 - Y:14. Displays open cave instead of open-chest. Displays proper if leaving and reentering screen. Bugs: - Impossible to reach chests? Near desert and during 'links awakening rafting section'. - Fairy cave in desert produces wrong gfx as spinning hearts - among them two fires. - Invisible enemies in tunnel-sections. Improvment: - You should'nt be able to buy stuff you already have - you could loose money by mistake! Well - since the game can not be beaten in its current state (at least not in Nestopia - which have awesome rewind and fast-forward features) I will continue my playthrough when the game breaking bugs have been corrected. Also - it would be nice to hear from you what bugs/improvements you rectify with each new release of the game. To sum up the experience so far: Great things lies ahead! The game have great graphics and music. You will newer be entirely lost and you have some degree of freedom in completing the dungeons. In short - when completly bug-free - this hack will be the MOTHER of all zelda hacks on the NES! I'll will restart my playthrough as soon as the game-breakers are fixed. /d-ace |
infidelity |
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Fuzz Ball Level: 66 Posts: 552/968 EXP: 2368585 Next: 93266 Since: 05-24-07 Last post: 961 days Last view: 817 days |
Thanatos informed me on Level-5's boss. I will upload a newer .ips tonight. I've already taken care of the warp cave issues, and tripled checked the entire out world, and there are no more things obstructing cave entrances. |
d-ace |
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Red Goomba Level: 14 Posts: 11/35 EXP: 12452 Next: 619 Since: 06-04-14 Last post: 3489 days Last view: 3540 days |
OK - final comments for today - it's getting late:
Critical Bug: - Died in dungeon 8 and selected 'save & continue' - when exiting dungeon i ended up at a random place on the overworld map and game froze. Bugs: - Pushable Rock att coordinate X:11 - Y:8 behaves strange. When pushed North to South - the block slides away BUT you can not enter the cave. When pushed South to North - you immediately enter the cave - as it was right under the rock (which it's not). Improvments: - Instead of having to many shops/money making game/secret to everybody - how about having more NPC's dropping hints, like 'ONLY THOSE STRONG ENOUGH CAN DRAW THE MASTERSWORD'. They could even be used to make room for a little back-story... - Should the tri-force really be green on the pause-menu? Why not yellow (gold)? - Not every room in a dungeon needs to be completly dark - that was not case in the 'original'. /d-ace |
MiniCompute |
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Bubble Level: 66 Posts: 566/981 EXP: 2422003 Next: 39848 Since: 04-25-07 Last post: 492 days Last view: 701 days |
Posted by d-ace Yes pitch black room/dungeon fights is the new standards in rom hacking. Gte to walk right in, trip over enemies, objects and traps without seing a thing. Bring a lamp, doesn't cost too much and memorize the room abit. Don't like it, don't enter the dungeon, your quest is over and hyrule will be destroyed. |
Chaobomr |
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Buster Beetle Banned: Spammer takeover? Level: 45 Posts: 369/467 EXP: 639016 Next: 21148 Since: 05-07-13 From: The dirty south Last post: 3483 days Last view: 3481 days |
Seems like there's still some visual Game Genie issues. The Game Genie screen's straight-up black this time. I doubt you're gonna fix that. ____________________ Sorry for the stupidity. That jerk will be dealt with in the most insane way possible. |
infidelity |
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Fuzz Ball Level: 66 Posts: 553/968 EXP: 2368585 Next: 93266 Since: 05-24-07 Last post: 961 days Last view: 817 days |
Sorry, again I have no clue on that. This isn't for game genie. :-( |
mrrichard999 |
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Shyguy Level: 21 Posts: 8/85 EXP: 47822 Next: 2121 Since: 02-17-14 From: East Coast of the States Last post: 2288 days Last view: 2766 days |
Man this is awesome! Great job guys!
Found a fake bush here which can't be cut here No big deal Found this was completely black when entering this area until I pressed start and came back. Found peahats that dont move in the caves Not sure if its because of the emulator I am using, using the latest version of FCEUX and patched it to this ROM Legend of Zelda, The (U) (PRG0) [!] - GOODNES 3.14 CRC32: D7AE93DF MD5: 337BD6F1A1163DF31BF2633665589AB0 SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2 SHA-256: 8F72DC2E98572EB4BA7C3A902BCA5F69C448FC4391837E5F8F0D4556280440AC ____________________ Current & Finished Projects -----------> http://www.romhacking.net/community/131/ Metroid Blast Hack in the works ----> http://forum.metroidconstruction.com/index.php/topic,3103.0.html See if you might have lost money or checks in your state!! http://www.missingmoney.com |
infidelity |
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Fuzz Ball Level: 66 Posts: 554/968 EXP: 2368585 Next: 93266 Since: 05-24-07 Last post: 961 days Last view: 817 days |
Thank you for the pics!
I've been working feverishly on all the bugs. As of this morning, 13 reported bugs/glitches/crashes have been resolved. The big one for me, is my push boulders. Alot of asm revolves around those, so I need to thoroughly skim through my code, and figure it out. Anyway, in regards to the photo with the bush bot being cut, I can't reproduce it on my end. |
d-ace |
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Red Goomba Level: 14 Posts: 12/35 EXP: 12452 Next: 619 Since: 06-04-14 Last post: 3489 days Last view: 3540 days |
Ahh - a new day for finding bugs...
Game breaking bug: - You can not finish the 8th dungeon - it will take you to a random place on the overworld when you grab the triforce shard and the game will freeze. Bugs: - When using the hook-shot to avoid the three holes enter the cave at coordinates X:8 - Y:8, to the right of the castle - there is really no way back! You are stuck forever! - Hint-lady informs me that I can jump long distances with pegasus-boots BUT since I can not allocate Rocks feather to A button - how can I run and jump? - When entering the first house AGAIN the old man still offering sword, boomerang and rupees, and you can't leave until you collect them. Better description of the air-meter bug: - When you enter the water, the air-meter displays properly and will 'sink' from the top of the B-box properly. It is when you leave a screen and enter another the air-meter will start from top of the screen and sink. Also - I can not for the life of me find the BOW and the OCARINA... Can you provide a private spoiler of some sort? /d-ace |
infidelity |
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Fuzz Ball Level: 66 Posts: 555/968 EXP: 2368585 Next: 93266 Since: 05-24-07 Last post: 961 days Last view: 817 days |
Ahhh, ok I know the screen your talking about. Its meant to be accessed only with the feather/shoes combo. I'll insert grass on the left side of the 3 holes, so when you exit the stairway, the grass will respawn. Good find.
And I apologize to those with difficulty on combining the shoes/feather within the game. When you have both items, highlight the feather in the inventory, you will see your sword pop up in the A button box. Press up/down to swap your sword with the shoes and vice versa. |
d-ace |
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Red Goomba Level: 14 Posts: 13/35 EXP: 12452 Next: 619 Since: 06-04-14 Last post: 3489 days Last view: 3540 days |
Sooo.... how about Dungeon8 - is it beatable or are you looking into that?
Also - I really need hints about Bow and Ocarina - I've looked everywhere.... /d-ace |
infidelity |
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Fuzz Ball Level: 66 Posts: 556/968 EXP: 2368585 Next: 93266 Since: 05-24-07 Last post: 961 days Last view: 817 days |
d-ace check pm. |
RetroRain |
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Fuzz Ball Level: 66 Posts: 764/994 EXP: 2438748 Next: 23103 Since: 09-30-07 Last post: 1938 days Last view: 960 days |
My report, from what I played so far:
1. When I first started the game, and got the sword/boomerang/bombs, when I got the map, I couldn't toggle to it in the inventory menu. Once I got the hammer, then I could. 2. I'm assuming that the random arrows that happen in certain rooms of caves are not a bug, but I'm pointing it out anyway just incase. 3. It's very easy to fall into the holes. In fact, if you are even just a little bit away from the holes, you can get pulled in. 4. The shovel is still useless, but I'm sure you know about that already. And as someone else has said, if you're able to fix the hammer animation, that's cool, but if not, it's not that big of a deal. 5. A suggestion - You should make the inventory free toggling. That way you can move up, down, left, and right, regardless of whether there is an item there or not. If there is no item there, you simply can't press start to leave the inventory menu. That is just a suggestion though. Toggling in the inventory isn't that fun. And make the cursor brighter, or darker. With the grey background, it doesn't stand out too much. 6. The old Zelda font seems out of place now that you have updated the graphics for the game. The font should be updated as well. 7. Boss music plays when you re-enter the boss room of a dungeon after already defeating the boss. 8. The old level 1 bug still exists from the original, where the door at the top will open if you go out, and then go back in. 9. I don't mind one dungeon where you have to use the lantern to light the whole thing up, but it shouldn't be for every dungeon. And if by some chance you do run out of magic, it could leave the player even more frustrated. Based on what I played, I would make Level 2 dungeon the only dungeon where you have to use the lantern, since the dungeon is pretty simple enough. The corner of the tree next to link is blue. Probably an Attribute table thing. Is Link supposed to be able to walk on the black part of the cave? I know in other caves, he can't. The video of the bush bug. Somehow I got it so that one of the bushes can't even be hit. And that's about it for now. I was only playing for a couple of hours. In fact, I couldn't even find the Level 1 dungeon. But someone said that the map can show dungeon locations if you press A. I didn't know that. So when I play again I'll use it. ____________________ My YouTube Channel |
infidelity |
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Fuzz Ball Level: 66 Posts: 557/968 EXP: 2368585 Next: 93266 Since: 05-24-07 Last post: 961 days Last view: 817 days |
v1.2 is uploaded
http://acmlm.kafuka.org/board/thread.php?id=7308 |
LeviathanMist |
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Red Paragoomba Level: 19 Posts: 6/64 EXP: 34520 Next: 1257 Since: 11-18-11 Last post: 3513 days Last view: 2991 days |
Hi there,
I've had my eye on this patch for awhile, and I just wanted to thank you for your hard work on this hack. I will be playing this tonight on my hitbox stream, and will report any bugs and oddities, if I find any. |
d-ace |
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Red Goomba Level: 14 Posts: 14/35 EXP: 12452 Next: 619 Since: 06-04-14 Last post: 3489 days Last view: 3540 days |
H O L Y - C R A P!
Just go the BOW and finally got to revisit that guy that keeps nagging me to come back when I got one... I'm not spoiling anything - you have to see for yourselves....but its good.... /d-ace |
Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released | New thread | New reply |
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