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Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released | New thread | New reply |
MiniCompute |
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Bubble Level: 66 Posts: 561/981 EXP: 2422000 Next: 39851 Since: 04-25-07 Last post: 492 days Last view: 701 days |
Posted by Thanatos-Zero Thanatos are you infidels game manager ? I understand you've played a big role in assisting in his rom hack but let him make the announcements and call the shots in his project/thread. Thanks. |
TCgamerboy2002 |
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Micro-Goomba Level: 9 Posts: 3/12 EXP: 2499 Next: 663 Since: 06-05-14 Last post: 2865 days Last view: 2140 days |
Posted by MikeTechno Not unless Infidel told him to give the updates due to him being busy with the hack and whatnot. |
infidelity |
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Fuzz Ball Level: 66 Posts: 542/968 EXP: 2368582 Next: 93269 Since: 05-24-07 Last post: 961 days Last view: 817 days |
I spent an entire Saturday constructing my overhaul of a function within the game (non game play related) and I'm so proud with how it came out!
Thanatos has updated his Dodongo gfx again, so I need to insert those, hopefully tonight. And this is my official announcement, the beta will be out this week, no later than Thursday. :-) |
Chaobomr |
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Buster Beetle Banned: Spammer takeover? Level: 45 Posts: 365/467 EXP: 639015 Next: 21149 Since: 05-07-13 From: The dirty south Last post: 3483 days Last view: 3481 days |
Let's hope it won't be later than Thursday, otherwise ur title be lyin'! ____________________ Sorry for the stupidity. That jerk will be dealt with in the most insane way possible. |
infidelity |
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Fuzz Ball Level: 66 Posts: 544/968 EXP: 2368582 Next: 93269 Since: 05-24-07 Last post: 961 days Last view: 817 days |
Its definitely no later than Thursday, this is all finished. I just need to do my own full run through, I'm confident all major bugs and glitches are resolved.
I'm hoping on just 1 beta release, and if things reported back are in good standings, I'll release the final version instantly. But I honestly got this as tight as this project could possibly be. I'm really anxious to the impending comments on every aspect to this. |
MiniCompute |
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Bubble Level: 66 Posts: 563/981 EXP: 2422000 Next: 39851 Since: 04-25-07 Last post: 492 days Last view: 701 days |
Posted by infidelity If I havent expressed my loving support towards you and making us wait a decade. I'll leave this with you, have a nice special day! |
RetroRain |
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Fuzz Ball Level: 66 Posts: 762/994 EXP: 2438745 Next: 23106 Since: 09-30-07 Last post: 1938 days Last view: 960 days |
infidelity, you know the swinging sword animation you put in your hack? Is that merely from the cycling of the VROM pages, or is there more to it? I was just curious as to how it was done. ____________________ My YouTube Channel |
infidelity |
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Fuzz Ball Level: 66 Posts: 545/968 EXP: 2368582 Next: 93269 Since: 05-24-07 Last post: 961 days Last view: 817 days |
Its a combination of chr swapping, and custom positioning of the sword sprite.
When I release the beta today, feel free to watch the ppu viewer within fceux, and you'll see it on action. :-) CHECK FRONT PAGE! BETA RELEASED! http://acmlm.kafuka.org/board/thread.php?pid=150457#150457 |
njosro |
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Goomba Level: 13 Posts: 9/27 EXP: 8460 Next: 1807 Since: 05-15-14 Last post: 2542 days Last view: 2280 days |
Finally the day has come!! So exciting!
... Ok I started the title screen and let the intro play... MIND BLOWN! It's awesome already!! Like, whaaat? It's just so amazing already and I haven't even pressed start yet. I can tell this is going to be one of the best hacks I'll ever play. Maybe I'm just overly excited. ... Ok now I've played it a bit, and it's just so awesome. Thank you Infidelity and all who helped. This was definitely worth the wait. |
Vanya |
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Red Koopa Level: 27 Posts: 71/139 EXP: 105123 Next: 11036 Since: 01-22-13 Last post: 3296 days Last view: 3295 days |
Freakin' awesome, dude!!
I'm loving this to no end. One thing, the first underground passage I entered had the enemy puff appear and then nothing appeared, but there was an enemy in that spot that moves around shooting arrows but I can't interact with it. Is this enemy supposed to be like that? The passage in question is near the starting point and consists of 6 rooms in an upside down U shape. I entered on the lower left and exit on the lower right. Also, there are some times when I cut down bushes in rapid succession and one will randomly fail to switch graphics such that there is a left over bush that I can freely move over. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
infidelity |
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Fuzz Ball Level: 66 Posts: 546/968 EXP: 2368582 Next: 93269 Since: 05-24-07 Last post: 961 days Last view: 817 days |
I'm glad you guys are liking it!
@Vanya: Yeah the bushes I've had a very tough time trying to get perfect, but its been extremely difficult. I may try to revisit this again, hut I don't think I can do any better, the code is a mess. The caves originally never had enemies in them. I was able to insert asm to look at the outwotlds current screen I'd, and load up that screens enemy id set, and insert them into the cave, and I force the starting xy position and hp. I don't know why some appear and some don't. I might have to create a dedicated table for caves that I want enemies to appear in. |
d-ace |
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Red Goomba Level: 14 Posts: 4/35 EXP: 12452 Next: 619 Since: 06-04-14 Last post: 3489 days Last view: 3540 days |
Started a playthrough (on Nestopia) and this is what I can report so far:
Bugs: - Invisible enemies in the cave in the forest - when entering and exiting through hollowed wooden stumps. - When defeating a boss and then head back to explore the rest of the dungeon - the boss music keeps playing. - Surplus keys obtained in dungeon disappearing when discovering new keys in the overworld. - Various chests on the overworld displays wrong tile sometimes. - It is possible to walk from one screen, via an opening, into next which does not have an opening. - Level8 marker on the map is off with one square - being one square to the left of the real entrance. - The warp zone/station starts off as black - you have to push start to be able to see. When you see it - it is messed up with various tiles. Opinions: - Holes pulling you in from to far away. - Shovel requiring to be lined-up exactly makes it inpractical to try. - Layout of dungeon 2 left me with +5keys when finished. - Maximum of 255 Rupees is a bit limited. - Better animation when using hammer/shovel - instead of just 'poking'. Improvements: - Possibility to toggle between your items using select in some way? It is tedious to use start because of the time delay. Praise: - Great idea of displaying the dungeon locations on the map when pressing A. - Nice idea to only let the lantern shine while having button pressed. Please remember that this is a bug-report - I really appreciate the hard work. This hack have GREAT potential - it just need some final adjustments. /d-ace |
infidelity |
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Fuzz Ball Level: 66 Posts: 547/968 EXP: 2368582 Next: 93269 Since: 05-24-07 Last post: 961 days Last view: 817 days |
No offense taken from your report. However, I was not expecting errors with the treasure chests, that shouldn't be happening. Could you please submit a screenshot of which one consistently produces the incorrect name for the obtained item, please? |
d-ace |
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Red Goomba Level: 14 Posts: 5/35 EXP: 12452 Next: 619 Since: 06-04-14 Last post: 3489 days Last view: 3540 days |
Hi,
One chest that displays incorectly when opened is located on the 9th square on the map - counting from top-left. This is just to the rigth of the bridge you need the hook-shot to cross. Another chest displayed the cave-opening tile while the chest was opened and link stayed on the same screen. When leaving and returning - the chest displayed the proper opened tile. Sorry - no screen-shots taken. /d-ace |
infidelity |
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Fuzz Ball Level: 66 Posts: 548/968 EXP: 2368582 Next: 93269 Since: 05-24-07 Last post: 961 days Last view: 817 days |
Thank you for the report. But where is the chest located, that produces the cave tiles when opened? Thank you. |
d-ace |
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Red Goomba Level: 14 Posts: 6/35 EXP: 12452 Next: 619 Since: 06-04-14 Last post: 3489 days Last view: 3540 days |
Sorry - I'll have to start over to locate that particular chest again to describe it properly. All I remember is that it is on the overworld and there was water nearby on the same screen.
A couple of concerns/questions: - Are you supposed to find an item in every dungeon? - Why are the old man in the pumpkin house offering the same three items (sword boomerand and rupees) as the old man in the beginning of the game? - Are there separate key counters for the overworld vis-a-vis the dungeons? I'll get back to you with the chest displaying a cave-opening tile as soon as I stumble upon it again. /d-ace |
infidelity |
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Fuzz Ball Level: 66 Posts: 549/968 EXP: 2368582 Next: 93269 Since: 05-24-07 Last post: 961 days Last view: 817 days |
Level-2 is the only level that has a secret item for link, that is not located in a secret stairway.
The old man should only appear once on Links house only. I'll need to go through each screen I'd to make sure that room only appears once. |
RetroRain |
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Fuzz Ball Level: 66 Posts: 763/994 EXP: 2438745 Next: 23106 Since: 09-30-07 Last post: 1938 days Last view: 960 days |
I have a report also. I'll post it tomorrow, as I have to go to work soon. I took a couple of screenshots, and a video of a glitch, and I'm also taking notes in notepad as I play. But overall, the amount of work you put into the hack is very impressive. It's a good hack. It just needs some touch up work, but obviously that is why it is in the beta stage. ____________________ My YouTube Channel |
d-ace |
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Red Goomba Level: 14 Posts: 7/35 EXP: 12452 Next: 619 Since: 06-04-14 Last post: 3489 days Last view: 3540 days |
Was it the glove I got in dungeon2? What does it do? I can't seem to be able to lift rocks with it...
/d-ace |
infidelity |
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Fuzz Ball Level: 66 Posts: 550/968 EXP: 2368582 Next: 93269 Since: 05-24-07 Last post: 961 days Last view: 817 days |
Its just the power bracelet with different gfx. |
Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released | New thread | New reply |
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