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Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released New thread | New reply

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Thanatos-Zero
Posted on 07-09-14 10:09 PM Link | Quote | ID: 157386


Nipper Plant
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Okay... What is left for me to do are Ropes, Like-Likes, Goriyas, Gohmas, Vires, Dodongos, Diggdogger and Gleeoks.
It is still a lot and I had some bad days behind me and some were I was just tired to do anything.
It is a bloody task, but nevertheless a bloody task I like to finish for you all.
I hope you have all the patience, because it is not going to be finished on the 15th July.

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

..RetroHelix
Posted on 07-09-14 10:19 PM Link | Quote | ID: 157387


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Take your time, don't rush things.
I think everybody who has spent some time in the romhacking scene has learned to wait patiently.

infidelity
Posted on 07-10-14 02:20 AM (rev. 5 of 07-10-14 04:35 PM) Link | Quote | ID: 157388


Fuzz Ball
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Gfx that are currently updated look great thanatos! Everything you have sent me is inserted and looks great!

I'm still going through my run through of the entire game, and things are looking/working great so far! Can't wait to release this this month!!

EDIT

I have confirmed the following nes emulators play my rom correctly.

Windows
FCEUX latest build
Nestopia latest build
Nintendulator latest build

Wii/WiiU
RetroArch 1.0.0.2 using the Nestopia core. WiiU users, do not launch retroarch from the homebrew channel, launch retroarch from within a USB loader such as wiiflow or USB loader gx, this is because the homebrew channel displays the incorrect aspect ratio, and for some reason retroarch doesn't boot correctly, I did several tests and this is how I narrowed it down. Again this is only for WiiU users.

Now, unfortunately, my rom will not work on PowerPak or N8 Everdrive devices. This is because the prg and chr chips are 512kb each, and my game uses 1mb for both prg & chr. I actually contacted the developer of the N8 Everdrive, asking if he would ever consider a new revision of his product to support. 1mb prg & chr, but he said he wasn't interested.

I'm waiting for confirmation on a 3ds nes emulator, if it plays my work correctly. When the game is released, I'll post everything in the very first post on the first page

s_ryo
Posted on 07-11-14 12:42 PM Link | Quote | ID: 157415


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Is it can play on real NES (MMC5 repro)?

RetroRain
Posted on 07-11-14 09:39 PM Link | Quote | ID: 157419


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Hey infidelity, off-hand, do you happen to know if Zelda 1 has a lot of free space before ROM expansion?

____________________
My YouTube Channel

infidelity
Posted on 07-12-14 03:08 PM Link | Quote | ID: 157424


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If I recall, the 1st bank that houses the sound engine has some free space. The rest of them have little portions. The hard wired bank has none, 3 quarters are all dpcm and then the rest is asm(the other hard wired asm is located within SRAM)

RetroRain
Posted on 07-12-14 06:41 PM Link | Quote | ID: 157425


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Ah, thanks for the info. I was just curious. So, if one were to do some serious hacking, they'd be better off expanding the ROM.

If I ever get back to Zelda 1, I wouldn't convert it to CHR-ROM though. As easier as it is dealing with CHR-ROM, the extra work isn't worth it to me. I'd rather just deal with the CHR-RAM. In fact, Zelda 1 was the first game where I successfully got an understanding of how CHR-RAM works, since I successfully wrote tiles to the PPU, which gave Link a different costume when he got the ring.

I think one of things I'm looking forward to checking out in your hack, are the new cave layouts, and dungeon bosses. Are there new dungeon bosses, or are they the same, but with new attack patterns?

____________________
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infidelity
Posted on 07-12-14 07:38 PM Link | Quote | ID: 157426


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Converting this to chr-rom was very easy, since they're not that many sprites in the game.

The dungeons alternate between 4 sets of chr tiles from 80-FF within the left ppu viewer window.

I just played attention to what was originally loaded, and just created the appropriate tables to load the chr properly.

$10ram is the register that deals with what level you are on. 00 being the out world, and 01-09 for the dungeons. So I check $10 and have it branch to the appropriate chr table to load the proper gfx.

As for the dungeons, thanatos is revamping the original designs of the bosses. Diggdoger. Dodongo. Gleeok, Gohma, are the remaining bosses in waiting for to update.

ASM wise, I have been tinkering around with some if the bosses ai, nothing concrete yet cause I'm limited in free space, but I'm definitely considering new actions performed by them. I was messing with Dodongo, that was fun, lol.

Thanatos-Zero
Posted on 07-14-14 05:23 PM Link | Quote | ID: 157434


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Gohma is now done.
I would like to awe you right now, but it would only spoil things for you.


____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Thanatos-Zero
Posted on 07-17-14 02:00 PM Link | Quote | ID: 157460


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Diggdogger is done. However he will be quite different from his appearance and perhaps his attack patterns, if Infidelity gets the ASM done with the limited space he has left.

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

infidelity
Posted on 07-17-14 04:58 PM Link | Quote | ID: 157461


Fuzz Ball
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Only 2 bosses left for redesigning!

Gleeok & Dodongo.

Very exciting! Just finished a new song too.

infidelity
Posted on 07-21-14 12:43 AM Link | Quote | ID: 157476


Fuzz Ball
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Gleeok has been updated!

Only Dodongo is left for gfx!

MiniCompute
Posted on 07-21-14 06:02 AM Link | Quote | ID: 157480


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Posted by infidelity
Gleeok has been updated!

Only Dodongo is left for gfx!


Dude, if you change this thread title to hack release of september I'm going to throw my black work shoe at you with no regret.
Looking forward to your preview soon

infidelity
Posted on 07-21-14 01:56 PM Link | Quote | ID: 157482


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Heh no not September. Its still looking to be at or before the end of the month.

I want to release only 1 beta of this, so that users don't have to keep downloading additional patches over arbitrary things. One big thing is the gfx. People have seen Thanatos's various outworld sprites, but now he's working on the dungeon sprites, and they look fantastic. So I didn't want to release the first beta with incomplete gfx.

So I'm hoping to receive the updated Dodongo gfx sometime this week. I'm still doing my play through and fixing everything im finding.

There was a crucial screw up on my end, regarding the succession of obtained items to advance to further levels, Thanatos brought it to my attention, and it has been resolved.

Again to everyone, I cannot thank you enough for all of your patience, and your continued interest in this project. I hope it meets everyone's expectations.

Thanatos-Zero
Posted on 07-22-14 08:23 PM (rev. 2 of 07-22-14 09:48 PM) Link | Quote | ID: 157491


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Posted by MikeTechno
Posted by infidelity
Gleeok has been updated!

Only Dodongo is left for gfx!


Dude, if you change this thread title to hack release of september I'm going to throw my black work shoe at you with no regret.
Looking forward to your preview soon


Don't dare to put pressure on me.
The Dodongo is my most difficult sprite yet.

Edit: Nevermind ^^'
The Dodongo is now done.

All what is left to do is one additional 16x16 sprite for a special purpose.
Which one? That is your job to find out.

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

infidelity
Posted on 07-23-14 02:22 AM Link | Quote | ID: 157493


Fuzz Ball
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Dodongo is now inserted!

Still working the kinks out.

Malachi Constant
Posted on 07-24-14 02:19 PM Link | Quote | ID: 157504


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I'm so excited to see how this pans out. The hack looks incredible.

Chaobomr
Posted on 07-24-14 04:02 PM Link | Quote | ID: 157505


Buster Beetle
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Posted by infidelity
Dodongo is now inserted!

Still working the kinks out.
Will Dodongo still dislike smoke?

____________________
Sorry for the stupidity. That jerk will be dealt with in the most insane way possible.

infidelity
Posted on 07-24-14 05:00 PM Link | Quote | ID: 157506


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Posted by Chaobomr
Posted by infidelity
Dodongo is now inserted!

Still working the kinks out.
Will Dodongo still dislike smoke?


He always does, doesnt he, lol. :-)

Thanatos-Zero
Posted on 07-26-14 12:44 AM Link | Quote | ID: 157515


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In case you are worried. Infidelity is still making some final adjustments.
Also, you will be surprised what you will see in the beginning.
Don't press start and let the game run for minutes before you play for real.

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".
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Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released New thread | New reply

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