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Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released | New thread | New reply |
RetroRain |
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Fuzz Ball Level: 66 Posts: 588/994 EXP: 2438721 Next: 23130 Since: 09-30-07 Last post: 1937 days Last view: 960 days |
One of the things I programmed for my Zelda game (Game Maker) was giving Arrows their own variable. In NES terms, it's own RAM address. That way they were separate from the Ruppees. I never liked the idea that the arrows were dependent on how much money you had. Perhaps it is something you might consider coding.
I took the arrow graphic that is shot from the bow, narrowed it down to an icon, and inserted it in that free space between the Ruppee and Key icons on the HUD. Feel free to use that idea. I have very little time to do any hacking right now. ____________________ My YouTube Channel |
snarfblam |
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Tektite Level: 18 Posts: 14/54 EXP: 26420 Next: 3477 Since: 03-10-12 Last post: 3873 days Last view: 2823 days |
I second the motion. It would be a good idea. Adding it to the HUD shouldn't be very difficult. I've messed around with the HUD before (my auto-map hack), so I could help if it makes things easier.
I suppose it would make sense to re-purpose the arrow item as an arrow pick-up. You would need to either add the arrow pick-up into some shops, or add it to the goodies that enemies drop (or preferable both). Doesn't seem too tricky. |
Thanatos-Zero |
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Nipper Plant Level: 45 Posts: 253/423 EXP: 652997 Next: 7167 Since: 11-25-08 From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25 Last post: 1093 days Last view: 1056 days |
While we are on it Infidelity, do you think you could make the game look more like LA, OoS and OoA? As I recall those GB games were very impressive. The 2D segments for the caves/passages/dungeons had a nice feeling to the gameplay.
Oh that gave me to think. Any plans to hack Zelda 2: The Adventures of Link in the future? ____________________ I was a prisoner enclosed in the void, were everything might end up just as myself. There I was called the death in the void, but after a long sleep my drill was ready to pierce the void. I came back... to guide those who are in doubt and to crush any corrupted mind. "Just who in the hell do you think I am?!". |
snarfblam |
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Tektite Level: 18 Posts: 15/54 EXP: 26420 Next: 3477 Since: 03-10-12 Last post: 3873 days Last view: 2823 days |
Posted by Thanatos-Zero Somebody else is already working on that. It would be cool to see the two projects merged together. That would be one amazing hack. |
infidelity |
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Fuzz Ball Level: 66 Posts: 214/968 EXP: 2368559 Next: 93292 Since: 05-24-07 Last post: 961 days Last view: 817 days |
Yeah what never-obsolete is doing, is amazing! I originaly wanted to get rid of the column based settings as well, cause you're limited to creating your own columns, you have to pick from what is there, (i believe, don't quote me) I've never messed with something that extreme in my hacking. I wanted to make it almost like Megaman 3-6, where you have sets of $100 byte tables, for tiles/tsa's/structures/palettes, but I started getting in way over my head with that.
I've never been a diehard fan of Zelda II, and it's not something that I have a desire to work on, once I finish this project i'm on now. Most likely i'll be going back to a pesky hack that never got finished due to personal constraints. :-/ As for the concept of having arrows dependant from rupies, I agree. I just need to make sure I can find a free register in the $6## area, where all your items/inventory is saved, so I can have an individual counter for arrows. Down the road i'll look more into it. Right now i'm still working on 1 of the 4 new items Link can use. I'll most likely look into the arrow concept after that. The HUD is no issue for me. I've been messing with that for awhile, and that free spot between the rupies and key is perfect. The gfx that never-obsolete used are fantastic. I'm assuming thats from one of those GB Zelda games. My intent was to stay true to the original design of the game, but again, i'm not in that level design phase, so that could easily change, and my opinion could be persuaded. |
infidelity |
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Fuzz Ball Level: 66 Posts: 215/968 EXP: 2368559 Next: 93292 Since: 05-24-07 Last post: 961 days Last view: 817 days |
Shooting your rupies away? No more!
All I've got left to do, is to create an additional droppable item from enemies, and set a limit to how many arrows Link can carry. The latter is simple. I did this all this morning. Hope you like the video. The random increase of numbers you'll see happen in the video, is me messing with the actual registers using the built in hex editor of FCEUXD. Arrows Not Sharing Rupies Register |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 830/1407 EXP: 4181977 Next: 9152 Since: 02-19-07 From: Brooklyn, NY Last post: 11 days Last view: 11 days |
All that you're doing is pretty smooth, me likey! ____________________ My Linktree |
infidelity |
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Fuzz Ball Level: 66 Posts: 216/968 EXP: 2368559 Next: 93292 Since: 05-24-07 Last post: 961 days Last view: 817 days |
Thank you very much Googie! :-D
And now here is the latest update. This item is now obtainable as a shop item, and as a droppable item from enemies. I have 2 settings for the arrows. It still costs 80 rupies in shops, and i made it so they're in a bundle of 4 when purchased. When you defeat an enemy, and it drops an arrow, i made it so that it only counts as 1 on pickup. All that is left, is to set a limit to what Link can carry. Arrows In Shops & As A Droppable Item |
RetroRain |
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Fuzz Ball Level: 66 Posts: 589/994 EXP: 2438721 Next: 23130 Since: 09-30-07 Last post: 1937 days Last view: 960 days |
I love it! Keep it up!
You are really pushing me to hack this game! And that is a good thing! Thank you for motivating me! If you really want to amaze me, new enemy behavior for existing enemies, or a new enemy with new behavior! Somehow I have a feeling you are close to doing that anyway. I am off today though, and yesterday when I was at work, I planned on doing some drawing on my graph paper for Zelda hacking, but I didn't have enough time. I may be doing some drawing in a little while. And who knows, I may start hacking this game sooner than I thought I would. Still, time is limited, but at the same time I really want to hack this game. Keep up the good work! Looking forward to seeing your next video! ____________________ My YouTube Channel |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 832/1407 EXP: 4181977 Next: 9152 Since: 02-19-07 From: Brooklyn, NY Last post: 11 days Last view: 11 days |
That right there was really cool! The original game shoulda been like that with the arrows. Now I can't wait for what else you can whip up! Keep it up. ____________________ My Linktree |
AnAxemRanger |
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Snifit Level: 37 Posts: 257/279 EXP: 337918 Next: 335 Since: 12-06-09 Last post: 2865 days Last view: 110 days |
Nicely done! But 80 rupees seems a little steep for only 4 arrows. Just sayin'. |
infidelity |
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Fuzz Ball Level: 66 Posts: 219/968 EXP: 2368559 Next: 93292 Since: 05-24-07 Last post: 961 days Last view: 817 days |
Thank you for those kind comments RetroRain & Googie! :-) As for cost of arrows, even Hyrule cant escape the recession. :-p Im not worried about the cost at this time, just want it to work the way i want it to. Im sure later ill be changing it. :-) |
infidelity |
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Fuzz Ball Level: 66 Posts: 222/968 EXP: 2368559 Next: 93292 Since: 05-24-07 Last post: 961 days Last view: 817 days |
Been awhile since I've been on here, so I figured i'd upload yet another goodie I just worked on yesterday/today! Please enjoy! :-D
The Magic Meter The random disappearing acts in the B Button box, are by me editing the register with the hex viewer open, (sorry, don't want to show too much of my stuff by opening the inventory) :-p Hope you all like it! :-) |
XTTX |
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Flurry Level: 36 Posts: 118/251 EXP: 304383 Next: 3727 Since: 04-14-08 From: DTOWN Last post: 2393 days Last view: 69 days |
hey infidelity great work! i been following this for a while! any timetable or plans on releasing a hack that utilizes all these goodies? |
Insectduel |
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Hammer Brother Level: 68 Posts: 747/1069 EXP: 2688368 Next: 40432 Since: 02-16-08 From: Insectduel's office Last post: 1260 days Last view: 1259 days |
Honestly, I NEVER even played The Legend of Zelda on the NES. My first Zelda game is Ocarina of Time on Nintendo 64 so I became a Zelda gaming fan. A link to the Past was my second, then Oracle of Seasons/Ages and Four Swords.
I really don't know the difference between the hacked version and the original such as having a Magic Meter, or a hookshot. The Zelda GB games I played is didn't have magic meters. This project is quite interesting but keep up the good work. |
infidelity |
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Fuzz Ball Level: 66 Posts: 223/968 EXP: 2368559 Next: 93292 Since: 05-24-07 Last post: 961 days Last view: 817 days |
Thanks XTTX! No timetable yet. Right now i'm working on a new item for Link. After that one is finished, i'm down to 2 items left to create. Then after that, it's most likely onto studying the enemy asm within the game.
Posted by Insectduel I cant speak about the GB Zelda games, but Ocarina of Time & Link To The Past, both had magic meters in those games. The only non console Zelda game I've ever played was Minish Cap for GBA. And thank you for your kind words also! |
Eponick |
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Octorok Level: 13 Posts: 5/25 EXP: 8249 Next: 2018 Since: 05-26-12 Last post: 4343 days Last view: 4253 days |
This is some amazing stuff, infidelity. It really makes me want to get back into ASM and add new features to old games just for a project. Keep up the good work ____________________ Eastmost penninsula is the secret. |
AnAxemRanger |
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Snifit Level: 37 Posts: 260/279 EXP: 337918 Next: 335 Since: 12-06-09 Last post: 2865 days Last view: 110 days |
So what exactly is the plan with the magic meter? Do you plan on creating some magic based items to find? Of course that brings up the issue of enemies dropping magic jars and such. |
KTurbo |
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Tektite Level: 18 Posts: 37/54 EXP: 28889 Next: 1008 Since: 10-24-09 Last post: 3587 days Last view: 3561 days |
Posted by AnAxemRanger Or just have the magic meter slowly replenish by itself . |
infidelity |
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Fuzz Ball Level: 66 Posts: 225/968 EXP: 2368559 Next: 93292 Since: 05-24-07 Last post: 961 days Last view: 817 days |
Thank you eponic! :-D
Posted by AnAxemRanger Yes, I've been in the process of creating items for Link, that are dependant on the magic meter. Posted by KTurbo Raising an eyebrow of interest to that one. :-p |
Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released | New thread | New reply |
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