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Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released New thread | New reply

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RetroRain
Posted on 04-28-12 05:01 PM (rev. 2 of 04-28-12 05:03 PM) Link | Quote | ID: 150764


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One of the things I programmed for my Zelda game (Game Maker) was giving Arrows their own variable. In NES terms, it's own RAM address. That way they were separate from the Ruppees. I never liked the idea that the arrows were dependent on how much money you had. Perhaps it is something you might consider coding.

I took the arrow graphic that is shot from the bow, narrowed it down to an icon, and inserted it in that free space between the Ruppee and Key icons on the HUD.

Feel free to use that idea. I have very little time to do any hacking right now.

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snarfblam
Posted on 04-28-12 07:56 PM Link | Quote | ID: 150766


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I second the motion. It would be a good idea. Adding it to the HUD shouldn't be very difficult. I've messed around with the HUD before (my auto-map hack), so I could help if it makes things easier.

I suppose it would make sense to re-purpose the arrow item as an arrow pick-up. You would need to either add the arrow pick-up into some shops, or add it to the goodies that enemies drop (or preferable both). Doesn't seem too tricky.

Thanatos-Zero
Posted on 04-29-12 03:39 AM Link | Quote | ID: 150768


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While we are on it Infidelity, do you think you could make the game look more like LA, OoS and OoA? As I recall those GB games were very impressive. The 2D segments for the caves/passages/dungeons had a nice feeling to the gameplay.

Oh that gave me to think. Any plans to hack Zelda 2: The Adventures of Link in the future?

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snarfblam
Posted on 04-29-12 04:31 PM Link | Quote | ID: 150771


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Posted by Thanatos-Zero
While we are on it Infidelity, do you think you could make the game look more like LA, OoS and OoA?

Somebody else is already working on that. It would be cool to see the two projects merged together. That would be one amazing hack.

infidelity
Posted on 04-30-12 09:52 PM Link | Quote | ID: 150780


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Yeah what never-obsolete is doing, is amazing! I originaly wanted to get rid of the column based settings as well, cause you're limited to creating your own columns, you have to pick from what is there, (i believe, don't quote me) I've never messed with something that extreme in my hacking. I wanted to make it almost like Megaman 3-6, where you have sets of $100 byte tables, for tiles/tsa's/structures/palettes, but I started getting in way over my head with that.

I've never been a diehard fan of Zelda II, and it's not something that I have a desire to work on, once I finish this project i'm on now. Most likely i'll be going back to a pesky hack that never got finished due to personal constraints. :-/

As for the concept of having arrows dependant from rupies, I agree. I just need to make sure I can find a free register in the $6## area, where all your items/inventory is saved, so I can have an individual counter for arrows. Down the road i'll look more into it. Right now i'm still working on 1 of the 4 new items Link can use. I'll most likely look into the arrow concept after that. The HUD is no issue for me. I've been messing with that for awhile, and that free spot between the rupies and key is perfect.

The gfx that never-obsolete used are fantastic. I'm assuming thats from one of those GB Zelda games. My intent was to stay true to the original design of the game, but again, i'm not in that level design phase, so that could easily change, and my opinion could be persuaded.


infidelity
Posted on 05-02-12 10:10 PM Link | Quote | ID: 150786


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Shooting your rupies away? No more!

All I've got left to do, is to create an additional droppable item from enemies, and set a limit to how many arrows Link can carry. The latter is simple.

I did this all this morning. Hope you like the video.

The random increase of numbers you'll see happen in the video, is me messing with the actual registers using the built in hex editor of FCEUXD.

Arrows Not Sharing Rupies Register

Googie
Posted on 05-03-12 02:18 AM Link | Quote | ID: 150787


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All that you're doing is pretty smooth, me likey!

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infidelity
Posted on 05-03-12 09:39 PM Link | Quote | ID: 150788


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Thank you very much Googie! :-D

And now here is the latest update.

This item is now obtainable as a shop item, and as a droppable item from enemies. I have 2 settings for the arrows. It still costs 80 rupies in shops, and i made it so they're in a bundle of 4 when purchased. When you defeat an enemy, and it drops an arrow, i made it so that it only counts as 1 on pickup.

All that is left, is to set a limit to what Link can carry.

Arrows In Shops & As A Droppable Item

RetroRain
Posted on 05-06-12 11:21 PM Link | Quote | ID: 150835


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I love it! Keep it up!

You are really pushing me to hack this game! And that is a good thing! Thank you for motivating me!

If you really want to amaze me, new enemy behavior for existing enemies, or a new enemy with new behavior! Somehow I have a feeling you are close to doing that anyway.

I am off today though, and yesterday when I was at work, I planned on doing some drawing on my graph paper for Zelda hacking, but I didn't have enough time. I may be doing some drawing in a little while. And who knows, I may start hacking this game sooner than I thought I would. Still, time is limited, but at the same time I really want to hack this game.

Keep up the good work! Looking forward to seeing your next video!

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Googie
Posted on 05-07-12 05:16 AM Link | Quote | ID: 150839


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That right there was really cool! The original game shoulda been like that with the arrows. Now I can't wait for what else you can whip up! Keep it up.

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AnAxemRanger
Posted on 05-07-12 09:17 PM Link | Quote | ID: 150842


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Nicely done! But 80 rupees seems a little steep for only 4 arrows. Just sayin'.

infidelity
Posted on 05-09-12 04:33 PM Link | Quote | ID: 150860


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Thank you for those kind comments RetroRain & Googie! :-) As for cost of arrows, even Hyrule cant escape the recession. :-p Im not worried about the cost at this time, just want it to work the way i want it to. Im sure later ill be changing it. :-)

infidelity
Posted on 05-18-12 10:38 PM Link | Quote | ID: 150943


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Been awhile since I've been on here, so I figured i'd upload yet another goodie I just worked on yesterday/today! Please enjoy! :-D

The Magic Meter


The random disappearing acts in the B Button box, are by me editing the register with the hex viewer open, (sorry, don't want to show too much of my stuff by opening the inventory) :-p

Hope you all like it! :-)

XTTX
Posted on 05-18-12 11:40 PM Link | Quote | ID: 150944


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hey infidelity great work! i been following this for a while! any timetable or plans on releasing a hack that utilizes all these goodies?

Insectduel
Posted on 05-19-12 06:11 PM Link | Quote | ID: 150952


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Honestly, I NEVER even played The Legend of Zelda on the NES. My first Zelda game is Ocarina of Time on Nintendo 64 so I became a Zelda gaming fan. A link to the Past was my second, then Oracle of Seasons/Ages and Four Swords.

I really don't know the difference between the hacked version and the original such as having a Magic Meter, or a hookshot. The Zelda GB games I played is didn't have magic meters.

This project is quite interesting but keep up the good work.

infidelity
Posted on 05-28-12 09:04 AM Link | Quote | ID: 151052


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Thanks XTTX! No timetable yet. Right now i'm working on a new item for Link. After that one is finished, i'm down to 2 items left to create. Then after that, it's most likely onto studying the enemy asm within the game.

Posted by Insectduel
Honestly, I NEVER even played The Legend of Zelda on the NES. My first Zelda game is Ocarina of Time on Nintendo 64 so I became a Zelda gaming fan. A link to the Past was my second, then Oracle of Seasons/Ages and Four Swords.

I really don't know the difference between the hacked version and the original such as having a Magic Meter, or a hookshot. The Zelda GB games I played is didn't have magic meters.

This project is quite interesting but keep up the good work.


I cant speak about the GB Zelda games, but Ocarina of Time & Link To The Past, both had magic meters in those games. The only non console Zelda game I've ever played was Minish Cap for GBA.

And thank you for your kind words also!

Eponick
Posted on 05-28-12 07:28 PM Link | Quote | ID: 151057


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This is some amazing stuff, infidelity. It really makes me want to get back into ASM and add new features to old games just for a project. Keep up the good work

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AnAxemRanger
Posted on 05-28-12 11:17 PM Link | Quote | ID: 151070


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So what exactly is the plan with the magic meter? Do you plan on creating some magic based items to find? Of course that brings up the issue of enemies dropping magic jars and such.

KTurbo
Posted on 05-29-12 08:22 AM Link | Quote | ID: 151085


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Posted by AnAxemRanger
So what exactly is the plan with the magic meter? Do you plan on creating some magic based items to find? Of course that brings up the issue of enemies dropping magic jars and such.


Or just have the magic meter slowly replenish by itself .

infidelity
Posted on 05-30-12 10:27 PM Link | Quote | ID: 151110


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Thank you eponic! :-D

Posted by AnAxemRanger
So what exactly is the plan with the magic meter? Do you plan on creating some magic based items to find? Of course that brings up the issue of enemies dropping magic jars and such.


Yes, I've been in the process of creating items for Link, that are dependant on the magic meter.

Posted by KTurbo
Or just have the magic meter slowly replenish by itself .


Raising an eyebrow of interest to that one. :-p



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Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released New thread | New reply

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