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Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released | New thread | New reply |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 936/1407 EXP: 4181971 Next: 9158 Since: 02-19-07 From: Brooklyn, NY Last post: 11 days Last view: 11 days |
I managed to find the hookshot on the mountains, & I got the lantern. You gotta hold down the B button in the dungeon to go through 'em "I beat level 2" Try to make it in a way that unless you have the lantern you can't explore dungeons since they're dark already.
EDIT: I also got the Blue Ring, when I beat level 2 the palettes go back to Link's green color from time to time. Right now I'm trying to find level 1... EDIT: And for some reason, when I reach up here the game freezes... ____________________ My Linktree |
infidelity |
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Fuzz Ball Level: 66 Posts: 333/968 EXP: 2368555 Next: 93296 Since: 05-24-07 Last post: 961 days Last view: 817 days |
The issue with Links palette going back to green, s due to my code forcing hid green color within the vram engine. I did this long ago when I created the concept fo the lantern. But I frgot to take into consideration when link has either the blue or red tunic. I may have to make ir so the tunics go back to rings, and that they dont change Links palette.
The freezing issues are because certain enemies and certain groups of enemies, do specific region checks for rhe blank tile id 26 and values that are below the set value that determines what tiles are solid/not solid. When it doesnt find iy, the code loops itself and freezes the rom. So I need to find all the screens that crash the rom, so I can have proper enemy placements. Thank you for showing me what screen crashes. Also, would someone be able to point me in the right direction on creating a custom palette file? |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 937/1407 EXP: 4181971 Next: 9158 Since: 02-19-07 From: Brooklyn, NY Last post: 11 days Last view: 11 days |
I can't be able to grab this corner with the Hookshot...
I wanna reach this screen to see what's in here... The only thing is, there's no way out. On the top screen can you add a bush so Link can come back out whenever you get a chance? ____________________ My Linktree |
infidelity |
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Fuzz Ball Level: 66 Posts: 334/968 EXP: 2368555 Next: 93296 Since: 05-24-07 Last post: 961 days Last view: 817 days |
Yeah I have specific region checks for the tip of the hookshot, for when to cancel out. This happens sometimes, and will require some alterations to the screen id.
To areas that appear you get either trapped or cant return, that will et fixed. Last night I began studying the recorder asm, because im now working on "the mirror" but will be in the form of the ocarina. Ive already performed code to make Link transport from the Light/Dark worlds. I just need to implement palette changes and when to initiate a new soundtrack for the Dark World. Posted by infidelity |
snarfblam |
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Tektite Level: 18 Posts: 34/54 EXP: 26420 Next: 3477 Since: 03-10-12 Last post: 3873 days Last view: 2823 days |
Posted by infidelity How do you mean? A custom palette for the emulator to use or a custom palette for the game to use? Even though the NES color palette is very lacking, I'm personally not fond of custom emulator palettes. For me it detracts from the NES "authenticity" of the whole thing. There's also the issue that not all emus support custom palettes. If you do use a custom palette, please at least try to match the colors by index as closely as possible to the original so that it looks alright without a custom palette. As for the "how", I think Nesten lets you edit the palette and then save to a palette file. |
Atari1128 |
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Mini Octorok Level: 9 Posts: 12/12 EXP: 2973 Next: 189 Since: 04-24-10 From: Subcon Valley (MMU2 REFRENCE) Last post: 4117 days Last view: 4122 days |
http://www.youtube.com/watch?v=VcGFHeCvI7g
this is the issue im having with my hack. watch the vid. Thank you kind sir, I completely understand. I look forward to your future endevors whatever they may be. Best of luck and wishes. |
infidelity |
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Fuzz Ball Level: 66 Posts: 335/968 EXP: 2368555 Next: 93296 Since: 05-24-07 Last post: 961 days Last view: 817 days |
@snarfblam
I was looking to see if I could alter the gray, make a more chalky cilor, but im ditching the idea. @Atari1128 Its been 8 years since ive meased with mm2. I think the glitxh is due to improperly screwing with the scrolling values for the screen setups, I ran into that issue. If you pause during the halfway poi.t to the boss door, youll see the s reen id shidt. Regarding Zelda Im making great progress on The Ocarina. I now have a palette fade out/in routi.e, and initiate a different song. I have to make sure the boss you weaken with the recorder still works. So at some point im going to Design the Dark World. Ill tru to get a video up at some point. I have 3 features id like to demonstrate. |
infidelity |
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Fuzz Ball Level: 66 Posts: 336/968 EXP: 2368555 Next: 93296 Since: 05-24-07 Last post: 961 days Last view: 817 days |
@snarfblam: I sent you a pm. :-p
Well, YouTube is being a pain in the ass with my original videos uploading. So i've had to downgrade the quality so that they can upload to there, and i can post them. I don't have all day to sit at Home Depot for these things to upload. I will include a link where you download and watch the original quality videos. Here is the link that has the original videos https://anonfiles.com/file/8dde98257f0a39cd6abed4e86a364e74 And here are 2 YouTube videos. The Flippers In this video, i demonstrate my custom asm to allow Link to move through water. I included the A button, to give Link a burst of speed while moving through the water. I included a sfx place holder, for when it comes time to properly insert a swim sfx. The Ocarina In this video, i demonstrate my custom asm that allows Link to transport back and forth between the Light/Dark Worlds at will. My version of The Ocarina, pretty much acts like The Mirror from, A Link To The Past. I already have the complete Dark World inserted, but I only have a portion of the new CHR tiles inserted. They're not designated yet, and I still need to do more ripping, and deciding what I want cetain aspects of The Dark World to visualy look like. The original Recorder's action against the Level-5 boss to weaken it, is still intact. I did alot of modifications to this particular item, including the custom palette fade in/out routines. I'm still working to have a v0.4 alpha out at some point, but I gotta fix up a few things. Right now i somehow glitched up my sprite chr's for the dungeons. Gotta get to the bottom of that one. :-p Hope you enjoy the videos. -infidelity |
CKY-9K |
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Pokey Level: 57 Posts: 679/693 EXP: 1430774 Next: 55154 Since: 06-27-07 From: cKy Last post: 213 days Last view: 121 days |
Hiya, wow this hack is just really amazing! I never seen Zelda been so thoroughly hacked.
It reminds me a lot of the features of Zelda Classic, and it's awesome how even the real game can pull that off thanks to you. AMAZING work, keep it up! ____________________ |
MathUser2929 |
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Rat Level: 23 Posts: 28/99 EXP: 63570 Next: 4153 Since: 12-03-12 Last post: 2611 days Last view: 2561 days |
That's a interesting mix of NES and Gameboy graphics. They work in some ways. That NES cave is boring tho. Hope you change that. |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 939/1407 EXP: 4181971 Next: 9158 Since: 02-19-07 From: Brooklyn, NY Last post: 11 days Last view: 11 days |
I really like the new videos, they kick ass! Keep it up man real smooth... ____________________ My Linktree |
infidelity |
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Fuzz Ball Level: 66 Posts: 337/968 EXP: 2368555 Next: 93296 Since: 05-24-07 Last post: 961 days Last view: 817 days |
@MathUser2929: I still have alot of work left infront of me, at some point id like to spruce up the caves, but thats at the nottom of my to-do list.
@Googie: Thank you very much! :-) Right now im working on the HUD again. Im redesigning it so I can take advantage of the first set of bg palettes, the one with bkue in ut, so I can use that set for my outworld. It currently is in use for watet, waterfalls, the graveyard, buti want ti O try to exploit it a little more. Plus, with my reshifting going on with the HUD, I can have a dedicatwd area for when it cones time to write asm for when Link reafs signs thrroughout the game. |
CKY-9K |
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Pokey Level: 57 Posts: 680/693 EXP: 1430774 Next: 55154 Since: 06-27-07 From: cKy Last post: 213 days Last view: 121 days |
Posted by infidelity Did you ever use Zelda Classic before? ____________________ |
infidelity |
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Fuzz Ball Level: 66 Posts: 338/968 EXP: 2368555 Next: 93296 Since: 05-24-07 Last post: 961 days Last view: 817 days |
No ive never used it, but I know what it is. Ive tried messing with ut, but ciuld never get it working on my windiws 7 laptop. But its very impressive what you can do, to create your own original classic version of Zelda, its almost like my work is the NES based version if the PC application.
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snarfblam |
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Tektite Level: 18 Posts: 35/54 EXP: 26420 Next: 3477 Since: 03-10-12 Last post: 3873 days Last view: 2823 days |
I've gotta say, I'm very impressed with the latest updates. |
CKY-9K |
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Pokey Level: 57 Posts: 681/693 EXP: 1430774 Next: 55154 Since: 06-27-07 From: cKy Last post: 213 days Last view: 121 days |
Posted by infidelity Haha yeah. I think I'll post this thread on PureZC, I bet they'll be very impressed. ____________________ |
infidelity |
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Fuzz Ball Level: 66 Posts: 339/968 EXP: 2368555 Next: 93296 Since: 05-24-07 Last post: 961 days Last view: 817 days |
@snarfblam: Thank you very much!
@CKY-9K: Thank you very much, and I appreciate the exposure for my work! :-) Ive tried signing up for both Zelda Construction & DataCrystal, but its been a week and I havent gotten approved to be a membet by either site. Idk why, idk if its because my email is a hotmail account. :-/ |
MathUser2929 |
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Rat Level: 23 Posts: 30/99 EXP: 63570 Next: 4153 Since: 12-03-12 Last post: 2611 days Last view: 2561 days |
I tried it long ago when I was new to computers and couldn't get the BS Zelda graphic version working. Haven't tried it since then. |
CKY-9K |
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Pokey Level: 57 Posts: 683/693 EXP: 1430774 Next: 55154 Since: 06-27-07 From: cKy Last post: 213 days Last view: 121 days |
I tried this on PocketNES, Link's tiles were wrong and the game freezed when I moved.
Is the new FCEU the only emulator this works on? ____________________ |
Vanya |
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Red Koopa Level: 27 Posts: 1/139 EXP: 105121 Next: 11038 Since: 01-22-13 Last post: 3296 days Last view: 3295 days |
http://www.youtube.com/embed/KnBU1CkcLLE
I thought you might be interested in this video because of the very first bit of information in it about the original idea behind LoZ. Namely it taking place in the past and the distant future and Link being the literal link between the two time periods. Seeing as you've basically set up this hack to have two separate worlds it is coincidentally perfectly suited to actualizing the original concept of LoZ if someone ever wants to. Also, the Triforce pieces were actually advanced computer chips. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released | New thread | New reply |
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