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Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released New thread | New reply

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Googie
Posted on 01-17-13 04:00 AM (rev. 3 of 01-17-13 04:34 AM) Link | Quote | ID: 153296


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I managed to find the hookshot on the mountains, & I got the lantern. You gotta hold down the B button in the dungeon to go through 'em "I beat level 2" Try to make it in a way that unless you have the lantern you can't explore dungeons since they're dark already.

EDIT:

I also got the Blue Ring, when I beat level 2 the palettes go back to Link's green color from time to time. Right now I'm trying to find level 1...



EDIT: And for some reason, when I reach up here the game freezes...



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infidelity
Posted on 01-17-13 05:26 PM (rev. 2 of 01-17-13 09:55 PM) Link | Quote | ID: 153297


Fuzz Ball
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The issue with Links palette going back to green, s due to my code forcing hid green color within the vram engine. I did this long ago when I created the concept fo the lantern. But I frgot to take into consideration when link has either the blue or red tunic. I may have to make ir so the tunics go back to rings, and that they dont change Links palette.

The freezing issues are because certain enemies and certain groups of enemies, do specific region checks for rhe blank tile id 26 and values that are below the set value that determines what tiles are solid/not solid. When it doesnt find iy, the code loops itself and freezes the rom. So I need to find all the screens that crash the rom, so I can have proper enemy placements.

Thank you for showing me what screen crashes.

Also, would someone be able to point me in the right direction on creating a custom palette file?

Googie
Posted on 01-18-13 03:27 AM Link | Quote | ID: 153302


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I can't be able to grab this corner with the Hookshot...



I wanna reach this screen to see what's in here...



The only thing is, there's no way out. On the top screen can you add a bush so Link can come back out whenever you get a chance?

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infidelity
Posted on 01-18-13 02:42 PM (rev. 2 of 01-18-13 04:19 PM) Link | Quote | ID: 153306


Fuzz Ball
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Yeah I have specific region checks for the tip of the hookshot, for when to cancel out. This happens sometimes, and will require some alterations to the screen id.

To areas that appear you get either trapped or cant return, that will et fixed.

Last night I began studying the recorder asm, because im now working on "the mirror" but will be in the form of the ocarina. Ive already performed code to make Link transport from the Light/Dark worlds. I just need to implement palette changes and when to initiate a new soundtrack for the Dark World.

Posted by infidelity
Also, would someone be able to point me in the right direction on creating a custom palette file?

snarfblam
Posted on 01-19-13 12:04 AM Link | Quote | ID: 153308


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Posted by infidelity
Also, would someone be able to point me in the right direction on creating a custom palette file?

How do you mean? A custom palette for the emulator to use or a custom palette for the game to use?

Even though the NES color palette is very lacking, I'm personally not fond of custom emulator palettes. For me it detracts from the NES "authenticity" of the whole thing. There's also the issue that not all emus support custom palettes. If you do use a custom palette, please at least try to match the colors by index as closely as possible to the original so that it looks alright without a custom palette. As for the "how", I think Nesten lets you edit the palette and then save to a palette file.

Atari1128
Posted on 01-19-13 02:35 AM Link | Quote | ID: 153312


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http://www.youtube.com/watch?v=VcGFHeCvI7g

this is the issue im having with my hack.
watch the vid.

Thank you kind sir, I completely understand. I look forward to your future endevors whatever they may be. Best of luck and wishes.

infidelity
Posted on 01-22-13 06:23 PM Link | Quote | ID: 153338


Fuzz Ball
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@snarfblam

I was looking to see if I could alter the gray, make a more chalky cilor, but im ditching the idea.

@Atari1128

Its been 8 years since ive meased with mm2. I think the glitxh is due to improperly screwing with the scrolling values for the screen setups, I ran into that issue. If you pause during the halfway poi.t to the boss door, youll see the s reen id shidt.

Regarding Zelda

Im making great progress on The Ocarina. I now have a palette fade out/in routi.e, and initiate a different song. I have to make sure the boss you weaken with the recorder still works. So at some point im going to Design the Dark World. Ill tru to get a video up at some point. I have 3 features id like to demonstrate.

infidelity
Posted on 01-23-13 09:39 PM (rev. 4 of 01-23-13 10:25 PM) Link | Quote | ID: 153344


Fuzz Ball
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@snarfblam: I sent you a pm. :-p


Well, YouTube is being a pain in the ass with my original videos uploading. So i've had to downgrade the quality so that they can upload to there, and i can post them. I don't have all day to sit at Home Depot for these things to upload. I will include a link where you download and watch the original quality videos.

Here is the link that has the original videos
https://anonfiles.com/file/8dde98257f0a39cd6abed4e86a364e74

And here are 2 YouTube videos.

The Flippers
In this video, i demonstrate my custom asm to allow Link to move through water. I included the A button, to give Link a burst of speed while moving through the water. I included a sfx place holder, for when it comes time to properly insert a swim sfx.


The Ocarina
In this video, i demonstrate my custom asm that allows Link to transport back and forth between the Light/Dark Worlds at will. My version of The Ocarina, pretty much acts like The Mirror from, A Link To The Past. I already have the complete Dark World inserted, but I only have a portion of the new CHR tiles inserted. They're not designated yet, and I still need to do more ripping, and deciding what I want cetain aspects of The Dark World to visualy look like. The original Recorder's action against the Level-5 boss to weaken it, is still intact. I did alot of modifications to this particular item, including the custom palette fade in/out routines.


I'm still working to have a v0.4 alpha out at some point, but I gotta fix up a few things. Right now i somehow glitched up my sprite chr's for the dungeons. Gotta get to the bottom of that one. :-p

Hope you enjoy the videos.

-infidelity

CKY-9K
Posted on 01-24-13 04:38 AM Link | Quote | ID: 153349


Pokey
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Hiya, wow this hack is just really amazing! I never seen Zelda been so thoroughly hacked.
It reminds me a lot of the features of Zelda Classic, and it's awesome how even the real game can pull that off thanks to you.

AMAZING work, keep it up!

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MathUser2929
Posted on 01-26-13 03:02 AM Link | Quote | ID: 153359


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That's a interesting mix of NES and Gameboy graphics. They work in some ways. That NES cave is boring tho. Hope you change that.

Googie
Posted on 01-27-13 03:24 AM Link | Quote | ID: 153361


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I really like the new videos, they kick ass! Keep it up man real smooth...

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infidelity
Posted on 01-27-13 03:10 PM Link | Quote | ID: 153363


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@MathUser2929: I still have alot of work left infront of me, at some point id like to spruce up the caves, but thats at the nottom of my to-do list.

@Googie: Thank you very much! :-) Right now im working on the HUD again. Im redesigning it so I can take advantage of the first set of bg palettes, the one with bkue in ut, so I can use that set for my outworld. It currently is in use for watet, waterfalls, the graveyard, buti want ti
O try to exploit it a little more. Plus, with my reshifting going on with the HUD, I can have a dedicatwd area for when it cones time to write asm for when Link reafs signs thrroughout the game.

CKY-9K
Posted on 01-28-13 06:07 AM Link | Quote | ID: 153364


Pokey
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Posted by infidelity
@MathUser2929: I still have alot of work left infront of me, at some point id like to spruce up the caves, but thats at the nottom of my to-do list.

@Googie: Thank you very much! :-) Right now im working on the HUD again. Im redesigning it so I can take advantage of the first set of bg palettes, the one with bkue in ut, so I can use that set for my outworld. It currently is in use for watet, waterfalls, the graveyard, buti want ti
O try to exploit it a little more. Plus, with my reshifting going on with the HUD, I can have a dedicatwd area for when it cones time to write asm for when Link reafs signs thrroughout the game.


Did you ever use Zelda Classic before?

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infidelity
Posted on 01-28-13 12:05 PM Link | Quote | ID: 153365


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No ive never used it, but I know what it is. Ive tried messing with ut, but ciuld never get it working on my windiws 7 laptop. But its very impressive what you can do, to create your own original classic version of Zelda, its almost like my work is the NES based version if the PC application.

snarfblam
Posted on 01-29-13 12:09 AM Link | Quote | ID: 153366


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I've gotta say, I'm very impressed with the latest updates.

CKY-9K
Posted on 01-29-13 04:06 AM Link | Quote | ID: 153367


Pokey
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Posted by infidelity
No ive never used it, but I know what it is. Ive tried messing with ut, but ciuld never get it working on my windiws 7 laptop. But its very impressive what you can do, to create your own original classic version of Zelda, its almost like my work is the NES based version if the PC application.



Haha yeah. I think I'll post this thread on PureZC, I bet they'll be very impressed.

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infidelity
Posted on 01-29-13 11:40 PM Link | Quote | ID: 153369


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@snarfblam: Thank you very much!

@CKY-9K: Thank you very much, and I appreciate the exposure for my work! :-)

Ive tried signing up for both Zelda Construction & DataCrystal, but its been a week and I havent gotten approved to be a membet by either site. Idk why, idk if its because my email is a hotmail account. :-/

MathUser2929
Posted on 02-04-13 05:46 PM Link | Quote | ID: 153386


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I tried it long ago when I was new to computers and couldn't get the BS Zelda graphic version working. Haven't tried it since then.

CKY-9K
Posted on 02-06-13 03:04 AM Link | Quote | ID: 153394


Pokey
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I tried this on PocketNES, Link's tiles were wrong and the game freezed when I moved.

Is the new FCEU the only emulator this works on?

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Vanya
Posted on 02-06-13 11:36 AM (rev. 4 of 02-06-13 11:39 AM) Link | Quote | ID: 153397


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http://www.youtube.com/embed/KnBU1CkcLLE

I thought you might be interested in this video because of the very first bit of information in it about the original idea behind LoZ. Namely it taking place in the past and the distant future and Link being the literal link between the two time periods. Seeing as you've basically set up this hack to have two separate worlds it is coincidentally perfectly suited to actualizing the original concept of LoZ if someone ever wants to. Also, the Triforce pieces were actually advanced computer chips.

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Main - ROM Hacking - Zelda - The Legend of Link (v3-12-20) Released New thread | New reply

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