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Main - Super Mario RPG Hacking - I got a lot of questions to Lazy Shell (newer version) New thread | New reply


M.E.R.255
Posted on 11-20-11 01:41 PM Link | Quote | ID: 148541


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Hi, my name is M.E.R.255 and I've downloaded Lazy Shell v. 3.8.2 for my computer (Windows 7).
I always wanted to make a game, or at least my own version of a game, which is why I've downloaded the program... but I have no clue on how to use it.
The program looks really nice, but I have no clue on how to use it or where to start. I've never done anything like this before, but I would like to be able to edit the storyline (create an own story) replace main characters, replace enemies, bosses and more.

I hope I've posted the question in the right place, when not, then please forgive me. ^^

I've searched the internet and YouTube for answers, but didn't find any that really helped me. I don't even know how to insert my own character... I want Valentina to be one of the main characters by the way, and yeah, she needs a lot more frames for that, but I will take care of that once I know how to use the program.

The first problem is in the "Sprites" section. I can't add a new character and when I try removing all the molds and animations from one character, and wanting to create new molds, it won't really work. The mold will appear, but either empty where I can't right click on anything and upload my own image, or where I have to guess the "Subtile" number on every pixel.

When trying to just copy molds and edit the copy, the previous mold also will be replaced. =O

In short: I'm what some of you refer as a noob/newb or "a professional's nightmare".


So, if there is anything that I could read, or watch, any tutorials, or any help, I would be very thankful! ^^

"Is there anything that you can give us in return?"
I wouldn't know what... unless you need some more enemies (in the game) or sprites,.
I'm currently learning (how deviantART calls it) Pixel Art and am always trying out new things, mostly on SMRPG enemies, like Death Crusher or my beloved Mad Chomp,
but my favorite always going to be my General.

I let you use them, but only when I get your help in return.
If this isn't what I could offer... then I wouldn't know what. ^^"


Thanks for reading,
M.E.R.255

giangurgolo
Posted on 11-20-11 07:25 PM Link | Quote | ID: 148542


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I recommend editing existing sprites. If you want to replace one of the main characters (I'm assuming you mean one of the 5 playable characters) set the "Image" and "Animation" values of the character to those respective values in the sprite you want to use.


When trying to just copy molds and edit the copy, the previous mold also will be replaced.


Be more specific: when you copy, do you mean you used the "Duplicate Mold" button or that you selected the tiles and clicked the "Copy Selection" button? Also, when you say you edited the copied mold what did you do to it exactly?

To help, try copy/editing again and then opening the event history from the main form (top of the form, a button with a clock & arrow) and copy/pasting the first 20 or so lines to a new post in this thread. This'll show me exactly what you did so I can see if its a bug or problem with the editor.

M.E.R.255
Posted on 11-20-11 08:14 PM (rev. 3 of 11-20-11 09:10 PM) Link | Quote | ID: 148543


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Yeah... I didn't really explain everything all to well... but then again, I'm new to this stuff so I don't know how to tell you exactly what I want. ^^

Oh, and I ment that I've used the "Duplicate Mold" button and... tell you what, I'll just record the screen, add some text to it (questions in the video) and upload it on YouTube, and after I'm finished, I'll post the link in this thread.

It's not so easy for me, explaining what I want or what problems I have, without showing any pictures or a video.


And here it is: http://www.youtube.com/watch?v=yOrBJvioDFk

DON'T TURN OFF the annotations, since they contain all of my questions! ^^
I hope it let's you see a few problems/questions I have.

giangurgolo
Posted on 11-21-11 12:06 AM Link | Quote | ID: 148545


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Since the duplicated mold uses the exact same tile indexes as the original mold, importing an image will overwrite the same tiles. You should use the graphics editor to import images instead. The application doesn't currently have the option to rename the index tags for sprites (only levels). You cannot add sprites, only edit existing ones. Empty sprites should only have the animation and image values changed; I typically use them for creating palette swaps of other sprites by changing the palette index. The right-click menu doesn't appear when the tileset is in tilemap format: only in gridplane format. Like I said, you should import through the graphics editor instead.

The sprites editor isn't as versatile as the effects editor. You can't import multiple images into individual molds like in the effects editor. I should add a feature for that, but I haven't done anything to the source code for a few months so it'd take some time to refresh my memory to find the best way to go about it.

M.E.R.255
Posted on 11-21-11 01:51 AM (rev. 2 of 11-24-11 12:30 PM) Link | Quote | ID: 148547


Red Goomba
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So, I've learned a little more now (found out where to change the status icons and stuff), but I'm currently working on making a few spritesheets first (like Valentina), so I have some material first, before implenting it into the game.

Once I'm finished (or think that I'm finished), I could add a link to these spritesheets in here. I'm currently working at Valentina (okay, so far I have more extras, than important stuff, like having her in a bikini) and maybe some objects.

If you like to see how far I am at the Valentina sheet, here it is: http://sta.sh/023etrt9eo73

I'll try to be more serious and let her have her clothes back (she's not naked) plus give her sprites like in battle. ^^ You could rate what I've done so far though, or tell me some ideas you have.

Main - Super Mario RPG Hacking - I got a lot of questions to Lazy Shell (newer version) New thread | New reply

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