| |||
Views: 88,512,029 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 05-02-24 11:01 AM |
|
Guest: Register | Login |
0 users currently in Help/Suggestions/Bug Reports | 1 guest |
Main - Help/Suggestions/Bug Reports - Avatars. | New thread | New reply |
Kernal |
| ||
Gone Level: 88 Posts: 999/1881 EXP: 6465282 Next: 185382 Since: 02-20-07 Last post: 6152 days Last view: 6143 days |
The fact that the same URL is used for your avatar all the time causes old avatars to be displayed long after they're changed in some browsers. Not sure how to rectify this, maybe add an additional parameter like http://acmlm.no-ip.org/board/gfx/userpic.php?id=133& image=2 or something, updating the image number with each avatar change and storing the current number in the profile. |
Acmlm |
| ||
Flurry Level: 37 Posts: 165/251 EXP: 315187 Next: 23066 Since: 02-19-07 From: Mirabel, Québec, Canada Last post: 6186 days Last view: 1819 days |
Flurry #&postrank& Ctrl-F5 forces the browser to reload it, otherwise I could add a random parameter to the .php but that'd reload the image everytime ...
Anything else would require new changes to the database or code to support multiple images per user, and it already works fine for me ____________________ |
Xkeeper |
| ||
Level: 105 Posts: 1056/2846 EXP: 12033994 Next: 228266 Since: 02-19-07 Last post: 6066 days Last view: 2803 days |
That's where I liked the old (well, on 1.92) implementation; avatars were still uploaded but threads used an external URL still, so:
a- Admins/other users could still have special avatars, e.g. ones that rotated or were larger b- Uploaded avatars retained the right extension (e.g. "1.png") and didn't rely on a PHP file to determine if it existed or not c- there could be a random string appended to an uploaded avatar, or even just changing the date of the file easily (e.g. 1_04-05-2007.png), so that they'd change but would still be cached easily ____________________ I dealt with it. |
Koitenshin -∞ |
| ||
Happy Hour! Level: 81 Posts: 159/1556 EXP: 4851643 Next: 141206 Since: 03-25-07 Last post: 2682 days Last view: 2680 days |
How about being able to use GIFs as avatars? I'd like to see that. ____________________ What FF7: Advent Children Character Are You? |
Acmlm |
| ||
Flurry Level: 37 Posts: 180/251 EXP: 315187 Next: 23066 Since: 02-19-07 From: Mirabel, Québec, Canada Last post: 6186 days Last view: 1819 days |
Flurry #&postrank& GIF is supported, animated ones too ... they just need to be under the size limit (100x100, 30k) to work properly ____________________ |
Koitenshin -∞ |
| ||
Happy Hour! Level: 81 Posts: 160/1556 EXP: 4851643 Next: 141206 Since: 03-25-07 Last post: 2682 days Last view: 2680 days |
I think 100x100 is too small. Especially when there's text involved. I really wanted to use this avatar too....pity. ____________________ What FF7: Advent Children Character Are You? |
Kernal |
| ||
Gone Level: 88 Posts: 1069/1881 EXP: 6465282 Next: 185382 Since: 02-20-07 Last post: 6152 days Last view: 6143 days |
Well, we can't really allow HUGE avatars very easily as that would cause the tables to stretch, and if we don't put a size limit, you know some n00b or other will put a 3000*1600 image in as their avatar. The line had to be drawn somewhere. I'm not complaining, at least avatars no longer have to be exactly 60 pixels wide (causing many freely available avatars to be unusable without ugly scaling). |
Koitenshin -∞ |
| ||
Happy Hour! Level: 81 Posts: 443/1556 EXP: 4851643 Next: 141206 Since: 03-25-07 Last post: 2682 days Last view: 2680 days |
I know I'm bumping an old topic but this must be said. Can you please allow BMP's to be used? I have a few awesome avatars I've edited myself but JPEG screws them up completely. ____________________ What FF7: Advent Children Character Are You? |
NightKev |
| ||
Cape Luigi Level: 131 Posts: 320/4792 EXP: 26242622 Next: 181998 Since: 03-15-07 Last post: 3740 days Last view: 3652 days |
Posted by Koitenshin +∞Convert them to PNG. It's about the same size as .jpg but higher quality. ____________________ |
Koitenshin -∞ |
| ||
Happy Hour! Level: 81 Posts: 444/1556 EXP: 4851643 Next: 141206 Since: 03-25-07 Last post: 2682 days Last view: 2680 days |
Sweet, they look the EXACT same as the original bitmaps do. Not a single pixel was screwed over. Thanks NightKev ____________________ What FF7: Advent Children Character Are You? |
NightKev |
| ||
Cape Luigi Level: 131 Posts: 321/4792 EXP: 26242622 Next: 181998 Since: 03-15-07 Last post: 3740 days Last view: 3652 days |
Posted by Koitenshin +∞I had that problem a while ago, I couldn't use BMPs because of the size, but JPGs looked horrible. Then I stumbled upon this site and he mentioned using PNGs instead of JPGs and voila, solution get! ____________________ |
HyperHacker |
| ||
... Level: 73 Posts: 266/1220 EXP: 3368404 Next: 117464 Since: 03-25-07 From: no Last post: 6097 days Last view: 6081 days |
The problem with BMPs is size:
PNG tends to be a fair bit bigger than JPEG, since it's lossless, but this also means your images don't lose any quality. It's still a buttload smaller than BMP though. |
Koitenshin -∞ |
| ||
Happy Hour! Level: 81 Posts: 453/1556 EXP: 4851643 Next: 141206 Since: 03-25-07 Last post: 2682 days Last view: 2680 days |
It also determines what size you're going for. I was talking about a 100x100 avatar. Not a desktop background sized image. ____________________ What FF7: Advent Children Character Are You? |
HyperHacker |
| ||
... Level: 73 Posts: 271/1220 EXP: 3368404 Next: 117464 Since: 03-25-07 From: no Last post: 6097 days Last view: 6081 days |
Hm, I was going to compare your images as PNG versus BMP, but it seems your first image is in fact a BMP file with the extension ".jpg". In the second, you're still saving 6.1KB, and a program like Pngcrush could probably shrink it more. (Also, Firefox for some reason reports this image is 0KB, and views it as plain text. I suspect the server isn't sending a content-type header or something.
Tsk tsk tsk. |
Koitenshin -∞ |
| ||
Happy Hour! Level: 81 Posts: 454/1556 EXP: 4851643 Next: 141206 Since: 03-25-07 Last post: 2682 days Last view: 2680 days |
Yes the first one is a Bitmap image but upon uploading to photobucket, said culprit changes the extension to ".jpg" without losing any quality. Strange isn't it? ____________________ What FF7: Advent Children Character Are You? |
NightKev |
| ||
Cape Luigi Level: 131 Posts: 326/4792 EXP: 26242622 Next: 181998 Since: 03-15-07 Last post: 3740 days Last view: 3652 days |
Posted by HyperHackerYes, .bmp is "bad". ____________________ |
Kernal |
| ||
Gone Level: 88 Posts: 1243/1881 EXP: 6465282 Next: 185382 Since: 02-20-07 Last post: 6152 days Last view: 6143 days |
The reason for .bmp being bad is that the files are very large, even small images like avatars, speaking as someone who had dialup until late 2006. Some people still have slow connections, and your avatar would take a very long time to load.
What I never understood is why .bmp files are apparently stored backwards. If you see one load really slowly (as I have many times), the bottom pixels load first, implying that they're at the beginning of the file. Wouldn't it make sense to store a bitmap starting at the top left and moving right and down? |
Koitenshin -∞ |
| ||
Happy Hour! Level: 81 Posts: 466/1556 EXP: 4851643 Next: 141206 Since: 03-25-07 Last post: 2682 days Last view: 2680 days |
Well the bitmap of my second image (the really pale Sephiroth image) is 23 KB as a bitmap and 16.9 KB as a PNG image. That's not much of a difference so why does it matter? ____________________ What FF7: Advent Children Character Are You? |
Xkeeper |
| ||
Level: 105 Posts: 1271/2846 EXP: 12033994 Next: 228266 Since: 02-19-07 Last post: 6066 days Last view: 2803 days |
PNG is good for things like videogame screenshots or pixel work.
Your avatar falls more into the "photographic-like" category; use JPG instead. (Quality can be set to 80-90.) HyperHacker: The board stores avatars as "ava/0". No extension or anything. Hence why it sends as nothing (and also occasionally falls apart in Opera) Believe me, I want to change it. I want to go back to the older solution, where avatars were still uploaded but they actually kept their extensions and could be changed by administrators to go offsite. ____________________ I dealt with it. |
HyperHacker |
| ||
... Level: 73 Posts: 282/1220 EXP: 3368404 Next: 117464 Since: 03-25-07 From: no Last post: 6097 days Last view: 6081 days |
Generally JPEG is suitable unless you need pixel-perfect quality. Paint may make them look like crap, but the format allows for varying compression quality (better-looking images versus smaller files).
As for BMP being backward, it's a Microsoft format. Windows even stores images upside-down in memory, but you can use negative heights to read them right-side-up. |
Main - Help/Suggestions/Bug Reports - Avatars. | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 57, rows: 85/86, time: 0.045 seconds. |