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Main - Super Mario RPG Hacking - The Bob-omb Mafia v2.3 | New thread | New reply |
giangurgolo |
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Level: 34 Posts: 73/219 EXP: 249557 Next: 4094 Since: 02-01-08 Last post: 3248 days Last view: 3248 days |
Click here to download it.
You can also watch a walkthrough video of the hack in 3 parts: Part 1 Part 2 Part 3 Version 2.3 of The Bob-omb Mafia hack has been released. This is a much improved version over 2.0 which itself was infinitely superior to the awful mess that was v1.0 (v1.0, I'm afraid, has permanently scarred the reputation of the hack). There are no new monsters or areas, but many changes have been made. Changes from v2.2 include a new title screen, a switch that needs to be hit in order to access Baba Yaga's room, and a minimum of 3 instead of 5 battles with Radish. The following brief description is straight from the game's script:
In other words, this hack is both easier to play and faster to complete. The player will not have to guess what must be done next, because v2.3 places roadblocks to certain areas as a means of guiding them to where they need to go next (ie. a more linear storyline). Certain items must be acquired to enter new areas, and the difficulty of the monsters in these areas should reflect the player's current level. The final boss, however, is of the same level of difficulty as in v2.0 but still not impossible (in fact, quite easy with enough Bane Bombs, Ice Bombs, Red Essences and Power Blasts). Some item rewards have been switched around and/or changed as a way to sustain a balanced level of difficulty. A couple of items were added to the town shop, and two bugs I noticed in v2.0 were fixed: you can no longer run away from the green/blue wigglers, and you cannot skip the radish by jumping over it using a flashing dog as a platform. This hack also includes tile and solidity mods in the main town area for the three locked doors. That means the mod feature in Lazy Shell works without crashing. I would also like to emphasize a side quest, which was present in v2.0 as well, as a way of leveling up really fast and providing an infinite supply of Red Essences. If you can manage to donate 2000 coins to the first gardener in the plains area and re-enter the area again, you'll find out what I mean. Be frugal with your coins; don't waste them on Flower Boxes. Also, make sure you're resourceful with the coins found in the secret area since it will make it easier. Included in the .zip is an snes9x movie file (walkthrough.smv) of the author playing through the entire hack in 86 minutes. Use this version of Snes9x to play it. Finally, if you find any bugs or annoyances or are just bothered in general about something in the hack go ahead and post about it here. Thanks for playing. The hack's homepage: http://home.comcast.net/~giangurgolo/smrpg/ |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 100/155 EXP: 144382 Next: 3503 Since: 12-29-08 From: --- Last post: 3798 days Last view: 3691 days |
There you are.
Recording Date: Tue, Aug 02, 18:14:33 (Eastern Time Zone) Length: 04:40:27 (And was it a long four hours, forty minutes, and twenty-seven seconds.) Frames: 1,009,625 (Goal: >1,000,000 frames) Re-Record Count: 241 The .smv on Mediafire. ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
giangurgolo |
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Level: 34 Posts: 74/219 EXP: 249557 Next: 4094 Since: 02-01-08 Last post: 3248 days Last view: 3248 days |
As promised, I will post the new version of Lazy Shell sometime within the next 24 hours.
Thanks for the video, it was actually very helpful for testing purposes. I requested the video to get a good idea of what someone who was completely unfamiliar with the hack would do. I have a few questions for you--don't take any of these the wrong way because I'm not blaming you or criticizing you; any irritations you experienced were probably a result of the hack's inadequacies. 1. I noticed you looked as if you couldn't get inside the 2-door house for a moment there even after entering it once before. Is this true? If so, it's a bug with the hack because the solidity mod thing is new. 2. Was there still too much grinding? I remember doing a bit of level grinding in the original SMRPG, but it seemed rather excessive in your video. 3. How difficult were the puzzle rooms and the invisible bridge? Finding the secret area? 4. How annoying was it getting all the coins to get the ultimate armor? 5. How hard/easy were the bosses/mini-bosses? 6. Were you confused at any certain point while playing because you thought "OK I have no idea what the hell to do or how to get the stupid (item)"? 7. What did you like most about the hack? Dislike? Feel free to answer these anytime you like. Don't spend too much time thinking about your answers; even a one-word response for each would be good enough. |
Hanto |
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Goomba Level: 13 Posts: 10/28 EXP: 10242 Next: 25 Since: 03-28-11 From: Yo'ster island. Last post: 3808 days Last view: 3588 days |
It became MUCH easier now. Although I died twice before I beat red thwomp..
It took me a while before I found the bridge. The two-door house puzzle wasn't only hard because of the puzzle itself, it was difficult because of the lag it produces. So whenever I tried to jump on a platform, I would just fly over it because of the lag. If you somehow could fix that, it would be great. Also when Patroklos grows the plant, you can get stuck in that plant after you kill it, and keep on entering a new battle with it. Minor spelling error in your message at *I've got all the shells!*. "killed everone." That's pretty much it. Oh yeah... The password for v2.1 is: Spoiler: loYWt8Ua39 |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 101/155 EXP: 144382 Next: 3503 Since: 12-29-08 From: --- Last post: 3798 days Last view: 3691 days |
Posted by giangurgolo 1: Yeah, I couldn't get into it, but it was fine the next screen refresh. 2: I wanted it to be excessive so it could make boss fights easier, which was greatly rewarding, as they were tough. 3: Two-door house puzzle: It took me a while to figure out how I had to get to the shells, and I maybe recorded about 40 times overall. Invisible Bridge: Nothing too hard, but anyone without savestates would have given up, I'm sure. Secret Area: I never would have thought to look there, so it was pretty good. Around the time I beat the Megasmilax clone, I went around looking for it. 4: It was more tedious than annoying. If I could just donate coins throughout the game instead of after some bit was set. Ohterwise, going back wasn't too much of a chore, expected for an RPG. 5: I'm not too sure on most of them, but it seemed they had a lot of attack, even with my overleveled state, I ended opting for a tool-assisted Super Jump to get it as fast as possible. They probably wouldn't have been too much trouble. 6: Not really, no. The item to unclog the drain to the sewers is one I completely forgot about, until I found it in the forest, most of the time, I had ended up picking up things that I didn't know were story-important. I had a general idea of where to go, and what to do, though. 7: The "ant's" special attack animations, the rain / thundering area of Kaputsa Plains, the secret area (which for some reason, felt very serene, despite being a sixteen bit game.). Dislikes: Very little, bosses were probably a touch too hard, but managable, and you can get stuck on an infinite battle loop by fighting the Megasmilax clone, by jumping onto it. Other than that, great hack. ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
giangurgolo |
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Level: 34 Posts: 76/219 EXP: 249557 Next: 4094 Since: 02-01-08 Last post: 3248 days Last view: 3248 days |
Thank you EPS and Hanto; these answers will be helpful when releasing the hack's next version. v2.2 will have a few improvements and bugfixes (e.g. getting stuck standing on the yellow smilax) as well as some minor additions like hidden items in the crates scattered throughout the town, a visual of the invisible bridge revealed through the vendor's HP/FP recovery script, and a couple of minor changes to other various elements. Also, with the .zip will be included an .smv walkthrough video of me playing through the hack and getting every item and talking to every sprite and object in all areas. The video is about 1h40m long and all of the quests are completed in their respected order. No luck manipulation in battles though, so I needed to include leveling-up (which is probably about an hour's worth of the video).
UPDATE 2011-08-09: If anyone wants to DL v2.2, I've updated the OP with the link. I doesn't yet include a walkthrough .smv, but it will soon. Changes from the last version include everything I mentioned in the last post in addition to the following: *the copper discs were moved to the sewers to a new room b/c I felt it was too early to procure Mallow's ultimate weapon right after Harlequin *the area after Harlequin w/the copper discs now has a new accessory item instead *if you jump on Red Thwomp, you have the option to fight or wait *you don't have to give fertilizer & seed to be able to donate coins *Red Thwomp, Stithos, Blue-nose, Greenwood and Harlequin are somewhat easier *the room after Greenwood has a Ribbit Stick instead of "Discs" Also, I should mention there are 30 coins hidden behind one of the statues in Bowser's Keep at the start. UPDATE 2011-08-11: The .zip for v2.2 now includes an .smv file. It is 1h25m long, and I find 100% of the items and complete all quests in their designated order. If you don't want to play the hack, you can watch the .smv. You'll need this version of Snes9x to play it without any problems. UPDATE 2012-01-04: v2.3 has been released. See the OP for the link and details. |
giangurgolo |
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josuetello |
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Sawedoffsob |
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Newcomer Level: 3 Posts: 1/1 EXP: 66 Next: 62 Since: 04-03-12 Last post: 4406 days Last view: 4406 days |
I would like to say, that Super Mario RPG was my childhood favorite game.
-This hack of the game was like a completely new version of the game. -Well Done. Giangurgolo, does ur team plan to release any other hacks of the game? |
giangurgolo |
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Level: 34 Posts: 111/219 EXP: 249557 Next: 4094 Since: 02-01-08 Last post: 3248 days Last view: 3248 days |
Thanks for the feedback, I'm glad people are enjoying the new version. It's unlikely that I'll do any more hacks in the future. The first release took 2 months to prepare, the second took 2 weeks, and the remaining fixes several days until v2.3 was finally released. There are several other good hacks out there on romhacking.net by other people, plus I have a couple of other mini hacks on my page. |
Goomba98 |
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Micro-Goomba Level: 9 Posts: 12/12 EXP: 2718 Next: 444 Since: 08-11-12 Last post: 4225 days Last view: 4086 days |
There's a glitch, if you run away from the Radish, the screen turns black. |
KingCheezBurrito |
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Red Goomba Level: 17 Posts: 29/48 EXP: 21622 Next: 3121 Since: 09-29-12 From: Mobius Last post: 3746 days Last view: 2661 days |
The final boss is so hard! He killed me in the Get Tough! stage. The final boss totally whipped me like a slave!
Other than that, the hack is pretty cool. ____________________ I like trains... |
Hanto |
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Goomba Level: 13 Posts: 19/28 EXP: 10242 Next: 25 Since: 03-28-11 From: Yo'ster island. Last post: 3808 days Last view: 3588 days |
I replayed the hack again, and found a skip, I'm not sure if it's that major anyway, since you'd be underleveled.
Just jump on Ivanov's head and let him go past the event area. http://i.imgur.com/nOIiwHF.png |
SuperMarioRPGHacker |
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Octorok Level: 11 Posts: 10/21 EXP: 5823 Next: 162 Since: 04-18-14 Last post: 3660 days Last view: 3659 days |
and them, mario fall at the another part without need defeat that thwomp thing and get mallow in part?! incridble... Spoiler: i gonna use this cheat on my lp xD ____________________ FINAL FANTASY MARIO BLOG: http://finalfantasymario.blogspot.com.br Some SMRPG Hacking questions? Ask me here: http://finalfantasymario.blogspot.com.br/2014/04/smrpg-hacking-questions.html |
Main - Super Mario RPG Hacking - The Bob-omb Mafia v2.3 | New thread | New reply |
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