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Main - SMW Hacking - Super Mario Universe III - The West Key Islands New thread | New reply

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Forte.EXE
Posted on 03-24-07 06:29 AM Link | Quote | ID: 18639


Koopa
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Posted by Forte.EXE
I may plan to do SMUIII, but it's going to be a separate plot as from the first two games and I may require help from those that excel with hex and custom block inserting and whatnot (I'm barely learning hex editing myself).

... Okay, today was boring, and I just started on this. Right now it only has the SMB3 scrollable pipes. For now, the only screen you'll see so far of the main map: The West Key Islands (still a working progress, Layer 1 and Sprites disabled).



I'm also possibly looking for anybody who would like to help me with this. I'm not much great with putting custom blocks and not good with hex (Blktool, Tweaker, Mario World Configuator doesn't work shit for me ; Blktool gives me an error once its downloaded and unzipped to my SMW related folder, Tweaker just closes automatically once I open the file, and ditto the same problem with MWC). Any questions just PM me.

NightKev
Posted on 03-24-07 06:31 AM (rev. 2 of 03-24-07 06:31 AM) Link | Quote | ID: 18641


Cape Luigi
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Well I can help with level design. Also OW design (sort of). Also, very nice pic.

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Forte.EXE
Posted on 03-24-07 08:37 AM Link | Quote | ID: 18656


Koopa
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Well.... Becky and I are handling the level designs and OW. I really need help basically with ASM work... hex and inputting some Custom Blocks into the game.

The SMB3 scrollable pipes are with the patch on SMWCentral. What I am really hoping to put in are the Teleport Block, Hurt Block, SMB3 Block,, Frozen Coin/Muncher Block, and Frozen Block...

Sukasa
Posted on 03-24-07 08:44 AM Link | Quote | ID: 18658


Red Birdo
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I might be able to help with ASM and that. I may not release stuff, but I'm quite good at ASM and SMW. Plus, there are other things I could help you with maybe.

S.N.N.
Posted on 03-24-07 04:36 PM Link | Quote | ID: 18701


Beezo
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Aside from the Forest of Illusion on the right side, the rest of it looks pretty good. Some of the edges seem a bit square to me though - mainly around the lower middle grassy area, and the top. You might want to round these out a bit.


____________________
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Phoenix Yoshi
Posted on 03-24-07 05:03 PM Link | Quote | ID: 18707


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I might be able to help with BlockTool- Works fine for me. But... Are you using FuSoYa's pipes, by any chance? I prefer the Custom Block ones better, and FuSoYa's are a bit glitched with Caped Mario.... As for hex, I might be able to do a little of that... If it's just changing a few offsets. I know no ASM yet.

Oh, nice overworld, too. It's looking nice right now.

Forte.EXE
Posted on 03-24-07 10:24 PM Link | Quote | ID: 18830


Koopa
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Well I tested it with Fire Mario and Cape Mario. There doesn't seem to be any glitches there. The patch was based off the Pipes Patch from SMWCentral (Luigi-san's patch -- yes he's in the credits).

Yeah, as I said the maps are still working progress.

Phoenix Yoshi
Posted on 03-25-07 01:11 AM Link | Quote | ID: 18870


Red Cheep-cheep
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Well, thing is, the pipes malfunction as Caped Mario if you put them at the bottom edge of the screen. Try testing the original level that came with it- You'll see the problem.... Anyways, I'm seriously open if you ever need help with BlockTool and hex stuff. And good luck with the hack.

Luigi-San
Posted on 03-25-07 01:30 AM Link | Quote | ID: 18878


Melon Bug
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Posted by Forte.EXE
Well I tested it with Fire Mario and Cape Mario. There doesn't seem to be any glitches there. The patch was based off the Pipes Patch from SMWCentral (Luigi-san's patch -- yes he's in the credits).

Yeah, as I said the maps are still working progress.


Then that would be Fu's pipes.

*Puts making a patch with Mikeyk's pipes on to-do list*

Forte.EXE
Posted on 03-25-07 03:32 AM (rev. 3 of 03-25-07 03:36 AM) Link | Quote | ID: 18908


Koopa
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Oh, well.... that clears it up *edits credits file*

Well... *clears his throat* here's the sub-maps what they are so far. I just left the Layer 1 and Sprites enabled.



Hopefully you guys know which sub-map is which originally. Special World is a volcanic type area, and if you complain to me to "fix the slant", it's an OW slope just like SMUII's maps... I'm also going to do some bit of work so that the lava field has actual "lava" properties. Maybe if I "sacrifice" the waterfall tiles it could work... hmm...

Star World's map, if you all scroll back up to the top of the thread an look at the main OW map, that and the southwest corner of the main OW are "connected" in a sense. I should probably work with the Mountain map a bit more...

Edit: Crap I just noticed the cavern map with Castle #4... Need to fix that!

Higsby
Posted on 03-25-07 03:40 AM Link | Quote | ID: 18911


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Top Left- I like the sky idea but the fence(?) by the ghost house seems out of place

Top Right- It's pretty empty but I'm guessing you're still working on it

Middle Left- Looks nice but the bottom is a bit empty

Middle Right- you stole my idea of a volcano world I think the slope is a good idea and adds some value to that sub-map.

Bottom Left- Not bad

Bottom Right- Not bad again

There seems to be a lack of levels with secret exits but other than that I like these sub-maps

Kles
Posted on 03-25-07 07:37 AM Link | Quote | ID: 19001


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Looks, cool, but the OW looks really unnatural. I can't put my finger on why it looks like such... it just does. =\

S.N.N.
Posted on 03-25-07 05:45 PM Link | Quote | ID: 19097


Beezo
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Going left to right..

1. Creative idea. I have to agree with Higsby - the fence really doesn't fit in. Not so much the ghost house, but the fence looks kind of weird.
2. I'm not really fond of this one. It just lacks detail and design skills in my opinion.
3. Seems a bit square to me, but the concept is good
4. This one looks cool. The slant looks neat, and the detail is used nicely.
5. Feels kind of like the original Forest of Illusion to me.
6. Very well done. Easily your most creative overworld. You should add a secret level in those trees or something

Overall: Pretty good, but as I pointed out, there are a few decor and design flaws.

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TheGreatGuy
Posted on 03-26-07 05:29 AM (rev. 2 of 03-26-07 05:31 AM) Link | Quote | ID: 19347


Beezo
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I shall also comment, in stereotypical numbered fashion, of course.

1: Looks like a SMB3 world 5 thing going on there, neat idea, but I must also agree that the fence looks weird, other than that, good map.
2: It looks pretty good, excluding the space between the ghost house and bowser's castle, it looks too empty, like there should be another level there, or some mountains around the rim of the path.
3: I like it, just add a little more detail around the edges of the path, and you're good to go.
4: Very cool idea, and the slope is great.
5: Can't say much on this one, I'd need to see what it looked like with the paths completed to give you a comment.
6: Bravo, well designed, it looks great, the thing you did with the trees along the path is what I meant to say to do in maps 2 and 3, it looks perfect.

____________________
There are things I want to put here. Like a cool picture, my 8-bit theatre character test result, my MS and RO characters... But it's 12 AM, and I'm sleepy.

Kles
Posted on 03-26-07 01:38 PM Link | Quote | ID: 19444


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I like those maps. They're really neat to me. I don't mind the one that looks like the Forest of Illusion - forests ARE kinda... generic.

EvilMushroom
Posted on 03-26-07 02:11 PM Link | Quote | ID: 19468


Cheep-cheep
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The forest one looks a little odd to me, but I think it's just me. :p
Still, keep working on it and you might have a winner!


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Forte.EXE
Posted on 03-26-07 07:21 PM (rev. 2 of 03-26-07 08:02 PM) Link | Quote | ID: 19510


Koopa
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Posted by Kles
I like those maps. They're really neat to me. I don't mind the one that looks like the Forest of Illusion - forests ARE kinda... generic.

You mean the "Chuck-Chuck Mountain"? The Chuck-Chuck Mountains is dominated by mostly Chargin' Chucks.

Yeah, it's been updated long since. Becky told me to discard the Silent Forest, and go with mountains. Until I can get a working Blocktool that doesn't give me countless errors, open up normally, and then just plain fucks up and doesn't respond to me, I've been working with the tile events and such. Tweaker still isn't helping me... same with Mario World Reconfigurator.

Troublesome... the Tools that refuse to work for me are: BlockTool (latest avaliable version there is), Tweaker, Sprite Tool, MWR.

I really would need some help with custom blocks (SMB3 Brick, Frozen Muncher, Frozen Coin, Teleport Block), ASM involved with them, and installing custom sprites which would be the SMB3 styled Hammer Bros.

Forte.EXE
Posted on 04-08-07 09:41 AM (rev. 2 of 04-08-07 09:42 AM) Link | Quote | ID: 24666


Koopa
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No one replied in awhile... so unless I'm wrong about being able to double posting in your own thread... I'll just do a progress update.



HDMA? Well.... not exactly... The image on the left is the original colors, but wiht it set to Layer 2 Transparent.... the effect makes it appear to be brighter and thus "burning up Mario."

The maps are finalized, and am completed up to Castle 1, and a level beyond that point. Icegoom has been a good help with the custom blocks and sprites.... will post screens of the game in action soon enough.

FirePhoenix0
Posted on 04-09-07 12:47 AM Link | Quote | ID: 24907


Bullet Bill
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I saw those pictures on SMWCentral. They look pretty cool. I still don't understand how you say you made the HDMA look-alike tiles though.

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HyperHacker
Posted on 04-09-07 08:36 AM Link | Quote | ID: 25093

...
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They're just a translucent layer 2.
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Main - SMW Hacking - Super Mario Universe III - The West Key Islands New thread | New reply

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