| |||
Views: 88,490,240 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-26-24 11:53 PM |
|
Guest: Register | Login |
0 users currently in ROM Hacking Related Releases | 2 guests |
Main - ROM Hacking Related Releases - Super Metroid: Project Base | New thread | New reply |
Grime |
| ||
Level: 9 Posts: 3/12 EXP: 3036 Next: 126 Since: 09-18-09 Last post: 3655 days Last view: 3655 days |
I finally feel like this hack has progressed enough to pass on to another forum. Still technically in WIP status, but with so much done to it already that it shouldn't deter you from giving it a shot. Feedback encouraged, enjoyment required.
Edit 4/23/2014: version 0.7 released. Info/download homepage MetroidConstruction.com download page |
KP9000 |
| |||
Boomboom Level: 90 Posts: 1561/1975 EXP: 6953651 Next: 234958 Since: 02-19-07 Last post: 3580 days Last view: 3204 days |
|
Grime |
| ||
Level: 9 Posts: 4/12 EXP: 3036 Next: 126 Since: 09-18-09 Last post: 3655 days Last view: 3655 days |
Yeah, I suppose you're right about the double crumble block technically being a level edit. It's still quite possible to nab the early super missiles/reserve tank past that point. It just requires more coordination. Specifically, running across most of the crumble bridge, jumping and initiating mockball on the sold tile that the gate touches down on when it goes all the way down. You're right though, that was a measure taken to ensure that Spore Spawn is harder to bypass. Unless my memory fails me, I think that's the only non-aesthetic edit I've made to a room.
You pretty much hit the nail on the head your whole post, right down to my plans for the hack after it's done. Once the rehash is finished, I'll be starting on "Project Base Extended Version" which will be the finished product + as many new rooms, extra item pick-ups, new items and new enemies that can fit for the longest game possible. Maybe a massive expansion to Ceres and a whole new area if that can be done. |
KP9000 |
| |||
Boomboom Level: 90 Posts: 1562/1975 EXP: 6953651 Next: 234958 Since: 02-19-07 Last post: 3580 days Last view: 3204 days |
|
Senaye |
| ||
Level: 45 Posts: 1/435 EXP: 627524 Next: 32640 Since: 03-22-11 From: Somewhere Last post: 3398 days Last view: 3398 days |
YEs, I hope this is good with just the palette Changes Grime. REally looking towards this when Full hack gets out. LETS GO PB! |
blackhole89 |
| ||
The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 3610/4196 EXP: 21533870 Next: 302731 Since: 02-19-07 From: Ithaca, NY, US Last post: 472 days Last view: 84 days |
|
KP9000 |
| |||
Boomboom Level: 90 Posts: 1563/1975 EXP: 6953651 Next: 234958 Since: 02-19-07 Last post: 3580 days Last view: 3204 days |
|
blackhole89 |
| ||
The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 3611/4196 EXP: 21533870 Next: 302731 Since: 02-19-07 From: Ithaca, NY, US Last post: 472 days Last view: 84 days |
|
Grime |
| ||
Level: 9 Posts: 5/12 EXP: 3036 Next: 126 Since: 09-18-09 Last post: 3655 days Last view: 3655 days |
- I never really liked the blue haze in Ceres. The way it stays in place despite camera scrolling is an eyesore for me. I removed it for that reason, and to better show off Ceres' new palettes. Maybe in the future if someone hacks the blue haze to look cooler or something I'll put it back in.
- All beams (and missiles) can be fired more quickly. This was done to balance out other aspects that made the game more difficult, such as faster enemy animations, harder boss fights, etc. I haven't decided yet if I want to further offset faster beams by tinkering with normal enemy damage/HP. - Ceres is actually incomplete right now, hence the oddities you experienced with it. When it's done, the elevator room won't tilt while 'escaping' (the escape timer was removed on purpose, and the whole sequence was made to be more ominous and calm). Also, Ceres won't explode when Samus flies away from it. I know there's no purpose in making this change, but it's one of those things I want to do so people playing through it for the first time will be like "Oh, wow. Neat." - Haha, I actually fixed those barely-visible red platforms in the Crateria shaft last night, so that won't be an issue anymore whenever the next release is done (which is still a long way off). - Making the hack more dark and grim was the initial idea, but over time all of the dark palettes started to bug me (not to mention it was hard to see some things when I played it on the TV with lights on. Not good for a hack that aims to please console users) . I'll be reworking most palettes in the game to make everything more vibrant and colorful. Shouldn't take very long to do all of that since most of the editing will consist of just increasing the R/G/B for each color. - The falling spores in Brinstar will be fixed whenever I get around to going over all of the FX1 palette blends. I haven't done much with those yet.
Ceres is very very different in PB. You should totally check it out. Thanks for playing the hack, dudes. This is some good feedback. Please keep it comin', and tell others about this hack if you know someone else who likes Super Metroid. I'm trying to make the finished product as polished and solid as possible, so any flaw you spot, big or pitifully small should be noted. Something else you guys should know, if not already. A new move has been added to the game. I don't know how useful it will be for casual play, but speed runners will definitely be able to make use: Damage boosting can be initiated at any time by crouching, holding the run button, then pressing jump + holding the opposite direction that Samus is facing. This allows the player to quickly vault backwards over a considerable distance. Also, spinning jumps can be performed while standing still by holding the run button, and shinesparks (any direction, ground or air) are much easier to do. |
KP9000 |
| |||
Boomboom Level: 90 Posts: 1564/1975 EXP: 6953651 Next: 234958 Since: 02-19-07 Last post: 3580 days Last view: 3204 days |
|
Senaye |
| ||
Level: 45 Posts: 8/435 EXP: 627524 Next: 32640 Since: 03-22-11 From: Somewhere Last post: 3398 days Last view: 3398 days |
So, Grime, So far is it only Palette Changes or is there minor level changes? I really wish for you to have this done with some different level design. Would it be possible to make a new room and make it and put a picture of it to show what your capable of? Although...You did win RotW on MetConst a few times, The full hack was put away. That disappoints me. Ahh well. Hopefully you'll get some time on your hands to start it up again. I really wanna see what this Blitz is all about. |
amarcum81 |
| ||
Rope Level: 25 Posts: 54/110 EXP: 84535 Next: 5085 Since: 08-14-09 From: Cincinnati, OH Last post: 3292 days Last view: 2069 days |
Hey Grime, this hack is awesome. I'm digging all the work you've done, really cool stuff. A very nice companion to the original. In fact, I prefer this over the original to be honest. I never knew Super Metroid could look so good. But with all the recent hacks such as Ice Metal, and now this... I'm reminded of what a beauty this game was, and still is.
By the way, you know me as Riffman81 over at metconst. I believe KP9000 mentioned in an earlier post about maybe getting a SNES cart built for this. Since I have built carts for SM: Redesign, Ice Metal, Eris, and Stardust. would it be cool to test this hack on real hardware? Or should I wait to build a cart when the final release is made? Would love to add this to my collection. |
Senaye |
| ||
Level: 45 Posts: 20/435 EXP: 627524 Next: 32640 Since: 03-22-11 From: Somewhere Last post: 3398 days Last view: 3398 days |
Well I'll be....Its riffman. Hi I'm the guy you know as DarkSamus at metconst I'll not be acting as bad over here as there. Anyways. Grime when you get time could you answer that question? |
Grime |
| ||
Level: 9 Posts: 6/12 EXP: 3036 Next: 126 Since: 09-18-09 Last post: 3655 days Last view: 3655 days |
I'd say wait until there's a final release. There are still a few small quirks in it (mainly the ones mentioned above). |
Senaye |
| ||
Level: 45 Posts: 22/435 EXP: 627524 Next: 32640 Since: 03-22-11 From: Somewhere Last post: 3398 days Last view: 3398 days |
Ahh, Ok. I'm anxious as to seeing what your new items are all about. Can't wait 'til you get this back on the go! =D
|
amarcum81 |
| ||
Rope Level: 25 Posts: 56/110 EXP: 84535 Next: 5085 Since: 08-14-09 From: Cincinnati, OH Last post: 3292 days Last view: 2069 days |
Posted by Grime Will do. I'll keep an eye out for the final release. |
Senaye |
| ||
Level: 45 Posts: 38/435 EXP: 627524 Next: 32640 Since: 03-22-11 From: Somewhere Last post: 3398 days Last view: 3398 days |
I'd think it'd be better if Grime just told us, via IRC or something, then we wouldn't need to wait a few hours, or even days after release. |
bradzx |
| ||
Octoballoon Level: 30 Posts: 106/169 EXP: 159761 Next: 6108 Since: 11-04-09 From: Ponyville Last post: 3641 days Last view: 3628 days |
Grime! Your hack is totally insane awesome! I got early Spring Ball. I got 55% items collection. 8 energy. 130 missile. 15 or 20 Super Missile. 10 Power Bomb. Early Grapples Beam. Time finish 1:18. I will try speed run someday. Do you have other hack like this hack? ____________________ My DeviantArt---> |
Grime |
| ||
Level: 9 Posts: 7/12 EXP: 3036 Next: 126 Since: 09-18-09 Last post: 3655 days Last view: 3655 days |
I have two other hacks. They're well made but pretty small. Temporus has some tiny bugs, but most people won't notice them.
Temporus (7 rooms) Hallow Eve (1 room) |
Senaye |
| ||
Level: 45 Posts: 55/435 EXP: 627524 Next: 32640 Since: 03-22-11 From: Somewhere Last post: 3398 days Last view: 3398 days |
hallow is is a great game. may I ask how you shut the beams off ad made space jump hover, and added the weapons occasionally? also, good job with the Z3 blocks. |
Main - ROM Hacking Related Releases - Super Metroid: Project Base | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 68, rows: 98/100, time: 0.028 seconds. |