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Main - ROM Hacking - Megaman the Wily Wars - Editor news and Game related info New thread | New reply

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MathUser2929
Posted on 12-05-12 03:59 AM Link | Quote | ID: 153011


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Megaman Wily Wars was released in USA, but only on the Sega Channel.

Synthetekh
Posted on 12-05-12 04:10 AM (rev. 5 of 12-05-12 07:16 AM) Link | Quote | ID: 153012


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I know about the whole Sega Channel exclusive thing, but this Ultimate Portable Game Player should have the actual USA version I would assume as it is properly licensed and marketed. The device was made by AtGames.

Not only is it licensed, but here's the first thing it says on Sonic Retro (second link below): "Sega Channel exclusive no more! Sega and Capcom are teaming up to bring you not only Sonic the Hedgehog 1, Sonic the Hedgehog 2 and Super Street Fighter II, you also receive a copy of Mega Man – The Wily Wars which featured Mega Man 1, 2, 3 and an exclusive mini-game under one package."

This also comes with Golden Axe 3, which was only released on a cartridge in Japan, and only on the Sega Channel for the USA, and never released in Europe at all. Since the Ultimate Portable Game Player is being sold in the USA, I wouldn't think they'd put a Japanese version of Golden Axe 3 on it, so this should most definitely contain the actual USA version of Golden Axe 3 as well as Wily Wars, and not some simple region change hack (I doubt they could get permission to sell a hacked version of the game anyway).
Also, the making and sale of this thing is apparently not only the interest of AtGames, but that of Sega and Capcom as well (just look at the quote I posted from Sonic Retro).

http://www.atgames.us/Ultimate-Portable-Game-Player-GP2628-80.htm
http://www.sonicretro.org/2012/11/mega-man-the-wily-wars-returns-to-the-us-under-one-ultimate-portable-package/

Synthetekh
Posted on 12-24-12 12:53 PM Link | Quote | ID: 153148


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Wow, I can't find the USA ROM anywhere, yet I can find plenty of pages about how it's been released on the Ultimate Portable Game Player (and "omg Mega Man: The Wily Wars finally has a release in the USA, now you can finally own this rare treasure if you live in the US!" etc.). But no one's thought to rip the game from there yet... seriously? Da fucks.. argggh. I would totally buy that thing just to rip that one game off it, but I can't afford to right now... maybe not anytime soon either lol D: . Perhaps no one has found a way to copy it from that things' memory yet?... ehhh, who knows. My knowledge is a bit limited on what methods can be used to copy data from various memory chips.

mickevincent
Posted on 12-25-12 11:26 AM Link | Quote | ID: 153151


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Romnation.net has a rom that has the ending UE. Don't know what they mean by that.

MathUser2929
Posted on 12-25-12 12:23 PM Link | Quote | ID: 153152


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I bought my brother that AT Games portable console for christmas. I don't know if they came up with a way to rip games from one yet tho. There's a mini-USB port but so far it is only for charging the console. To put games on the SD card you gotta use something seperate or stick it in your pc.

Synthetekh
Posted on 12-27-12 01:53 PM (rev. 9 of 12-28-12 09:19 AM) Link | Quote | ID: 153172


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I checked the romnation.net one, and it's just the Japanese version with a simple region change .


I know with phones you can access all of the memory with a program such as bitpim, so maybe that's a possibility... but I wonder where we'd find such a program... doubt one exists for that thing lol.
Hmm, I wonder if I could write something quick... but then I don't have the device to work/test with anyway lol... fack D:
..I'll experiment. Perhaps I can make something that just reads data from any device with a USB port (doesn't matter if it's Mini or Micro USB).. even if it's all one giant block of unorganized memory (this could take me a while as my computer is down currently).
We'd also have to likely find out what chipset the device uses to install the proper drivers so the computer can detect it.

Edit: Wow, I can't find any technical specs on this thing. The only way I know to find out the chipset is to open it up and look at the info on the circuit board (on the black square things/integrated circuits usually), and I wouldn't ask you to do that.

Synthetekh
Posted on 06-22-13 06:08 AM Link | Quote | ID: 154162


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I don't have any updates to the Editor, but I've been doing a lot better in some ways. I shouldn't make any promises at this time, but I have been able to do a little work on it here and there.

Anyway, I actually have something I felt like sharing. I improved upon Megaman's Gfx, and created Protoman and Bass. Something bugs me just a little with Protoman's head, but I can't seem to come up with anything better (he just seems to require a lot of detail that I can't fit into such low res Gfx; I think it has a lot to do with the shine on his visor most of all, and lacking an extra shade of grey for it perhaps).

Yeah I haven't done Bass' 1up Hemlet yet.. heh

MiniCompute
Posted on 06-22-13 03:30 PM Link | Quote | ID: 154163


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With the protoman gfx for his shades take the grey are of his visors try this:
#4c4a4a

Also bass with red black eyes, ?
just make it like this:
#949494


Synthetekh
Posted on 06-22-13 09:00 PM Link | Quote | ID: 154165


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The Protoman on the left is using the color you suggested, the one on the right is with an added shade of grey that I wouldn't be able to use unless I overwrote the black or white with it, and had extra graphics to use as an overlay for the black and/or white pixels using another palette line, but I don't think I want to do that lol.
I should probably go with the more strait line look too.. been back and forth on that, but I'm thinking it looks more acurate if nothing else.

For Bass, I wanted to try to get some of his red in there, but it was too bright for the left eye and looked weird, but I guess I'll just have to make it grey as it's looking better to me overall.
Thanks for your help.


MiniCompute
Posted on 06-22-13 09:42 PM Link | Quote | ID: 154167


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Sweet man, that bass eye looks much more better.
For protoman I would just make his whole visor black and be done with it.
Let me ask you about the mega man wily editor.
Are you going to update the code to work on windows 7 and up so the errors will stop coming up like I mention ?

Was working with you're 8x8 editor window whenever I close out of palette window or whatever else happen this is one of many that I get. :|
-----------------------------------------------------------------------------


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Mega_Robot_Laboratory._8x8_Editor.EnableColorCheckBox_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.CheckBox.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.6400 (Win8RTMGDR.050727-6400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
Mega Robot Laboratory
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Documents/Documents/mega%20world/Mega%20Robot%20Laboratory%20v0.62%20(Beta)/Mega%20Robot%20Laboratory.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.6402 (Win8RTMGDR.050727-6400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.6401 (Win8RTMGDR.050727-6400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.6401 (Win8RTMGDR.050727-6400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:





When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



Synthetekh
Posted on 06-22-13 10:35 PM (rev. 2 of 06-22-13 10:37 PM) Link | Quote | ID: 154169


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I don't know on making the visor all black lol, I tried that and couldn't go with it. I think I'm ok with it as it is now.

Hmm, well I'm running Windows 7 myself haha. There is a bug with the palette editor that I'm aware of that involved clicking on it or another control related to it under certain circumstances (can't remember exactly), so I do need to redo that part of the 8x8 Editor Window. But are you saying you get an error every time you close the window? Also, how updated is your .NET Framework (it's heavily dependant on it)?

I could make the source code avaliable (which I plan to do later on) if you want to look at it or w/e, but there's some things I'd like to rework and clean up first. I really wish I could spend more time on it... I could have had a lot more done by now

MiniCompute
Posted on 06-23-13 06:43 AM Link | Quote | ID: 154174


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Posted by Synthetekh
I don't know on making the visor all black lol, I tried that and couldn't go with it. I think I'm ok with it as it is now.

Hmm, well I'm running Windows 7 myself haha. There is a bug with the palette editor that I'm aware of that involved clicking on it or another control related to it under certain circumstances (can't remember exactly), so I do need to redo that part of the 8x8 Editor Window. But are you saying you get an error every time you close the window? Also, how updated is your .NET Framework (it's heavily dependant on it)?

I could make the source code avaliable (which I plan to do later on) if you want to look at it or w/e, but there's some things I'd like to rework and clean up first. I really wish I could spend more time on it... I could have had a lot more done by now


Well your the author of the program so its really up to you, its just a matter of finding full fledged mega man hackers who are knowlegable that maybe able to work with the opensource code and help you finalize it.

http://megamanx9.com/forum/
Find someone on their and talk to them about your project and see if they might be able to give you a hand.

I'll be honest I am just beginner at coding and debugging in visual basic C# programming.
Until I am fully satistified and safe I can debug a program and understand the errors in full details, you would be giving a gift to the wrong individual at the moment.

Synthetekh
Posted on 06-24-13 03:49 AM Link | Quote | ID: 154176


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Oh I didn't need help with it haha, just was offering if you wanted to look through it to see what was going on because it seemed like you were having an issue that I wasn't with it, but I see it wouldn't really benefit you since you aren't very experienced with C# yet.

The editor has a lot to go before it's anywhere near finalized btw hehe, but I have the know how to do it, just my body can't handle me sitting at the computer too much right now.

Synthetekh
Posted on 07-24-13 02:36 AM Link | Quote | ID: 154392


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Just wanted to let you all know that I've been doing pretty decent lately, and I think it's safe to say that I'll be able to work on the Editor again. I've actually already been doing a little work on it the past month.

I'm redoing some things at its core right now, but after that I'll be back to work on adding functionality. I really would like to get it to the point of actually editing the levels soon; I don't know how long that will take, but I'm chipping away at it.

MiniCompute
Posted on 07-24-13 02:07 PM Link | Quote | ID: 154394


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Posted by Synthetekh
Just wanted to let you all know that I've been doing pretty decent lately, and I think it's safe to say that I'll be able to work on the Editor again. I've actually already been doing a little work on it the past month.

I'm redoing some things at its core right now, but after that I'll be back to work on adding functionality. I really would like to get it to the point of actually editing the levels soon; I don't know how long that will take, but I'm chipping away at it.



If you get any alphas to a point for limited public testing, put it on here and I'll test it.

Synthetekh
Posted on 07-24-13 10:39 PM Link | Quote | ID: 154399


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Sounds good thanks. When I get more done and get things pretty solid, I'll be ready to upload it for further testing.

Alianger
Posted on 11-08-15 02:44 PM Link | Quote | ID: 161835

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Hi guys, could anyone who has the file upload and link to it? Thanks.

Zieldak
Posted on 11-08-15 04:26 PM Link | Quote | ID: 161836


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Posted by Alianger
Hi guys, could anyone who has the file upload and link to it? Thanks.



LOOK AT THE DATE!
Posted on 07-24-13 10:39 PM

Try to contact Synthetekh... Somehow.

MiniCompute
Posted on 11-09-15 04:06 PM Link | Quote | ID: 161840


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Posted by Alianger
Hi guys, could anyone who has the file upload and link to it? Thanks.




http://www.mediafire.com/download/pfgwvk93c6usgag/Mega_Robot_Laboratory.zip

Be sure to use this rom as it works best Rockman Megaworld (J) [!].bin
You'll need to google or bing for the rom yourself.

Synthetekh
Posted on 12-14-15 08:37 PM Link | Quote | ID: 162189


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The Editor can Patch the European version to make it better too, if you want to use the English version (basically remove the games Security Checksum by Patching, then change the Region to U so it plays as a USA game: Byte 0x1F0 in the Bin- it's shows the letter in Ascii text, or you can use the Editor to change the Region as well).

There's also this SRAM Patch (which also removes the Security Checksum and changes the Region to USA).
http://www.romhacking.net/hacks/514/


Sorry I haven't updated my Editor in a long time also, I just haven't been able to work on it much at all.
I still plan to overhaul it's progress, but it may take me a little bit longer to get back to it (I'm doing well enough physically to do that stuff more consistently; right now I just haven't had the time to do much though).
I also have been needing to rework some of the Editor's Code, though I've thought of a way where I can continue work on it without redoing a bunch of the core stuff yet (while being able to adapt the additional features I'll add to the enhanced program core when I get there), so maybe I'll just do that for now.

Also, I don't know what's up with my Comcast Storage Space right now. I can't access it and it seems to be completely down, so the link to the Editor is of course broken. Thanks for providing your own link Mike.
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Main - ROM Hacking - Megaman the Wily Wars - Editor news and Game related info New thread | New reply

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