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Main - ROM Hacking - Megaman the Wily Wars - Editor news and Game related info | New thread | New reply |
MathUser2929 |
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Rat Level: 23 Posts: 8/99 EXP: 63550 Next: 4173 Since: 12-03-12 Last post: 2608 days Last view: 2558 days |
Megaman Wily Wars was released in USA, but only on the Sega Channel. |
Synthetekh |
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Ninji Level: 35 Posts: 98/239 EXP: 261345 Next: 18591 Since: 08-15-10 From: New Mexico, USA Last post: 94 days Last view: 6 days |
I know about the whole Sega Channel exclusive thing, but this Ultimate Portable Game Player should have the actual USA version I would assume as it is properly licensed and marketed. The device was made by AtGames.
Not only is it licensed, but here's the first thing it says on Sonic Retro (second link below): "Sega Channel exclusive no more! Sega and Capcom are teaming up to bring you not only Sonic the Hedgehog 1, Sonic the Hedgehog 2 and Super Street Fighter II, you also receive a copy of Mega Man – The Wily Wars which featured Mega Man 1, 2, 3 and an exclusive mini-game under one package." This also comes with Golden Axe 3, which was only released on a cartridge in Japan, and only on the Sega Channel for the USA, and never released in Europe at all. Since the Ultimate Portable Game Player is being sold in the USA, I wouldn't think they'd put a Japanese version of Golden Axe 3 on it, so this should most definitely contain the actual USA version of Golden Axe 3 as well as Wily Wars, and not some simple region change hack (I doubt they could get permission to sell a hacked version of the game anyway). Also, the making and sale of this thing is apparently not only the interest of AtGames, but that of Sega and Capcom as well (just look at the quote I posted from Sonic Retro). http://www.atgames.us/Ultimate-Portable-Game-Player-GP2628-80.htm http://www.sonicretro.org/2012/11/mega-man-the-wily-wars-returns-to-the-us-under-one-ultimate-portable-package/ |
Synthetekh |
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Ninji Level: 35 Posts: 99/239 EXP: 261345 Next: 18591 Since: 08-15-10 From: New Mexico, USA Last post: 94 days Last view: 6 days |
Wow, I can't find the USA ROM anywhere, yet I can find plenty of pages about how it's been released on the Ultimate Portable Game Player (and "omg Mega Man: The Wily Wars finally has a release in the USA, now you can finally own this rare treasure if you live in the US!" etc.). But no one's thought to rip the game from there yet... seriously? Da fucks.. argggh. I would totally buy that thing just to rip that one game off it, but I can't afford to right now... maybe not anytime soon either lol D: . Perhaps no one has found a way to copy it from that things' memory yet?... ehhh, who knows. My knowledge is a bit limited on what methods can be used to copy data from various memory chips. |
mickevincent |
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Leever Level: 32 Posts: 174/193 EXP: 206011 Next: 431 Since: 02-26-08 Last post: 3357 days Last view: 970 days |
Romnation.net has a rom that has the ending UE. Don't know what they mean by that. |
MathUser2929 |
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Rat Level: 23 Posts: 25/99 EXP: 63550 Next: 4173 Since: 12-03-12 Last post: 2608 days Last view: 2558 days |
I bought my brother that AT Games portable console for christmas. I don't know if they came up with a way to rip games from one yet tho. There's a mini-USB port but so far it is only for charging the console. To put games on the SD card you gotta use something seperate or stick it in your pc. |
Synthetekh |
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Ninji Level: 35 Posts: 100/239 EXP: 261345 Next: 18591 Since: 08-15-10 From: New Mexico, USA Last post: 94 days Last view: 6 days |
I checked the romnation.net one, and it's just the Japanese version with a simple region change .
I know with phones you can access all of the memory with a program such as bitpim, so maybe that's a possibility... but I wonder where we'd find such a program... doubt one exists for that thing lol. Hmm, I wonder if I could write something quick... but then I don't have the device to work/test with anyway lol... fack D: ..I'll experiment. Perhaps I can make something that just reads data from any device with a USB port (doesn't matter if it's Mini or Micro USB).. even if it's all one giant block of unorganized memory (this could take me a while as my computer is down currently). We'd also have to likely find out what chipset the device uses to install the proper drivers so the computer can detect it. Edit: Wow, I can't find any technical specs on this thing. The only way I know to find out the chipset is to open it up and look at the info on the circuit board (on the black square things/integrated circuits usually), and I wouldn't ask you to do that. |
Synthetekh |
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Ninji Level: 35 Posts: 101/239 EXP: 261345 Next: 18591 Since: 08-15-10 From: New Mexico, USA Last post: 94 days Last view: 6 days |
I don't have any updates to the Editor, but I've been doing a lot better in some ways. I shouldn't make any promises at this time, but I have been able to do a little work on it here and there.
Anyway, I actually have something I felt like sharing. I improved upon Megaman's Gfx, and created Protoman and Bass. Something bugs me just a little with Protoman's head, but I can't seem to come up with anything better (he just seems to require a lot of detail that I can't fit into such low res Gfx; I think it has a lot to do with the shine on his visor most of all, and lacking an extra shade of grey for it perhaps). Yeah I haven't done Bass' 1up Hemlet yet.. heh |
MiniCompute |
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Bubble Level: 66 Posts: 409/981 EXP: 2421468 Next: 40383 Since: 04-25-07 Last post: 489 days Last view: 698 days |
With the protoman gfx for his shades take the grey are of his visors try this:
#4c4a4a Also bass with red black eyes, ? just make it like this: #949494 |
Synthetekh |
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Ninji Level: 35 Posts: 102/239 EXP: 261345 Next: 18591 Since: 08-15-10 From: New Mexico, USA Last post: 94 days Last view: 6 days |
The Protoman on the left is using the color you suggested, the one on the right is with an added shade of grey that I wouldn't be able to use unless I overwrote the black or white with it, and had extra graphics to use as an overlay for the black and/or white pixels using another palette line, but I don't think I want to do that lol.
I should probably go with the more strait line look too.. been back and forth on that, but I'm thinking it looks more acurate if nothing else. For Bass, I wanted to try to get some of his red in there, but it was too bright for the left eye and looked weird, but I guess I'll just have to make it grey as it's looking better to me overall. Thanks for your help. |
MiniCompute |
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Bubble Level: 66 Posts: 410/981 EXP: 2421468 Next: 40383 Since: 04-25-07 Last post: 489 days Last view: 698 days |
Sweet man, that bass eye looks much more better.
For protoman I would just make his whole visor black and be done with it. Let me ask you about the mega man wily editor. Are you going to update the code to work on windows 7 and up so the errors will stop coming up like I mention ? Was working with you're 8x8 editor window whenever I close out of palette window or whatever else happen this is one of many that I get. :| ----------------------------------------------------------------------------- See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array. at Mega_Robot_Laboratory._8x8_Editor.EnableColorCheckBox_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.CheckBox.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.6400 (Win8RTMGDR.050727-6400) CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll ---------------------------------------- Mega Robot Laboratory Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///D:/Documents/Documents/mega%20world/Mega%20Robot%20Laboratory%20v0.62%20(Beta)/Mega%20Robot%20Laboratory.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.6402 (Win8RTMGDR.050727-6400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.6401 (Win8RTMGDR.050727-6400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.6401 (Win8RTMGDR.050727-6400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. |
Synthetekh |
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Ninji Level: 35 Posts: 103/239 EXP: 261345 Next: 18591 Since: 08-15-10 From: New Mexico, USA Last post: 94 days Last view: 6 days |
I don't know on making the visor all black lol, I tried that and couldn't go with it. I think I'm ok with it as it is now.
Hmm, well I'm running Windows 7 myself haha. There is a bug with the palette editor that I'm aware of that involved clicking on it or another control related to it under certain circumstances (can't remember exactly), so I do need to redo that part of the 8x8 Editor Window. But are you saying you get an error every time you close the window? Also, how updated is your .NET Framework (it's heavily dependant on it)? I could make the source code avaliable (which I plan to do later on) if you want to look at it or w/e, but there's some things I'd like to rework and clean up first. I really wish I could spend more time on it... I could have had a lot more done by now |
MiniCompute |
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Bubble Level: 66 Posts: 412/981 EXP: 2421468 Next: 40383 Since: 04-25-07 Last post: 489 days Last view: 698 days |
Posted by Synthetekh Well your the author of the program so its really up to you, its just a matter of finding full fledged mega man hackers who are knowlegable that maybe able to work with the opensource code and help you finalize it. http://megamanx9.com/forum/ Find someone on their and talk to them about your project and see if they might be able to give you a hand. I'll be honest I am just beginner at coding and debugging in visual basic C# programming. Until I am fully satistified and safe I can debug a program and understand the errors in full details, you would be giving a gift to the wrong individual at the moment. |
Synthetekh |
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Ninji Level: 35 Posts: 104/239 EXP: 261345 Next: 18591 Since: 08-15-10 From: New Mexico, USA Last post: 94 days Last view: 6 days |
Oh I didn't need help with it haha, just was offering if you wanted to look through it to see what was going on because it seemed like you were having an issue that I wasn't with it, but I see it wouldn't really benefit you since you aren't very experienced with C# yet.
The editor has a lot to go before it's anywhere near finalized btw hehe, but I have the know how to do it, just my body can't handle me sitting at the computer too much right now. |
Synthetekh |
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Ninji Level: 35 Posts: 116/239 EXP: 261345 Next: 18591 Since: 08-15-10 From: New Mexico, USA Last post: 94 days Last view: 6 days |
Just wanted to let you all know that I've been doing pretty decent lately, and I think it's safe to say that I'll be able to work on the Editor again. I've actually already been doing a little work on it the past month.
I'm redoing some things at its core right now, but after that I'll be back to work on adding functionality. I really would like to get it to the point of actually editing the levels soon; I don't know how long that will take, but I'm chipping away at it. |
MiniCompute |
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Bubble Level: 66 Posts: 421/981 EXP: 2421468 Next: 40383 Since: 04-25-07 Last post: 489 days Last view: 698 days |
Posted by Synthetekh If you get any alphas to a point for limited public testing, put it on here and I'll test it. |
Synthetekh |
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Ninji Level: 35 Posts: 117/239 EXP: 261345 Next: 18591 Since: 08-15-10 From: New Mexico, USA Last post: 94 days Last view: 6 days |
Sounds good thanks. When I get more done and get things pretty solid, I'll be ready to upload it for further testing. |
Alianger |
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Newcomer Level: 3 Posts: 1/1 EXP: 55 Next: 73 Since: 11-02-15 Last post: 3091 days Last view: 3084 days |
Hi guys, could anyone who has the file upload and link to it? Thanks.
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Zieldak |
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Crow Level: 42 Posts: 313/387 EXP: 512396 Next: 8966 Since: 12-01-11 From: Hungary Last post: 1311 days Last view: 1202 days |
Posted by Alianger LOOK AT THE DATE! Posted on 07-24-13 10:39 PM Try to contact Synthetekh... Somehow. |
MiniCompute |
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Bubble Level: 66 Posts: 848/981 EXP: 2421468 Next: 40383 Since: 04-25-07 Last post: 489 days Last view: 698 days |
Posted by Alianger http://www.mediafire.com/download/pfgwvk93c6usgag/Mega_Robot_Laboratory.zip Be sure to use this rom as it works best Rockman Megaworld (J) [!].bin You'll need to google or bing for the rom yourself. |
Synthetekh |
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Ninji Level: 35 Posts: 137/239 EXP: 261345 Next: 18591 Since: 08-15-10 From: New Mexico, USA Last post: 94 days Last view: 6 days |
The Editor can Patch the European version to make it better too, if you want to use the English version (basically remove the games Security Checksum by Patching, then change the Region to U so it plays as a USA game: Byte 0x1F0 in the Bin- it's shows the letter in Ascii text, or you can use the Editor to change the Region as well).
There's also this SRAM Patch (which also removes the Security Checksum and changes the Region to USA). http://www.romhacking.net/hacks/514/ Sorry I haven't updated my Editor in a long time also, I just haven't been able to work on it much at all. I still plan to overhaul it's progress, but it may take me a little bit longer to get back to it (I'm doing well enough physically to do that stuff more consistently; right now I just haven't had the time to do much though). I also have been needing to rework some of the Editor's Code, though I've thought of a way where I can continue work on it without redoing a bunch of the core stuff yet (while being able to adapt the additional features I'll add to the enhanced program core when I get there), so maybe I'll just do that for now. Also, I don't know what's up with my Comcast Storage Space right now. I can't access it and it seems to be completely down, so the link to the Editor is of course broken. Thanks for providing your own link Mike. |
Main - ROM Hacking - Megaman the Wily Wars - Editor news and Game related info | New thread | New reply |
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