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Main - ROM Hacking Related Releases - Super Mario 64 DS editor | New thread | New reply |
Senaye |
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Level: 45 Posts: 26/435 EXP: 627538 Next: 32626 Since: 03-22-11 From: Somewhere Last post: 3398 days Last view: 3398 days |
For the manual thing, I meant you could release a Readme with the program, so we can know it better. Glad you're getting things done, Can't wait!
Hint: I'll probably try this after I get my hack done |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1499/1610 EXP: 4880441 Next: 112408 Since: 09-10-08 Last post: 3590 days Last view: 3010 days |
IIRC, there's already a readme provided with the latest version. But there's not much else to say about the program than what's said in this thread's first post...
As for adding objects in the latest SM64DSe, since I guess you wanted to know that- you don't. This will be available in the next SM64DSe. Reason, the level data is surrounded with code and other crap that makes it a pain to move. I had to elaborate a whole plan to move the data at a place where it can be edited more easily. The plan is ready for the next SM64DSe release. It took a while to get it working right with the most used ROM versions. ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Senaye |
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Level: 45 Posts: 27/435 EXP: 627538 Next: 32626 Since: 03-22-11 From: Somewhere Last post: 3398 days Last view: 3398 days |
Ahhh, Ok. So the program is in beta? thats good to hear. I wanted to see if you got me correctly, but it appears, you didn't.
I want the readme to include how to make new stars for an area, and remaking the level design, and making it solid. I remade one with TT64 and it was air, I went though it and couldn't stand on it. Just an Op. but you should get it now. (I'm not telling you to, I'm just asking if you could do it) |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1502/1610 EXP: 4880441 Next: 112408 Since: 09-10-08 Last post: 3590 days Last view: 3010 days |
I don't know what you mean by 'making new stars', but that should be nothing impossible
As for remaking the courses, it will be possible in the next version as well. A model importer/exporter is planned. I'd just have to finish figuring out the last bits with the collision maps. ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Senaye |
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Level: 45 Posts: 28/435 EXP: 627538 Next: 32626 Since: 03-22-11 From: Somewhere Last post: 3398 days Last view: 3398 days |
For the new stars, I mean, putting another star there, and making it possible to get and NOT freeze the game, like in TT64. I placed a star in the castle grounds, on the roofs RC's. and it froze the game. AVOID IT AT ALL CAUSES. please? |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1503/1610 EXP: 4880441 Next: 112408 Since: 09-10-08 Last post: 3590 days Last view: 3010 days |
>star in the Castle Grounds
Of course. (note, I don't know how secret stars work. Also collecting more than 150 stars can have bad effects from what I heard) Adding stars in 'normal' levels should work, as far as the new star has its parameters set correctly. You can look at how the existing stars are set up to get an idea ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Senaye |
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Level: 45 Posts: 30/435 EXP: 627538 Next: 32626 Since: 03-22-11 From: Somewhere Last post: 3398 days Last view: 3398 days |
So your including that? Good. Also if you know how to work stars, you should know how you work hidden ones....they are stars too...
isn't it amazing what you can do with all these editors? ^.^ keep 'er up. |
jacek2144 |
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Micro-Goomba Level: 8 Posts: 7/10 EXP: 2186 Next: 1 Since: 03-26-11 Last post: 4779 days Last view: 4779 days |
Its Awesome Ive Waited For Super Mario 64 DS editor years.But you should realase new version because its great. |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1509/1610 EXP: 4880441 Next: 112408 Since: 09-10-08 Last post: 3590 days Last view: 3010 days |
Want me to release the very incomplete v1.1 right now?
Be patient (and yeah, didn't people start thinking about hacking SM64DS since 2007?) ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1517/1610 EXP: 4880441 Next: 112408 Since: 09-10-08 Last post: 3590 days Last view: 3010 days |
Time to show some progress. I decided to first work on model importing, which is to be one of the key features of SM64DSe v1.1. I will continue reimplementing object editing later
So here's a screenshot of the (very incomplete) model importer. Here's the model that was used above, in SketchUp: This model importer supports Wavefront OBJ files, since it's apparently the most common model format in SM64 hacking. Perhaps it will also support .3ds files. Feedback on the model importer is welcome. ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3885/3965 EXP: 19780291 Next: 276405 Since: 02-19-07 From: Sweden, Skåne Last post: 3302 days Last view: 2053 days |
Good call on the format, it's apparently widely used amongst 3D editors!
Posted by Mega-MarioI didn't really notice that much in actual gameplay, but then again the DS screen is kind of small to begin with. And some would argue that N64's own hardware based filtering made things a bit too blurry! ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1518/1610 EXP: 4880441 Next: 112408 Since: 09-10-08 Last post: 3590 days Last view: 3010 days |
N64's texture filtering also causes unwanted white pixels to appear on textures that have holes, like those wooden fences. Because the filtering algorithm tries to interpolate the alpha from opaque to transparent...
Unrelatedly: Still lackin' textures, but atleast I got it to work without freezing DeSmuME. ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Senaye |
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Level: 45 Posts: 66/435 EXP: 627538 Next: 32626 Since: 03-22-11 From: Somewhere Last post: 3398 days Last view: 3398 days |
I'm really getting into this, every post, makes it look better and better.
*Yamanaka_Ino wants to get this when next release is done |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1530/1610 EXP: 4880441 Next: 112408 Since: 09-10-08 Last post: 3590 days Last view: 3010 days |
So I'm writing a little documentation about SM64DS's level format. For now, it's incomplete, but covers the basics of the format. It is mostly the format generated by SM64DSe v1.1's patching, but the actual format is mostly the same as before-- the thing that changes is mostly where the level data is located.
So, here's the doc: http://kuribo64.cjb.net/docs/sm64ds_level_format.txt Also, I'd post progress on the editor, but I have nothing really interesting to show. It's all internal progress. Besides, I opened a board for technical discussion about SM64DS hacking. http://kuribo64.cjb.net/board/ ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
MasterPhW |
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Level: 10 Posts: 1/13 EXP: 3223 Next: 1191 Since: 05-17-11 From: in-hell Last post: 4725 days Last view: 4130 days |
Wow, it's great to see, that this project is really going well.
It's always a shame to see, that most Editors are aimed "only" at 2D games, because it requires a lot of more work to get things working in a 3D environment, so it's always great to see a new (and good working) editor with a still growing feature palette! Kudos to you, for all the work you already done and the stuff you achieved! Am I allowed to suggest one little thing? It's a great idea to host (or just mirror) all you hacking documents at the Google documents servers. It's free and will be still available, even if your site or the board goes down. Just my two cents. Keep it coming and waiting for new screens and (of course) for a new version! ____________________ |
Senaye |
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Level: 45 Posts: 101/435 EXP: 627538 Next: 32626 Since: 03-22-11 From: Somewhere Last post: 3398 days Last view: 3398 days |
Good job MM, Keep us posted, and We'll all be sure to keep you updated as well, especially when the little things are released. I for one, will tell you what need fixing, improv. and other stuff. ^.^ me > Anthony < me is ready to help anyone, anytime.
anyways, best of luck! (Edit) btw, are you gonna make it possible to change the overview map, of the level? Don't forget about it, if you do! |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1541/1610 EXP: 4880441 Next: 112408 Since: 09-10-08 Last post: 3590 days Last view: 3010 days |
* putting the documents on Google Documents
Why not. I'll look into that when I get some time. * minimap editing Planned, of course. Also, thanks PS- I forgot to mention that the model importer now supports texturing, with compression 'n' all... ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1570/1610 EXP: 4880441 Next: 112408 Since: 09-10-08 Last post: 3590 days Last view: 3010 days |
Long time I haven't shown some progress. Time to do so, I guess.
Progress's goin' slowly due to school and upcoming exams. But progress there is! ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Senaye |
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Level: 45 Posts: 150/435 EXP: 627538 Next: 32626 Since: 03-22-11 From: Somewhere Last post: 3398 days Last view: 3398 days |
Great job MM. But you might wanna fix up the falling through glitch. Other than that, that level is ready for stars, don'tcha think? that is...if You're keeping it. |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1573/1610 EXP: 4880441 Next: 112408 Since: 09-10-08 Last post: 3590 days Last view: 3010 days |
After so long, SM64DSe v2.0 beta1 is out! Enjoy
Edit- beta2 out already. Fixes some bad bugs. ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Main - ROM Hacking Related Releases - Super Mario 64 DS editor | New thread | New reply |
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