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Main - ROM Hacking - The Adventures of Lolo 3 : Map Editor New thread | New reply

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Chris
Posted on 11-06-10 09:36 AM (rev. 3 of 11-06-10 05:58 PM) Link | Quote | ID: 137685


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Hello, everyone. I am currently working on a project (level editor) for this game (The Adventures of Lolo 3). I originally posted this message on Neritic Net (here) Here are a few screenshots:

SomeLevel
SomeLevel
SomeLevel




I manage to find a place to upload the level editor. Important links:

- Level Editor
- ROM hack (Ver. 1.1. Fixed a few bugs in a few levels.)

ROMs supported for the level editor is the US version and Japanese version as well. The ROM hack, well, you'll have to have Lunar IPS and do a patch to the original ROM, which will not be provided to you. You'll have to go out and find that yourself.

Have fun, those who are interested!

Update


I updated the ROM hack, as there were a few bugs within a few levels. Everything should be fine now.


Kawa
Posted on 11-06-10 04:36 PM Link | Quote | ID: 137691


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Looks pretty tight, Chris.

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blackhole89
Posted on 11-06-10 05:49 PM Link | Quote | ID: 137697


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Looks nice.

Is this straight winapi, straight .NET or one of those ".NET with p/invoke" things that are rather nasty to get to run under Linux?

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Kawa
Posted on 11-06-10 06:00 PM Link | Quote | ID: 137698


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I see nothing in the above images that might require pinvokes. Also, the toolbars are generic comctl32 style, so I'm guessing it's straight.

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trollface.jpg
Posted on 11-15-10 06:42 PM (rev. 2 of 11-15-10 06:48 PM) Link | Quote | ID: 137926

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Dosen't work on WINE(linux mint 5 w/ kde, wine 1.0 iirc) nor on Windows 2000 sp4;



I also have xp, but it BSOD'd after windows logo, in all modes(safe, command line etc) and Im too lazy to reinstall it(my awesome 5kb/s gprs connection makes finding&downloading drivers nearly impossible <3)


EDIT: great, I found drivers on my harddisk, I guess I have to install xp after all, so I can finally complete my adv' of lolo GB remix(remember me?)


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PU206C
Posted on 11-15-10 08:42 PM Link | Quote | ID: 137927


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great, even after installing XP it didnt work;


(note; alustus = initialization, not opening)

So what I need to install to get this working? I downloaded this like three times already



(btw Im trollface.jpg, I was too lazy to log-in(sine login never works for me no matter what))

Trax
Posted on 11-16-10 03:40 AM Link | Quote | ID: 137930


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I can't use the editor, but I can see some things that look akward to my developer eye. First, I think the way the tiles are added to some sort of bank is not particularly necessary. Just throw all possible tiles in a matrix and let the user pick...

Secondary options like grid settings and show/hide stuff could be sent to a "View" menu if there is too much clutter in the main window. And with the number of levels in the game, I would add a popup menu of all the levels, but still keep the "next" and "previous" level buttons...

I'm not sure what the "attributes" are referring to, except maybe the associated palette code...

Chris
Posted on 11-17-10 06:40 PM (rev. 2 of 11-17-10 06:49 PM) Link | Quote | ID: 137969


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Posted by trollface.jpg
Dosen't work on WINE(linux mint 5 w/ kde, wine 1.0 iirc) nor on Windows 2000 sp4;



I also have xp, but it BSOD'd after windows logo, in all modes(safe, command line etc) and Im too lazy to reinstall it(my awesome 5kb/s gprs connection makes finding&downloading drivers nearly impossible <3)


EDIT: great, I found drivers on my harddisk, I guess I have to install xp after all, so I can finally complete my adv' of lolo GB remix(remember me?)

I don't use WINE (linux), and unfortunately, I have never tested it on that operating system. I use Windows XP and Windows 7. It's worked for all the OS's I've used.

Posted by PU206C
great, even after installing XP it didnt work;


(note; alustus = initialization, not opening)

So what I need to install to get this working? I downloaded this like three times already



(btw Im trollface.jpg, I was too lazy to log-in(sine login never works for me no matter what))
Again, I do not understand what the issue may be. I'm using XP right now (SP3) and it's working quite well. I've also used it on Windows 7 as well, and found no problems.

Edit: Do you have .NET installed? I read here that it may be that you don't have .NET installed on the computer that you're trying to run the program on.

Posted by Trax
I can't use the editor, but I can see some things that look akward to my developer eye. First, I think the way the tiles are added to some sort of bank is not particularly necessary. Just throw all possible tiles in a matrix and let the user pick...

Secondary options like grid settings and show/hide stuff could be sent to a "View" menu if there is too much clutter in the main window. And with the number of levels in the game, I would add a popup menu of all the levels, but still keep the "next" and "previous" level buttons...

I'm not sure what the "attributes" are referring to, except maybe the associated palette code...
The editor is not opening up for you either? This is quite strange. Could you provide a little detail with regards to the issue? Is it the same issue as Trollface's? With regards to the blocks, I do understand what you mean. I placed blocks in a particular category, as I thought it would be easier to access each one. Enemies, or sprites, for example, are in their own category. You can access them by clicking the + or - buttons. It's the first time I've developed a level editor, or an editor in general, so I am still trying to find different ways of laying out information.

With regards to options in the main menu, I agree with you. I should take that into consideration before I release the next update. Considering there are a lot of levels in the game, I found it a pain having to click + or - just to reach, let's say for example, 9-1. Perhaps I should do a drop-down list of some sort? Oh, and block attributes, for example, display the directions of the Don Medusa and the direction of water currents.

Thank you greatly for your input. This will definitely help me in terms of development. Though, to be honest, I still don't understand why the level editor is not working for you guys. I use Win XP and Windows 7. It works fine. I'll ask my friend if I can test it on Vista.

Trax
Posted on 11-18-10 03:14 AM (rev. 2 of 11-18-10 03:20 AM) Link | Quote | ID: 137977


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About the errors, my case is somewhat irrelevant, since I use a Mac...

Here's a screenshot of my Lolo 2 editor (WIP) that may give you an idea of what I'm talking about:

Stifu
Posted on 11-18-10 08:07 PM Link | Quote | ID: 137996


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The editor works for me on Windows XP, and it also works with Mono.
If this is a simple .NET app, as it seems to be, there's no reason it wouldn't work as long your system isn't fucked up and that the .NET framework is installed.

Googie
Posted on 11-20-10 01:02 AM Link | Quote | ID: 138016


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Pretty cool editor, works fine for me & I like it a lot. Easy to use, thanks Chris!

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blackhole89
Posted on 11-20-10 09:25 AM Link | Quote | ID: 138019


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It works fine in Mono, but the main window is too small and half of the UI on the right hand side spills over the border without there being a possibility of scaling the window to resolve the issue.

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Stifu
Posted on 11-20-10 09:32 AM Link | Quote | ID: 138021


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Posted by blackhole89
It works fine in Mono, but the main window is too small and half of the UI on the right hand side spills over the border without there being a possibility of scaling the window to resolve the issue.

Easy to fix. It's just that IDEs tend to add unnecessary "AutoScale" properties (AutoScaleDimensions, AutoScaleMode) that make sizes vary depending on the OS font size, which tend to cause issues (even on Windows, if you've changed your font settings).
Looking at this editor, I can see it indeed sets the AutoScaleDimensions property. Just gotta remove that line.

http://www.mono-project.com/FAQ:_Winforms

Chris
Posted on 11-21-10 11:38 AM (rev. 3 of 11-21-10 11:56 AM) Link | Quote | ID: 138040


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Release v1.1
Download Link

Updates are located in the .readme file included, of course.

Naulahauta
Posted on 11-22-10 09:13 AM Link | Quote | ID: 138073


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I can't decompress the RAR.
Says 'no files to extract'. You sure you packed it correctly?
If yes, it's probably a mistake on RHDN's end.
There's also the uploader you could try.

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Stifu
Posted on 11-22-10 11:26 AM Link | Quote | ID: 138074


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Posted by Naulahauta
I can't decompress the RAR.
Says 'no files to extract'. You sure you packed it correctly?

It worked for me.

GreyMaria
Posted on 11-22-10 06:30 PM Link | Quote | ID: 138079

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Posted by Naulahauta
I can't decompress the RAR.
Says 'no files to extract'. You sure you packed it correctly?


You should try another unzipping utility. Also perhaps try downloading it again.

The internet is picky like that.

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Trax
Posted on 11-23-10 02:49 AM Link | Quote | ID: 138089


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I still can't fathom the obsessive tendency of using RAR instead of ZIP for small files like IPS patches...
And with a password? This is pure madness...

Chris
Posted on 11-23-10 05:34 PM (rev. 3 of 11-23-10 05:40 PM) Link | Quote | ID: 138094


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Uhh, unzipping works just fine for me. I use WinRAR, by the way. I really find no issue with using it, and have never heard of anyone complaining about it before. There's no password on it, either. But, if it makes anyone feel better, I can just use zip next time on the next update. I honestly had no idea that it would be big deal, though...

blackhole89
Posted on 11-23-10 05:50 PM Link | Quote | ID: 138095


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unraring it works fine for me, RAR is superior to ZIP in most respects, and I can confirm the editor works both in Wine and Mono, although the UI layout problem with the latter still is there and it is slightly laggy in the former.

Nevertheless, nice work.

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Main - ROM Hacking - The Adventures of Lolo 3 : Map Editor New thread | New reply

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