Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,502,708
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-29-24 11:49 PM
Guest: Register | Login

0 users currently in Gaming | 1 guest

Main - Gaming - Tetris Concept New thread | New reply


KP9000
Posted on 03-21-07 10:52 AM Link | Quote | ID: 17653


Boomboom

Level: 90

Posts: 50/1975
EXP: 6955311
Next: 233298

Since: 02-19-07

Last post: 3583 days
Last view: 3207 days




Excuse the MSpaint abuse, but has anyone seen anything like this before? I know it's kinda similar to Tetrisphere, except it's a bit more simple.

Funny, I thought of this while listening to a Tetris Techno Remix...

____________________

Tanks
Posted on 03-21-07 12:07 PM Link | Quote | ID: 17660


Dry Bones
Level: 55

Posts: 191/627
EXP: 1244115
Next: 70074

Since: 02-19-07

Last post: 5523 days
Last view: 5269 days
Posted by KP9000


Excuse the MSpaint abuse, but has anyone seen anything like this before? I know it's kinda similar to Tetrisphere, except it's a bit more simple.

Funny, I thought of this while listening to a Tetris Techno Remix...


Do I see a brain linkage right here? I was just thinking about something like this. But then I dismissed it 'cause I saw how annoying it would be to be constantly rotating the camera to see where you plae the blaock next.

____________________




Rich
Posted on 03-21-07 05:12 PM Link | Quote | ID: 17695


Snifit
Level: 39

Posts: 43/296
EXP: 403554
Next: 1217

Since: 02-19-07
From: UK

Last post: 6080 days
Last view: 6079 days
Surely you could have a view somewhere on the screen where you can see all 4 playing fields (at a reduced size) though? So you could easily see whats going on without having to constantly rotate.

____________________
Who needs a signature, anyway?

Lordlazer
Posted on 03-21-07 05:26 PM Link | Quote | ID: 17698


Paragoomba
Level: 22

Posts: 10/77
EXP: 53449
Next: 4901

Since: 03-13-07

Last post: 6130 days
Last view: 4852 days
That is an interesting idea, but what about multiplayer? With it requiring so many screens for player1, how would you do the same for player2 (or more) without making them feel like they have to squint their eyes to see (not that it would help). So, unless that is only a 1 player game...

Luigi-San
Posted on 03-21-07 05:55 PM Link | Quote | ID: 17708


Melon Bug
Level: 58

Posts: 134/732
EXP: 1569300
Next: 8246

Since: 02-20-07

Last post: 4257 days
Last view: 3516 days
Kinda reminds me of Pokemon Puzzle League

Xkeeper
Posted on 03-21-07 05:59 PM Link | Quote | ID: 17711


Level: 105

Posts: 969/2846
EXP: 12031632
Next: 230628

Since: 02-19-07

Last post: 6063 days
Last view: 2801 days
In short, all it is is a wrapping, much-wider-than-normal playfield.

At least, as far as I can tell.

____________________
I dealt with it.

Hiryuu
Posted on 03-21-07 06:31 PM Link | Quote | ID: 17721

Done.
Level: 79

Posts: 231/1471
EXP: 4470819
Next: 108648

Since: 02-19-07
From: ???

Last post: 6090 days
Last view: 6082 days
Play level 20 on that bitch.

Ailure
Posted on 03-21-07 06:33 PM Link | Quote | ID: 17722

Hats
Steam Board2 group
Level: 121

Posts: 518/3965
EXP: 19784687
Next: 272009

Since: 02-19-07
From: Sweden, Skåne

Last post: 3305 days
Last view: 2056 days
Xkeeper is right.

I mean, it's pretty much a really wide tetris field, that's just bent over a basic 3D shape. Expect there's no walls on the X axis, but still similar. :/

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


Sonicandfails
Posted on 03-21-07 09:06 PM Link | Quote | ID: 17758


Lantern Ghost
Level: 60

Posts: 95/766
EXP: 1680017
Next: 92761

Since: 02-19-07

Last post: 5967 days
Last view: 5774 days
I wouldn't play it.

____________________
I miss post headers more.

Main - Gaming - Tetris Concept New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.023 seconds. (321KB of memory used)
MySQL - queries: 62, rows: 79/80, time: 0.016 seconds.