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Main - SMW Hacking - ASM Hack\Custom Block\Custom Sprite request thread New thread | New reply

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lwares
Posted on 08-23-07 05:22 PM Link | Quote | ID: 63361


Koopa
Level: 25

Posts: 79/103
EXP: 82097
Next: 7523

Since: 06-13-07
From: Colchester, UK

Last post: 5919 days
Last view: 5264 days
If this already exsists let me know asap

Could I have a Blue Pow switch that can be placed anywhere without changing to a sliver Pow.

I know there are other blocks/sprites in SMW/LM which change depending on its position.

The other ones I want are:
Block containing an extra life
Block containing a vine

Also, is there a note block that exists where a mushroom/flower or leaf is created when hit?

Many thanks...

____________________
L.Wares

Need any information or help hacking SMW? ask these people via PM:
Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

ibz10g
Posted on 08-26-07 05:40 AM Link | Quote | ID: 63742


Red Goomba
Level: 16

Posts: 19/40
EXP: 19932
Next: 324

Since: 05-04-07

Last post: 4295 days
Last view: 2599 days
Posted by lwares
If this already exsists let me know asap

Could I have a Blue Pow switch that can be placed anywhere without changing to a sliver Pow.

I know there are other blocks/sprites in SMW/LM which change depending on its position.

The other ones I want are:
Block containing an extra life
Block containing a vine

Also, is there a note block that exists where a mushroom/flower or leaf is created when hit?

Many thanks...


Blocktool has a block that contains a vine. Super Mario world also already has a jumping block that spawns a powerup when hit.

lwares
Posted on 08-26-07 01:36 PM (rev. 4 of 09-04-07 04:21 PM) Link | Quote | ID: 63776


Koopa
Level: 25

Posts: 82/103
EXP: 82097
Next: 7523

Since: 06-13-07
From: Colchester, UK

Last post: 5919 days
Last view: 5264 days
i had a look and yes there is a note block that generate a mushroom/flower, feather or star depending on its X position just like the pow.

So, I wish to request a few note blocks which just spawns the following from above and underneath it when hit:

mushroom/flower
mushroom/feather
star

Also, a couple of the following:

a block which spawns a vine which moves with layer 2 (just like in SMB. 3)
a block which spawns a 1up mushroom

Many thanks...

____________________
L.Wares

Need any information or help hacking SMW? ask these people via PM:
Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

Mariofan0
Posted on 08-26-07 05:06 PM Link | Quote | ID: 63790


Koopa
Level: 25

Posts: 19/104
EXP: 83178
Next: 6442

Since: 07-01-07
From: Around And Back

Last post: 5409 days
Last view: 5198 days
Hey can I cause it so a star coin rather then have five in a level only 1 and that carrys over to other levels and instead of max 4 before reseting make it max 99 that after you get 99 it wont add any more. And the yoshi coins meter should look like this x00 and gathering all the yoshi coins in the game cause an event to occur in the overworld say event 77 And the total of yoshi coins are also shown on the Overworld...

____________________
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Currently Looking For Coders For Club Chaotic. I'm Thinking PHP myself.

MiniCompute
Posted on 08-29-07 06:35 AM Link | Quote | ID: 64189


Bubble
Level: 66

Posts: 50/981
EXP: 2422690
Next: 39161

Since: 04-25-07

Last post: 496 days
Last view: 704 days
Is it possible that I can use birdo to be ridable and used by mario to replace yoshi ? I set up birdo's GFX into yoshi's gfx spot the only thing is the head is off the body about 2 to 3 inches. Is their hex offet I can use to fix this problem ? I have a custom birdo in my hack from shyguy kingdom but doesn't suit my hack so well.

Thanks for any help.

Remnic The Hedgehog
Posted on 08-30-07 01:46 AM (rev. 2 of 08-30-07 01:47 AM) Link | Quote | ID: 64254


Chasupa
Level: 56

Posts: 271/675
EXP: 1379711
Next: 18465

Since: 05-23-07
From: Kickapoo, Missouri

Last post: 5179 days
Last view: 5187 days

I have given up on my YI Big Boo. Making it just seems like a foreign language to me. So I'm requesting it from someone who has better custom sprite knowledge than I do.

____________________


Alonso
Posted on 09-03-07 02:05 AM Link | Quote | ID: 64593


Micro-Goomba
Level: 10

Posts: 2/13
EXP: 3656
Next: 758

Since: 09-03-07
From: Peru

Last post: 5790 days
Last view: 5790 days
I need an Flitter Sprite from DKC2, it has the size of a timed lift platform, uses the same GFX that the Flitter Sprite uses, uses the same frames animation that the Flitter Sprite uses (without a death animation), it has 3 types: no movement,
horizontal movement, vertical movement, rotative movement: (clockwise,counterclockwise) it can only be killed if mario jumps on it.

Remnic The Hedgehog
Posted on 09-04-07 02:32 PM Link | Quote | ID: 64728


Chasupa
Level: 56

Posts: 291/675
EXP: 1379711
Next: 18465

Since: 05-23-07
From: Kickapoo, Missouri

Last post: 5179 days
Last view: 5187 days

Has anybody contacted MiOr lately? I have a question about his YI Gusty sprites and how they were generated like the Bullet Bill Generator and I was wondering if I could use it in my hack.

____________________


Reini
Posted on 09-04-07 04:22 PM Link | Quote | ID: 64736


Koopa
Level: 25

Posts: 39/104
EXP: 83464
Next: 6156

Since: 05-19-07

Last post: 5259 days
Last view: 5245 days
Posted by Remnic The Hedgehog
Has anybody contacted MiOr lately? I have a question about his YI Gusty sprites and how they were generated like the Bullet Bill Generator and I was wondering if I could use it in my hack.


We don't know his e-mail. Only mikeyk knows it, I think.

tt87
Posted on 09-11-07 09:35 PM Link | Quote | ID: 65228


Leever
Level: 33

Posts: 116/194
EXP: 214144
Next: 15035

Since: 02-21-07

Last post: 5257 days
Last view: 5055 days
Umm, I don't know if this will work or not, but I need a patch that allows for the following:

FILE A is Mario.
FILE B is Luigi.
FILE C is Co-op.

THX in advance!

Hiro-sofT
Posted on 10-09-07 03:06 PM Link | Quote | ID: 67339

Newcomer
Level: 6

Posts: 1/4
EXP: 622
Next: 285

Since: 10-09-07
From: Germany

Last post: 5864 days
Last view: 5864 days
I'm trying to create my first custom sprite. It's Pouncer form Wario Land 1.
It's an edtied Version of mikeyk's Power Thwomp and he works almost right, but there are a few things, where i need help to get them working:

How can I make Pouncer rideable?
Is it possible that he can change enemies into coins when he fall on them?
Is there a chance to let him kill Mario with one hit?

Beta Version Download here,
http://www.file-upload.net/download-439987/pouncer.zip.html

Please Help!



tt87
Posted on 11-27-07 10:39 PM Link | Quote | ID: 70786


Leever
Level: 33

Posts: 130/194
EXP: 214144
Next: 15035

Since: 02-21-07

Last post: 5257 days
Last view: 5055 days
Is this thread just going to be abandoned? I ask again:
Can this be done:
FILE A is Mario.
FILE B is Luigi.
FILE C is Co-op.

blackhole89
Posted on 11-28-07 12:16 AM Link | Quote | ID: 70795


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 940/4196
EXP: 21543754
Next: 292847

Since: 02-19-07
From: Ithaca, NY, US

Last post: 477 days
Last view: 90 days



What would your idea of "Co-op" be? If it's like two-player but on a shared map, I don't really see the point of it apart from saving players the walking.

____________________



Delmaru
Posted on 11-30-07 03:25 PM Link | Quote | ID: 70949


Leever
Level: 33

Posts: 97/193
EXP: 209317
Next: 19862

Since: 08-26-07

Last post: 5449 days
Last view: 5414 days


when i saw it i thought of DKC, like when the first one dies or gets hit, it switches to the next player.

____________________



tt87
Posted on 12-01-07 09:17 PM Link | Quote | ID: 71005


Leever
Level: 33

Posts: 133/194
EXP: 214144
Next: 15035

Since: 02-21-07

Last post: 5257 days
Last view: 5055 days
delmaru's idea sounds nice but what i meant was

A 1P Mario ONLY
B 1P Luigi ONLY
C 2P Both of 'em. (like a normal game)

I'm planning a hack with 2 different storylines and level sets for mario and luigi, with simple Mario (or Luigi) only blocks keeping the paths apart.

boingboingsplat
Posted on 12-02-07 02:16 AM Link | Quote | ID: 71025


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

Posts: 76/1292
EXP: 3635589
Next: 17955

Since: 07-23-07
From: Michicola

Last post: 4848 days
Last view: 4811 days
Could someone tell me how to duplicate the seperate Luigi GFX patch? I'd like to use it on a non-clean ROM and it isn't compatible with Addmusic.

____________________
 

Hamtaro126
Posted on 12-04-07 06:06 AM Link | Quote | ID: 71154


Cheep-cheep
Level: 33

Posts: 43/194
EXP: 212946
Next: 16233

Since: 05-02-07
From: Shelton, WA

Last post: 2479 days
Last view: 2322 days
I am not using layer 2 in my SMW-to-SMB1 hack, So I wanted to use Layer 2 for the status bar. Also, While i am at it, I needed to switch Layer 2 code for Disappearing MAP16 tiles (Coins, Yoshi Coins, ect)

Need these values to do that:

1: Hex (PC) value to Change disappearing from Layer 2 to Layer 1.

2: Hex (PC) value to Change the Status bar's Layer Value to Layer 2

____________________
Mah boi, romhacking is what all true warriors strive for!

I wonder what's for dinner?

DMM
Posted on 12-04-07 08:13 PM Link | Quote | ID: 71183


Micro-Goomba
Level: 11

Posts: 2/18
EXP: 5912
Next: 73

Since: 12-04-07
From: America

Last post: 5982 days
Last view: 5969 days
I have this idea for ASM, Im not sure if it is ASM though.

ASM Idea: I want to make more space for mario having GFX, So i want to give him the koopa shell, With the shell spinning feature, I want to replace that with the cape since the cape isnt in NSMB, But i though it would be a cool idea to have the koopa shell. If any good ASM hacker can do that for my hack, I would be really thankfull.


____________________
Projects:



Buu-Huu's teamhack
Tower Of Spatula


koala_knight
Posted on 12-11-07 05:40 PM Link | Quote | ID: 71542


Buzzy Beetle
Level: 44

Posts: 34/384
EXP: 591541
Next: 19744

Since: 06-01-07
From: Miami

Last post: 4132 days
Last view: 4119 days
How about a sidestepper from Mario Bros.? It could be based on Rex's code except it always uses a 16x16 tile map, and it can't be stomped on. Also, it should change palette after being hit once to be more authentic.
Sound cool?

boingboingsplat
Posted on 12-12-07 07:46 PM Link | Quote | ID: 71593


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

Posts: 95/1292
EXP: 3635589
Next: 17955

Since: 07-23-07
From: Michicola

Last post: 4848 days
Last view: 4811 days
That's crab.asm included with Sprite Tool. You can tweak it so that it can't be jumped, and I can look into palette changing once losing HP.

____________________
 
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Main - SMW Hacking - ASM Hack\Custom Block\Custom Sprite request thread New thread | New reply

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