| |||
Views: 88,513,933 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 05-02-24 06:13 PM |
|
Guest: Register | Login |
0 users currently in SMW Hacking | 1 guest | 1 bot |
Main - SMW Hacking - ASM Hack\Custom Block\Custom Sprite request thread | New thread | New reply |
lwares |
| ||
Koopa Level: 25 Posts: 79/103 EXP: 82097 Next: 7523 Since: 06-13-07 From: Colchester, UK Last post: 5919 days Last view: 5264 days |
If this already exsists let me know asap
Could I have a Blue Pow switch that can be placed anywhere without changing to a sliver Pow. I know there are other blocks/sprites in SMW/LM which change depending on its position. The other ones I want are: Block containing an extra life Block containing a vine Also, is there a note block that exists where a mushroom/flower or leaf is created when hit? Many thanks... ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
ibz10g |
| ||
Red Goomba Level: 16 Posts: 19/40 EXP: 19932 Next: 324 Since: 05-04-07 Last post: 4295 days Last view: 2599 days |
Posted by lwares Blocktool has a block that contains a vine. Super Mario world also already has a jumping block that spawns a powerup when hit. |
lwares |
| ||
Koopa Level: 25 Posts: 82/103 EXP: 82097 Next: 7523 Since: 06-13-07 From: Colchester, UK Last post: 5919 days Last view: 5264 days |
i had a look and yes there is a note block that generate a mushroom/flower, feather or star depending on its X position just like the pow.
So, I wish to request a few note blocks which just spawns the following from above and underneath it when hit: mushroom/flower mushroom/feather star Also, a couple of the following: a block which spawns a vine which moves with layer 2 (just like in SMB. 3) a block which spawns a 1up mushroom Many thanks... ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
Mariofan0 |
| ||
Koopa Level: 25 Posts: 19/104 EXP: 83178 Next: 6442 Since: 07-01-07 From: Around And Back Last post: 5409 days Last view: 5198 days |
Hey can I cause it so a star coin rather then have five in a level only 1 and that carrys over to other levels and instead of max 4 before reseting make it max 99 that after you get 99 it wont add any more. And the yoshi coins meter should look like this x00 and gathering all the yoshi coins in the game cause an event to occur in the overworld say event 77 And the total of yoshi coins are also shown on the Overworld... ____________________ Currently Working On A Website Project Called Club Chaotic Looking For Supporters For My Website Project Club Chaotic. Currently Looking For Coders For Club Chaotic. I'm Thinking PHP myself. |
MiniCompute |
| ||
Bubble Level: 66 Posts: 50/981 EXP: 2422690 Next: 39161 Since: 04-25-07 Last post: 496 days Last view: 704 days |
Is it possible that I can use birdo to be ridable and used by mario to replace yoshi ? I set up birdo's GFX into yoshi's gfx spot the only thing is the head is off the body about 2 to 3 inches. Is their hex offet I can use to fix this problem ? I have a custom birdo in my hack from shyguy kingdom but doesn't suit my hack so well.
Thanks for any help. |
Remnic The Hedgehog |
| ||
Chasupa Level: 56 Posts: 271/675 EXP: 1379711 Next: 18465 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5179 days Last view: 5187 days |
I have given up on my YI Big Boo. Making it just seems like a foreign language to me. So I'm requesting it from someone who has better custom sprite knowledge than I do. ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
Alonso |
| ||
Micro-Goomba Level: 10 Posts: 2/13 EXP: 3656 Next: 758 Since: 09-03-07 From: Peru Last post: 5790 days Last view: 5790 days |
I need an Flitter Sprite from DKC2, it has the size of a timed lift platform, uses the same GFX that the Flitter Sprite uses, uses the same frames animation that the Flitter Sprite uses (without a death animation), it has 3 types: no movement,
horizontal movement, vertical movement, rotative movement: (clockwise,counterclockwise) it can only be killed if mario jumps on it. |
Remnic The Hedgehog |
| ||
Chasupa Level: 56 Posts: 291/675 EXP: 1379711 Next: 18465 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5179 days Last view: 5187 days |
Has anybody contacted MiOr lately? I have a question about his YI Gusty sprites and how they were generated like the Bullet Bill Generator and I was wondering if I could use it in my hack. ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
Reini |
| ||
Koopa Level: 25 Posts: 39/104 EXP: 83464 Next: 6156 Since: 05-19-07 Last post: 5259 days Last view: 5245 days |
Posted by Remnic The Hedgehog We don't know his e-mail. Only mikeyk knows it, I think. |
tt87 |
| ||
Leever Level: 33 Posts: 116/194 EXP: 214144 Next: 15035 Since: 02-21-07 Last post: 5257 days Last view: 5055 days |
Umm, I don't know if this will work or not, but I need a patch that allows for the following:
FILE A is Mario. FILE B is Luigi. FILE C is Co-op. THX in advance! |
Hiro-sofT |
| ||
Newcomer Level: 6 Posts: 1/4 EXP: 622 Next: 285 Since: 10-09-07 From: Germany Last post: 5864 days Last view: 5864 days |
I'm trying to create my first custom sprite. It's Pouncer form Wario Land 1.
It's an edtied Version of mikeyk's Power Thwomp and he works almost right, but there are a few things, where i need help to get them working: How can I make Pouncer rideable? Is it possible that he can change enemies into coins when he fall on them? Is there a chance to let him kill Mario with one hit? Beta Version Download here, http://www.file-upload.net/download-439987/pouncer.zip.html Please Help! |
tt87 |
| ||
Leever Level: 33 Posts: 130/194 EXP: 214144 Next: 15035 Since: 02-21-07 Last post: 5257 days Last view: 5055 days |
Is this thread just going to be abandoned? I ask again:
Can this be done: FILE A is Mario. FILE B is Luigi. FILE C is Co-op. |
blackhole89 |
| ||
The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 940/4196 EXP: 21543754 Next: 292847 Since: 02-19-07 From: Ithaca, NY, US Last post: 477 days Last view: 90 days |
|
Delmaru |
| ||||
Leever Level: 33 Posts: 97/193 EXP: 209317 Next: 19862 Since: 08-26-07 Last post: 5449 days Last view: 5414 days |
|
tt87 |
| ||
Leever Level: 33 Posts: 133/194 EXP: 214144 Next: 15035 Since: 02-21-07 Last post: 5257 days Last view: 5055 days |
delmaru's idea sounds nice but what i meant was
A 1P Mario ONLY B 1P Luigi ONLY C 2P Both of 'em. (like a normal game) I'm planning a hack with 2 different storylines and level sets for mario and luigi, with simple Mario (or Luigi) only blocks keeping the paths apart. |
boingboingsplat |
| ||||
Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 76/1292 EXP: 3635589 Next: 17955 Since: 07-23-07 From: Michicola Last post: 4848 days Last view: 4811 days |
|
Hamtaro126 |
| ||
Cheep-cheep Level: 33 Posts: 43/194 EXP: 212946 Next: 16233 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
I am not using layer 2 in my SMW-to-SMB1 hack, So I wanted to use Layer 2 for the status bar. Also, While i am at it, I needed to switch Layer 2 code for Disappearing MAP16 tiles (Coins, Yoshi Coins, ect)
Need these values to do that: 1: Hex (PC) value to Change disappearing from Layer 2 to Layer 1. 2: Hex (PC) value to Change the Status bar's Layer Value to Layer 2 ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
DMM |
| |||||||||
Micro-Goomba Level: 11 Posts: 2/18 EXP: 5912 Next: 73 Since: 12-04-07 From: America Last post: 5982 days Last view: 5969 days |
|
koala_knight |
| ||
Buzzy Beetle Level: 44 Posts: 34/384 EXP: 591541 Next: 19744 Since: 06-01-07 From: Miami Last post: 4132 days Last view: 4119 days |
How about a sidestepper from Mario Bros.? It could be based on Rex's code except it always uses a 16x16 tile map, and it can't be stomped on. Also, it should change palette after being hit once to be more authentic.
Sound cool? |
boingboingsplat |
| ||||
Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 95/1292 EXP: 3635589 Next: 17955 Since: 07-23-07 From: Michicola Last post: 4848 days Last view: 4811 days |
|
Main - SMW Hacking - ASM Hack\Custom Block\Custom Sprite request thread | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 127, rows: 167/167, time: 0.017 seconds. |