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Main - SMW Hacking - ASM Hack\Custom Block\Custom Sprite request thread New thread | New reply

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SMW Hacker
Posted on 07-31-07 01:31 PM Link | Quote | ID: 59684


Goomba
Level: 13

Posts: 9/25
EXP: 9800
Next: 467

Since: 07-05-07

Last post: 5842 days
Last view: 5439 days
Well, I might as well request (even if nobody will ever do it). A sprite that forces layer to the right(or left)

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Remnic The Hedgehog
Posted on 08-06-07 05:52 PM Link | Quote | ID: 60436


Chasupa
Level: 56

Posts: 191/675
EXP: 1379764
Next: 18412

Since: 05-23-07
From: Kickapoo, Missouri

Last post: 5180 days
Last view: 5188 days

I need an edit of the Bully sprites. Instead of just pushing Mario around, the Bully will just push into Mario while forcing off the platform like a sumo wrestler. But Mario can retaliate if he gets a running head start and pushes into the Bully. With Mario's Xspeed, he'll be able to push back the Bully. Jumping on the Bully should be disabled as well.

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Jack Seven
Posted on 08-07-07 12:41 PM Link | Quote | ID: 60639

Newcomer
Level: 3

Posts: 1/1
EXP: 78
Next: 50

Since: 08-07-07

Last post: 6113 days
Last view: 6113 days
Could someone make a Super(same size as super Mario) Shadow Mario from Super Mario Sunshine,that:


1.Can do all of Mario's Moves.
2.Can jump off walls.
3.Damage Mario USING all his Moves. IE.Fire,Object throwing,spin jumping,etc.
4.Carries the paint brush.
5.Has 25 HP and can't be killed any other way than with normal jumping.
6.Can move much faster than Mario,like in Mario.

Side request...I would also like to know if someone could create a few smaller graffiti M's like in SM Sunshine that can be place over other objects.


The one that can do this will,of course,be credited in my hack at least twice.

Remnic The Hedgehog
Posted on 08-07-07 04:39 PM Link | Quote | ID: 60655


Chasupa
Level: 56

Posts: 196/675
EXP: 1379764
Next: 18412

Since: 05-23-07
From: Kickapoo, Missouri

Last post: 5180 days
Last view: 5188 days

That is beyond impossible. It would require an ASS LOAD of disassembly of Mario's physics and those moves are basically impossible to do.

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Phoenix Yoshi
Posted on 08-07-07 08:54 PM Link | Quote | ID: 60752


Red Cheep-cheep
Level: 34

Posts: 209/216
EXP: 251616
Next: 2035

Since: 02-19-07
From: Georgia

Last post: 5573 days
Last view: 5545 days
Does anyone know how to make that Ice Block sprite MikeyK added to Sprite Tool not melt after a short period of time? It'd make more sense to use it on an ice-themed level, but if the block melts, it makes no sense in an ice level. It contradicts itself....

Thanks in advance.

mikeyk
Posted on 08-08-07 04:59 PM (rev. 2 of 08-08-07 05:05 PM) Link | Quote | ID: 61043


Paragoomba
Level: 22

Posts: 37/74
EXP: 50006
Next: 8344

Since: 06-11-07

Last post: 6054 days
Last view: 4130 days
Open up ice_block.asm. If you look in the MAIN routine, you should see these lines:

LDA $1540,x
CMP #$01
BEQ MakeCoin

Remove them and the block should never melt. You could probably use cfg editor to enable fireball killing, so it would still turn into a coin when hit with a fireball

mariolove
Posted on 08-10-07 06:58 AM Link | Quote | ID: 61600

Newcomer
Level: 3

Posts: 1/1
EXP: 78
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Since: 08-10-07

Last post: 6110 days
Last view: 6110 days
I want to request the block where SMB3 splashes.

SMB3の跳ねるブロックをリクエストしたいです。

lespna1
Posted on 08-12-07 08:27 AM Link | Quote | ID: 61952


Goomba
Level: 13

Posts: 12/23
EXP: 8739
Next: 1528

Since: 02-24-07

Last post: 5994 days
Last view: 5189 days
I have an idea for a block, but I dont know if it has been requested yet. my idea is to make a block that acts like the sand digging blocks in SMB2 in one of the caves. I think you can dig and then walk through it left and right,and it disappers after like one second or less. thanks.

Remnic The Hedgehog
Posted on 08-12-07 06:25 PM Link | Quote | ID: 61988


Chasupa
Level: 56

Posts: 226/675
EXP: 1379764
Next: 18412

Since: 05-23-07
From: Kickapoo, Missouri

Last post: 5180 days
Last view: 5188 days

I think theres already a block like that or something. It was used in a Japanese hack.

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Best Video Gamer
Posted on 08-13-07 07:57 PM Link | Quote | ID: 62191


Micro-Goomba
Level: 11

Posts: 9/17
EXP: 5485
Next: 500

Since: 07-27-07
From: Where my games are

Last post: 6105 days
Last view: 4767 days
My hack uses custom blocks that put objects in your item box. I don't want the player to carry them to other levels, but I don't want to use the Counter Break patch on SMW Central. That's why I'm requesting an ASM Hack/Patch that resets only the item box when you exit a level.

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Yeah, I coincidentally noticed that one day it was 1337 days since my last post here. On that day, I celebrated by finally logging on so that the time between my last post and my last login would be (approximately) 1337 days. That said, this board is a bit too inactive for my tastes, to be honest. I can still be found, however, on SMWCentral.

ibz10g
Posted on 08-14-07 07:24 AM Link | Quote | ID: 62334


Red Goomba
Level: 16

Posts: 16/40
EXP: 19933
Next: 323

Since: 05-04-07

Last post: 4295 days
Last view: 2599 days
I have a small request. It doesn't seem like it would be too hard to accomplish. Does anyone know how to enable the cape spin regardless of Mario's current state?

lwares
Posted on 08-15-07 03:22 AM Link | Quote | ID: 62508


Koopa
Level: 25

Posts: 74/103
EXP: 82100
Next: 7520

Since: 06-13-07
From: Colchester, UK

Last post: 5920 days
Last view: 5265 days
This is a "request" (acording to Grey mario) to mikeyk.

what are the ASM codes to make the rideable shyguys and tweeters act like their SMB. 2 counterparts?

what parts of the phanto code should I put for it to make a sound when it first starts to move and whilst its moving?

Also, what parts of the carryable egg code should I put for it to make a sound when it is being picked up and thrown?

Many thanks...

____________________
L.Wares

Need any information or help hacking SMW? ask these people via PM:
Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

Reini
Posted on 08-15-07 10:49 AM Link | Quote | ID: 62593


Koopa
Level: 25

Posts: 34/104
EXP: 83467
Next: 6153

Since: 05-19-07

Last post: 5260 days
Last view: 5246 days
I request a YI mini tap-tap the normal and golden version of it that can flip itself, when it by a shell or throwing block, but it doesn't die. The star can kill it.
The only difference between the normal and golden tap-tap is that the golden one stays on ledges and the other one doesn't.

icegoom
Posted on 08-16-07 04:55 AM Link | Quote | ID: 62827


Cheep-cheep
Level: 33

Posts: 184/195
EXP: 215740
Next: 13439

Since: 02-25-07
From: United States

Last post: 6054 days
Last view: 6055 days
Can someone find a way to turn down the aggressiveness of the Flying Fish generator? It usually puts five jumping Cheep Cheeps on the screen at a time, and I'd like to cut that down to two or three. That thing just makes levels too difficult in the state that it's in.

mikeyk
Posted on 08-16-07 05:26 AM Link | Quote | ID: 62833


Paragoomba
Level: 22

Posts: 48/74
EXP: 50006
Next: 8344

Since: 06-11-07

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Last view: 4130 days
I ripped the flying fish generator and put it into Sprite Tool form. There's a Frequency variable you can change. (I love having a full disassembly. This only took like 5 minutes )
http://mikeyk730.googlepages.com/fish_generator.rar

An even easier way: Change SNES $02B15E. It's $1F originally, set more bits to decrease the frequency ($3F, $7F, $FF)

icegoom
Posted on 08-16-07 12:46 PM Link | Quote | ID: 62889


Cheep-cheep
Level: 33

Posts: 185/195
EXP: 215740
Next: 13439

Since: 02-25-07
From: United States

Last post: 6054 days
Last view: 6055 days
Thanks a lot! I'll just change the ROM address for now, (5F seems about how they were in the original SMB) but the generator could be really useful, too. (Easier fish early on, harder later in the game)

Remnic The Hedgehog
Posted on 08-16-07 07:30 PM Link | Quote | ID: 62957


Chasupa
Level: 56

Posts: 248/675
EXP: 1379764
Next: 18412

Since: 05-23-07
From: Kickapoo, Missouri

Last post: 5180 days
Last view: 5188 days

I'm currently working on a custom sprite (well actually more like a shooter) of the Green Ptooie from YI that spits out 2 projectiles at one angle and a third one a little bit closer towards itself. But the thing is, I'm not quite sure what kind of code I should input to make it spit two shots far away, 1 shot a little bit closer to itself, a long pause and restart. And I want to try and insert a code to make the radius of the shots interact with Mario's location, just like in YI.

Does anybody know I can make this happen?

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Hamtaro126
Posted on 08-23-07 04:03 AM Link | Quote | ID: 63201


Cheep-cheep
Level: 33

Posts: 25/194
EXP: 212954
Next: 16225

Since: 05-02-07
From: Shelton, WA

Last post: 2479 days
Last view: 2322 days
Custom block #1: I request a Grass Clump that uses the Throw Block's Block code, but turns into a custom sprite instead of the Throw Block sprite

Custom block #2: I also request a Grass Clump that does the same thing above, but turns into a Jumping Coin (from the Question block/Turn Block/Goal point)

I know how to make a veggie using the Carryable Egg,

____________________
Mah boi, romhacking is what all true warriors strive for!

I wonder what's for dinner?

boingboingsplat
Posted on 08-23-07 05:40 AM Link | Quote | ID: 63237


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

Posts: 5/1292
EXP: 3635730
Next: 17814

Since: 07-23-07
From: Michicola

Last post: 4849 days
Last view: 4811 days
I'm pretty sure Mikeyk is already working on a veggie...

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Hamtaro126
Posted on 08-23-07 06:21 AM (rev. 2 of 08-23-07 06:22 AM) Link | Quote | ID: 63249


Cheep-cheep
Level: 33

Posts: 26/194
EXP: 212954
Next: 16225

Since: 05-02-07
From: Shelton, WA

Last post: 2479 days
Last view: 2322 days
Posted by boingboingsplat
I'm pretty sure Mikeyk is already working on a Veggie...


I already made one, Besides. I could not create two of the above Blocks to simulate (Emulate) a Grass clump! It should be possible to use the Throw block's Block source using the Work-in-Progress SMW source code!

Or ask for a Disassembly for the Block part of the Throw block (What I also meant.)

____________________
Mah boi, romhacking is what all true warriors strive for!

I wonder what's for dinner?
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Main - SMW Hacking - ASM Hack\Custom Block\Custom Sprite request thread New thread | New reply

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