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Main - SMW Hacking - ASM Hack\Custom Block\Custom Sprite request thread New thread | New reply

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Ribo Zurai
Posted on 07-01-07 07:23 PM Link | Quote | ID: 51239


Micro-Goomba
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I want Triclyde from SMB2.

Mario2008
Posted on 07-01-07 07:48 PM (rev. 3 of 07-01-07 07:48 PM) Link | Quote | ID: 51252


Red Paragoomba
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does anyone know how to make a rock shooter that drop rocks on the ground and they just road until the kill u in the game. must look like the chucked rock in smw. with ASM and sprite tool. and how to insert them in the game smw

Mariofan0
Posted on 07-02-07 01:05 AM Link | Quote | ID: 51365


Koopa
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ok can someone take care of the poison mushroom block.

Also can I get a sprite that causes all invisible ? blocks turn into visible ? blocks. This causes it to always show the ? blocks even in another level. PS. I say sprite but I know it would work as a block too.

Also could I get it to display a message when grabed and have it dissapear.

Im almost positive it can be done.

if you can get it to display message 2 from that level or message
001-1

I call this power-up the "Scope Lens"

And why stop at just the invisible ? block How about causing things like mushrooms that are hidden. (normally in a bush) and viewing locked levels on the overworld and even invisible note blocks and pow coins, doors, and everything normally invisible... NOTE:I just want them visible not solid unless you hit it from below or hit the POW/POW block.


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Squash Monster
Posted on 07-02-07 01:42 PM Link | Quote | ID: 51581


Buster Beetle
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Posted by Mariofan0
ok can someone take care of the poison mushroom block.
Use the generic tutorial sprite and disable the ability to jump on it.

Posted by Mario2008
does anyone know how to make a rock shooter that drop rocks on the ground and they just road until the kill u in the game. must look like the chucked rock in smw. with ASM and sprite tool. and how to insert them in the game smw
Open up the generator sprite in spritetool and read how to set the sprite. Set it to make the rocks the chucks make.



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Mariofan0
Posted on 07-02-07 03:29 PM Link | Quote | ID: 51594


Koopa
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what no i want a ? block that when hit from below it generates 1 poison mushroom.

oh and a turn block too.

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Mario2008
Posted on 07-02-07 05:10 PM Link | Quote | ID: 51610


Red Paragoomba
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Posted by Mario2008
--------------------------------------------------------------------------------
does anyone know how to make a rock shooter that drop rocks on the ground and they just road until the kill u in the game. must look like the chucked rock in smw. with ASM and sprite tool. and how to insert them in the game smw
--------------------------------------------------------------------------------
Posted by Squash Monster
Open up the generator sprite in spritetool and read how to set the sprite. Set it to make the rocks the chucks make.
--------------------------------------------------------------------------------
I did that but it didn't work. it would be betteer if they make a patch for it
or something

darklink898
Posted on 07-02-07 05:26 PM Link | Quote | ID: 51612


Paratroopa
Level: 30

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Since: 07-01-07
From: Enhasa

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Just do what I told you to do on the other thread. Don't think it's toodifficult for you.

Copy this into generic.asm:

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Sprite Generator, by mikeyk
;;
;; Description: This will generate a normal sprite or a custom sprite depending on the
;; first extra bit. Specify the actual sprite that is generated below
;;
;; NOTE: Trying to generate a sprite that doesn't exist will crash your game
;;
;; Uses first extra bit: YES
;; if the first extra bit is set a custom sprite will be generated
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

SPRITE_TO_GEN = $48 ;only used if first extra bit is clear
CUST_SPRITE_TO_GEN = $20 ;only used if first extra bit is set

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; sprite code JSL
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

dcb "INIT" ;generators don't have an init routine
dcb "MAIN"
PHB
PHK
PLB
JSR SPRITE_CODE_START
PLB
RTL

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; main sprite code
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

EXTRA_BITS = $7FAB10
NEW_SPRITE_NUM = $7FAB9E

TBL_B2D0 dcb $F0,$FF
TBL_B2D2 dcb $FF,$00
TBL_B2D4 dcb $10,$F0

SPRITE_CODE_START LDA $14
AND #$3F
BNE RETURN
JSL $02A9DE
BMI RETURN
TYX

LDA #$08 ; store sprite status
STA $14C8,x

LDA $18B9 ; check if first extra bit is set
AND #$40
BNE CUST

NORMAL LDA #SPRITE_TO_GEN ; store sprite number
STA $9E,x
JSL $07F7D2 ; reset sprite properties
BRA SHARED

CUST LDA #CUST_SPRITE_TO_GEN ; store custom sprite number
STA NEW_SPRITE_NUM,x
JSL $07F7D2 ; reset sprite properties
JSL $0187A7 ; get table values for custom sprite
LDA #$88 ; mark as initialized
STA EXTRA_BITS,x
PHK ; call init routine on sprite
PER.W #$0002
JML ($0000)

SHARED JSL $01ACF9
AND #$7F
ADC #$40
ADC $1C
STA $D8,x
LDA $1D
ADC #$00
STA $14D4,x
LDA $148E
AND #$01
TAY
LDA TBL_B2D0,y
CLC
ADC $1A
STA $E4,x
LDA $1B
ADC TBL_B2D2,y
STA $14E0,x
LDA TBL_B2D4,y
STA $B6,x
RETURN RTS


Then, add generic.cfg to the spritelist; since it is a generator, its sprite number on the spritelist will be a number from D0 to DF.

When you have runed spritetool, and the sprite is in your hack; go to Lunar Magic, click on the Koopa shell button to go to the sprite editing mode, and press "Insert". In the command, type whatever number you set the sprite to use, and on the extra info space, type 2.

Then, put it on a level and test.

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Mario2008
Posted on 07-02-07 06:24 PM Link | Quote | ID: 51620


Red Paragoomba
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I got it to work now, thnxs darklink. but how do i get it to drop straight down without boucing

darklink898
Posted on 07-02-07 06:49 PM (rev. 2 of 07-02-07 06:50 PM) Link | Quote | ID: 51629


Paratroopa
Level: 30

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Since: 07-01-07
From: Enhasa

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You'll have to modify the sprite itself, then...

Download tweaker here: http://www.smwcentral.net/download.php?id=26&type=tools

Now, open your hack in it (make a backup first, in case something goes wrong) and try to do what is showed on this screenshot:


Then, save the sprite.
This will make the rock not interact with objects; it will fall straight down.


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Mario2008
Posted on 07-03-07 05:34 PM Link | Quote | ID: 51907


Red Paragoomba
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darklink I did everything right but the rocks don't drop the way i want them too. see this video and u will see what i want the rocks to do http://www.youtube.com/watch?v=6yqzhYTz72w

darklink898
Posted on 07-03-07 05:37 PM Link | Quote | ID: 51909


Paratroopa
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From: Enhasa

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In the video, they bounce.

I don't understand your request.

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Mario2008
Posted on 07-03-07 06:22 PM (rev. 2 of 07-03-07 06:23 PM) Link | Quote | ID: 51919


Red Paragoomba
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do u see how they come out of the hole without them boucing all over that is what i want but need help on that

SMW Hacker
Posted on 07-05-07 12:45 AM Link | Quote | ID: 52349


Goomba
Level: 13

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I'd like to request for a koopa that kills enenmies by walking into them.

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Sparx
Posted on 07-05-07 07:23 AM (rev. 3 of 07-05-07 07:26 AM) Link | Quote | ID: 52434


Cheep-cheep
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Hm... What about a rotational platform? One that looks like this:



_____
.
_____

And when Mario stands on wither of them, they both rotate around the center point?
Ignore the first to periods. Those are just there so my post shows up correctly.

Edit: Grrr... I can't get it to show up right. Imagine the top lien was moved far to the right, and the period was in the center.

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Reini
Posted on 07-05-07 04:44 PM Link | Quote | ID: 52510


Koopa
Level: 25

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Posted by Sparx
Hm... What about a rotational platform? One that looks like this:



_____
.
_____

And when Mario stands on wither of them, they both rotate around the center point?
Ignore the first to periods. Those are just there so my post shows up correctly.

Edit: Grrr... I can't get it to show up right. Imagine the top lien was moved far to the right, and the period was in the center.


I request a Giant Phanto.Also a giant bone bettle.

Trax
Posted on 07-07-07 07:51 AM Link | Quote | ID: 52881


Yellow Stalfos
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Since: 07-06-07
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I've got a question here for which probably anyone with advenced knowledge of SMW knows since a long time. Is there any de facto "standard" for ASM blocks in SMW ? If there is a block of orgiinally unused data that is used for an ASM addition, is there any garantee that this block will be "reserved" so no other code will overwrite it?

If my question is unclear, just kick my ass, and I will reformulate...

Bio
Posted on 07-09-07 10:33 PM Link | Quote | ID: 53506


Red Paragoomba
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Posted by Trax
I've got a question here for which probably anyone with advenced knowledge of SMW knows since a long time. Is there any de facto "standard" for ASM blocks in SMW ? If there is a block of orgiinally unused data that is used for an ASM addition, is there any garantee that this block will be "reserved" so no other code will overwrite it?

If my question is unclear, just kick my ass, and I will reformulate...

Sadly, there's no such block, the best thing you can do is add a RATS tag to prevent tools from overwriting your code

Tyty
Posted on 07-10-07 12:04 AM Link | Quote | ID: 53535


Vire
Jizz Danmaku
Level: 77

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Since: 04-20-07
From: Canada

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Every time I make a request it gets ignored only because dozens of other requests come storming in, I need the 3 frozen blocks to not explode, but to dissapear in a puff of smoke, Please and thank you

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Bio
Posted on 07-10-07 01:23 AM Link | Quote | ID: 53549


Red Paragoomba
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Posted by tyty210
Every time I make a request it gets ignored only because dozens of other requests come storming in, I need the 3 frozen blocks to not explode, but to dissapear in a puff of smoke, Please and thank you

Gah, I really hate it when peoples repost their request. Beside, I would prefers a lot caring about request that will have a ACTUAL CHANGE ON THE GAMEPLAY insted of graphical gizmo because you aren't happy with the current one.

If you hate that much the exploding effect, use fireball change block and put an empty block in the next map16.

Reini
Posted on 07-10-07 09:29 PM Link | Quote | ID: 53711


Koopa
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Posted by SMW Hacker
I'd like to request for a koopa that kills enenmies by walking into them.

Is your requested koopa on Mario's side?Or it kills both Mario and the sprites?
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Main - SMW Hacking - ASM Hack\Custom Block\Custom Sprite request thread New thread | New reply

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