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Main - SMW Hacking - ASM Hack\Custom Block\Custom Sprite request thread | New thread | New reply |
Ribo Zurai |
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Micro-Goomba Level: 10 Posts: 8/13 EXP: 3705 Next: 709 Since: 03-25-07 From: São Paulo, Brazil Last post: 6080 days Last view: 6080 days |
I want Triclyde from SMB2. |
Mario2008 |
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Red Paragoomba Level: 20 Posts: 10/61 EXP: 37659 Next: 4780 Since: 03-25-07 Last post: 5525 days Last view: 5525 days |
does anyone know how to make a rock shooter that drop rocks on the ground and they just road until the kill u in the game. must look like the chucked rock in smw. with ASM and sprite tool. and how to insert them in the game smw |
Mariofan0 |
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Koopa Level: 25 Posts: 2/104 EXP: 83180 Next: 6440 Since: 07-01-07 From: Around And Back Last post: 5410 days Last view: 5199 days |
ok can someone take care of the poison mushroom block.
Also can I get a sprite that causes all invisible ? blocks turn into visible ? blocks. This causes it to always show the ? blocks even in another level. PS. I say sprite but I know it would work as a block too. Also could I get it to display a message when grabed and have it dissapear. Im almost positive it can be done. if you can get it to display message 2 from that level or message 001-1 I call this power-up the "Scope Lens" And why stop at just the invisible ? block How about causing things like mushrooms that are hidden. (normally in a bush) and viewing locked levels on the overworld and even invisible note blocks and pow coins, doors, and everything normally invisible... NOTE:I just want them visible not solid unless you hit it from below or hit the POW/POW block. ____________________ Currently Working On A Website Project Called Club Chaotic Looking For Supporters For My Website Project Club Chaotic. Currently Looking For Coders For Club Chaotic. I'm Thinking PHP myself. |
Squash Monster |
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Buster Beetle Level: 48 Posts: 213/469 EXP: 804872 Next: 18671 Since: 02-22-07 From: New York Last post: 5703 days Last view: 5703 days |
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Mariofan0 |
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Koopa Level: 25 Posts: 7/104 EXP: 83180 Next: 6440 Since: 07-01-07 From: Around And Back Last post: 5410 days Last view: 5199 days |
what no i want a ? block that when hit from below it generates 1 poison mushroom.
oh and a turn block too. ____________________ Currently Working On A Website Project Called Club Chaotic Looking For Supporters For My Website Project Club Chaotic. Currently Looking For Coders For Club Chaotic. I'm Thinking PHP myself. |
Mario2008 |
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Red Paragoomba Level: 20 Posts: 14/61 EXP: 37659 Next: 4780 Since: 03-25-07 Last post: 5525 days Last view: 5525 days |
Posted by Mario2008
-------------------------------------------------------------------------------- does anyone know how to make a rock shooter that drop rocks on the ground and they just road until the kill u in the game. must look like the chucked rock in smw. with ASM and sprite tool. and how to insert them in the game smw -------------------------------------------------------------------------------- Posted by Squash Monster Open up the generator sprite in spritetool and read how to set the sprite. Set it to make the rocks the chucks make. -------------------------------------------------------------------------------- I did that but it didn't work. it would be betteer if they make a patch for it or something |
darklink898 |
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Paratroopa Level: 30 Posts: 5/158 EXP: 155749 Next: 10120 Since: 07-01-07 From: Enhasa Last post: 5875 days Last view: 5667 days |
Just do what I told you to do on the other thread. Don't think it's toodifficult for you.
Copy this into generic.asm: ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Sprite Generator, by mikeyk ;; ;; Description: This will generate a normal sprite or a custom sprite depending on the ;; first extra bit. Specify the actual sprite that is generated below ;; ;; NOTE: Trying to generate a sprite that doesn't exist will crash your game ;; ;; Uses first extra bit: YES ;; if the first extra bit is set a custom sprite will be generated ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; SPRITE_TO_GEN = $48 ;only used if first extra bit is clear CUST_SPRITE_TO_GEN = $20 ;only used if first extra bit is set ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; sprite code JSL ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; dcb "INIT" ;generators don't have an init routine dcb "MAIN" PHB PHK PLB JSR SPRITE_CODE_START PLB RTL ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; main sprite code ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EXTRA_BITS = $7FAB10 NEW_SPRITE_NUM = $7FAB9E TBL_B2D0 dcb $F0,$FF TBL_B2D2 dcb $FF,$00 TBL_B2D4 dcb $10,$F0 SPRITE_CODE_START LDA $14 AND #$3F BNE RETURN JSL $02A9DE BMI RETURN TYX LDA #$08 ; store sprite status STA $14C8,x LDA $18B9 ; check if first extra bit is set AND #$40 BNE CUST NORMAL LDA #SPRITE_TO_GEN ; store sprite number STA $9E,x JSL $07F7D2 ; reset sprite properties BRA SHARED CUST LDA #CUST_SPRITE_TO_GEN ; store custom sprite number STA NEW_SPRITE_NUM,x JSL $07F7D2 ; reset sprite properties JSL $0187A7 ; get table values for custom sprite LDA #$88 ; mark as initialized STA EXTRA_BITS,x PHK ; call init routine on sprite PER.W #$0002 JML ($0000) SHARED JSL $01ACF9 AND #$7F ADC #$40 ADC $1C STA $D8,x LDA $1D ADC #$00 STA $14D4,x LDA $148E AND #$01 TAY LDA TBL_B2D0,y CLC ADC $1A STA $E4,x LDA $1B ADC TBL_B2D2,y STA $14E0,x LDA TBL_B2D4,y STA $B6,x RETURN RTS Then, add generic.cfg to the spritelist; since it is a generator, its sprite number on the spritelist will be a number from D0 to DF. When you have runed spritetool, and the sprite is in your hack; go to Lunar Magic, click on the Koopa shell button to go to the sprite editing mode, and press "Insert". In the command, type whatever number you set the sprite to use, and on the extra info space, type 2. Then, put it on a level and test. ____________________ |
Mario2008 |
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Red Paragoomba Level: 20 Posts: 15/61 EXP: 37659 Next: 4780 Since: 03-25-07 Last post: 5525 days Last view: 5525 days |
I got it to work now, thnxs darklink. but how do i get it to drop straight down without boucing |
darklink898 |
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Paratroopa Level: 30 Posts: 6/158 EXP: 155749 Next: 10120 Since: 07-01-07 From: Enhasa Last post: 5875 days Last view: 5667 days |
You'll have to modify the sprite itself, then...
Download tweaker here: http://www.smwcentral.net/download.php?id=26&type=tools Now, open your hack in it (make a backup first, in case something goes wrong) and try to do what is showed on this screenshot: Then, save the sprite. This will make the rock not interact with objects; it will fall straight down. ____________________ |
Mario2008 |
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Red Paragoomba Level: 20 Posts: 16/61 EXP: 37659 Next: 4780 Since: 03-25-07 Last post: 5525 days Last view: 5525 days |
darklink I did everything right but the rocks don't drop the way i want them too. see this video and u will see what i want the rocks to do http://www.youtube.com/watch?v=6yqzhYTz72w |
darklink898 |
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Paratroopa Level: 30 Posts: 12/158 EXP: 155749 Next: 10120 Since: 07-01-07 From: Enhasa Last post: 5875 days Last view: 5667 days |
Mario2008 |
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Red Paragoomba Level: 20 Posts: 17/61 EXP: 37659 Next: 4780 Since: 03-25-07 Last post: 5525 days Last view: 5525 days |
do u see how they come out of the hole without them boucing all over that is what i want but need help on that |
SMW Hacker |
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Goomba Level: 13 Posts: 1/25 EXP: 9800 Next: 467 Since: 07-05-07 Last post: 5842 days Last view: 5439 days |
I'd like to request for a koopa that kills enenmies by walking into them. ____________________ Join my forums here: (phpBB3) http://gamingcentral.phpbbhosts.co.uk/index.php |
Sparx |
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Cheep-cheep Level: 33 Posts: 178/198 EXP: 220745 Next: 8434 Since: 02-24-07 From: San Diego, CA Last post: 6104 days Last view: 668 days |
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Reini |
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Koopa Level: 25 Posts: 12/104 EXP: 83466 Next: 6154 Since: 05-19-07 Last post: 5260 days Last view: 5245 days |
Posted by Sparx I request a Giant Phanto.Also a giant bone bettle. |
Trax |
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Yellow Stalfos Level: 71 Posts: 4/1145 EXP: 3037427 Next: 129687 Since: 07-06-07 From: Québec Last post: 3633 days Last view: 2885 days |
I've got a question here for which probably anyone with advenced knowledge of SMW knows since a long time. Is there any de facto "standard" for ASM blocks in SMW ? If there is a block of orgiinally unused data that is used for an ASM addition, is there any garantee that this block will be "reserved" so no other code will overwrite it?
If my question is unclear, just kick my ass, and I will reformulate... |
Bio |
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Red Paragoomba Level: 19 Posts: 42/58 EXP: 35012 Next: 765 Since: 02-19-07 Last post: 5840 days Last view: 5703 days |
Posted by Trax Sadly, there's no such block, the best thing you can do is add a RATS tag to prevent tools from overwriting your code |
Tyty |
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Vire Jizz Danmaku Level: 77 Posts: 301/1381 EXP: 4048165 Next: 142964 Since: 04-20-07 From: Canada Last post: 4454 days Last view: 3726 days |
Every time I make a request it gets ignored only because dozens of other requests come storming in, I need the 3 frozen blocks to not explode, but to dissapear in a puff of smoke, Please and thank you ____________________ |
Bio |
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Red Paragoomba Level: 19 Posts: 44/58 EXP: 35012 Next: 765 Since: 02-19-07 Last post: 5840 days Last view: 5703 days |
Posted by tyty210 Gah, I really hate it when peoples repost their request. Beside, I would prefers a lot caring about request that will have a ACTUAL CHANGE ON THE GAMEPLAY insted of graphical gizmo because you aren't happy with the current one. If you hate that much the exploding effect, use fireball change block and put an empty block in the next map16. |
Reini |
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Koopa Level: 25 Posts: 20/104 EXP: 83466 Next: 6154 Since: 05-19-07 Last post: 5260 days Last view: 5245 days |
Posted by SMW Hacker Is your requested koopa on Mario's side?Or it kills both Mario and the sprites? |
Main - SMW Hacking - ASM Hack\Custom Block\Custom Sprite request thread | New thread | New reply |
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