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Main - SMW Hacking - ASM Hack\Custom Block\Custom Sprite request thread | New thread | New reply |
Tyty |
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Vire Jizz Danmaku Level: 77 Posts: 80/1381 EXP: 4048193 Next: 142936 Since: 04-20-07 From: Canada Last post: 4454 days Last view: 3726 days |
I need a way to stop the shelless koopas from jumping back into their shells ____________________ |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 64/202 EXP: 226459 Next: 2720 Since: 04-21-07 From: United States Last post: 2427 days Last view: 2388 days |
Posted by tyty210You can do that without extensive ASM hacking. Just use Tweaker or Mario World Reconfigurator. ____________________ |
tt87 |
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Leever Level: 33 Posts: 74/194 EXP: 214150 Next: 15029 Since: 02-21-07 Last post: 5257 days Last view: 5056 days |
I have been having a problem with Tweaker.
I've tried to make a "Super Buzzy Beetle" that is invincible to Spin Jump and Cape, hurts to touch, and acts like a combination of the blue and yellow koopas (run fast, jumps over moving shells, and avoids ledges.) The only problem is that when I add all these extra bits, the GFX changes for some odd reason. Instead of using (for example) tile 0x30 and 0x31, it uses 0x30 and 0x40. Is there any way to fix this? This is the Tweaker code: 0080291801CC8AFC Here is what it looks like in Tweaker for those who may be able to answer immediately: And here it is in-game: |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 66/202 EXP: 226459 Next: 2720 Since: 04-21-07 From: United States Last post: 2427 days Last view: 2388 days |
Posted by trip deringThat's because it's using the Koopa Troopa tilemap. MikeyK didn't add tilemap support to this version of Tweaker. To give the sprite Buzzy Beetle tilemap, open your ROM in a hex editor, go to $9E91 and change 00 to 5A --OR-- Download Mario World Reconfigurator and change Sprite 12's Graphic Byte 2 to 5A. ____________________ |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 4/675 EXP: 1379754 Next: 18422 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5180 days Last view: 5188 days |
I need a Frozen Bullet Bill sprite. Just like all other frozen sprites, jumping on it makes Mario bounce off of it and that the sprite uses palette E or F. ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 6/194 EXP: 212952 Next: 16227 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
How do I make Koopas more like in SMB 1 and 3 where the Shell-less
Koopas do not HOP OUT of the shell and instead turn into a Regular Koopa. Please tell me how to do that! ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Tyty |
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Vire Jizz Danmaku Level: 77 Posts: 83/1381 EXP: 4048193 Next: 142936 Since: 04-20-07 From: Canada Last post: 4454 days Last view: 3726 days |
this was posted earlier in this thread,
I don't understand the address thing at all though ____________________ |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 7/194 EXP: 212952 Next: 16227 Since: 05-02-07 From: Shelton, WA Last post: 2479 days Last view: 2322 days |
Posted by tyty210 You only said about the koopa getting IN the shell, not OUT like in my previous response. Next time be more specific! ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
icegoom |
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Cheep-cheep Level: 33 Posts: 110/195 EXP: 215739 Next: 13440 Since: 02-25-07 From: United States Last post: 6054 days Last view: 6055 days |
Posted by Hamtaro126 Look back farther. This article may or may not explain the exact process more clearly. |
tt87 |
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Leever Level: 33 Posts: 76/194 EXP: 214150 Next: 15029 Since: 02-21-07 Last post: 5257 days Last view: 5056 days |
Posted by Mattrizzle87Posted by trip deringThat's because it's using the Koopa Troopa tilemap. MikeyK didn't add tilemap support to this version of Tweaker. To give the sprite Buzzy Beetle tilemap, open your ROM in a hex editor, go to $9E91 and change 00 to 5A Thank you. |
NintendoFreak |
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Micro-Goomba Go away. Level: 11 Posts: 6/17 EXP: 5513 Next: 472 Since: 05-25-07 From: Arizona Last post: 6185 days Last view: 6126 days |
Posted by Luigi-5Ya I know that post was along time ago but I've done this before with tweaker. EDIT:it was a while and forgot how to do this! |
tt87 |
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Leever Level: 33 Posts: 90/194 EXP: 214150 Next: 15029 Since: 02-21-07 Last post: 5257 days Last view: 5056 days |
I need a custom sprite.
One that acts sort of like a koopa, except it's invincible to everything except fire, and spawns four other koopas around it when you enter the screen it's on. ONLY ONCE though. After the four other koopas are dead (one of each color) then you can kill the "boss koopa". Killing it ends the level. |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 16/675 EXP: 1379754 Next: 18422 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5180 days Last view: 5188 days |
I want to request a generator type sprite. It should work like this. When Mario brings a key to the generator, it activates the warp in the screen. And when Mario returns to the same level as the generator, the sprite disappears and instead, a door takes its place. And can I have the sprite look like the keyhole? ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
Tyty |
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Vire Jizz Danmaku Level: 77 Posts: 91/1381 EXP: 4048193 Next: 142936 Since: 04-20-07 From: Canada Last post: 4454 days Last view: 3726 days |
a generator that drops platforms, 4 16X16 blocks wide, 1 tall, and a generator that spawns rising platforms of the same size, these platforms mario can jump through, and will dissapear when they reach the top of the screen (like in SMB) ____________________ |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 17/675 EXP: 1379754 Next: 18422 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5180 days Last view: 5188 days |
Thats quite easy. Just use a sprite generator and let it generate the line guided platform. Use the line blocks to guide the platform upwards and when it goes offscreen, it will disappear. You can do the same for platforms going downwards. ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
Tyty |
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Vire Jizz Danmaku Level: 77 Posts: 92/1381 EXP: 4048193 Next: 142936 Since: 04-20-07 From: Canada Last post: 4454 days Last view: 3726 days |
doesn't work, it makes them jump in like dolphins... creepy ____________________ |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 18/675 EXP: 1379754 Next: 18422 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5180 days Last view: 5188 days |
You might want to ask Ghettoyouth. He did this method for his Stranded demo. He could help arrange the generator and line guides for you ( I can't because Sprite Tool hates me) ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
icegoom |
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Cheep-cheep Level: 33 Posts: 116/195 EXP: 215739 Next: 13440 Since: 02-25-07 From: United States Last post: 6054 days Last view: 6055 days |
Couldn't you curve the line guide up and back down off-screen so that the upwards moving platforms become downwards moving ones a few screens later? (Not sure how to prevent the player from riding the platforms over the level that way, though) |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 20/675 EXP: 1379754 Next: 18422 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5180 days Last view: 5188 days |
Can I get a custom Boo which works much like the Pink Boos from Super Mario Sunshine? When this Boo is hit by a throwable object, fireball or cape spin, it changes into a boo block and then changes back after the same period of time it takes for a Dry Bones to re-assemble itself. ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
tt87 |
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Leever Level: 33 Posts: 107/194 EXP: 214150 Next: 15029 Since: 02-21-07 Last post: 5257 days Last view: 5056 days |
Posted by icegoom The "Invisible Solid Block" sprite. |
Main - SMW Hacking - ASM Hack\Custom Block\Custom Sprite request thread | New thread | New reply |
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