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Main - SMW Hacking - ASM Hack\Custom Block\Custom Sprite request thread New thread | New reply

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Bio
Posted on 02-07-08 02:49 PM Link | Quote | ID: 76618


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I'm sure you could do that only by changing a few offset in the sensitive brick

koala_knight
Posted on 02-07-08 08:19 PM (rev. 3 of 02-09-08 07:19 AM) Link | Quote | ID: 76640


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I need some help with this,please.

I've been messing around with the crab sprite Mikeyk included with Sprite Tool.
I wanted to make it more closely resemble the side-stepper enemy from Mario Bros.
It was easy to make it rush Mario after getting hit instead of running away.

The next step I need help with. I want to have it one of two ways:

1) I'd like to make it flip over and use the in stun timer after the first hit. Then it would wake up pissed and continue to act normally and be killed on the second hit. Also, I'd like to be able to pick it up while it's stunned.

2) The other possibility is to have it get stunned like the round goomba after the second hit. If it ever wakes up after being stunned it should stay pissed.

I think the 2nd one would be easier, but I'm not sure how to do it. Thanks!

MiniCompute
Posted on 03-03-08 01:18 AM Link | Quote | ID: 79623


Bubble
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Is it possible that somebody could make this big blooper a mini boss ? I wouldn't know how because I just don't have the programming skills to do so.


pieguy1732
Posted on 03-03-08 03:52 AM Link | Quote | ID: 79635


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Posted by Bio
I'm sure you could do that only by changing a few offset in the sensitive brick


Actually, she tried that a while ago, and it broke whatever Mario was standing on when it was touched by a sprite.

On a side note, I believe that could be fixed by loading the sprite's position instead of Mario's.

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Jesus01
Posted on 03-14-08 06:51 PM Link | Quote | ID: 80353


Micro-Goomba
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If the following post isnt a question or request, you should be worried.
________________________________________________________________
May i request a shooter that's x position is fixed to the screen (i.e. it is always in one spot on the screen). It would shoot a faster torpedo ted (like the smi 2 bullet bill speed).



I imagine all you need to do is slightly adjust the "normal shooter" sprite to get the first part to work.

as for the torpedo ted, i am not sure if there is a disassembly of it, but if so make it a custom shooter instead and adjust the x speed of the torpedo ted disassembly.

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BenShinobi
Posted on 04-17-08 10:02 PM Link | Quote | ID: 82000

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Sorry if this has been adressed before, but I've been trying pretty desperately (on SMW Central to no avail) to find out:

is there a way to start Super Mario World without the intro screens and overworld map? in other words, to go straight to the level. I know there's "the level start code" in the ROM Map, but how could I use this to jump to it without any of the other stuff.

Thanks.

wirtzzz
Posted on 05-17-08 02:26 AM (rev. 2 of 05-24-08 10:56 PM) Link | Quote | ID: 83767


Micro-Goomba
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Is there a public SMB3 chomper sprite available?
I tryed to find it in SMW Central and never found any.
I found the graphics for it multiple with other sprites ExGFX.
I dont think there is a post mentionning it here too.
Thanks.

EDIT: It is available now on SMW Central Nevermind

Sukasa
Posted on 05-17-08 10:22 PM Link | Quote | ID: 83805


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Posted by BenShinobi
Sorry if this has been adressed before, but I've been trying pretty desperately (on SMW Central to no avail) to find out:

is there a way to start Super Mario World without the intro screens and overworld map? in other words, to go straight to the level. I know there's "the level start code" in the ROM Map, but how could I use this to jump to it without any of the other stuff.

Thanks.


I would suppose it is, yes, if you were to change the boot/reset code in the ROM to set up for a level load instead of set up for the 'nintendo presents' screen

CheatCat
Posted on 06-06-08 08:33 PM Link | Quote | ID: 84739

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Please, can somebody make an shell generator?
But the shell is an generator, so this sprite cannot maybee be generated?

GreyMaria
Posted on 06-06-08 08:42 PM Link | Quote | ID: 84740

>implying even the Japanese understand the Japanese
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Can't you use the generator sprite to generate shells?

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pieguy1732
Posted on 06-06-08 11:06 PM Link | Quote | ID: 84749


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Posted by CheatCat
Please, can somebody make an shell generator?
But the shell is an generator, so this sprite cannot maybee be generated?

All you have to do for that is download the normal shooter (not generator, that borks it for some reason) sprite, set the sound effect to 00, and set the sprite to the shell sprite number.

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CheatCat
Posted on 06-07-08 07:25 PM Link | Quote | ID: 84771

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Think again, the Game crashes! I choose the sprite $DA, if someone wonder. Maybee I need a custom shell and use it with Custom Shooter? But where I get a custom shell?

pieguy1732
Posted on 06-10-08 12:33 AM Link | Quote | ID: 84857


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Shooters need to be inserted in the range C0-C9.

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CheatCat
Posted on 06-10-08 06:50 PM Link | Quote | ID: 84874

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Yes, but I choose $DA i sprite to shoot in the assembler file...

GreyMaria
Posted on 06-11-08 01:05 AM (rev. 3 of 06-11-08 01:08 AM) Link | Quote | ID: 84886

>implying even the Japanese understand the Japanese
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Sprite DA is nowhere NEAR being within the range of C0-C9 if that's what you keep trying to do.

Also, I wasn't aware that DA was a koopa shell.

EDIT: So DA is a koopa shell. Heh.

Exactly where are you inserting the sprite in the range?

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CheatCat
Posted on 06-11-08 09:30 PM Link | Quote | ID: 84965

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READ:

I have a file, named "normal_shooter2.cfg", placed in the "shooter" folder.
In the file sprites.txt, I wrote "C1 normal_shooter2.cfg".
There is olso a file, named "normal_shooter2.asm" in the shooter folder. I have chage this lines:

SPRITE_TO_GEN = $xx
SOUND_TO_GEN = $xx


To:

SPRITE_TO_GEN = $DA
SOUND_TO_GEN = $00


And the game crashes...

boingboingsplat
Posted on 06-13-08 02:46 AM Link | Quote | ID: 85054


Giant Koopa
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When generating koopa shells certain things need to be set up first, because all a koopa shell really is is a koopa in a different state.

I'm not entirely sure of the specifics, however.

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CheatCat
Posted on 06-16-08 07:54 PM Link | Quote | ID: 85200

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Okej, so I should change anything anywhere? Where? In the assembler file?

Seiken Gear World
Posted on 08-06-08 10:47 PM Link | Quote | ID: 88638

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Can Someone please Make A REX Sprite The Cannot Be Squished Stands Still Takes 8 Bob-ombs blasts To Kill or 8 Fire Balls When it Dies Level Is not Completed with too kinds faces right and one that faces left Thank you (') (')
-

boingboingsplat
Posted on 08-07-08 01:14 AM Link | Quote | ID: 88651


Giant Koopa
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Posted by Seiken Gear World
Can Someone please Make A REX Sprite The Cannot Be Squished Stands Still Takes 8 Bob-ombs blasts To Kill or 8 Fire Balls When it Dies Level Is not Completed with too kinds faces right and one that faces left Thank you (') (')
-

Hey but first can you make me a super goomba that can jump three times as high as Mario and can only be hurt when hit by a banzai bill 23 times while you're ducking on a white SMB3 block.

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Main - SMW Hacking - ASM Hack\Custom Block\Custom Sprite request thread New thread | New reply

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