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Main - SMW Hacking - ASM Hack\Custom Block\Custom Sprite request thread | New thread | New reply |
Bio |
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Red Paragoomba Level: 19 Posts: 56/58 EXP: 35012 Next: 765 Since: 02-19-07 Last post: 5840 days Last view: 5703 days |
I'm sure you could do that only by changing a few offset in the sensitive brick |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 101/384 EXP: 591552 Next: 19733 Since: 06-01-07 From: Miami Last post: 4132 days Last view: 4120 days |
I need some help with this,please.
I've been messing around with the crab sprite Mikeyk included with Sprite Tool. I wanted to make it more closely resemble the side-stepper enemy from Mario Bros. It was easy to make it rush Mario after getting hit instead of running away. The next step I need help with. I want to have it one of two ways: 1) I'd like to make it flip over and use the in stun timer after the first hit. Then it would wake up pissed and continue to act normally and be killed on the second hit. Also, I'd like to be able to pick it up while it's stunned. 2) The other possibility is to have it get stunned like the round goomba after the second hit. If it ever wakes up after being stunned it should stay pissed. I think the 2nd one would be easier, but I'm not sure how to do it. Thanks! |
MiniCompute |
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Bubble Level: 66 Posts: 77/981 EXP: 2422736 Next: 39115 Since: 04-25-07 Last post: 496 days Last view: 704 days |
Is it possible that somebody could make this big blooper a mini boss ? I wouldn't know how because I just don't have the programming skills to do so.
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pieguy1732 |
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Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 755/1711 EXP: 5465551 Next: 196401 Since: 01-04-08 Last post: 5023 days Last view: 4953 days |
Posted by Bio Actually, she tried that a while ago, and it broke whatever Mario was standing on when it was touched by a sprite. On a side note, I believe that could be fixed by loading the sprite's position instead of Mario's. ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
Jesus01 |
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Micro-Goomba Level: 9 Posts: 10/11 EXP: 2813 Next: 349 Since: 01-22-08 Last post: 5629 days Last view: 5629 days |
If the following post isnt a question or request, you should be worried.
________________________________________________________________ May i request a shooter that's x position is fixed to the screen (i.e. it is always in one spot on the screen). It would shoot a faster torpedo ted (like the smi 2 bullet bill speed). I imagine all you need to do is slightly adjust the "normal shooter" sprite to get the first part to work. as for the torpedo ted, i am not sure if there is a disassembly of it, but if so make it a custom shooter instead and adjust the x speed of the torpedo ted disassembly. ____________________ ...I dont get it! d () b |
BenShinobi |
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Newcomer Level: 3 Posts: 1/1 EXP: 76 Next: 52 Since: 04-17-08 Last post: 5859 days Last view: 5856 days |
Sorry if this has been adressed before, but I've been trying pretty desperately (on SMW Central to no avail) to find out:
is there a way to start Super Mario World without the intro screens and overworld map? in other words, to go straight to the level. I know there's "the level start code" in the ROM Map, but how could I use this to jump to it without any of the other stuff. Thanks. |
wirtzzz |
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Micro-Goomba Level: 11 Posts: 18/18 EXP: 5853 Next: 132 Since: 03-31-08 From: Moncton Last post: 5829 days Last view: 5798 days |
Is there a public SMB3 chomper sprite available?
I tryed to find it in SMW Central and never found any. I found the graphics for it multiple with other sprites ExGFX. I dont think there is a post mentionning it here too. Thanks. EDIT: It is available now on SMW Central Nevermind |
Sukasa |
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Red Birdo Level: 92 Posts: 752/2112 EXP: 7693370 Next: 63567 Since: 02-19-07 Last post: 4454 days Last view: 3226 days |
Posted by BenShinobi I would suppose it is, yes, if you were to change the boot/reset code in the ROM to set up for a level load instead of set up for the 'nintendo presents' screen |
CheatCat |
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Newcomer Level: 7 Posts: 1/6 EXP: 1120 Next: 328 Since: 06-06-08 Last post: 5775 days Last view: 5775 days |
Please, can somebody make an shell generator?
But the shell is an generator, so this sprite cannot maybee be generated? |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1010/2851 EXP: 11927164 Next: 335096 Since: 07-13-07 Last post: 4504 days Last view: 4473 days |
Can't you use the generator sprite to generate shells? ____________________ we're currently experiencing some technical difficulties |
pieguy1732 |
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Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 1106/1711 EXP: 5465551 Next: 196401 Since: 01-04-08 Last post: 5023 days Last view: 4953 days |
Posted by CheatCat All you have to do for that is download the normal shooter (not generator, that borks it for some reason) sprite, set the sound effect to 00, and set the sprite to the shell sprite number. ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
CheatCat |
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Newcomer Level: 7 Posts: 2/6 EXP: 1120 Next: 328 Since: 06-06-08 Last post: 5775 days Last view: 5775 days |
Think again, the Game crashes! I choose the sprite $DA, if someone wonder. Maybee I need a custom shell and use it with Custom Shooter? But where I get a custom shell? |
pieguy1732 |
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Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 1111/1711 EXP: 5465551 Next: 196401 Since: 01-04-08 Last post: 5023 days Last view: 4953 days |
Shooters need to be inserted in the range C0-C9. ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
CheatCat |
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Newcomer Level: 7 Posts: 3/6 EXP: 1120 Next: 328 Since: 06-06-08 Last post: 5775 days Last view: 5775 days |
Yes, but I choose $DA i sprite to shoot in the assembler file... |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1015/2851 EXP: 11927164 Next: 335096 Since: 07-13-07 Last post: 4504 days Last view: 4473 days |
Sprite DA is nowhere NEAR being within the range of C0-C9 if that's what you keep trying to do.
Also, I wasn't aware that DA was a koopa shell. EDIT: So DA is a koopa shell. Heh. Exactly where are you inserting the sprite in the range? ____________________ we're currently experiencing some technical difficulties |
CheatCat |
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Newcomer Level: 7 Posts: 4/6 EXP: 1120 Next: 328 Since: 06-06-08 Last post: 5775 days Last view: 5775 days |
READ:
I have a file, named "normal_shooter2.cfg", placed in the "shooter" folder. In the file sprites.txt, I wrote "C1 normal_shooter2.cfg". There is olso a file, named "normal_shooter2.asm" in the shooter folder. I have chage this lines:
To:
And the game crashes... |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 344/1292 EXP: 3635659 Next: 17885 Since: 07-23-07 From: Michicola Last post: 4848 days Last view: 4811 days |
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CheatCat |
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Newcomer Level: 7 Posts: 5/6 EXP: 1120 Next: 328 Since: 06-06-08 Last post: 5775 days Last view: 5775 days |
Okej, so I should change anything anywhere? Where? In the assembler file? |
Seiken Gear World |
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Newcomer If you can write an intelligible, well-reasoned PM to NSNick as to why you should be unbanned, you will be. Level: 6 Posts: 5/5 EXP: 848 Next: 59 Since: 08-01-08 Last post: 5748 days Last view: 5747 days |
Can Someone please Make A REX Sprite The Cannot Be Squished Stands Still Takes 8 Bob-ombs blasts To Kill or 8 Fire Balls When it Dies Level Is not Completed with too kinds faces right and one that faces left Thank you (') (')
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boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 448/1292 EXP: 3635659 Next: 17885 Since: 07-23-07 From: Michicola Last post: 4848 days Last view: 4811 days |
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Main - SMW Hacking - ASM Hack\Custom Block\Custom Sprite request thread | New thread | New reply |
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