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Main - SMW Hacking - ASM Hack\Custom Block\Custom Sprite request thread | New thread | New reply |
Sukasa |
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Red Birdo Level: 92 Posts: 618/2112 EXP: 7693411 Next: 63526 Since: 02-19-07 Last post: 4454 days Last view: 3226 days |
Try my tutorial, I tried to aim it towards people like you. In the ROM hacking forum, IIRC. |
andy_k_250 |
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Shyguy Level: 24 Posts: 13/93 EXP: 69222 Next: 8903 Since: 01-10-08 From: St. Louis Metro East Last post: 5855 days Last view: 5532 days |
Posted by pieguy1372 Exactly. I should have been more specific. I would love to see a sprite based on a P-Switch that permanently changes solid blocks to empty space, without playing P-Switch music. |
Jesus01 |
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Micro-Goomba Level: 9 Posts: 5/11 EXP: 2813 Next: 349 Since: 01-22-08 Last post: 5629 days Last view: 5629 days |
If the following post isnt a question or request, you should be worried.
________________________________________________________________ Posted by Sukasa thanks, that helped alot. i actually did read that once a while ago, but this time i really tried hard and most of it makes sence. (i got confused once you started talking about loops and multiplication, but hey, it was better than when i was stumped at LDA lol) i will say though, i have no plans of trying to rewrite the game engine, because honestly, thats just nuts, and I doubt that i could do something like that with my current knowledge. i will try to practice though, one day I may be that good i guess . in the meantime, i would appreciate it a lot if someone did my request. it probably wont happen, but just saying, it would be awesome and nice and stuff ____________________ ...I dont get it! d () b |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 177/1292 EXP: 3635678 Next: 17866 Since: 07-23-07 From: Michicola Last post: 4848 days Last view: 4811 days |
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pieguy1732 |
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Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 296/1711 EXP: 5465582 Next: 196370 Since: 01-04-08 Last post: 5024 days Last view: 4953 days |
Now is when a disassembly of the P-switch would be very useful...
If it was to be a block, I could do it, but it's not. D: ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
andy_k_250 |
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Shyguy Level: 24 Posts: 14/93 EXP: 69222 Next: 8903 Since: 01-10-08 From: St. Louis Metro East Last post: 5855 days Last view: 5532 days |
Forgive me for being an idiot, but what is the on/off flag?
If you would be willing to attempt it, that would be awesome, but I also don't want to burden you since I know you are just getting back into haxing TSOD. If it is not too much trouble, though, I would love for you to make it, and it would actually be perfect if it is NOT carryable. Either way, thanks! |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 179/1292 EXP: 3635678 Next: 17866 Since: 07-23-07 From: Michicola Last post: 4848 days Last view: 4811 days |
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andy_k_250 |
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Shyguy Level: 24 Posts: 15/93 EXP: 69222 Next: 8903 Since: 01-10-08 From: St. Louis Metro East Last post: 5855 days Last view: 5532 days |
Honestly, I was just about to add an edit to my previous post clarifying that it would be best (for me at least) if it erased used blocks, or some other solid block that isn't Block 130 (the concrete block), or if it would at least be easy to edit which blocks the sprite erases (or changes into Block 25, whichever way it works).
I would really prefer that this sprite be triggered when touched/stepped on like a P-Switch, but if you can only make it like a [?] in function, I would be happy to at least have that. You're the one making it after all, so I really should be happy with what I get. But I would still definitely prefer a touchable/step-on-able sprite if that is a possibility, even if it comes down to just having to make it work something like an immobile Classic Goomba that can just be stepped on to trigger the effect. Anyway, thanks again so much for offering to work on this. I really really really appreciate it. Also, does your Giant Blurp still have that speed issue (where it goes at a normal speed one direction, but not the other)? Here is something smkdan helped me with that might help you too: Posted by "smkdan" |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 181/1292 EXP: 3635678 Next: 17866 Since: 07-23-07 From: Michicola Last post: 4848 days Last view: 4811 days |
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andy_k_250 |
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Shyguy Level: 24 Posts: 16/93 EXP: 69222 Next: 8903 Since: 01-10-08 From: St. Louis Metro East Last post: 5855 days Last view: 5532 days |
So, would it have to use custom blocks? I was hoping to have it work with the game's existing blocks. I just want to make sure I get that straight before you do much work.
Posted by boingboingsplat |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 182/1292 EXP: 3635678 Next: 17866 Since: 07-23-07 From: Michicola Last post: 4848 days Last view: 4811 days |
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andy_k_250 |
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Shyguy Level: 24 Posts: 17/93 EXP: 69222 Next: 8903 Since: 01-10-08 From: St. Louis Metro East Last post: 5855 days Last view: 5532 days |
That will work - I just wanted to plan accordingly. Thanks again so much for doing this.
Just one more question - you mentioned using ExAnimation to make the On/Off graphics. I haven't used the On and Off blocks in Block Tool yet. Is it possible to have the On/Off blocks invisible when they are not solid and passable? Anyway, thanks again! |
DaKing |
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Goomba Level: 13 Posts: 6/25 EXP: 9637 Next: 630 Since: 01-23-08 Last post: 5938 days Last view: 5940 days |
I request sprites that make HDMA effect or something like that please. |
tt87 |
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Leever Level: 33 Posts: 137/194 EXP: 214149 Next: 15030 Since: 02-21-07 Last post: 5257 days Last view: 5055 days |
since no-one even looked at my last request... i'll make another
does blocktool contain "reverse switch palace blocks" where they're solid when switch isnt pressed but outlines after it is? |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 65/384 EXP: 591555 Next: 19730 Since: 06-01-07 From: Miami Last post: 4132 days Last view: 4120 days |
Request please...
What I need is a goal sprite like the one built into SMW, but without vertical movement, it would use a 16x16 tile arrangement with 3 frames of animation, and it should award stars based on Mario's height instead of it's height regardless of whether Mario hits it directly or not. Ultimately, it will be a substitute for the SMB1/2j goal flag. That's what I need...or a disassembly of the original goal sprite to work with. =) Edit: Seems Airsanio requested something much like this at the SMWC forum. Did anything ever come of that? Edit2: I see that STARSW zip has a goal pole of sorts, but it has no config file! What's up with that? |
andy_k_250 |
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Shyguy Level: 24 Posts: 29/93 EXP: 69222 Next: 8903 Since: 01-10-08 From: St. Louis Metro East Last post: 5855 days Last view: 5532 days |
Is there anything I can edit to make Banzai Bills go behind objects with layer priority? |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 71/384 EXP: 591555 Next: 19730 Since: 06-01-07 From: Miami Last post: 4132 days Last view: 4120 days |
I have a simple request, please. I need to have an invisible block that sprouts a poison mushroom (sprite 85). I'd like some help with one block, even better if I could get the code needed to make such a block then i could make my own. Thanks! |
pieguy1732 |
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Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 379/1711 EXP: 5465582 Next: 196370 Since: 01-04-08 Last post: 5024 days Last view: 4953 days |
Here's some code that may help. Assuming that you used Lemetaal to change one of the blocks to a block that sprouts a poison shroom, and that "number" is the last two numbers of the block number of that block, this should work:
When inserting it in Blocktool, set all the offsets to -1 except for the below offset. In LM, set the "acts like" setting to 25. This means that the code will run only when it is touched from the bottom, and will act like tile 25 (the blank tile) otherwise. ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 72/384 EXP: 591555 Next: 19730 Since: 06-01-07 From: Miami Last post: 4132 days Last view: 4120 days |
Cool! Thanks I'll give it a try asap!
One thing, though... where and how am I inserting that code? I'm very novice. I don't even know what any of that ASM code means. |
darklink898 |
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Paratroopa Level: 30 Posts: 140/158 EXP: 155749 Next: 10120 Since: 07-01-07 From: Enhasa Last post: 5875 days Last view: 5667 days |
Main - SMW Hacking - ASM Hack\Custom Block\Custom Sprite request thread | New thread | New reply |
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