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Main - SMW Hacking - ASM Hack\Custom Block\Custom Sprite request thread | New thread | New reply |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 36/384 EXP: 591553 Next: 19732 Since: 06-01-07 From: Miami Last post: 4132 days Last view: 4120 days |
Thanks. I'll play with that crab some and see where it goes. I'm not a disciple of asm so i'd need help with the palette change for sure.
On another note, has anyone ever been able to reproduce the level end sequences for the stages and castles from SMB1? |
Dark bob-omb |
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Goomba Level: 13 Posts: 22/23 EXP: 8542 Next: 1725 Since: 12-01-07 From: Over there. Last post: 5773 days Last view: 5894 days |
Anyone thought of making custom boss sprites?
Well I know some of you have. There is a custom lakitu boss sprite available, but is anyone making custom koopaling bosses? because they would wanted for most hacks.(such as mine) |
Buu-Huu |
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Level: 26 Posts: 19/113 EXP: 93257 Next: 9018 Since: 11-01-07 Last post: 5417 days Last view: 5343 days |
But then the bosses wouldn't be unique anymore. Do you thought of why nobody wants to submit custom bosses? Because they are unique, if he/she would submit one, everybody would use it and you would see it in every second hack. |
andy_k_250 |
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Shyguy Level: 24 Posts: 2/93 EXP: 69222 Next: 8903 Since: 01-10-08 From: St. Louis Metro East Last post: 5855 days Last view: 5532 days |
Posted by koala_knight I think those are in StarsW. Edit: Does anyone know if there is a way to make the Big Boo Boss hurt Mario when he touches him? |
Daaa77 |
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Level: 13 Posts: 6/24 EXP: 9072 Next: 1195 Since: 01-14-08 Last post: 5759 days Last view: 5755 days |
I would like a thwomp that stays on the ground and when mario gets near it, it goes up. Kinda like a reverse thwomp. |
x1372 |
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Micro-Goomba Level: 11 Posts: 1/17 EXP: 5498 Next: 487 Since: 06-27-07 Last post: 5865 days Last view: 5672 days |
Well, I dunno if anyone's even paying attention to this thread anymore, but here goes my little request list.
Sprites: I'd like a sprite that acts just like the spike top from SMW (wall crawling bugger with the spike on top of it) except that it dies when stomped on. It can use the same GFX and all, but I really was hoping not to replace the spike top itself, wanted to have both possible in different levels. AFAIK tweaker can't do that, if it can please tell me how. Also, I'd like a way to add a HP counter to a custom sprite. I managed to create a cool little boss-like thing, but the fact that it dies in one hit kinda takes away its relevance. If it matters, the only way that this sprite takes damage is from a bob-omb's explosion (it ignores all other sprites). Blocks: Block that is solid normally but becomes passable during blue pow. Block that is passable normally but becomes solid during blue pow. Invisible block that turns into next map16 if hit from below (like invisible coin block but without coin) Those 3 are mainly for replacing the coin/block setup when using a POW block - I intend to have a limited number of collectible coins per level and I didn't want to ruin POW opportunities or some potential puzzles that the invisible coin blocks allow. block that acts like a cloud block but mario can drop through it by pressing down. I know at least one hack has used this before. Someone tried to help with this before but the one he gave me wouldn't work if mario was moving (crashed the game), I'd like the possibility of dropping through while running. block that is solid if mario is carrying an item but can be passed through if he is not. Basically I want to be able to block mario from carrying carryable enemies through some pipes, or to prevent moving items through certain areas. Ideally this block would be treated as solid by sprites so that you couldn't throw the sprite past. Finally, if possible, allow yoshi through (item in his mouth or not) if mario is riding him. ASM: Last but not least, I'd like a rather complicated ASM hack, or at least tips on how to do it myself (I'm not good at ASM). What I want is to completely retool the cape, and if possible add a double-jump setup. In THEORY this should be doable relatively easy, in practice, I don't know where to start. Here's what I'm looking for: 1) cape flight completely disabled. Cape no longer allows Mario to fly in any way. 2) cape slow-fall completely disabled. Can't float down slowly with the cape. 3) cape spin left alone, can still spin enemies and such. 4) add a variable (call it "x") to SMW. Have "x" naturally reset to 0 whenever mario touches the ground or touches water. If mario has the cape powerup, have "x" naturally set itself to 1 whenever mario touches the ground or touches water. 5) create a block that if touched by mario sets "x" to 1 and disappears (will not be placed where mario can touch it while on the ground). 6) If "x" is 1, and the jump button (B) is pressed, set "x" to 0 and allow Mario to immediately jump again. I'm not sure exactly how this is done, if its setting y velocity or something, but preferably do not change mario's x velocity at all with this. I realize that's pretty complicated, but a double-jump powerup (and custom block) would give loads of potential puzzles to the hack that I intend to make. Thanks in advance if anyone can either make or point me to anything I am looking for! |
1024 |
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Newcomer Level: 3 Posts: 1/1 EXP: 77 Next: 51 Since: 01-16-08 Last post: 5949 days Last view: 5941 days |
Posted by x1372 I'm practicing ASM so I made those blocks for you. Download here Is there any way to stop carryable sprites from getting stuck in blocks that change their behavior? |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 134/1292 EXP: 3635663 Next: 17881 Since: 07-23-07 From: Michicola Last post: 4848 days Last view: 4811 days |
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x1372 |
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Micro-Goomba Level: 11 Posts: 2/17 EXP: 5498 Next: 487 Since: 06-27-07 Last post: 5865 days Last view: 5672 days |
Thank you very much.
I'll be testing them out in a day or two, right now I'm still working on reinserting and testing sprites since there's so many new ones... and amazingly, it appears I'm running out of room. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 50/384 EXP: 591553 Next: 19732 Since: 06-01-07 From: Miami Last post: 4132 days Last view: 4120 days |
I still don't know much anything about ASM or I'd just do it on my own.
Here's the deal, I want to use the stationary spring board that comes with sprite tool, but I noticed a problem with it's y position while in it's second animation frame. While it is in the frame where it looks partially compressed instead of being positioned lower to meet the ground it seems to be moved up to meet Mario. I think that should be simple to fix, but I don't know what to look for to do it. Also I'd like it to use 4 separate 8x8 tiles instead of using a single tile that is repeated with flipping and mirroring. That way it can be made to look like something approaching the springboards in SMB1. I'd really appreciate it if someone could do it for me or at least tell me what to change in the ASM file to make it do what I want. I will be using it in a hack I'm working on so I'll give credit for the work. Thanks in advance! |
Alonso |
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Micro-Goomba Level: 10 Posts: 7/13 EXP: 3656 Next: 758 Since: 09-03-07 From: Peru Last post: 5790 days Last view: 5790 days |
it looks like all the requests are being ignored, (including my request), maybe a
mod/admin can write the first post all the requests that CAN be done. |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 156/1292 EXP: 3635663 Next: 17881 Since: 07-23-07 From: Michicola Last post: 4848 days Last view: 4811 days |
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Alonso |
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Micro-Goomba Level: 10 Posts: 8/13 EXP: 3656 Next: 758 Since: 09-03-07 From: Peru Last post: 5790 days Last view: 5790 days |
because ASM is impossible for me, its just a bunch of random numbers and
letters that I don't understand at all. |
pieguy1732 |
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Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 280/1711 EXP: 5465558 Next: 196394 Since: 01-04-08 Last post: 5023 days Last view: 4953 days |
Click here and it may make a bit of sense. :O ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
andy_k_250 |
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Shyguy Level: 24 Posts: 12/93 EXP: 69222 Next: 8903 Since: 01-10-08 From: St. Louis Metro East Last post: 5855 days Last view: 5532 days |
Would it be possible to have a P-Switch-like sprite that turns solid blocks into empty space? I am wondering first off if this is possible, since I am not sure if you would need a custom block to go along with it. |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 172/1292 EXP: 3635663 Next: 17881 Since: 07-23-07 From: Michicola Last post: 4848 days Last view: 4811 days |
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pieguy1732 |
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Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 287/1711 EXP: 5465558 Next: 196394 Since: 01-04-08 Last post: 5023 days Last view: 4953 days |
I think he's talking about it permanently disappearing, not for just a short amount of time. ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
Jesus01 |
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Micro-Goomba Level: 9 Posts: 2/11 EXP: 2813 Next: 349 Since: 01-22-08 Last post: 5629 days Last view: 5629 days |
If the following post isnt a question or request, you should be worried.
________________________________________________________________ this isnt as much a request as a "is this possible", but i suppose it would be nice if it was done for me... -a block that speeds up mario 2x when he is inside it (if you can make it work with sprites too that would be even better, but something tells me that is unreasonable) -a block that slows down mario 2x when he is inside it even if you wont make it, can someone at least point me in the right direction of making it. i guess i will try to learn asm (again) ...sigh --------------------------------- this post, like my first one, was also not directly copy pasted from the other forum ____________________ ...I dont get it! d () b |
Sukasa |
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Red Birdo Level: 92 Posts: 617/2112 EXP: 7693380 Next: 63557 Since: 02-19-07 Last post: 4454 days Last view: 3226 days |
Hm, first you'd need to recode part of the game engine to handle mario moving at faster speeds, the same for sprites, then you'd need to set up a flag in memory that controls maximum speed, then just write the block. For sprites, basically the same but instead a 12-byte table for maximum speed. |
Jesus01 |
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Micro-Goomba Level: 9 Posts: 3/11 EXP: 2813 Next: 349 Since: 01-22-08 Last post: 5629 days Last view: 5629 days |
If the following post isnt a question or request, you should be worried.
________________________________________________________________ ummmmmmmm, yeah. somehow i doubt i am going to learn how to do that. i dont know ANY asm. every time i read a tutorial on it, a little peace of me dies inside. believe me when i say i have read every basic asm tutorial ever written, and I still struggle to understand what an opcode even IS. recoding the game... I think i am more likely to have someone actually do that for me than actually do any asm myself, and the odds of that happening are slim to none. consider my last post a request then. i just dont understand, thanks anyway. ____________________ ...I dont get it! d () b |
Main - SMW Hacking - ASM Hack\Custom Block\Custom Sprite request thread | New thread | New reply |
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