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Main - SMW Hacking - ASM Hack\Custom Block\Custom Sprite request thread New thread | New reply

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koala_knight
Posted on 12-13-07 12:37 AM (rev. 2 of 12-13-07 12:44 AM) Link | Quote | ID: 71613


Buzzy Beetle
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Thanks. I'll play with that crab some and see where it goes. I'm not a disciple of asm so i'd need help with the palette change for sure.

On another note, has anyone ever been able to reproduce the level end sequences for the stages and castles from SMB1?

Dark bob-omb
Posted on 12-21-07 05:23 PM Link | Quote | ID: 71915


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Anyone thought of making custom boss sprites?

Well I know some of you have.

There is a custom lakitu boss sprite available, but is anyone making custom koopaling bosses? because they would wanted for most hacks.(such as mine)

Buu-Huu
Posted on 12-31-07 02:03 PM Link | Quote | ID: 72447


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But then the bosses wouldn't be unique anymore. Do you thought of why nobody wants to submit custom bosses? Because they are unique, if he/she would submit one, everybody would use it and you would see it in every second hack.

andy_k_250
Posted on 01-10-08 10:24 PM (rev. 2 of 01-11-08 04:56 AM) Link | Quote | ID: 73201


Shyguy
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Posted by koala_knight
On another note, has anyone ever been able to reproduce the level end sequences for the stages and castles from SMB1?


I think those are in StarsW.

Edit: Does anyone know if there is a way to make the Big Boo Boss hurt Mario when he touches him?

Daaa77
Posted on 01-15-08 03:29 AM Link | Quote | ID: 73580


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I would like a thwomp that stays on the ground and when mario gets near it, it goes up. Kinda like a reverse thwomp.

x1372
Posted on 01-16-08 04:25 AM (rev. 4 of 01-16-08 02:01 PM) Link | Quote | ID: 73753


Micro-Goomba
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Well, I dunno if anyone's even paying attention to this thread anymore, but here goes my little request list.

Sprites:
I'd like a sprite that acts just like the spike top from SMW (wall crawling bugger with the spike on top of it) except that it dies when stomped on. It can use the same GFX and all, but I really was hoping not to replace the spike top itself, wanted to have both possible in different levels. AFAIK tweaker can't do that, if it can please tell me how.

Also, I'd like a way to add a HP counter to a custom sprite. I managed to create a cool little boss-like thing, but the fact that it dies in one hit kinda takes away its relevance. If it matters, the only way that this sprite takes damage is from a bob-omb's explosion (it ignores all other sprites).

Blocks:
Block that is solid normally but becomes passable during blue pow.
Block that is passable normally but becomes solid during blue pow.
Invisible block that turns into next map16 if hit from below (like invisible coin block but without coin)

Those 3 are mainly for replacing the coin/block setup when using a POW block - I intend to have a limited number of collectible coins per level and I didn't want to ruin POW opportunities or some potential puzzles that the invisible coin blocks allow.

block that acts like a cloud block but mario can drop through it by pressing down. I know at least one hack has used this before. Someone tried to help with this before but the one he gave me wouldn't work if mario was moving (crashed the game), I'd like the possibility of dropping through while running.

block that is solid if mario is carrying an item but can be passed through if he is not. Basically I want to be able to block mario from carrying carryable enemies through some pipes, or to prevent moving items through certain areas. Ideally this block would be treated as solid by sprites so that you couldn't throw the sprite past. Finally, if possible, allow yoshi through (item in his mouth or not) if mario is riding him.

ASM:
Last but not least, I'd like a rather complicated ASM hack, or at least tips on how to do it myself (I'm not good at ASM). What I want is to completely retool the cape, and if possible add a double-jump setup. In THEORY this should be doable relatively easy, in practice, I don't know where to start. Here's what I'm looking for:

1) cape flight completely disabled. Cape no longer allows Mario to fly in any way.
2) cape slow-fall completely disabled. Can't float down slowly with the cape.
3) cape spin left alone, can still spin enemies and such.
4) add a variable (call it "x") to SMW. Have "x" naturally reset to 0 whenever mario touches the ground or touches water. If mario has the cape powerup, have "x" naturally set itself to 1 whenever mario touches the ground or touches water.
5) create a block that if touched by mario sets "x" to 1 and disappears (will not be placed where mario can touch it while on the ground).
6) If "x" is 1, and the jump button (B) is pressed, set "x" to 0 and allow Mario to immediately jump again. I'm not sure exactly how this is done, if its setting y velocity or something, but preferably do not change mario's x velocity at all with this.

I realize that's pretty complicated, but a double-jump powerup (and custom block) would give loads of potential puzzles to the hack that I intend to make.

Thanks in advance if anyone can either make or point me to anything I am looking for!

1024
Posted on 01-17-08 11:54 PM Link | Quote | ID: 73899

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Posted by x1372
Blocks:
Block that is solid normally but becomes passable during blue pow.
Block that is passable normally but becomes solid during blue pow.


I'm practicing ASM so I made those blocks for you.
Download here

Is there any way to stop carryable sprites from getting stuck in blocks that change their behavior?

boingboingsplat
Posted on 01-18-08 12:20 AM Link | Quote | ID: 73901


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Posted by 1024
Posted by x1372
Blocks:
Block that is solid normally but becomes passable during blue pow.
Block that is passable normally but becomes solid during blue pow.


I'm practicing ASM so I made those blocks for you.
Download here

[...]


Didn't those blocks come with Block Tool?

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x1372
Posted on 01-18-08 01:01 AM Link | Quote | ID: 73902


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Thank you very much.

I'll be testing them out in a day or two, right now I'm still working on reinserting and testing sprites since there's so many new ones... and amazingly, it appears I'm running out of room.

koala_knight
Posted on 01-18-08 06:53 AM Link | Quote | ID: 73923


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I still don't know much anything about ASM or I'd just do it on my own.

Here's the deal, I want to use the stationary spring board that comes with sprite tool, but I noticed a problem with it's y position while in it's second animation frame. While it is in the frame where it looks partially compressed instead of being positioned lower to meet the ground it seems to be moved up to meet Mario. I think that should be simple to fix, but I don't know what to look for to do it.
Also I'd like it to use 4 separate 8x8 tiles instead of using a single tile that is repeated with flipping and mirroring. That way it can be made to look like something approaching the springboards in SMB1.

I'd really appreciate it if someone could do it for me or at least tell me what to change in the ASM file to make it do what I want. I will be using it in a hack I'm working on so I'll give credit for the work.

Thanks in advance!

Alonso
Posted on 01-20-08 02:13 AM Link | Quote | ID: 74157


Micro-Goomba
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it looks like all the requests are being ignored, (including my request), maybe a
mod/admin can write the first post all the requests that CAN be done.

boingboingsplat
Posted on 01-20-08 11:19 PM Link | Quote | ID: 74367


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This thread is here to keep people from trashing the forums with tons of request threads.

I think it's pretty stupid to demand people to make your requests. After all, if you won't make it yourself, why should you expect anyone else to?

____________________
 

Alonso
Posted on 01-21-08 03:39 AM Link | Quote | ID: 74513


Micro-Goomba
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because ASM is impossible for me, its just a bunch of random numbers and
letters that I don't understand at all.

pieguy1732
Posted on 01-21-08 03:40 AM Link | Quote | ID: 74514


Ptooie
Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3.
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Click here and it may make a bit of sense. :O

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andy_k_250
Posted on 01-21-08 07:25 AM Link | Quote | ID: 74585


Shyguy
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Would it be possible to have a P-Switch-like sprite that turns solid blocks into empty space? I am wondering first off if this is possible, since I am not sure if you would need a custom block to go along with it.

boingboingsplat
Posted on 01-21-08 02:50 PM Link | Quote | ID: 74605


Giant Koopa
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Use a P-switch only block and give it a POW animation.

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pieguy1732
Posted on 01-21-08 09:41 PM Link | Quote | ID: 74618


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I think he's talking about it permanently disappearing, not for just a short amount of time.

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Jesus01
Posted on 01-22-08 05:22 AM Link | Quote | ID: 74642


Micro-Goomba
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If the following post isnt a question or request, you should be worried.
________________________________________________________________
this isnt as much a request as a "is this possible", but i suppose it would be nice if it was done for me...



-a block that speeds up mario 2x when he is inside it
(if you can make it work with sprites too that would be even better, but something tells me that is unreasonable)

-a block that slows down mario 2x when he is inside it



even if you wont make it, can someone at least point me in the right direction of making it. i guess i will try to learn asm (again) ...sigh

---------------------------------
this post, like my first one, was also not directly copy pasted from the other forum

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Sukasa
Posted on 01-22-08 05:23 AM Link | Quote | ID: 74643


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Hm, first you'd need to recode part of the game engine to handle mario moving at faster speeds, the same for sprites, then you'd need to set up a flag in memory that controls maximum speed, then just write the block. For sprites, basically the same but instead a 12-byte table for maximum speed.

Jesus01
Posted on 01-22-08 05:47 AM (rev. 2 of 01-22-08 05:48 AM) Link | Quote | ID: 74646


Micro-Goomba
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If the following post isnt a question or request, you should be worried.
________________________________________________________________



ummmmmmmm, yeah. somehow i doubt i am going to learn how to do that.

i dont know ANY asm. every time i read a tutorial on it, a little peace of me dies inside. believe me when i say i have read every basic asm tutorial ever written, and I still struggle to understand what an opcode even IS. recoding the game... I think i am more likely to have someone actually do that for me than actually do any asm myself, and the odds of that happening are slim to none.

consider my last post a request then. i just dont understand, thanks anyway.

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...I dont get it! d () b
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Main - SMW Hacking - ASM Hack\Custom Block\Custom Sprite request thread New thread | New reply

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