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Main - Super Mario RPG Hacking - Super Nope RPG - Raeneske | New thread | New reply |
Yakibomb |
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Level: 28 Posts: 28/137 EXP: 123024 Next: 8314 Since: 03-21-08 Last post: 778 days Last view: 778 days |
I enjoyed the hack, the dialog is amusing. The maps aren't really polished. The Fire Meadow map is kind of intimidating, the borders weren't really the best looking. It functions just fine, though it's a tad laggy. You can easily avoid the fireballs. Maybe you could reduce the number of them, but make their move speed a bit faster? Or keep the number, but make a map for each section?
Does the hack really end after the second battle with the Sacred Flames? After the battle, the map comes back for a second, then it fades into a black screen, and you can't do anything. I was hoping I could walk around instead of it just ending. You know the shopkeeper Dyana in "The Shadows"? You shouldn't be able to restore your HP/FP when ever you want there, it kinda breaks the point of buying HP potions, especially since you're in a place full of monsters. It seems kind of weird for someone who is selling potions to you to just say "here, drink this!" and give you full health and FP. I think it should be a multiple choice answer if you want to drink what she has to offer for free. If you agree, then you get your FP fully restored. If you ask her a second time, instead of FP restoration, it'll knock you out. After you wake up, your HP/FP is fully restored, but all your coins are gone, and Dyana is nowhere to be found. Later in the game, you'll run into Dyana, who is being ambushed by monsters. If you save her, she gives you a item you can't buy in a store, so losing all those coins isn't pointless. It would take a little work, but I think it'd be worth it. I dunno though, just throwing the idea out there! It pretty cool hack, I can't wait till it's finished! ____________________ Layout by Erik557 & LDA.
Thank you! |
deshaun182 |
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Red Koopa Level: 27 Posts: 54/131 EXP: 106698 Next: 9461 Since: 06-21-10 Last post: 2305 days Last view: 2305 days |
Map polishing will be the FINAL thing that i will be doing. Map editing, making takes HOURS to get a DECENT looking map.
Fire Meadow is just a sample of how many exits, how hard its going to be later on in the game. Like that was a short taster of whats in store in this hack. You're Right about Dyana. I didnt want to take it out of the demo just because i wanna make the demo easier than the real game. Yes, the demo really ends after the second battle. Makes you sorta wonder what happens next Did that on purpose I plan on speeding up the fireballs, i was really only gave some intense speed to one of them, just to see how it would phase the players, im glad you brought that up. Yea, normally you dont see people throwing Demo's out there of their hacks. I wanted to get something out there, because i KNOW this hack is going to take a while. I mean, it could take about a years time to finish this. It took me 3 months going in and out of editing to make that demo. Im glad you enjoyed the demo, and thankyou very much for the feedback! It will be greatly taken into consideration. ____________________ --The Disappeared-- God Bless |
Yakibomb |
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Level: 28 Posts: 31/137 EXP: 123024 Next: 8314 Since: 03-21-08 Last post: 778 days Last view: 778 days |
About the fireballs in the Fire Meadow, right now, they are really easy to avoid if you just keep running. Between the lag of so many in the map and them disappearing and reappearing, you can easily just run around them. It didn't really phase me when I saw the faster one; at first sight I thought, "What is going on here?"
I forgot to mention in my last post, I liked that you used different boss music for each boss. It kinda spiced up the boss battles a bit. Does it relate to the bosses themselves in any way? For the Flame Seal battle, did notice that the Flame Seal has Culex' theme, which strikes me as being a special fight. I'm confused though, is the thing your fighting the accessory as well? Or is it guarding it? I was amused that after the Deadnaught fight, Mario was invisible... Was that intended? Or was that a glitch that you turned into a feature? There was something that really bugged me with your last hack that I hope you don't repeat often in this one. There is a lot of back and forth attacking between Mario and foes. By that I mean, it's Mario's turn, then the enemy's, then yours, then the enemy's, etc. You have to wait for all the attack animations to pass between each attack you make. That gets boring. I like that you added Geno as a partner, it makes the fighting experience more enjoyable because you have more options, and it isn't the repetitive back and forth stuff. That said, the Sacred Fire battle featured more back and forth fighting, because only one character can equip the Flame Seal a time, making the fight is kinda long. I do not want this hack to fall into the same trap, so I'm bring this up now. One last thing, you can skip getting Geno... That can probably be bad if you intend to make cutscenes with him, or you need him in a battle, or whatever. You shouldn't be able to skip partners, it should be unavoidable because it effects the story. ____________________ Layout by Erik557 & LDA.
Thank you! |
DruidVorse |
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Paragoomba Level: 21 Posts: 20/70 EXP: 42739 Next: 7204 Since: 10-03-09 From: Buenos Aires, Argentina Last post: 3396 days Last view: 1950 days |
mmmm the dreadnought, flame seal needs to be stronger and the sacred flame needs less HP, the fire meadow place needs to be more fixed, and what happen after the sacred flame x4 battle? ____________________ Looking for some info about beta/cancelled/unreleased games? Then go to www.unseen64.net or tcrf.net Look for Secret of Evermore - Super Mario RPG - Castlevania Simphony of the night beta [E3 VERSION] - Castlevania: The Bloodletting and many more. My Youtube Channel |
deshaun182 |
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Red Koopa Level: 27 Posts: 55/131 EXP: 106698 Next: 9461 Since: 06-21-10 Last post: 2305 days Last view: 2305 days |
Haha, the demo is RIDDLED with confusion, secrets, glitches and things like that.
The Boss music is meant to set the difficulty of the boss, and the bosses relation to to which part of the Story Line. Culex's music is meant to fortell a warning, or danger. Hinting, that maybe destroying the flame seal will bring more calamity than good Bosses in relation to Bowser will have his battle theme. I'll probably add more dialogue and be more specific when it comes to the flame seal. See, the point is you're supposed to go deep inside the Fire Meadow and get the flame seal. However, for some mysterious reason (that i do know, i have the entire story mapped out ) The flame seal attacks you when you go to get it. What makes it worse, is when you go to seal the flames off, there is more fire attacking you than there should be. There are many hints in the title of the game SMRPG Raeneske 2 Abused Power as to what the storyline is about. Also think, what was one of the first things Bowser said to you? I speak to much, ending that there On the Dreadnaught fight - no comment In this hack, all the characters will be playable in this game, giving you more options. Okay, about the sacred flame, i'd hate be annoying and turn ppl away from my game, but the intention was to make it a one on one battle there. Pick who has the higher attack, and deal huge amounts of damage. About being able to skip Geno, thats something i need feedback on. Im looking to make this as enjoyable as possible. Easy Mode - Get all the characters, beat the game. Medium Mode- Get only two of the characters, beat the game. Hard Mode - Only Use Mario and beat the entire game. Critical Mode(Thankyou Kingdom Hearts) - I will be making a seperate version for this where you get NO EXPERIENCE POINTS except for boss battles, and start off with ridiculous amounts of coins. There will be no grinding against enemies, and it will take true skill and using your items to the fullest to beat these bosses. Your hit points, will cap out at 60 for ALL characters. You can choose to beat it with only Mario Solo, or picking up all the characters. Demo ends after Sacred Flame x4 battle. ____________________ --The Disappeared-- God Bless |
deshaun182 |
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Red Koopa Level: 27 Posts: 56/131 EXP: 106698 Next: 9461 Since: 06-21-10 Last post: 2305 days Last view: 2305 days |
Alrightyyy, ive taken an incredibly long break from this!
Hi all, how are you doing on this wonderful February? So, since the demo i've yet to touch anything in the world of Mario RPG. There has been no progress after the demo. It is at a standstill. The Editor Lazy Shell is a fantastic tool. I would call myself an expert in some areas such as battle scripting, dialogue(who cant?) scripting. Event scripting for me has always been relatively strange because it takes time to learn it all. But im going to be honest, i am one impatient mofo. And its not bad to ask for help right, so long as you dont always need it. The purpose of this post - an update. And, a cry for help. One of my biggest problems is action scripting! I mess a lot up even touching on thing. Assisstance? Map Making - Yeah this is not as fun as you may think it is. I hate it, especially finding the appropriate physical fields to coincide with the map. I just suck. Haha Something ive always been interested in, editing the game music!! Im not worried about imports. Im looking for someone who can change things around in the music, and if possible overwriting old and creating "new music" within the game limitations. So yes, im looking to hand out Jobs. I still need to write out the entire story of the game, cuz i still have no clue how the hell the middle is going to go. Any takers? I'll type out the main idea of the storyline, a lot of it, and YES i accept input. If you want something changed or added, or that you feel your idea is much better, let me know!!! Post here, or PM me! TTFN!! ____________________ --The Disappeared-- God Bless |
deshaun182 |
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Red Koopa Level: 27 Posts: 75/131 EXP: 106698 Next: 9461 Since: 06-21-10 Last post: 2305 days Last view: 2305 days |
Just a quick update, with the new releases of Lazy Shell, everything will go quicker and smoother.
I have finals in about 2-3 weeks, so bear with me on this. On the plus side, SMRPG Raeneske 2: AP WILL be released this summer for everyone to test in put their input in! Also one last announcement, SMRPG RAENESKE 3 (yes i went there) will be my Final Self made (or with some help) hack. Yes, Raeneske 2 will have a sequel, however, I will provide no information nor updates on that. All i'm going to say is I believe I have some.... Legendary Ideas. That is all, please feel free to comment on this. Other than that, Have a wonderful day, and enjoy the rest of your time on Board 2! =] ____________________ --The Disappeared-- God Bless |
mac64 |
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Newcomer Level: 5 Posts: 3/3 EXP: 309 Next: 220 Since: 08-24-14 Last post: 3452 days Last view: 3447 days |
hey
i would like to try out this hack please so can someone post me the download link for it please thanks |
Main - Super Mario RPG Hacking - Super Nope RPG - Raeneske | New thread | New reply |
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